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#1 Apr 24 2006 at 2:44 PM Rating: Excellent
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The purpose of this topic is to provide a reference of useful topics and websites. The most useful topics and pages will be contained in gold text.

If you know of a good post that isn't on the old or new list, reply to this topic or PM me and I'll check it out.


General Topics, Guides, and Useful Links
Set It And Forget It - A BLU Spellset Guide
The Blue Mage Hunting Grounds: An Illustrated Guide
Forbidden Art of the Immortal Lions: Spell and Monster Weakness Chart
A Guide to Blue Mage in Nyzul Isle
AlexisLucia's Skillchain Calculator
What foods, in your opinion, are best for BLU?

Subjob Topics
Gulkeeva's Subjob Comparison
Blue Mage Subjob FAQ
BLU/THF
This is why I love BLU/THF

Blue Mage: Battle Tactics
Limit Break 5 Tactics! Let's beat the stupid master BLU!
Blue Mage Limit Break Fight Lvl 70 - Help Topic
Solo ENM 60 BLU guide
Blue Mage Pulling the Strings
Kirin and Blue Mage (results)
Val's Comprehensive BLU Duoing Guide 1-75

Specific Spell Builds
Magic Hammer: Learn to love it.

Blue Mage at Endgame
Blue Mage Merits
Dynamis, Sky, and Limbus

Killing Ifrit Topics
Everything you need to know about which stat to raise
Post Pictures of your BLU
Blue Mage Endgame Guide at KillingIfrit
Blue Mage Guide to Ballista
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General Topics, Guides, and Helpful Pages
Everything you need to know about which stat to raise
What foods, in your opinion, are best for BLU?
Post Pictures of your BLU
AlexisLucia's Skillchain Calculator
Ara's almostly-wostly complete guide to Blue Magic
The Blue Mage Hunting Grounds: An Illustrated Guide


Blue Mage: Battle Tactics
Blue Mage Endgame Guide
Limit Break 5 Tactics! Let's beat the stupid master BLU!
Blue Mage Limit Break Fight Lvl 70 - Help Topic
Solo ENM 60 BLU guide
Blue Mage Pulling the Strings
Kirin and Blue Mage (results)
Blue Mage Guide to Ballista
Val's Comprehensive BLU Duoing Guide 1-75


Subjobs
Gulkeeva's Subjob Comparison
Blue Mage Subjob FAQ
BLU/THF
This is why I love BLU/THF


Equipment Guide
SH vs. AF
End Game Sword?
Peacock Charm or Chivalrous Chain?
Immortal's Earring


Blue Specific Quests and Articat Armor
Blue Mage Quests and Artifact Armor
Blue Mage Artifact Quests (walk throughs)
Blu AF1 woes


Blue Mage Spells
Forbidden Art of the Immortal Lions: Spell and Monster Weakness Chart.
When/How did you learn that spell?.....
Blue Mage Spell Information at FFXIclopedia
Blue Mage Spell Modifiers
Blue Mage Job Traits at FFXIclopedia
Physical Blue Magic damage TESTED
Magical Blue Magic damage TESTED
Learning Spells of Bluemage mobs
Blue Mage Brenner Spell Testing
Blue Mage Spell Acquisition Guide
Blue Mage Spell Guide
Learning Spells from Too Weak Monsters (Confirmed)
Level Gap Myth
Confirmed: You can learn abilities with high level pt member
ECOBlue-A chart of the Blue Mage Spell strengths and weakness (mob related).
Do AoE spells actually hit surrounding mobs?
Enervation
Voracious Trunk
Frentic Rip

Edited, Oct 26th 2012 5:43pm by Tidane
#2 Apr 24 2006 at 5:59 PM Rating: Decent
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Amazing compilation, rate up and a sticky request.

Great job
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#3 Apr 24 2006 at 8:48 PM Rating: Decent
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Good job on putting several links together and also good job on putting some good information in a much more compact detail then the other threads offer for easier reading. Overall its still pretty long like almost all of the BLU information threads are lol. And I see you also put links to my threads too, Thank you ^^. Rate up.
#4 Apr 25 2006 at 7:45 AM Rating: Good
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Nice Job!!!


PLEASE MISTER ADMIN, PLEASE STICKY THIS.



/bump
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#5 Apr 25 2006 at 10:23 AM Rating: Good
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Pelase sticky this before it drops into obilivion.
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#6 Apr 25 2006 at 11:31 AM Rating: Good
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Going to request this get a sticky

EDIT:

Request made: REQUEST :

Edited, Tue Apr 25 12:40:41 2006 by taverasme
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#7 Apr 25 2006 at 4:28 PM Rating: Decent
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For low level learning /BRD is good too for paeon. Your life stays almost full while those weak monsters hit you for a while.
#8 Apr 25 2006 at 10:28 PM Rating: Default
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I've updated most of the sections atleast once now. As I browse the Blue Mage forums, I'll add any threads I see that are useful to their appropriate section. If I miss a thread you believe is useful, you can post the link here or send me a private message.

If you see any errors in the thread, I ask that you post or send me a private message. Since Blue Mage is such a new job, much of the information is untested and pure theory. I'm doing my best to weed out the incorrect information, but if anyone is interested in helping test several theories, I ask that you sent me a PM.
#9 Apr 26 2006 at 12:37 AM Rating: Decent
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Azure Lure decreases Blue Magic's cast time.
if you want to edit that in.
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#10 Apr 26 2006 at 8:52 AM Rating: Decent
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Blue Mage can learn a spell that is upto 8 levels higher than your current level, if the level gap is any more than this I must just have rotten luck at learning them. I am unsure if Azure Lore helps with learning Blue Magic and haven't actually used the 2 hour yet. My spell learning since I got my first few spells seems to have become more successful. I am often near or at the Blue Magic level cap when I learn a spell. Party members do not learn spells at the same time when in a Blue Mage spell party, I found this out when getting Pollen, if you do it was just coincidence.
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#11 Apr 26 2006 at 3:36 PM Rating: Default
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I added some more information and fixed a few different problems with the format, that I noticed. I'm still gathering information from the Blue Mage forums, but I will not be giving anything the 100% go until I have tested it myself or have seen conclusive proof that the information is true.
#12 Apr 26 2006 at 4:21 PM Rating: Decent
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:O

/bow before awesome compilation, looks like it took alot of work

/motion for stickie

:D
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#13 Apr 27 2006 at 5:47 AM Rating: Default
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#14 Apr 27 2006 at 12:40 PM Rating: Decent
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NIce job, Bump.......
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#15 Apr 27 2006 at 4:57 PM Rating: Default
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Update: Added additional threads that have popped up, rearranged several pieces of info, and changed several other misleading sections.
#16 Apr 28 2006 at 8:50 AM Rating: Default
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Added information from Ravidial about skillchaining with Blue Magic and Chain Affinity.
#17 Apr 28 2006 at 6:54 PM Rating: Default
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I have added a player testimonial section for subjob. If you are interested in giving me a testimonial, please send me a private message with your level and testimonial.

I've also added the TESTED threads. While I don't feel they are conclusive, the information is progressing.
#18 Apr 29 2006 at 12:17 PM Rating: Decent
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Why is this at the bottome of the page?

/bump
#19 Apr 30 2006 at 3:29 PM Rating: Default
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Slipped to the second page, bump.
#20 May 01 2006 at 3:39 PM Rating: Default
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This post escaped to the second page yet again, bump.
#21 May 01 2006 at 3:41 PM Rating: Default
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Alla lagged for me, sorry for the double post.

Edited, Mon May 1 18:10:43 2006 by Tidane
#22 May 02 2006 at 1:40 PM Rating: Default
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I'm not entirely sure why this hasn't been sticked, I saw atleast 3 posts in the forum asking for it. I'll keep bumping it when it reaches the bottem, until then.
#23 May 02 2006 at 2:27 PM Rating: Default
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You can learn moves from NM, also you dont have to kill the mob right after it uses the move. I was duoing in Tahrongi Canyon, we were all BLU lv10. I asked one of the BLUs to bring a stack of Distilled water to see if we could pop the NM in tahrongi canyon (??? that has 100% drop on Fasting ring) . As soon as he gets here he trades the water, and we begin fight. Took us almost 5-10minutes to kill the mob. The mob used Sprout Smack during the middle of the fight when he was around 50% HP. After it used its WS, it took us like 3-5minutes to kill. We popped potions and Hi-potions since we had run out of mp and it was beating the crap out of us. We finally killed it and each got 72 exp, grain seeds, and Fasting ring. I checked the chat log and was suprised when it said "Sogue learns Sprout Smack".

Hope that clears a little bit up about learning moves off NM.
Good luck to all you Blue Mages.
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#24 May 04 2006 at 6:17 PM Rating: Default
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And a bump.
#25 May 04 2006 at 8:18 PM Rating: Decent
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Can you tell me where is the best place to level starting out a blue mage?

Thanks!
#26 May 05 2006 at 2:02 AM Rating: Decent
As far as pre-learning abilities... I believe it's 10 levels... I learned Screwdriver (lvl 26) from a Pug in Quifim at 16 using /DRK with +7 CHA and no Azure Lore.

Edited, Fri May 5 03:09:35 2006 by Zetagaad
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#27 May 06 2006 at 2:30 PM Rating: Default
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To the top it goes...
#28 May 08 2006 at 12:29 PM Rating: Default
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Another day, another bump. I keep seeing questions asked that are clearly stated here. Makes me sad.
#29 May 08 2006 at 7:00 PM Rating: Decent
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congrats on the Sticky!!! long overdue for a compilation that is this good.
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#30 May 08 2006 at 11:49 PM Rating: Decent
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Congrats on Sticky, it's a nice compilation and the forum was definitely missing it.

One little note... some of the subjobs have more to offer than you list, and it tends to make the section biased. Yes with Pollen you don't really need /whm, but from level 22-until you get magic fruit the most you can cure for effeciently is 35. Even when I'm soloing I'm getting hit for more than 35. Whm offers Cure II, -na spells, protect (defense from protect enhanced with cocoon), magic defense bonus. One shortfall of pollen is that it can't be cast on others, neither can Healing Breeze, so if you're pts in trouble only the ones near you can get help from Healing Breeze.

For BLM you forgot MAB, and nukes aren't the ONLY spells blm gets, what about Bind, the blu has to use Blastbomb. BLM spells also have further range than blu spells so you can use poison to pull at lower levels instead of wild oats. Drain and Aspir along with Blood Drain and MP Drain Kiss can be alternated. Conserve MP, and Clear mind are GREAT to have for MP considerations.

You also seem to overlook the downfalls of /nin. Sure you can use two weapons at level 20, but until level 50 (/nin is 25) you are not doing more damage by wielding two weapons. The weapons delays are added together. Also Dual Wield actually INHIBITS TP gain, so until level 50 you're gaining TP slower than others, and seeing as many effects depend on TP this is NOT a good idea. The ONLY benefit to subbing this before level 50 is Utsusemi at level 24, which may be nice, but I believe you pump this job up WAY too much as a possible sub.

SMN gives you more MP, but it leaves you by far the weakest in every other area. SMN depend on their avaters which are next to useless when subbed. less HP, less Str, less vit. Very poor choice as a sub unless MP is your ONLY consideration.

For COR sub you completel missed the mark, have you pt'd with a COR, they never use the xp roll because the other rolls are a lot more helpful to have.

Please try and keep the Subjob section more well rounded. I don't want to be called a 'noob' by a level 40 blu/nin because I'm smart enough to not sub nin.
#31 May 09 2006 at 6:00 AM Rating: Default
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Quote:
Congrats on Sticky, it's a nice compilation and the forum was definitely missing it.

One little note... some of the subjobs have more to offer than you list, and it tends to make the section biased. Yes with Pollen you don't really need /whm, but from level 22-until you get magic fruit the most you can cure for effeciently is 35. Even when I'm soloing I'm getting hit for more than 35. Whm offers Cure II, -na spells, protect (defense from protect enhanced with cocoon), magic defense bonus. One shortfall of pollen is that it can't be cast on others, neither can Healing Breeze, so if you're pts in trouble only the ones near you can get help from Healing Breeze.

For BLM you forgot MAB, and nukes aren't the ONLY spells blm gets, what about Bind, the blu has to use Blastbomb. BLM spells also have further range than blu spells so you can use poison to pull at lower levels instead of wild oats. Drain and Aspir along with Blood Drain and MP Drain Kiss can be alternated. Conserve MP, and Clear mind are GREAT to have for MP considerations.

You also seem to overlook the downfalls of /nin. Sure you can use two weapons at level 20, but until level 50 (/nin is 25) you are not doing more damage by wielding two weapons. The weapons delays are added together. Also Dual Wield actually INHIBITS TP gain, so until level 50 you're gaining TP slower than others, and seeing as many effects depend on TP this is NOT a good idea. The ONLY benefit to subbing this before level 50 is Utsusemi at level 24, which may be nice, but I believe you pump this job up WAY too much as a possible sub.

SMN gives you more MP, but it leaves you by far the weakest in every other area. SMN depend on their avaters which are next to useless when subbed. less HP, less Str, less vit. Very poor choice as a sub unless MP is your ONLY consideration.

For COR sub you completel missed the mark, have you pt'd with a COR, they never use the xp roll because the other rolls are a lot more helpful to have.

Please try and keep the Subjob section more well rounded. I don't want to be called a 'noob' by a level 40 blu/nin because I'm smart enough to not sub nin.


I don't have much time to respond, but I'd like to mention its not intended to be bias; I left alot of information out. I simply took what I had remembered from using certain subjobs and posted it. I'm still in the process of updating things as I level. When I wrote this, I was mainly soloing, so I had little input on party subs. I will be changing this in the near future to reflect my more recent levels.

My reason for providing links was to show that there is no set subjob. My goal was to give information on the different subjobs to allow the player to chose what subjob he/she wanted to use.

Thanks for the input, however, and I will be updating it soon.

Edit for clarity.

Edited, Tue May 9 07:29:52 2006 by Tidane
#32 May 09 2006 at 8:43 AM Rating: Good
Congrats on the Sticy as well, a very good post. I did notice your "Traits" need updated, the FFXI WIKI page has a lot more traits added :).

Good job!
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#33 May 09 2006 at 9:13 AM Rating: Default
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Quote:
Congrats on the Sticy as well, a very good post. I did notice your "Traits" need updated, the FFXI WIKI page has a lot more traits added :).

Good job!


Yeah, I actually removed the Traits section when I posted the guide on FFXIclopedia. I'll update it here, for anyone who doesn't want to go off-site.
#34 May 09 2006 at 11:02 AM Rating: Decent
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I'm really disapointed you didn't add anything about the benefits of /sam 60+. Skillchaining is obviously a big part of bluemage (its only abilities are related to skillchaining). Meditate gives you 60 TP, and considering as mages you have to rest alot, thats 60 TP you can start out with in every fight. (it wont take long to get the other TP mind you). The stat gain is pretty good too since SAM is pretty versitle. Third-Eye is also useful. I believe meditate alone is extremely valuable job ability...something should be posted about its benefits because I'm sure it will undoubtfully be used.
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#35 May 09 2006 at 1:36 PM Rating: Default
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Hi I'm now a lvl 59 Blue Mage in Siren Server, I leveled rather fast but not as fast as those Japanese guys who are lvl 75 now >_<. I read from Playonline that you can only learn from mobs that yield experience points, this confused a lot of people into thinking "too weak" mobs dont allow you to learn. After making /bst handy into killing easy prey, some one on the same boat in Bibiki Bay learned Venom Shell off a too weak, since then I've been learning from weak mobs as well. I just thought I would add this in, also here are some skillchains I use often in party:

(after lvl 40 chain affinity)
Red Lotus Blade ===> Jet Stream ==> Fusion ===> Blast Bomb.
I prefer Blast Bomb over Bomb Toss because it is similar damage, less MP and binds the mob for the BLM to go crazy at.

Red Lotus Blade ===> Sickle Slash ===> Gravitation ===> Death Ray. This one makes a nice Magic Burst, I do about 249 dmg on IT mobs, although it gets resisted sometimes, I don't recommend using this chain on Dark based mobs or Antican.

Vorpal Blade ===> Death Scissors ====> Reverberation ===> Cursed Sphere / Poison Breath. I prefer Poison Breath, similar damage with poison add on and it's not an entire area attack. I also heard that this WS at lvl 65 changes to Distortion.

I forgot how to make distortion at lvl 58, I know some one told me and I spaced out, I've seen a BLU magic burst Ice Break, although it's too much MP use, having a RDM and Corsair in party is freaking great for that. In Magic Burst, Ice Break bind lasts quite a while, as it usually does when it's used against you, same with Self-Destruct, it sucks when you use it against an IT mob, but although not recommended to use in regular party, it's funny as **** watching both the mob get 400-800 dmg points off as you explode. For those who don't know (which are many) Self-Destruct does not kill you, it gives you weakness and pretty much leaves you with 1 HP, not recommended to be used in parties obviously. It's not an useless spell though. As the Black Mage ability as a support job can come in handy.

Black Mage Support Job:
Elemental Seal is a great tool for Blue Mage as we have so many great spells but because of the power they bring, SE made sure we did not got over board, that is why our spells can get resisted and not take great effect as it does when the monster uses it against us. Elemental Seal will make sure your spell lands on regular monsters. But sacrificing melee stats and certain spells is not worth the Elemental Seal in a party. I simply suggest that this support job comes to service you during "God Fights", "HNM", or even "Dyanmis". I'm pretty sure it is hard as **** to land 1000 needle on Kirin, but fear not, Elemental Seal and Azure Lore will make it happen, although I still think it will be hard, but I, as a RDM main have yet to feel the power of causing 1000 damage to Kirin ;_; Genbu, Byakko etc. will suffer your wrath, Elemental Seal will definetly save you MP from less resists, and the Conserve MP trait can be useful too, as well as the MP boost blm sub brings to the table. So let's include this sub for those who are planning on taking down the big guy ^^. On another note, RDM sub compared to DRK sub is completely different, don't expect to land any enfeebles or absorbs as BLU main, but as /RDM you will get pretty much similar things /WHM gets, though WHM gives your more useful things for soloing at lower jobs, in a party, after you get higher, WHM sub is not as useful since you should already have SMN, RDM, BRD, or BLM with that sub. RDM sub gives you attack bonus trait and Fast Cast, I think Fast Cast might be handy for those long Magic Burst, I always mess up because the spell takes too long to cast >_<, just a tiny second can make my MB land. As opposed to getting Last Resort and Souleater (which I hate using as I watch my HP go down to Orange), you get Cures, Phalanx, Dispel (Important one when no RDM are around, and my god they are freaking hard to find for a party. And by the way, Geist Wall gets resisted a lot but it's better than nothing) and Stoneskin. The only problem with those spells is that it takes quite a while for you to get them, you have to be lvl 62+ to consider these spells. I suggest sticking with WAR, NIN and THF for parties. I also suggest /bst sub if you dont want to wait 10 levels later for a spell, or want your survival rate to be higher when u solo for learning spells, trust me...when you see a Tonberry use Throat Slab on your Torama for 908 dmg, as Easy Prey...you'll be glad that wasn't you. Let's not forget that -20 per tick for Venom Shell, that Ugner or whatever it's called spams it on you as it regens for like 30 HP per tick lol. So happy hunting!


Edited, Tue May 9 14:49:11 2006 by Deziel

Edited, Tue May 9 14:55:28 2006 by Deziel
#36 May 10 2006 at 7:47 AM Rating: Decent
I am currently a BLU on Remora Server and as for the level gap in learning the spells, i have found that with in 10 lvls of the spell use i can gain the spell. I have had this happen many times where i am 10 lvls lower and can still learn the spell. with that said i dont see why you couldnt be 10 lvls above the spell and still learn it as long as you are getting exp off of the mob. this might explain why you were both able to learn Claw Cyclone
#37 May 11 2006 at 1:34 AM Rating: Decent
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cliff notes: dont have to be in party when BLU spell is used to learn it, just before mob dies.

in case no one has posted about this, i was in tahrongi canyon earlier with another BLU13 trying to learn healing breeze and we came upon a BLU16 fighting a dhalmel and asked if we wanted to party, then the dhalmel used healing breeze BEFORE i invited him, then i sent invite, he joined, we killed it and i learned healing breeze. i was not in party when the spell was used. only before it was killed. so this might be helpful if u walk by someone and see a spell u need, just ask for invite and u can get it like i did.
#38 May 12 2006 at 12:01 AM Rating: Decent
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One thing I forgot to comment on earlier is that I'm glad you added the spell combos and the traits they add. I don't have to go digging through several pages to find it.

There is a new one discovered for level 75, it's auto-refresh. There's a thread to it on the forum.

Keep up the good work... you have far more resolve than I do with all the upkeep you've done on this.
#39 May 14 2006 at 11:13 AM Rating: Decent
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The level 75 auto-refresh is: Light Of Penance + Plasma Charge + Voracious Trunk. I had a friend post this for me on another forum last week, but not sure which one it was placed on. I was at the Boss Battle Bash last week so I got my hands on a capped BLU with full Yigit gear. This refresh does stack with equipment refresh for 2 mp per tick. Also, Disseverment is a must have. It's a five fold attack that even the taru I was playing as did 566 damage to a DC at 75.
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#40 May 16 2006 at 12:31 AM Rating: Decent
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New combo I discovered while messing around:

Soporific + Poison Breath = Clear Mind

Could be helpful
#41 May 17 2006 at 7:25 AM Rating: Decent
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Was in a 4 blu cor whm party last night
we were all 40
2 blu would chain affinity and the others would burst affinity.
next fight we would switch.

SC: bludgeon >>> Uppercut = Fusion MB: Bomb Toss or Blastbomb
SC: bludgeon >>> Jet Stream = Fusion MB: Bomb Toss or Blastbomb

Jet stream hit a lot more since its 3 attacks, and usually does more damage as well.
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#42 May 17 2006 at 6:09 PM Rating: Default
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I just figured another WS, you can do this at lvl 59 with Vorpal Blade when Death Scissors is not available yet.

VORPAL BLADE ====> Uppercut ===> Liquefaction. It's the only chain I can find with Vorpal Blade and no other spells. Uppercut is rather weak compared to like Sickle Slash but it's not bad if your BLU is pimped.
#43 Jun 06 2006 at 4:55 PM Rating: Default
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Sorry for the lack of updates for the past month or so. I got swamped with work and took some time off from the game. I'll be updating things as I start reading through threads again.
#44 Jun 08 2006 at 1:22 PM Rating: Decent
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Totally unconfirmed..... however I noticed a huge difference. I stacked up on +chr gear cause I was trying to learn so new spell. forgot to change back. went back to soloing T's like I normally do when no invites. I'm lvl 29BLU/14NIN (say what you want IMO best sub for job) but Bludgeon went from hitting and avg of 80-90 to 160-170 same spell set and job only difference was all the + chr stuff.
#45 Jun 22 2006 at 10:44 AM Rating: Good
I haven't seen any good macro suggestions?

Is there even any that aren't already out there?
/ma "spell" <t>

But, I have an even better question...
Is it possible to use the macro with your set spells?
/ma "SetLocation" <t>

I mean, with the entire HUGE list of possible spells, just making a macro set that you never need to change constantly, just have to remember to make something like:
Macro 1
Name: Blu1
/ma "SO1" <t>

Macro 2
name: Blu2
/ma "SO2" <t>

...and so on down the line.

EDIT: I used "SO#" because isn't that how it looks in the list of where you set the spells using SO# ?

Then all you have to change is the Set Spells remembering that your macro's are set for that spells set location.

if anyone get's anywhere with this, by figuring it out, that would be sweet.
I would also love to have a PM if anyone gets an idea, since I probably won't check this thread's responses often.


Edited, Jun 22nd 2006 at 11:45am EDT by PAYBACKRanger
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#46 Jun 23 2006 at 8:15 PM Rating: Default
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Sorry for my lack of updating. I've been working on some programs that have been taking up all of my time. As I'm leaving on vacation soon, I'd like someone to look through the recent threads and post any links here that you think should be included in the compilation. I'll update with those when I get home and look through the threads myself after I finish my programs.
#47 Jul 10 2006 at 3:56 PM Rating: Decent
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A few days ago I found something interesting with BlueMage/BST. I charmed a particular mob that I wanted to learn an ability from and I had it fight an identical mob. It killed the mob but the charm broke just when the battle was over. The angry ex-pet turned around and started casting the ability that I wanted to learn. The pet was nearly dead so I killed it with a few blows after the special. I was surpised to see that I learned the ability. Before this event, I thought since BST don't get XP from their ex-pets, I wouldn't be able to learn any specials from it. For once I was happy to be wrong.
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We are the BLU. Lower your shields and power down your weapons. You will be assimilated. We will add your biological and technological distinctiveness to our own. Resistance is futile
#48 Aug 01 2006 at 11:14 AM Rating: Decent
12 posts
so far during my BLU experience.. around the lower levels... Ninja sub has worked well.. althugh its less TP gain as you say, it has proven very useful to save my party from the brink of death >.<. If the party is in trouble, i spam spells get hate, cast cocoon with shadows up and keep hate until they can recover... nin sub has its advantages at lower levels (24-36 so far)
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Fear the Evil Moogle Black Chocobo Riders of Doom Death and Destruction.

Asura.
Squinookle: Rising RDM (54+) / Dormant WHM (50) / Future SMN (37) / Nin in training (16) / Young Nuking Fire-happy BLM (56)
#49 Aug 02 2006 at 10:57 AM Rating: Decent
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I saw a lot of good choices in your Subjob listings, but you neglected /Pld.

People may think I'm nuts. They're right. But that doesn't change the validity of the subjob. /Pld, you not only gain a bit more MP than /War, an extra point of Vit, and some Defensive traits as you level.

Sacrificing Provoke for a bit more on the Defensive elements works for me, especially in a Solo or Duo situation.
#50 Aug 03 2006 at 6:43 AM Rating: Good
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Quote:
For instance, you can learn Power Attack from a Too Weak beetle at level 15, but you will be unable to learn Bomb Toss from a Too Weak beetle at the same level.

Beetles can use Bomb Toss now? {Hmmm.} Well, they kinda do in Morrowind. Preeeeetty sure they don't in FFXI though. :P
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#51 Aug 07 2006 at 12:03 PM Rating: Decent
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288 posts
Can this be updated with all the spell information.

We keep getting floods and floods of the same thread because people are having a tough putting effort into finding it themselves.

One thing I keep seeing with a new thread everyday. Is what effect blue magic. /sigh.

please please update this so I can just post this link and tell them its all in this thread.
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