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Relic +2Follow

#1 Dec 14 2011 at 6:44 PM Rating: Good
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So, not much that was a surprise in the relic +2 final stats, but I was pleasantly surprised by one item: Summoner's Doublet +2. I really didn't expect it to become remotely useful. Here are the final stats:

Smn. Horn +2
DEF:23 MP+42 "Blood Pact" ability delay -5 Avatar: "Magic Atk. Bonus"+4 Perpetuation cost -3

Smn. Doublet +2:
DEF:49 MP+28 "Blood Pact" ability delay -6 Avatar: Perpetuation cost -3 Critical hit rate +6%

Smn. Bracers +2:
DEF:20 MP+42 Summoning magic skill +15 "Blood Pact" ability delay -4 Enhances avatar accuracy

Smn. Spats +2:
DEF:38 MP+35 Shortens magic recast time for elemental avatars "Blood Pact" ability delay -4 Avatar: enhances Magic Acc.

Smn. Pigaches +2:
DEF:18 MP+35 "Blood Pact" ability delay -4 Avatar: Enhances attack Critical hit rate +5%

So where I had low expectations because I knew Smn Doublet +2 wouldn't surpass AF3+2 for Blood Pacts, it looks like it may have surpassed AF3+2 for idle which is a possibility I hadn't considered. You sacrifice one perp (which may be redundant anyway if you have good equipment) for a +6% crit rate on the avatar's normal melee swings. Not a bad trade-off!

Also, the head & feet have potential for BPs, but I'm on the fence as to whether they're better than the AF3 set bonus. I'm thinking no, at least for the headpiece. I just can't see MAB+4 beating a +3% set bonus proc rate. The feet look pretty strong, and could possibly beat out the set bonus.
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Pergatory (Asura, Kupo LS) WHM99 ~ SMN99 ~ DRK99
"If you want to know me, look inside your heart." -Lao Tzu
#2 Dec 14 2011 at 7:31 PM Rating: Decent
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312 posts
Something of Interest that I saw. Just pulled out the smn specific stuff.

ImmortalAlchemist wrote:
Possible augments for Relic+2 for stage 2

Reduces Sp. "Blood Pact" MP cost
Inc. Sp. "Blood Pact magic burst dmg.
Increases Sp. "Blood Pact accuracy
Increases Sp. "Blood Pact crit. dmg.



Not sure what the Sp. is for, but these augments could change some uses for certain pieces.
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