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Pets 100% immunity to physical damage claimFollow

#27 Jan 11 2011 at 5:14 PM Rating: Decent
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OctoberOverdrive wrote:
I tried Bukhis solo today. Any tips on how best to damage him, bearing in mind I'm limited to Shiva and Ifrit to mitigate away his magic? I had Beyond/MM/Ducal on, and Meteor Strikes would barely break 1k, Flaming Crushes hit around 800, Rush and Heavenly Strike even less. Dude just wouldn't take damage, took me an hour to get him down to 33% and then I got caught in a Blizzaga 4 and died.

Doom isn't as much of an issue as I would've expected. Start running when Apoc Ray hits, and resummon when the pet dies. I was /NIN but I think I could get away with /RDM, he didn't hit me that often and only after resummons.



Thats pretty much how it is... No real way to damage it fast, all of the higher level tier NMs are going to take near or over an hour sadly.
#28 Jan 11 2011 at 5:28 PM Rating: Decent
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Bear in mind Bukhis rages after an hour. It won't really affect his ability to kill you (unless you let yourself get hit by him) but it is going to slow your kill speed even more.

So yeah, even though SMN could conceivably solo this guy if fed enough time (note that 2 hours probably isn't enough due to the rage; you would need to be fed TEs beforehand or during), it's not really feasible for doing more than once just to say that you've done it.

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How did you get past Tarsal slam on Resheph? Dropped my pet to 1% then the next hit killed garuda.


Dunno why that would happen; even at 1 HP I don't think Resheph should be able to kill avatars because I'm pretty sure all his other sources of damage are physical.
#29 Jan 12 2011 at 1:54 AM Rating: Decent
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Nvm. Had a question but then saw base avatar physical resistance.


Edited, Jan 12th 2011 3:36am by DemonOfHunger
#30 Jan 12 2011 at 3:37 AM Rating: Decent
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Well ....... let's see how SE fix it or not...
#31 Jan 12 2011 at 9:47 AM Rating: Good
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Fynlar wrote:

Dunno why that would happen; even at 1 HP I don't think Resheph should be able to kill avatars because I'm pretty sure all his other sources of damage are physical.


Resheph will kill your avatar even with the atma. I used the atma while my group was killing it the other day. After tarsal slam the very next hit by Resheph would kill the avatar. It didn't matter if it was a normal melee hit or a TP move. It happened every single time. One time I managed to cure Garuda with whispering wind before she was hit again and the next attack did 0 damage. It seems that for whatever reason, the avatars lose the damage reduction at 1HP. It will all be a moot point after this maintenance I'm sure.
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#32 Jan 12 2011 at 10:06 AM Rating: Decent
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Glad to see that at least some SMNs understand how broken this is. And while I don't generally wish the nerf bat on anyone, I have to say I'm so tired of hearing from the SMNs in my LS about how they can solo <insert mob name here> now, I really do hope this gets fixed. Soon.
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#33 Jan 12 2011 at 11:29 AM Rating: Decent
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VxSote wrote:
Glad to see that at least some SMNs understand how broken this is. And while I don't generally wish the nerf bat on anyone, I have to say I'm so tired of hearing from the SMNs in my LS about how they can solo <insert mob name here> now, I really do hope this gets fixed. Soon.


Ironically spirits are still more broken than being invulnerable is. I gave it a try with a spirit, with atma, vs a mob. The result was 80% HP left after 3 minutes. Killing a VT mob with spirits that are invincible would then take 15 minutes. Can you point me to any DD job that takes 15 min to kill a VT mob?

I just wish SE put 1% of the effort into fixing negative things, compared to how much they put into fixing things that effect us positively.

I'd suspect the only way to get SE to do anything, is complaining to GMs that share your opinion.

Complain SMN too strong -> GM playing any other job than SMN agrees -> report to office
Complain SMN too weak -> GM must be playing SMN and share the same view -> report to office

I couldn't care less about the atma bug, but I hate when they drop by and fix some of the job, and ignore the rest because you didn't have enough WAR, BLM, SAM etc complaining about it.

If only SE could ***** up so my spirits instant kill things with Death. That would make them at least pay attention... though of course they'd nerf them worse than they are now for good measure.
#34 Jan 12 2011 at 11:41 AM Rating: Decent
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SE might be "fixing" it right now.

Sigh.
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#35 Jan 12 2011 at 2:09 PM Rating: Good
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It is fixed tested on a peapuk attacks did 10~20ish per hit. Tested on Lord Varney hits were doing about 30~40dmg 50+ per crit haven't seen any tp move yet before shiva died.
#36 Jan 12 2011 at 2:38 PM Rating: Good
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Szabo wrote:
It is fixed tested on a peapuk attacks did 10~20ish per hit. Tested on Lord Varney hits were doing about 30~40dmg 50+ per crit haven't seen any tp move yet before shiva died.


30-40 hits on Varney sounds like the atma is still giving some additional -pdt pass the innate 55% avatars receive.
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#37 Jan 12 2011 at 8:31 PM Rating: Decent
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Does the atma give effect when HP < 50 % or still 100% now?
#38 Jan 12 2011 at 9:09 PM Rating: Good
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Quote:


30-40 hits on Varney sounds like the atma is still giving some additional -pdt pass the innate 55% avatars receive.


It's actually -52.5% total. I tested it and threw it on wiki discussion page of stout servant
#39 Jan 12 2011 at 9:41 PM Rating: Excellent
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lol well it was fun while it lasted... I'll miss those fun astral flow burns me and my fiance did before. At least we can say we used this to its full potential, and got things done for his warrior so we can duo better together. :) Thanks to this atma we got some HP+ abyssites from Xibablba and Warbler that we had trouble with before, and finished a lot of our leg AF pieces (amongst many other things).

I knew it was terribly broken and would be fixed, but was secretly hoping it wouldn't be until next update. XD

Hmm and has anyone tried stacking on more damage taken atmas with this, since it still seems to give a large boost? Or has it been capped now??
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#40 Jan 12 2011 at 11:25 PM Rating: Decent
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87.5% Total apparently.

4k Needles did 500 damage.
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#41 Jan 12 2011 at 11:36 PM Rating: Good
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Mellowy wrote:
If only SE could ***** up so my spirits instant kill things with Death. That would make them at least pay attention... though of course they'd nerf them worse than they are now for good measure.
Would you settle for Dark Spirits being able to cast Impact at 99? :-)
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#42 Jan 13 2011 at 2:36 AM Rating: Good
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OctoberOverdrive wrote:
87.5% Total apparently.

4k Needles did 500 damage.


I wonder if you can still get close to 100% damage reduction using other PDT equipment (-10% Shareeravdi, -10% Selenian Cap), or is the -50% PDT our Avatar's get naturally not enhanced by gear?
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#43 Jan 13 2011 at 9:57 AM Rating: Good
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Avatar -damage taken is applied first, then gear on the new damage total. So you'd still need about 100% from gear alone.

Edited, Jan 13th 2011 8:59am by jlejeune
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#44 Jan 13 2011 at 10:00 AM Rating: Good
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Mangotastic wrote:
OctoberOverdrive wrote:
87.5% Total apparently.

4k Needles did 500 damage.


I wonder if you can still get close to 100% damage reduction using other PDT equipment (-10% Shareeravdi, -10% Selenian Cap), or is the -50% PDT our Avatar's get naturally not enhanced by gear?


From what I recall from past posts, the selenian cap augment is affected by the avatar's natural -50% PDT so the -10% PDT agument is, for all purposes, -5% PDT when applied to an avatar. However, I dunno much about the Shareeravdi's -PDT behavior.
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#45 Jan 13 2011 at 11:21 AM Rating: Decent
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MDenham wrote:
Mellowy wrote:
If only SE could ***** up so my spirits instant kill things with Death. That would make them at least pay attention... though of course they'd nerf them worse than they are now for good measure.
Would you settle for Dark Spirits being able to cast Impact at 99? :-)


I honestly only want my spirits to not reset their spell timer on assault. I still don't get why that bug lives on. It makes your spirits nuke 30 seconds after a mob gets to your camp. How many exp on mobs that live 1.5 minutes so a spirit has any shot at doing meaningful damage?

It is quite ironic that the only thing it is used for is running away, and running away cuts 30 seconds on the casting timer making it a better DD while you run. Like some kind of chicken knife, that gives increased damage if you got flee active.
#46 Jan 13 2011 at 11:52 AM Rating: Decent
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Mangotastic wrote:
OctoberOverdrive wrote:
87.5% Total apparently.

4k Needles did 500 damage.


I wonder if you can still get close to 100% damage reduction using other PDT equipment (-10% Shareeravdi, -10% Selenian Cap), or is the -50% PDT our Avatar's get naturally not enhanced by gear?


Can't say in terms of gear - though I suspect all Atma boosts are treated as "gear" boosts, I know for a fact Haste is. But adding additional PDT atmas on top of Ducal provides no bonuses. Still 87.5%.
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#47 Jan 13 2011 at 8:15 PM Rating: Decent
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Although SE fix it , but this atma is good anyway. Yesterady i and my smn friend duo NM Berstuk in Abyssea - Attohwa. I'm using Atma of the Voracious Violet , Atma of the Mounted Champion and Atma of the Ducal Guard. NM hit my Leviathan for 1x dmg , and TP move around the same. It only cast Water based magic so Leviathan can affort it .
During the fight i don't need to recast Leviathan and let my friend to use Shiva to attack it . and Leviathan never lost hate .
The strange part is that SE don't fix the HP trigger problem so that avatar will have the effect even 100% hp



Edited, Jan 13th 2011 9:16pm by sheepdee
#48 Jan 14 2011 at 12:21 AM Rating: Good
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It seems all they did was make it -25% PDT instead of -50%, or at least to where it's -25% for avatars, not sure about players yet.
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#49 Jan 14 2011 at 11:49 AM Rating: Good
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Darknightleo wrote:
It seems all they did was make it -25% PDT instead of -50%, or at least to where it's -25% for avatars, not sure about players yet.

The atma's potency is no different than it was, the difference is that there is a 7/8 Max Damage Reduction cap on avatars now. Stacking Ducal Guard, Zenith, and Heavens atmas produced no difference to simply having Ducal Guard on.
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#50 Jan 14 2011 at 2:56 PM Rating: Decent
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Does anyone know if the items that give Pet: Physical Resistance are any use with Ducal Guard, or if you hit the cap? I'm new to SMN so this is all a dark art to me right now.
#51 Jan 16 2011 at 5:45 PM Rating: Decent
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But it is just pure PDT or? My Titan seemed to take plenty of damage from a tier IV nuke even at < 50% HP (well, he got < 50% HP from another nuke, if that damage reduction still is supposed to be on all the time).
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