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Two years inactive, summoner worth coming back to?Follow

#1 Aug 04 2012 at 10:28 AM Rating: Decent
3 posts
Summoner was and probably still is my favorite class in any MMO and as I cruise the forums now I see loads and loads of changes to the job/game.

I unsubbed somewhere after WotG came out and Astral Flow burns were the new big deal for summoner. These new FFXI changes look pretty cool, and ive got a few questions about general gameplay / smn class. This being said, I like summoner, I want to play it. Not wait around for people to ask me to switch to RDM or BRD.

Merit Parties- Do they still exist or is Abyssea what everyone does. If Abyssea, is summoner viable in Abyssea and will 'Returning lvl 75 summoner looking for Abbyssea' get a response when im LFG? Or is it just like merit parties where the same few jobs are asked for and thats it. Example ('lolSMN looking for merit party lols??? Please get on your RDM plez or continue to AFK in WG all day with your flag up')

Avatars- Did any of them change? I took a look at the SMN page and still see the ones I had. I had heard there were 2 new limit breaks (Alex and Odin iirc). Can I solo these at level cap and if not, how do summoner's go about getting the new limits / new avatars if they exist. Do they have some new BP rage/wards other than the 70 and merit ones?

Gear- I still remember how happy and my legitimate excitement when I finally (I mean after I begged and pleaded with my LS to come out and help) got the YY robe. Is all that gear / AF2 obsolete now? (If so, forever **** you shiki and your crap drop rate even with two 75 thieves) Am I going to have to go straight to the AH and hope my characters have a few million gil?

Perp- Can you run around with avatars other than carby out permanently now (with a little effort gear wise of course)? I remember it was possible at times back at 75 to have them out with AF2 horn/weather etcs. Is this common now? Can I actually get mana back and have them out?

I apologize for the crazy wall of text. But it seems SE fixed some of what was wrong with FFXI and SMN. So before I drop the 40 or so dollars on buying /re-subbing Id like to find out whats going on.

Thanks in advance!!

#3 Aug 05 2012 at 12:46 AM Rating: Good
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3,059 posts
Yinyang is still optimal for a Carby build. That said, Carby itself is more or less obsolete since any avatar or spirit can easily be free.
____________________________
"And I'm prepared to passionately argue this point until nothing makes sense anymore. If that doesn't work, then the hours upon hours of whining will." -Red Mage Statscowski

Saggo of Garuda Lakshmi
#4 Aug 06 2012 at 9:14 AM Rating: Good
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4,212 posts
SMN is very high demand thanks to Alexander (Perfect Defense which is amazing for zergs) and a new blood pact that Ramuh got called Shock Squall which is an AOE triple-duration stun ability.

Alexander is pretty key in defeating a lot of the high-end events; Absolute Virtue, Pandemonium Warden, Arch Dynamis Lord, pretty much everything in Legion, etc. Most groups want to have at least one SMN while doing Voidwatch as well, which is another new big chunk of content.

You won't be super high-demand in Abyssea and may struggle to get some stuff done in there, but SMN can solo a lot. You'll just struggle to find traditional groups that are able to proc yellow weakness (long story) which helps you get drops faster.

Long story short, there's still a strong place for SMN and you won't have any trouble.

P.S. It's possible to get insanely cheap avatars now. I get 8mp/tick refresh with Garuda out when I'm on SMN/RDM. SMN with good equipment simply doesn't run out of MP anymore, ever.
____________________________
Pergatory (Asura, Kupo LS) WHM99 ~ SMN99 ~ DRK99
"If you want to know me, look inside your heart." -Lao Tzu
#5 Aug 06 2012 at 6:15 PM Rating: Decent
3 posts
Well thanks for the fun replies. Ive finally reinstalled and got my character back. Crazy how different it is, though I havent really found any groups for Abyssea ( stood around lfg in jeuno for 2 hours then started beating things with garuda instead). Guess its back to campaign with my flag up. Thanks again!

Also, Pergatory, how many macros do you need to make for each equipment swap? I am only able to make 1 macro (for Physical BP's etc) swap 6 pieces of gear. Do you have multiple macros for each gear set? Thanks!

Edited, Aug 6th 2012 10:56pm by Yanktacular
#6 Aug 07 2012 at 1:10 PM Rating: Good
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3,059 posts
You'll need 2-3 macros to swap all your gear. There's a simple trick to simplify the process. You can swap out a full set of gear by hitting Ctrl-1 (or Ctrl-2, Alt-1, etc) 3 times in quick succession, swapping out 15 pieces (there are 16 gear slots, but SMN only fills 15 of them).

Ctrl-1 Set-1
/equip gear "..."
/equip gear "..."
/equip gear "..."
/equip gear "..."
/equip gear "..."
/macro set 2

Ctrl-1 Set-2
/equip gear "..."
/equip gear "..."
/equip gear "..."
/equip gear "..."
/equip gear "..."
/macro set 3

Ctrl-1 Set-3
/equip gear "..."
/equip gear "..."
/equip gear "..."
/equip gear "..."
/equip gear "..."
/macro set 1
____________________________
"And I'm prepared to passionately argue this point until nothing makes sense anymore. If that doesn't work, then the hours upon hours of whining will." -Red Mage Statscowski

Saggo of Garuda Lakshmi
#7 Aug 08 2012 at 9:11 AM Rating: Good
****
4,212 posts
I have an absurd amount of macros. I literally use every single set in my book. Basically how I've set it up is this:

Macro Set 1: My idle set, has a macro to summon each avatar. Summoning any avatar switches to the macro set for that specific avatar.
Macro Set 2: Fenrir macro set.
Macro Set 3: Ifrit macro set.
Macro Set 4: Titan macro set.
Macro Set 5: Leviathan macro set.

You see where I'm going with that. This gives me a lot of consistency between each avatar's macros. Ctrl+1 always resummons the current avatar. Ctrl+0 always releases the current avatar and takes me back to my primary macro set. Alt+1 is always Assault, Alt+2 is always Retreat, Alt+4 is always my strongest magical BP, Alt+5 is always my strongest physical BP, etc.

I have one macro on each avatar's macro set that swaps into gear that reduces BP timer. I hit that macro before hitting a BP macro. The BP macro itself initiates the BP, waits 1 second, then swaps in my BP potency gear (smn skill, blood pact damage, avatar accuracy, that kind of stuff). Then I have a third macro that swaps back to my perpetuation down gear. So it looks like this:

1. BP timer gear
2. Initiate BP, wait for 1 second to make sure BP timer gear is counted
3. BP potency gear
4. Wait for BP to land (~3 seconds)
5. Perpetuation Down gear

It's going to suck when they add a new avatar, because I'm out of macro sets! I'm already using macro set 1 for Carbuncle, and set 0 for my spirits. Next avatar might have to share a macro set or maybe I'll get rid of the spirits set...

Edited, Aug 8th 2012 8:13am by Pergatory
____________________________
Pergatory (Asura, Kupo LS) WHM99 ~ SMN99 ~ DRK99
"If you want to know me, look inside your heart." -Lao Tzu
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