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Pets 100% immunity to physical damage claimFollow

#1 Jan 01 2011 at 8:35 PM Rating: Excellent
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Interesting findings here.

Claims Atma of the Ducal Guard stacks with 50% avatar PDT to make pets immune to physical damage.

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#2 Jan 02 2011 at 5:55 AM Rating: Good
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Wonder how long that will last.
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#3 Jan 02 2011 at 9:29 AM Rating: Good
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jlejeune wrote:
Wonder how long that will last.

#4 Jan 03 2011 at 11:38 AM Rating: Decent
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jtftaru wrote:
Interesting findings here.

Claims Atma of the Ducal Guard stacks with 50% avatar PDT to make pets immune to physical damage.




That's sick as hell lol man can't wait to try it before its adjusted but hey this is a new SE we will have to wait and see fosure...
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#5 Jan 03 2011 at 4:08 PM Rating: Excellent
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I read the original post 2 days ago and I obtained the Atma of the Ducal Guard yesterday.

Using MM + DG as my atmas and using the MP and HP cruor enhancements, I proceeded to do a test by killing a Glade Wivre IT++ that I found in Abyssea-Grauberg. The Wivre gave me 258 limit points in a 7 person alliance after I defeated it with Garuda (no one else fought) at my current level (90).

She did not lose HP once, not even 1 point of HP, and she had FULL HP to begin with.

This atma is broken beyond belief.

EDIT

Extra note:

After reading the atma's FFXIclopedia's page, I noticed that it mentioned that the atma's latent effect that is triggered when HP<50% is actually activated based on the base HP of the user rather than the actual HP after enhancements. That's probably why it was activate even when Garuda had full HP, as I had the HP cruor enhancement myself.

Edited, Jan 3rd 2011 5:18pm by AmrikValefor
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#6 Jan 03 2011 at 4:31 PM Rating: Decent
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What/how many quests did you do to get to level 3 fame? I've done all 4 of the dominion ops in that area, the Chocobo Panic quest once, Getting Lucky 3 times, The Egg Enthusiast 3 times, and Her Father's Legacy once, but I'm still stuck on level 1 fame.
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#7 Jan 03 2011 at 4:54 PM Rating: Decent
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Its generally 8~10 quests per fame rank depending on the actual quests sense some give way more faction then others
#8 Jan 03 2011 at 7:22 PM Rating: Good
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I did the goblin item delivery quest of Koruo-Moruo (I don't recall the name) 18 times and I did the Egg one once and that was enough to get to level 3 of fame.
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#9 Jan 04 2011 at 6:45 PM Rating: Excellent
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I should get this...

Shiva + pull a bunch of linking mobs (like bats) + Minikin + Ducal Guard + Beyond + Astral flow = win.

With Ultimate, Minikin, and Gales, my garuda does ~3500 damage Aerial Blast to all mobs in range. Beyond + minikin will be slightly weaker but, with shiva being immune to their melee hits, she can tank em all, and AF again. If you get a restore chest in there, rinse, repeat. How fun

Currently a BLM friend of mine and I do something similar to this anyways without Ducal Guard.

He pulls a bunch of mobs with mana wall up and sleepgas them all. I use Aerial Blast for ~3500 on them all, he resleeps them. I use Aerial Blast again and kill most of them, and he uses a -ja spell. I find it's more fun and more consistent than Odin is... The other cool thing is, unlike -ga spells where the damage is reduced by the number of targets, astral flow isn't.

But with Ducal Guard, now you can do this easily solo. Even more fun with shiva is the use of Frost Armor prior to pulling... Spikes flying everywhere.
#10 Jan 05 2011 at 7:45 AM Rating: Excellent
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Wow this is crazy... Took a while to get the atma tonight with my fiance, but when we finally got it we had a test run with Lorelai and Jacolus, and had no problems at all with those two NMs...

Using the pet of the same element, their magic attacks and abilities did little to nothing to our pets. We were just standing there the whole time while they continued to dish out consistent zeros.

And as Annalise has posted , we're going to try something similar by gathering monsters for a mini fell cleave burn. :) We already did that before as rdm and war together, but because the monsters would level up and start breaking my stoneskin quicker after the first batch, we'd have to move onto a different type (we were just farming feet so it didn't really matter to much). This will be fun. :D
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#11 Jan 05 2011 at 8:41 AM Rating: Decent
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I still haven't understood what you need to do to get it.

Is it a quest that needs to be done? Or a collection of local quests? Or all quests in zone?
#12 Jan 05 2011 at 10:16 AM Rating: Good
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Mellowy wrote:
I still haven't understood what you need to do to get it.

Is it a quest that needs to be done? Or a collection of local quests? Or all quests in zone?


Its a few quests and a few ops: (wiki)

Grauberg - Brugaire's Ambition, The Egg Enthusiast and Grauberg Dominon Ops 1, 2, 3, 6
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#13 Jan 05 2011 at 11:38 AM Rating: Excellent
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kenshynOnShiva wrote:
Mellowy wrote:
I still haven't understood what you need to do to get it.

Is it a quest that needs to be done? Or a collection of local quests? Or all quests in zone?


Its a few quests and a few ops: (wiki)

Grauberg - Brugaire's Ambition, The Egg Enthusiast and Grauberg Dominon Ops 1, 2, 3, 6


Kenshyn is right, those are the quests you need to do. The Egg Enthusiast requires level 1 of fame and Brugaire's Ambition requires level 3 of fame in Abyssea-Grauberg.

I personally did Koruo-Moruo's item delivery quest because it was the cheapest and fastest way to get fame in the area.
I bought one stack of each of the three possible items he may ask and used MM+Fleet Wind to speed things up, but I ended up using Spring Shoes because that saved me from calling Garuda, which was growing tiresome.

From what I noticed, all of the level 1 fame quests in Abyssea-Grauberg force you to zone upon completition in order to retry and most of them (excluding Egg Enthusiast and Koruo-Moruo's quest) require items that cost between 20-40k gil on my server per atempt.

After you have done at least once every quest and Dom. Op. listed by Kenshyn, you should be able to synth it for 1k with any Atma Fabricant in a Heroes area.

Edit ---

Also, the Brugaire' Ambition is an excelent quest but it requires a pop item that can be found in the pool of possible loots of the pots that you need to kill for one of the four Dom. Ops. I was lucky and got a drop and saved 20k myself that way.

Furthermore, I don't think a SMN can solo Brugaire's Ambition or at least, not easily, because the ??? position is found in a reduced area. Also, if you bring someone who can proc blue !! on it, you might get some Caller Seals:Hands out of it. A kind party that was killing it for seals offered me their SMN seals because nobody wanted them and between their popset and ours, I ended up with 4 (or 5?) Caller's seals:Hands! It might be worth of notice that the item Brugaire gives and asks you to use on the NM paralyzes it for a short amount of time with a potent paralyze, so it can be used as safety meassure too. Although a BLU+BLM+NIN can trio it easily without a problem, a WHM may be needed to Cure V or Cure VI from time to time if one of it wasn't possible to stun of its potent spells.

Edited, Jan 5th 2011 12:45pm by AmrikValefor
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#14 Jan 05 2011 at 12:20 PM Rating: Decent
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Actually it is possible to solo it. But I wouldn't recommend it. It took around 40 minutes for me. I used mainly Ramuh and Fenrir and almost died a few times. Chaotic Strike did pretty consistent Damage on Teekesselchen since it's weak to blunt damage like all pots. The most annoying part is the silencega nd the -ga IV spells which can oneshot your Avatars. Without those spells it would be easy as hell, you have a pretty big area to kite the pot around.



#15 Jan 05 2011 at 8:34 PM Rating: Excellent
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AmrikValefor wrote:
Also, if you bring someone who can proc blue !! on it, you might get some Caller Seals:Hands out of it.


You mean Green/Yellow?
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#16 Jan 05 2011 at 11:42 PM Rating: Excellent
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Kaegos wrote:
AmrikValefor wrote:
Also, if you bring someone who can proc blue !! on it, you might get some Caller Seals:Hands out of it.


You mean Green/Yellow?


Yes... for some reason I always mix up colors. Thanks for catching on my error!
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#17 Jan 07 2011 at 7:05 PM Rating: Decent
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Lol this is going to get broken fast....

Using this soloed today:

Ayahondo (Ule)
Resheph (Ule Zone Boss)
Vadleany (Altepa)
Hedjetjet (Altepa)
#18 Jan 09 2011 at 1:50 AM Rating: Decent
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Whiro deal 0 dmg on shiva........

let see when will SE fixed it........
#19 Jan 09 2011 at 3:07 AM Rating: Good
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There's something I'm not understanding. (But, I've always been a little fuzzy on how hp latents work.)
Why am I getting the bonus at full hp?

Also, this is probably abundantly obvious, but I'm pretty sleep deprived at the moment so it took me a minute to realize...
If your pet gets slept you have to resummon, because the mob won't be able to wake him up (unless it uses magic of course)
Just a helpful hint for anyone like me who decides to first try this out at 4 in the morning and is scratching their heads as to why Garuda suddenly stopped swinging...
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#20 Jan 09 2011 at 12:13 PM Rating: Good
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Also, I didn't notice myself moving any slower, but my avatar does get the movement speed down effect. Could someone explain this to me?
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#21 Jan 09 2011 at 1:32 PM Rating: Good
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RizzoRazzle wrote:
Also, I didn't notice myself moving any slower, but my avatar does get the movement speed down effect. Could someone explain this to me?


It's easy. The Atma is glitched.
It doesn't factor the conditions of <50% HP when it is applied to an avatar in the case of the -50% pdt nor when it comes down to the -movement.

Basically, the "if" conditional that should stop the Atma from activating when it is above 50% HP didn't count the avatar and it procedes to apply it without giving it much thought.
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#22 Jan 09 2011 at 1:48 PM Rating: Good
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Quote:
The Atma is glitched.


Oh.. Hopefully when the inevitable "fix" comes, the only thing they do is apply the <50% condition to pets, and we still get the full boost after the avatar is beat down a bit (wishful thinking I know).

In the mean time, does using ducal guard while avatars are at full hp count as some kind of violation of the ToS that I should be worried about? If I have to ask it probably is...
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#23 Jan 09 2011 at 4:00 PM Rating: Decent
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And its only the ducal guard atma, the mounted champion has nothing to do with it
#24 Jan 10 2011 at 4:14 PM Rating: Good
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How did you get past Tarsal slam on Resheph? Dropped my pet to 1% then the next hit killed garuda.
#25 Jan 10 2011 at 10:21 PM Rating: Decent
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I tried Bukhis solo today. Any tips on how best to damage him, bearing in mind I'm limited to Shiva and Ifrit to mitigate away his magic? I had Beyond/MM/Ducal on, and Meteor Strikes would barely break 1k, Flaming Crushes hit around 800, Rush and Heavenly Strike even less. Dude just wouldn't take damage, took me an hour to get him down to 33% and then I got caught in a Blizzaga 4 and died.

Doom isn't as much of an issue as I would've expected. Start running when Apoc Ray hits, and resummon when the pet dies. I was /NIN but I think I could get away with /RDM, he didn't hit me that often and only after resummons.
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#26 Jan 11 2011 at 5:13 PM Rating: Decent
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Herrm wrote:
How did you get past Tarsal slam on Resheph? Dropped my pet to 1% then the next hit killed garuda.



I was using Ramuh since he seems to last longer then the others. When it does that 3 tp spam just run far enough away so when it uses Tarsal spam you just resmn and BP it as soon as its in range. Rinse and repeat and an hour later its dead!
#27 Jan 11 2011 at 5:14 PM Rating: Decent
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OctoberOverdrive wrote:
I tried Bukhis solo today. Any tips on how best to damage him, bearing in mind I'm limited to Shiva and Ifrit to mitigate away his magic? I had Beyond/MM/Ducal on, and Meteor Strikes would barely break 1k, Flaming Crushes hit around 800, Rush and Heavenly Strike even less. Dude just wouldn't take damage, took me an hour to get him down to 33% and then I got caught in a Blizzaga 4 and died.

Doom isn't as much of an issue as I would've expected. Start running when Apoc Ray hits, and resummon when the pet dies. I was /NIN but I think I could get away with /RDM, he didn't hit me that often and only after resummons.



Thats pretty much how it is... No real way to damage it fast, all of the higher level tier NMs are going to take near or over an hour sadly.
#28 Jan 11 2011 at 5:28 PM Rating: Decent
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Bear in mind Bukhis rages after an hour. It won't really affect his ability to kill you (unless you let yourself get hit by him) but it is going to slow your kill speed even more.

So yeah, even though SMN could conceivably solo this guy if fed enough time (note that 2 hours probably isn't enough due to the rage; you would need to be fed TEs beforehand or during), it's not really feasible for doing more than once just to say that you've done it.

Quote:
How did you get past Tarsal slam on Resheph? Dropped my pet to 1% then the next hit killed garuda.


Dunno why that would happen; even at 1 HP I don't think Resheph should be able to kill avatars because I'm pretty sure all his other sources of damage are physical.
#29 Jan 12 2011 at 1:54 AM Rating: Decent
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Nvm. Had a question but then saw base avatar physical resistance.


Edited, Jan 12th 2011 3:36am by DemonOfHunger
#30 Jan 12 2011 at 3:37 AM Rating: Decent
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Well ....... let's see how SE fix it or not...
#31 Jan 12 2011 at 9:47 AM Rating: Good
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Fynlar wrote:

Dunno why that would happen; even at 1 HP I don't think Resheph should be able to kill avatars because I'm pretty sure all his other sources of damage are physical.


Resheph will kill your avatar even with the atma. I used the atma while my group was killing it the other day. After tarsal slam the very next hit by Resheph would kill the avatar. It didn't matter if it was a normal melee hit or a TP move. It happened every single time. One time I managed to cure Garuda with whispering wind before she was hit again and the next attack did 0 damage. It seems that for whatever reason, the avatars lose the damage reduction at 1HP. It will all be a moot point after this maintenance I'm sure.
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#32 Jan 12 2011 at 10:06 AM Rating: Decent
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Glad to see that at least some SMNs understand how broken this is. And while I don't generally wish the nerf bat on anyone, I have to say I'm so tired of hearing from the SMNs in my LS about how they can solo <insert mob name here> now, I really do hope this gets fixed. Soon.
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#33 Jan 12 2011 at 11:29 AM Rating: Decent
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VxSote wrote:
Glad to see that at least some SMNs understand how broken this is. And while I don't generally wish the nerf bat on anyone, I have to say I'm so tired of hearing from the SMNs in my LS about how they can solo <insert mob name here> now, I really do hope this gets fixed. Soon.


Ironically spirits are still more broken than being invulnerable is. I gave it a try with a spirit, with atma, vs a mob. The result was 80% HP left after 3 minutes. Killing a VT mob with spirits that are invincible would then take 15 minutes. Can you point me to any DD job that takes 15 min to kill a VT mob?

I just wish SE put 1% of the effort into fixing negative things, compared to how much they put into fixing things that effect us positively.

I'd suspect the only way to get SE to do anything, is complaining to GMs that share your opinion.

Complain SMN too strong -> GM playing any other job than SMN agrees -> report to office
Complain SMN too weak -> GM must be playing SMN and share the same view -> report to office

I couldn't care less about the atma bug, but I hate when they drop by and fix some of the job, and ignore the rest because you didn't have enough WAR, BLM, SAM etc complaining about it.

If only SE could screw up so my spirits instant kill things with Death. That would make them at least pay attention... though of course they'd nerf them worse than they are now for good measure.
#34 Jan 12 2011 at 11:41 AM Rating: Decent
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SE might be "fixing" it right now.

Sigh.
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#35 Jan 12 2011 at 2:09 PM Rating: Good
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It is fixed tested on a peapuk attacks did 10~20ish per hit. Tested on Lord Varney hits were doing about 30~40dmg 50+ per crit haven't seen any tp move yet before shiva died.
#36 Jan 12 2011 at 2:38 PM Rating: Good
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Szabo wrote:
It is fixed tested on a peapuk attacks did 10~20ish per hit. Tested on Lord Varney hits were doing about 30~40dmg 50+ per crit haven't seen any tp move yet before shiva died.


30-40 hits on Varney sounds like the atma is still giving some additional -pdt pass the innate 55% avatars receive.
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#37 Jan 12 2011 at 8:31 PM Rating: Decent
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Does the atma give effect when HP < 50 % or still 100% now?
#38 Jan 12 2011 at 9:09 PM Rating: Good
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Quote:


30-40 hits on Varney sounds like the atma is still giving some additional -pdt pass the innate 55% avatars receive.


It's actually -52.5% total. I tested it and threw it on wiki discussion page of stout servant
#39 Jan 12 2011 at 9:41 PM Rating: Excellent
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lol well it was fun while it lasted... I'll miss those fun astral flow burns me and my fiance did before. At least we can say we used this to its full potential, and got things done for his warrior so we can duo better together. :) Thanks to this atma we got some HP+ abyssites from Xibablba and Warbler that we had trouble with before, and finished a lot of our leg AF pieces (amongst many other things).

I knew it was terribly broken and would be fixed, but was secretly hoping it wouldn't be until next update. XD

Hmm and has anyone tried stacking on more damage taken atmas with this, since it still seems to give a large boost? Or has it been capped now??
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#40 Jan 12 2011 at 11:25 PM Rating: Decent
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87.5% Total apparently.

4k Needles did 500 damage.
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#41 Jan 12 2011 at 11:36 PM Rating: Good
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Mellowy wrote:
If only SE could screw up so my spirits instant kill things with Death. That would make them at least pay attention... though of course they'd nerf them worse than they are now for good measure.
Would you settle for Dark Spirits being able to cast Impact at 99? :-)
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#42 Jan 13 2011 at 2:36 AM Rating: Good
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OctoberOverdrive wrote:
87.5% Total apparently.

4k Needles did 500 damage.


I wonder if you can still get close to 100% damage reduction using other PDT equipment (-10% Shareeravdi, -10% Selenian Cap), or is the -50% PDT our Avatar's get naturally not enhanced by gear?
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#43 Jan 13 2011 at 9:57 AM Rating: Good
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Avatar -damage taken is applied first, then gear on the new damage total. So you'd still need about 100% from gear alone.

Edited, Jan 13th 2011 8:59am by jlejeune
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#44 Jan 13 2011 at 10:00 AM Rating: Good
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Mangotastic wrote:
OctoberOverdrive wrote:
87.5% Total apparently.

4k Needles did 500 damage.


I wonder if you can still get close to 100% damage reduction using other PDT equipment (-10% Shareeravdi, -10% Selenian Cap), or is the -50% PDT our Avatar's get naturally not enhanced by gear?


From what I recall from past posts, the selenian cap augment is affected by the avatar's natural -50% PDT so the -10% PDT agument is, for all purposes, -5% PDT when applied to an avatar. However, I dunno much about the Shareeravdi's -PDT behavior.
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#45 Jan 13 2011 at 11:21 AM Rating: Decent
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MDenham wrote:
Mellowy wrote:
If only SE could screw up so my spirits instant kill things with Death. That would make them at least pay attention... though of course they'd nerf them worse than they are now for good measure.
Would you settle for Dark Spirits being able to cast Impact at 99? :-)


I honestly only want my spirits to not reset their spell timer on assault. I still don't get why that bug lives on. It makes your spirits nuke 30 seconds after a mob gets to your camp. How many exp on mobs that live 1.5 minutes so a spirit has any shot at doing meaningful damage?

It is quite ironic that the only thing it is used for is running away, and running away cuts 30 seconds on the casting timer making it a better DD while you run. Like some kind of chicken knife, that gives increased damage if you got flee active.
#46 Jan 13 2011 at 11:52 AM Rating: Decent
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Mangotastic wrote:
OctoberOverdrive wrote:
87.5% Total apparently.

4k Needles did 500 damage.


I wonder if you can still get close to 100% damage reduction using other PDT equipment (-10% Shareeravdi, -10% Selenian Cap), or is the -50% PDT our Avatar's get naturally not enhanced by gear?


Can't say in terms of gear - though I suspect all Atma boosts are treated as "gear" boosts, I know for a fact Haste is. But adding additional PDT atmas on top of Ducal provides no bonuses. Still 87.5%.
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#47 Jan 13 2011 at 8:15 PM Rating: Decent
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Although SE fix it , but this atma is good anyway. Yesterady i and my smn friend duo NM Berstuk in Abyssea - Attohwa. I'm using Atma of the Voracious Violet , Atma of the Mounted Champion and Atma of the Ducal Guard. NM hit my Leviathan for 1x dmg , and TP move around the same. It only cast Water based magic so Leviathan can affort it .
During the fight i don't need to recast Leviathan and let my friend to use Shiva to attack it . and Leviathan never lost hate .
The strange part is that SE don't fix the HP trigger problem so that avatar will have the effect even 100% hp



Edited, Jan 13th 2011 9:16pm by sheepdee
#48 Jan 14 2011 at 12:21 AM Rating: Good
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It seems all they did was make it -25% PDT instead of -50%, or at least to where it's -25% for avatars, not sure about players yet.
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#49 Jan 14 2011 at 11:49 AM Rating: Good
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Darknightleo wrote:
It seems all they did was make it -25% PDT instead of -50%, or at least to where it's -25% for avatars, not sure about players yet.

The atma's potency is no different than it was, the difference is that there is a 7/8 Max Damage Reduction cap on avatars now. Stacking Ducal Guard, Zenith, and Heavens atmas produced no difference to simply having Ducal Guard on.
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#50 Jan 14 2011 at 2:56 PM Rating: Decent
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Does anyone know if the items that give Pet: Physical Resistance are any use with Ducal Guard, or if you hit the cap? I'm new to SMN so this is all a dark art to me right now.
#51 Jan 16 2011 at 5:45 PM Rating: Decent
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But it is just pure PDT or? My Titan seemed to take plenty of damage from a tier IV nuke even at < 50% HP (well, he got < 50% HP from another nuke, if that damage reduction still is supposed to be on all the time).
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