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Caller's body and handsFollow

#1 Dec 06 2010 at 12:37 PM Rating: Good
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Hot ****... I had jokingly guessed the effect on the hands... but never thought it would actually be possible...

Call. Doublet +2 Rare Exclusive
Body
DEF:50 MP+60
Summoning magic skill +10
Avatar perpetuation cost -4
Avatar: Increases "Blood Pact" damage
Set: Augments "Blood Boon"
Lv89 SMN

Call. Bracers +2 Rare Exclusive
Hands
DEF:23 MP+50
Depending on day or weather:
Halves avatar perpetuation cost
Enhances "Mana Cede" effect
Avatar: Enhances accuracy
Set: Augments "Blood Boon"
Lv87 SMN

Discuss
#2 Dec 06 2010 at 1:10 PM Rating: Decent
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Somehow every item they have shown us seems to be made of Unobtanium!
Seals are not a common drop and the quests for them also. I did the seal quest and got every other seal and curor but the one I need!
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#3 Dec 06 2010 at 1:25 PM Rating: Good
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Both pieces seem pretty nice for SMN. Increasing blood pact damage is always going to be welcome. If only they added new damaging blood pacts to increase!
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#4 Dec 06 2010 at 1:37 PM Rating: Good
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Caller's Body and Hands are awesome.
Atmas are awesome.

Everything else is same trash as always.

I can't express how happy I am Abyssea happened, since else I'd still be stuck with useless updates.
#5 Dec 06 2010 at 1:38 PM Rating: Decent
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Wonder how much of a dmg boost mana cede will give us and what effect it has on spirits. can already get tp on avatars prettie fast with callers pendant and letting them melee. if there is no dmg boost from using it i dont see what its purpose is or why they would think smn want to use more mp than we do already.
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#6 Dec 06 2010 at 1:45 PM Rating: Good
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With caller's hands, body, feet, evoker's ring, and a staff, perpetuation is going to be floored. Add in MM, Heaven's/Ambition (now that there are three Lunar abyssites), refresh and convert... what else you plan on using mp on?
#7 Dec 06 2010 at 1:50 PM Rating: Good
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I am quite content with the stats on our AF3 pieces. I'm curious to see how much of a damage increase the body provides.

I also saw this staff in the list of new items. It definitely seems worth macroing in for our pacts if you do not have the appropriate Magian staffs. The SMN skill is great for wards and siphon.

Soulscourge Rare Exclusive
Staff
DMG:60 Delay:366
Summoning magic skill +7
"Blood Boon"+5
Avatar:
Attack+10 "Magic Atk. Bonus"+5
Lv89 SMN
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BLM 99/SMN 99/RDM 99/SCH 99/WHM 99/BLU 99/DNC 99/NIN 49/WAR 49/THF 46/BRD 41/COR 40/RNG 38/DRK 37/
#8 Dec 06 2010 at 2:04 PM Rating: Decent
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Sasaraixx wrote:
I am quite content with the stats on our AF3 pieces. I'm curious to see how much of a damage increase the body provides.

I also saw this staff in the list of new items. It definitely seems worth macroing in for our pacts if you do not have the appropriate Magian staffs. The SMN skill is great for wards and siphon.

Soulscourge Rare Exclusive
Staff
DMG:60 Delay:366
Summoning magic skill +7
"Blood Boon"+5
Avatar:
Attack+10 "Magic Atk. Bonus"+5
Lv89 SMN


I would gladly give up -perp to use this.
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#9 Dec 06 2010 at 9:25 PM Rating: Good
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I'd almost say the staff is better than a +2 magian staff for magic or physical pacts if you have the blood boon set bonus. Blood boon kicking in for increased damage is nice...
#10 Dec 06 2010 at 10:59 PM Rating: Decent
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SMN/SCH will be good after AF3 hand +2 done......

14/2 = 7

AF3 body +1 = -3, AF3 feet +1 = -2 , AF3 head = -1 , Ring = -1 Autorefresh = -1

Total = 8 - 7 =1

and Sub for 3mp/2hp / ticks...

#11 Dec 07 2010 at 8:17 AM Rating: Good
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Regavalt wrote:
With caller's hands, body, feet, evoker's ring, and a staff, perpetuation is going to be floored. Add in MM, Heaven's/Ambition (now that there are three Lunar abyssites), refresh and convert... what else you plan on using mp on?


You should be using minikin for MP.

Other 2 should be VV and RR if going physical, or i dont remember and i dont remember either if going magical.

You wont need 20 mp/tick, but you can very well use doubling your bloodpact damages.
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#12 Dec 07 2010 at 11:20 AM Rating: Good
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128 posts
I know you don't need 20mp refresh, I was just noting the huge extent to which it is currently available since someone had mentioned why summoners would want to waste more mp. It was more of a statement to show that mp is no longer as limiting of a factor as it used to be.

For magical bloodpacts, the proper atma depends on the avatar you are using. Atma of the beyond is good for all avatars, but especially good for shiva. Noxious fang is good for levi, atma of gales is good for garuda,atma of the claw would be good for titan, and so forth...
#13 Dec 07 2010 at 1:20 PM Rating: Good
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AlternativeOne wrote:

I would gladly give up -perp to use this.


It's a great staff, don't get me wrong, but I don't think I would give up 6 perp for 10 attack on melee hits. The other stats on the staff are useless while your avatars melee. It's best use is for blood pacts.

Annalise wrote:

I'd almost say the staff is better than a +2 magian staff for magic or physical pacts if you have the
blood boon set bonus. Blood boon kicking in for increased damage is nice...


It depends how much much that +5 will help activate Blood Boon and then the likelihood of the set bonus actually kicking in. That's two variables that both have to happen. If the set bonus is like SCH's, it has an extremely low proc rate. It's a tough call especially considering that the magian staffs should get 2 more upgrades. This last one was pretty lackluster though. I'm hoping that with 5/5 +2 the set bonus will occur a lot more often. 5% wouldn't be so bad if it weren't dependent on another low percentage event occurring first. I'm sure we will continue to receive Blood Boon + gear though so in the end it could all be worth it. We'll just have to see.
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BLM 99/SMN 99/RDM 99/SCH 99/WHM 99/BLU 99/DNC 99/NIN 49/WAR 49/THF 46/BRD 41/COR 40/RNG 38/DRK 37/
#14 Dec 07 2010 at 2:39 PM Rating: Good
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Regavalt wrote:
I know you don't need 20mp refresh, I was just noting the huge extent to which it is currently available since someone had mentioned why summoners would want to waste more mp. It was more of a statement to show that mp is no longer as limiting of a factor as it used to be.

For magical bloodpacts, the proper atma depends on the avatar you are using. Atma of the beyond is good for all avatars, but especially good for shiva. Noxious fang is good for levi, atma of gales is good for garuda,atma of the claw would be good for titan, and so forth...



After yesterday's update, the new combo for magical BP is probably Atma of the Beyond (assuming Shiva usage), plus the following:

Quote:
Atma of the Ultimate

MP-: Superior
"Magic Atk. Bonus": Superior
Magic Accuracy+: Superior


The hit in max MP shouldn't matter. Shiva will turn into a beast with what is essentially MAB + 80/Ice elemental attack +30 + Minikin refresh once we get all 3 Lunars. I'll be trying the Beyond/Ultimate combo later and will report findings.

Or sub /RDM, rely on gear refresh + convert + ele siphon, and pile on another MAB +30 from other Atma or the Yaanei atma (Magic Critical damage + Major)



Edited, Dec 7th 2010 3:40pm by Polltergeist

Edited, Dec 7th 2010 3:41pm by Polltergeist

Edited, Dec 7th 2010 3:45pm by Polltergeist
#15 Dec 07 2010 at 5:20 PM Rating: Good
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Quote:
It depends how much much that +5 will help activate Blood Boon and then the likelihood of the set bonus actually kicking in. That's two variables that both have to happen. If the set bonus is like SCH's, it has an extremely low proc rate. It's a tough call especially considering that the magian staffs should get 2 more upgrades. This last one was pretty lackluster though. I'm hoping that with 5/5 +2 the set bonus will occur a lot more often. 5% wouldn't be so bad if it weren't dependent on another low percentage event occurring first. I'm sure we will continue to receive Blood Boon + gear though so in the end it could all be worth it. We'll just have to see.


I'm pretty sure it's roughly the same as conserve mp. Someone tested it somewhere. ~25% chance for blood boon to kick in baseline. I'd think with +10 on the legs, +3 on diabolos' rope, and +5 on the staff, that'd put you at 43% chance. I'd also imagine the set effect is more like Black Mage than sch, where if conserve mp kicks in, it gets a damage boost inversely related to conserve mp %. But yeah it really does depend on how often that procs when blood boon does proc...
#16 Dec 07 2010 at 6:44 PM Rating: Decent
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718 posts
So we're positive that "Blood Boon +X" Does not mean "X more mp conserved when Blood boon procs?"
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#17 Dec 08 2010 at 10:52 AM Rating: Good
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4,213 posts
Sasaraixx wrote:
It depends how much much that +5 will help activate Blood Boon and then the likelihood of the set bonus actually kicking in. That's two variables that both have to happen. If the set bonus is like SCH's, it has an extremely low proc rate. It's a tough call especially considering that the magian staffs should get 2 more upgrades. This last one was pretty lackluster though. I'm hoping that with 5/5 +2 the set bonus will occur a lot more often. 5% wouldn't be so bad if it weren't dependent on another low percentage event occurring first. I'm sure we will continue to receive Blood Boon + gear though so in the end it could all be worth it. We'll just have to see.

What else are you going to use on your weapon slot for BPs? It has more skill than Bahamut's Staff, more attack than Fay Crozier. I could see maybe using the Shareewhatever staff for magic BPs, but for physicals the Soulscourge seems like a no-brainer. Once you get a couple of +2 pieces going on, it might win for magic BPs too unless you have Nirvana.
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#18 Dec 08 2010 at 12:15 PM Rating: Decent
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255 posts
Agreed with Perg. That weapon is THE new Physical BP macro piece.
#19 Dec 08 2010 at 4:35 PM Rating: Decent
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just tried out Beyond + Ultimate, the results were slightly lower than Beyond + Minikin on Blood Bats in Tahrongi 3636 vs 3653. I'd stay stich with Minikin, it does a little more damage, plus you dont take an MP hit, and you get a nice refresh effect too.
#20 Dec 08 2010 at 5:13 PM Rating: Good
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Rakshaka wrote:
just tried out Beyond + Ultimate, the results were slightly lower than Beyond + Minikin on Blood Bats in Tahrongi 3636 vs 3653. I'd stay stich with Minikin, it does a little more damage, plus you dont take an MP hit, and you get a nice refresh effect too.

Actually this isn't the first time I've heard this sort of thing Rak. I can't remember who it was, I think maybe Soc, but someone tried Beyond+Ultimate in Grauberg yesterday for their RDM and the damage was more or less the same as Beyond+Minikin. It would seem there might be some kind of MAB cap, and that's why the INT from Minikin is still helping while more MAB is not.
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#21 Dec 08 2010 at 5:46 PM Rating: Good
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Part of it, too, is that the more MAB you have, the more of an impact Int is going to have. 50 Int is a pretty nice chunk of change. I know that as far as my scholar goes, atma of the beyond and minikin add -a lot- to blizzard iv. I haven't really used baying moon or ultimate instead of minikin but maybe I'll try that and see what happens to compare.

And avatars with beyond and MAB gear will likely be around 72 MAB, and that isn't counting the ice modifier (and also isn't accounting for avatars maybe having a higher MAB trait now?). If the ice is anything like weather or staff bonus instead of straight MAB for ice, that puts their MAB around 2.23 (being 1.72 x 1.3).

So it's actually two possibilities. Either MAB is capping (and if it is, the cap is likely 2.0) or since MAB is getting so high, INT is having a much higher effect.

A potential test I'd think would be...

No atma-> check damage
Beyond -> check damage
Beyond + Heavens 10 MAB (or whatever they renamed windurst atma to) -> check damage
Beyond + baying moon 30 MAB -> check damage
Beyond + ultimate 50 MAB-> check damage

Then compare the damage between each. If it does cap, there really shouldn't be much of a difference between baying moon and ultimate, if at all, I'd imagine.

Also...
No atma-> check
Minikin-> check
Beyond->check
beyond + minikin->check

See comparatively how much minikin adds with and without mab atmas.

If this doesn't make sense, I apologize, for I just got home from work and I'm waiting on my dinner to cook, I am hungry... haha
#22 Dec 09 2010 at 11:04 AM Rating: Good
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Or, now that the 3rd Lunar Abyssite has been discovered:

Beyond + Ultimate + Minikin!

The new(er) standard!
#23 Dec 12 2010 at 2:22 PM Rating: Decent
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Polltergeist wrote:
Or, now that the 3rd Lunar Abyssite has been discovered:

Beyond + Ultimate + Minikin!

The new(er) standard!


I tried out going all out on Shiva's BP but it seems like it didn't go further than 3k. Which isn't bad of course, but just Minikin + Beyond were at 2.5k, meaning ultimate only added 500 damage.

I think the biggest letdown was nuking one of the new zone bosses with it and doing 900 damage. That is like 30% of the possible damage, due to silly boss resists. I'm sure it still makes most sense to just buff up on melee atmas. Triple attack + critical hit + attack probably being the best triple combo. Unless you want refresh too.
#24 Dec 13 2010 at 11:33 AM Rating: Good
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Quote:
Avatar: Increases "Blood Pact" damage


I'm fairly sure this will involve increasing the M value for blood pacts. For people who have Caller's body+1, they can confirm by doing the following (tedious) test:

- 50-100x 'Claw' on Lv0 monsters without body.
- 50-100x 'Claw' on Lv0 monsters with body.

Note and report back the MAX and MIN damage only. If no one does this testing I will do it when I (eventually) get the +1.
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#25 Dec 13 2010 at 12:25 PM Rating: Good
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Mellowy wrote:
Polltergeist wrote:
Or, now that the 3rd Lunar Abyssite has been discovered:

Beyond + Ultimate + Minikin!

The new(er) standard!


I tried out going all out on Shiva's BP but it seems like it didn't go further than 3k. Which isn't bad of course, but just Minikin + Beyond were at 2.5k, meaning ultimate only added 500 damage.

I think the biggest letdown was nuking one of the new zone bosses with it and doing 900 damage. That is like 30% of the possible damage, due to silly boss resists. I'm sure it still makes most sense to just buff up on melee atmas. Triple attack + critical hit + attack probably being the best triple combo. Unless you want refresh too.


Are you talking about 2.5-3k ONLY on bosses? Because with regular mobs, Shiva with the BUM combo gets 4500+ dmg. When my LS farms time now, I regularly pull on SMN with Shiva and present to them a mob already reduced from 100% HP --> 25% HP for them to pearl/azure. I have also 1-shotted Chigoes in Atto with the combo.

I haven't tried the BUM combo too much on zone bosses yet because I am always having to hold back while melee proc >< But with boss resists and such, I'd be surprised if someone landed a 4000+ PC anyway. I think we should be happy with 3k max on phys and mag for zone bosses.

Edited, Dec 13th 2010 1:26pm by Polltergeist

Edited, Dec 13th 2010 2:26pm by Polltergeist
#26 Dec 13 2010 at 7:15 PM Rating: Good
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Pergatory wrote:

What else are you going to use on your weapon slot for BPs? It has more skill than Bahamut's Staff, more attack than Fay Crozier. I could see maybe using the Shareewhatever staff for magic BPs, but for physicals the Soulscourge seems like a no-brainer. Once you get a couple of +2 pieces going on, it might win for magic BPs too unless you have Nirvana.


Which is exactly what I said in my first post. Staff vs Staff the magian staffs win. There's at least twice as much attack on the fire Shar staff but I think most of us haven't bothered with that one. You are losing the acc of the SMN skill if you need it. It's a similar story for the ice staff. For me it comes down to how much the extra Blood Boon helps the set bonus proc. (I'm not struggling with phys or mag accuracy) The more AF3+2 pieces you have, the more attractive that staff becomes for your BP. I already intend to use it for my physical pacts.

Edited, Dec 13th 2010 8:20pm by Sasaraixx

Edited, Dec 13th 2010 8:29pm by Sasaraixx
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#27 Dec 14 2010 at 8:19 PM Rating: Decent
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Caller's Hands +1 : 100 MP for 150 TP
Caller's Hands +2 : 100 MP for 200 TP

Caller's Body +1 : +5% dmg on BPs (beats Pet MAB+7 by 3~4 dmg only)
Caller's Body +2 : +10% dmg
#28 Dec 15 2010 at 7:24 AM Rating: Good
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papesse wrote:
Caller's Hands +1 : 100 MP for 150 TP
Caller's Hands +2 : 100 MP for 200 TP

Caller's Body +1 : +5% dmg on BPs (beats Pet MAB+7 by 3~4 dmg only)
Caller's Body +2 : +10% dmg


Thank you for the info! I just got my body this morning and you saved me from having to do some testing! I guess I'll be using this for magical and physical pacts! Although, the extra MACC on RR is still probably better than the +1.

Edited, Dec 15th 2010 8:34am by Sasaraixx

Edited, Dec 15th 2010 8:36am by Sasaraixx
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#29 Dec 15 2010 at 11:03 AM Rating: Decent
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Quote:
Are you talking about 2.5-3k ONLY on bosses? Because with regular mobs, Shiva with the BUM combo gets 4500+ dmg.


Time passes too fast, and I've forgotten which mobs I tested it on. I believe bosses are too varying to really be a source of measurement though. I've done 900 - 2500 damage with same atmas on different bosses. (when I had 2 atmas)

The trick is probably to find a mob that is weak to ice for big numbers. And I seem to always run into resistant mobs.
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