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Merit SuggestionsFollow

#1 Oct 25 2010 at 10:17 AM Rating: Decent
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I'm curious on the Physical and Magical Attack and Accuracy which way most summoner's went. I'd love some feedback on what seems to be most useful for you and why? I've been on a three year hiatus. Coming back, I see some promise in the new Meritable Magical Attacks. I'm thinking I may put mine in Wind Blade, as I have a tendency to favor Garuda. Need to figure out what to do about the merits that go along with the physical and magical bloodpacts.

Also, in attributes section, where'd you put points: +Mnd, +Vit, etc.? I've not finished out my other subs yet, for /sch and /rdm and I'm not sure that putting a lot into mind is still going to be as useful?

As far as other stats go, I'm thinking evasion boost, some staff boost, spell interrupt down, -enm maybe, smn skill.

Any feedback from fellow summoners on anything merit related would be appreciated. :) Take care.
#2 Oct 25 2010 at 12:16 PM Rating: Excellent
For your Summoner specific merits question, I initially went with the 5/5 on physical accuracy and physical attack back prior to them adjusting what Summoning Magic Skill did. Since the change to how that skill works, and the boosts that our magical bloodpacts (the merit bloodpacts in particular) have obtained, I took out the 5 in physical accuracy and put them into the magic attack instead.

For the merit bloodpacts themselves, I unlocked all six of them (since I like being able to exploit any elemental weakness a mob has) and then divided the remaining merits up equally between Wind Blade and Heavenly Strike.

For the attributes section, really there's nothing there that you need to boost for your Summoner (attibutes for yourself don't translate over to your Avatar), and should you level a melee job at any point, you'll probably want to cap out STR.

The combat skills, magic skills, and others also come down to what else you may want to level in the future. If you only planned to do Summoner and nothing else, then sure, evasion boost and staff boost would be acceptable if you wanted to be up there with your avatar meleeing or something. But if you plan on leveling something else, then you'd probably be better leaving them alone for the moment. Likewise, if you don't plan on leveling a tanking job at any point then the -enm would be fine. Spell interruption rate is a good merit choice, because regardless of whether you're a tank or a mage or a melee with /nin or something, if you're in a position to where you're casting magic, then that'll help you.

I went with a full 8/8 Summoning Magic Skill because my only other Mage job is my Blue Mage (I have Brd as well, but I'm able to hit the current skill cap on songs with just gear, so there's no real value for me to merit it currently). Having that additional 16 skill helps out quite a bit as far as Bloodpacts (accuracy and magic accuracy for Rages, duration and potency of Wards), Avatar's Favor (potency of the favor effect), and Elemental Siphon.
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#3 Oct 26 2010 at 10:09 AM Rating: Decent
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No, I level summoner only, subs for summoner, that's it. :) So I can stick all those merits into things that benefit me.

Yeah I had 2 merits in physical accuracy and 3 in physical attack. I was wondering if it's best to put another 2 and 3 into magical, or pull the merits I've got in physical. I'm not sure what to do there.

Thank you for the advice. :)
#4 Oct 27 2010 at 9:46 AM Rating: Good
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Honestly you will not get a straight answer on magical vs physical in Group 1. Everyone has their own personal preference and I think that's what it comes down to: Personal preference.

I've always been a Pred Claws guy, so I went 5/5 physical acc & 5/5 physical attack a long time ago and have never looked back. However, people have also been able to get very good results with merit BPs, especially with all the pet:magic atk boost equipment becoming available now. I think the two are fairly competitive with each other. Pred Claws will show more variance, where merit BPs will be more consistent, especially if you can exploit the mob's elemental weakness.

My only real advice that I'd make is to unlock all 6 merit BPs with at least one merit each. Summoner is all about versatility, and having all 6 merit BPs plays on that very nicely. You never know when you're going to run into a mob that's resistant to physical and only weak to one or two magical elements. Personally, I did 5/5 Thunderstorm, so that I could do MBs on HNMs back when people coordinated skillchain+MBs for those. Lately I haven't done that so much, so I've been thinking about dropping down to 1/5 Thunderstorm and dumping merits into Heavenly Strike. Heavenly Strike seems like the new clear winner due to Atma of the Beyond, which gives MAB+30 as well as Ice MAB+30, so MAB+60 total for ice-based magic. However, future atma may level the playing field there, so Wind Blade seems like an equally safe bet.

Anyway, that's all I got for now. The other advice posted here so far is great as well.
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#5 Oct 27 2010 at 9:54 AM Rating: Decent
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Quote:
Also, in attributes section, where'd you put points: +Mnd, +Vit, etc.? I've not finished out my other subs yet, for /sch and /rdm and I'm not sure that putting a lot into mind is still going to be as useful?


5 in STR is probably the only valid choice. Kind of like getting suppa is only choice.
#6 Oct 28 2010 at 8:11 AM Rating: Decent
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Mellowy wrote:
Quote:
Also, in attributes section, where'd you put points: +Mnd, +Vit, etc.? I've not finished out my other subs yet, for /sch and /rdm and I'm not sure that putting a lot into mind is still going to be as useful?


5 in STR is probably the only valid choice. Kind of like getting suppa is only choice.


Huh? I'm sorry, not sure what you are saying. Could you please rephrase? :)
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@Pergatory. Thanks so much, I appreciate that.

I think logically it does make sense that they'll even out the playing field in the atma. I'm nearly done with my wind staff (staff trials) probably why I'm thinking Garuda. Since I get the immediate benefit. I also find her ward spells handy in a pinch. I will put at least one in every category for now. No matter what I do with Garuda. I'm with you, I prefer versatility. Shiva would be handy as well. I wonder how much damage difference there is as you merit up one? :/ Hmm.

Right now it's looking like they'll be split between magical and physical BPs. It's looking like there's a lot of new gear that benefit's the magical BPs.


#7 Oct 28 2010 at 8:32 AM Rating: Decent
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Back in the days (currently on a break still, damn credit card...) I was planing to get Phy.Acc & Mgc.Acc.
SMN isn't my main so I though with the lack of gear and merits that improving the overall accuracy would be a good idea.

Since then a lot of things happened. I never took the time to merit my SMN, Add-On Scenario came out with new gears & stats. Now there's Abyssea and other stuffs...

Now, I wonder if I should go with Phy & Mgc Atk instead of Acc since this can be covered with skills (overcap ?).
Well still havn't took any precise decision here, I still lack of Merit BP and now still 75... A lot to do before =P
Someday I'll take a decision, just hope it will be the good one =P
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#8 Oct 28 2010 at 9:17 AM Rating: Good
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Neraya wrote:
Now, I wonder if I should go with Phy & Mgc Atk instead of Acc since this can be covered with skills (overcap ?).

I think that would be a better choice. Most importantly, I think Magic Acc merits are a complete waste. Merit BPs are exceedingly accurate, it's rare to see resists even on HNMs, especially if you exploit their elemental weakness. I think the magic acc merits are really only useful for things like Lunar Roar, which is basically the only magical BP that I've ever seen resisted at any significant rate.

I guess I'd suggest Magic Atk plus one of the two Physical ones. Physical Acc is easier to get via summoning skill as you pointed out, so Physical Atk may be the better choice. However, Physical Acc merits give Acc+3 and Physical Atk merits give Atk+2. On top of that, accuracy by nature makes more difference point-for-point than attack. So really, attack+10 will not net you much benefit. Then again, accuracy+15 won't either if your accuracy is at/near cap. It's this dilemma that's prevented me from dropping one of the two for magic attack merits. I can't decide which of the two to drop...
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#9 Oct 28 2010 at 10:56 AM Rating: Good
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If you are going full on 8/8 SMN magic merits, I think it'd be safe to go with 5 P. Attack/5 M. Attack. That is what I have done. My merits combined with the gear I swap into for Predator Claws pretty much guarantee I connect my hits except for the odd miss here and there. I think maybe 1 in 20 hits will be a miss. Who knows whether that is because I don't have P. Acc merits or whether those misses would have happened anyway? I've wondered whether I should drop a P. Attack merit and stick a couple merits into P. Accuracy, but it might just be for the placebo effect because nobody really knows when avatar accuracy is capped.

As discussed above, don't put any merits into M. Acc. Complete waste.
#10 Oct 28 2010 at 4:52 PM Rating: Excellent
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Pergatory wrote:
I guess I'd suggest Magic Atk plus one of the two Physical ones. Physical Acc is easier to get via summoning skill as you pointed out, so Physical Atk may be the better choice. However, Physical Acc merits give Acc+3 and Physical Atk merits give Atk+2. On top of that, accuracy by nature makes more difference point-for-point than attack. So really, attack+10 will not net you much benefit. Then again, accuracy+15 won't either if your accuracy is at/near cap. It's this dilemma that's prevented me from dropping one of the two for magic attack merits. I can't decide which of the two to drop...
Physical Accuracy should help auto-attack whereas Skill definately doesn't, for what that's worth.
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#11 Oct 28 2010 at 11:29 PM Rating: Decent
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i know alot of people put their merits into wind blade, but i went 5/5 on Geocrush. I really like the additional stun that geocrush has and it's really nice for when ever i'm in a group that kites an NM, makes it stop for a few sec so kiter can do some nuking, and Titan lasts a bit longer because of it. plus titan gets stoneskin and earthen armor. then i unlocked the rest of BPs. i'm currently working on magic acc and magic att, idk if the acc helps but i feel like it'd give me more consistent numbers.
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#12 Oct 29 2010 at 9:21 AM Rating: Good
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jlejeune wrote:
Physical Accuracy should help auto-attack whereas Skill definately doesn't, for what that's worth.

Great point, that's true. Physical Accuracy can be fairly useful for solo kiting when you really need that first swing to land.
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#13 Oct 29 2010 at 9:21 AM Rating: Good
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cycerathzero wrote:
i know alot of people put their merits into wind blade, but i went 5/5 on Geocrush. I really like the additional stun that geocrush has and it's really nice for when ever i'm in a group that kites an NM, makes it stop for a few sec so kiter can do some nuking, and Titan lasts a bit longer because of it. plus titan gets stoneskin and earthen armor. then i unlocked the rest of BPs. i'm currently working on magic acc and magic att, idk if the acc helps but i feel like it'd give me more consistent numbers.


Geocrush is my favorite merit BP for these very reasons. I think it is by far the most useful merit BP and I'm surprised more people don't merit it. I have 5/5 Geocrush and 5/5 Heavenly Strike (because of Atma of Beyond), and I have not once missed not having access to the other 4 merit BPs. Although I do wish I had the pretty animation on Levi's BP. Geocrush is ugly ; ;



Edited, Oct 29th 2010 11:22am by Polltergeist
#14 Oct 29 2010 at 10:20 AM Rating: Decent
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I'm thinking, at present, that of the Category 2 merits, Heavenly Strike is the way to go. Far more mobs are weak to ice than any other element, and Atma of the Beyond is a +60 MAB boost for ice based nukes (and can be combined with Baying Moon for +90).

The concept of doing an ice perpetuation magian staff after just finishing my wind one is a little... disheartening, though. Especially as it involves sheep AGAIN.
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#15 Oct 29 2010 at 11:16 AM Rating: Decent
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I think most of us have 5/5 Wind Blade not because it is any better then the others but simply because most of us alternate with PC depending on the situation.

I am currently at 5 Wind 1 Geo and 1 Heavenly strike.

I also have 5/5 MATT.

I am really on the fence on what to merit next simply because we still have 14 lvls to go and if one of the other avatars gets a BP that surpasses PC, it might push me to merit that avatars BP, similar to how PC has influenced people in to meriting Wind Blade.
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#16 Oct 29 2010 at 12:04 PM Rating: Decent
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With the assumption that TP bonus is 100% TP effect on AF3+1, meriting all merit pacts to 1 would be the same as having them all at about level 3.5, which isn't so bad compared to having 2 at level 7.5. This is just with pants+1 of course and at 85 or so, so not really for lower levels.
#17 Oct 29 2010 at 2:41 PM Rating: Decent
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Like some have already said, group 1 merits have always been a mixed bag. How you prefer to play influences your choices... but to break down your realistic choices..

Elemental Spirit builds are all but dead by now. They don't get new spells. Few people ever invested in this build in the past (I did), and the only reason why anyone would still use this today would only be Light Spirit and saving like 5-10mp during Elemental Siphons.

Between Physical and Magical Accuracy, it actually makes more sense to pick Physical Acc, even if you were to use both of them, because avatar magic attacks with enough smn. skill are relatively far more accurate than physical BPs ever will be, even with merits.

Also, the fact that you cannot miss magic attacks makes this more true. A magic 'miss' is a full resist, which are rare as they come, and they still deal damage. Physical 'miss' is 0 dmg on single hit BPs. You've got less to lose with lower m.acc than phys acc.

And... avatars (lets forget about spirits for now) aren't capable of dealing magic attacks outside of BPing, so your physical acc merits will come to more use than magical, especially now that we're able to keep them out full-time in Abyssea and meleeing hits can actually amount to something.

In light of that, physical acc also contributes to magic attack, since more acc = more tp gain = more tp for magic BPs. assuming you use them, which you should be.

For Group 2, you'll want at least 1 point in each BP for versatility - celestials don't have good magic BPs without them. Additional merits are good for specialization in an avatar you think you'll use more often. All are just as good because unless the mobs have specific extreme elemental weakness or resistance, they'll do very similar damage.
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#18 Oct 30 2010 at 2:11 PM Rating: Decent
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Quote:
With the assumption that TP bonus is 100% TP effect on AF3+1


It's not. It's 30%.
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#19 Oct 30 2010 at 11:51 PM Rating: Decent
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I'm torn now with my merits, but not really at the point where i want to change them. I still use my spirit build for triggering magic weakness in abyssea solo and small groups, and with atmas the spells do land for a decent amount. I've hit magic trigger with banishIII soloing antlion for my horn a few times now, of course that point is null if you're in a big alliance or with a blm who can cast all those spells. I think i'll switch them out for acc or something once i'm done getting all the stuff i want from NM's in abyss. With how easy exp rolls in now with abyssea, even without doing a party particularly for exp, I just switch merits around at will every 3 days or so. Would be nice to see them at least get tier V spells though.

Edited, Oct 31st 2010 1:51am by shadowkind
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#20 Oct 31 2010 at 5:16 AM Rating: Decent
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kegsay wrote:
Quote:
With the assumption that TP bonus is 100% TP effect on AF3+1


It's not. It's 30%.


Shame they didn't leave it at least at 1 merit worth of TP gain. At least it is better than any post pants for magic (unless 5 skill actually would be better)
#21 Nov 01 2010 at 9:16 AM Rating: Good
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With how accurate magical BP's are, I don't think we'll miss the +5 skill. Baibai BP'ing in Marduk Shalwar/Oracle's Braconi, hello Caller Legs +1!
#22 Nov 01 2010 at 3:28 PM Rating: Decent
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i BP in Caller Spats +1s too for the TP bonus and Blood Boon...

The TP bonus from this and Regain from the Pendant really help you to cap out merit BPs easily, especially if you merited 5 points into it.

Assuming my memory serves me well

Fully merited BP = 160% TP bonus.
Spats+1 = 30%

And Regain varies a lot, but if you're BPing every 45s with avatar out all the way, thats 15 tics = 37.5%

which adds up to be 227.5%, not to mention avatar's melee hits gaining TP - with 72.5% more TP needed to hit 300 (i'm not sure if the bonuses cap at 300%, or can actually be exceeded), you only need the avatar to hit like.. 5 times to get that.

which means to say u'd pretty much be using full powered merit BPs all the time if you invested 5 points and have enough MP to keep the avatar out often enough. Very easy to do in Abyssea.

Even if not for the TP bonus, I'd use Spats+1 for the Blood Boon bonus. With enough skill in other slots and merits to back you up, accuracy is hardly a problem so that much won't be missed. Perpetuation isn't as big a deal now as it used to be. All avatars can be made unconditionally free with the current best tier of perp gear in the game, even before considering Refresh from subjob. The biggest MP sink for the job lies even more with BPs than it ever did before.

The +2 version of existing Caller's Gear are good enough to use as a set when doing magical BPs at least. Then again, we still have no idea how the set augments Blood Boon, but I'm gonna call it being something like a 100% (or close to it) conserve MP activation rate on BPs.
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#23 Nov 03 2010 at 8:16 AM Rating: Decent
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Thank you all, this is just the information that I needed. :) Helped a lot.
#24 Nov 03 2010 at 11:50 AM Rating: Decent
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100% conserve mp on blood pacts would be so nice.
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#25 Nov 06 2010 at 6:26 AM Rating: Decent
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100% trigger conserve MP would be great. I wouldn't expect 100% MP conserved though.
#26 Nov 08 2010 at 4:03 AM Rating: Decent
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I finaly have some merit to spent into my smn (thx to those crazy abyssea xp allies, finally got one :P).

So I unlock Geocrush & Wind Blade and upagrade Avatar MAB to 2 and unloack phy.Atk so far.
And I at least try Wind Blade on Cuelebre this fresh unlocked BP on my still Lv75 SMN and I was quite satisfied with it so far.
Not too much resist, constant 459~470 DMG. What I really need now is to level up this job to 85, finish those merit and review ma maccro :S

A few month break and I completly forgot my SMN's gameplay... it's so damn crazy I have too many macro XD

In the end, 5/5 Phy.Atk, 5/5 MAB, 5/5 Geocrush, 5/5 Wind Blade looks the way to go for me.
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#27 Nov 09 2010 at 6:42 PM Rating: Decent
Wow so many people did physical attack.

Personally I decided against meriting avatar physical attack because of this.

EDIT: I will quote it so people do not have to go digging for it.

Kegsay wrote:
The implications of these 13 results are startling. Avatars have a ton of attack. But that's not all. This puts into perspective several augments. Pet:Attack+5 only adds ~1% to your attack, a hardly worthy amount. Furthermore, Attack+15 is just 3%. Do not this excludes 'Enhances Avatar Attack' gear, since this only works on Blood Pacts and needs more testing to quantify. Also, this means that you needn't worry about capping attack on harder level monsters, with caps of 3+, you'd need 999+ attack (most likely not possible due to caps on attack value?) to cap on any monster with over 333 DEF. This also means the merits in Avatar Physical Attack are completely and utterly worthless. With 5 merits you'd have Attack+10, equivalent to 2% increase in attack. This also means that DEF is very important for ratio.


Edited, Nov 9th 2010 7:45pm by BelenosSwiftWater
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#28 Nov 12 2010 at 9:36 AM Rating: Decent
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BelenosSwiftWater wrote:
Wow so many people did physical attack.

Personally I decided against meriting avatar physical attack because of this.

EDIT: I will quote it so people do not have to go digging for it.

Kegsay wrote:
The implications of these 13 results are startling. Avatars have a ton of attack. But that's not all. This puts into perspective several augments. Pet:Attack+5 only adds ~1% to your attack, a hardly worthy amount. Furthermore, Attack+15 is just 3%. Do not this excludes 'Enhances Avatar Attack' gear, since this only works on Blood Pacts and needs more testing to quantify. Also, this means that you needn't worry about capping attack on harder level monsters, with caps of 3+, you'd need 999+ attack (most likely not possible due to caps on attack value?) to cap on any monster with over 333 DEF. This also means the merits in Avatar Physical Attack are completely and utterly worthless. With 5 merits you'd have Attack+10, equivalent to 2% increase in attack. This also means that DEF is very important for ratio.


Edited, Nov 9th 2010 7:45pm by BelenosSwiftWater


So, cool research.

It has been known for a long time that avatar pDIF caps at 4.0. It is interesting that minimum pDIF is 4.0 instead of 3.8 (as one would predict from the 5% randomizer) but there is reason to believe the positive and negative randomizer are separate processes (values >3.0 pDIF are much more common than <3.0 pDIF). It could be that SE randomizes a value and then picks a polarity, but for Avatars it skips the polarity step and just makes it always positive.

Also, his base damage equations (avatar*ratio - monster VIT/number) are actually a function of the avatar's STR growth (impossible to test when he wrote that). This is apparent to anyone that has gone Summoner in Abyssea with +120 Avatar STR.
Fenrir and the celestial avatars (from his numbers) seems to have STR = 2.9*level.
Carby is approximately 2.6*level.
If you assume 1 STR = 1 Attack and an A weapon skill (217+276+10), you'd get 503 Attack for the Celestial Avatars. If you assume Fenrir is a Dark Knight (Attack Bonus) then he'd get another 48 Attack and be up at 551. If he got the next attack Bonus trait a little early, he'd be up at 563. Does Carbuncle have Double Attack normally? He might be /WAR and get at least one Attack Bonus from that.


Suggestion:
Because most of the interesting tests seemed to be done with Avatar's Favor up, it may be worthwhile to confirm that Avatar's Favor doesn't block the effects of avatar enhancing gear (easy, two magic BPs w/wo MAB gear and you're done).


Summary:
... but yeah, it seems Avatar Attack merits aren't going to make a world of difference anywhere. Only adding 2 Attack per merit is quite unreasonable. It would have been more useful if you could merit "Avatar Physical Skill" and "Avatar Magical Skill" like weapon skill merits (Acc and attack).
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#29 Nov 12 2010 at 12:03 PM Rating: Good
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BelenosSwiftWater wrote:
This also means the merits in Avatar Physical Attack are completely and utterly worthless. With 5 merits you'd have Attack+10, equivalent to 2% increase in attack.

2% is not completely and utterly worthless. Completely and utterly worthless is 0%. In this game, 2% is actually fairly significant. People pay millions upon millions for 1% more haste, for 1% more accuracy, or for 1% more MP efficiency. I love my physical attack merits.

It's all relative, really. Magic Acc merits are a complete joke, magic BPs almost never resist. Physical Acc merits are similar... it's possible to get so much accuracy now through skill and equipment that it's hard to imagine it won't be capped on BPs, so the only real benefit for Phys Acc merits is for the normal melee swings of the avatar. I honestly think the two Acc categories have the least payoff, and the two Attack ones have the most.

However, since I basically never use magic BPs at all, I have yet to drop my Phys Acc merits in favor of Magic Atk merits. For now, I'm quite content at full physical, and my SMN seems to utterly destroy every other SMN put up against it. It's often joked that the equipment and merits available for SMN don't even really affect the damage, it's just as random with or without it. I found this to be true for a long time, but then at some point I pulled ahead of the crowd. I don't understand exactly why my Pred Claws is so much more powerful than the other SMNs I play with, but I'm afraid to touch it now that it's working so well.

I think in the end, what's better (magical or physical) may really come down to what's more practical for you. For magical to excel, you really need all the bells and whistles. Get your Pet:MAB+11 staff, pick up an Eidolon Pendant, get your Caller's Pendant & Sash, etc. Merit Heavenly Strike 5/5 and magic attack 5/5, and of course, get Atma of the Beyond. For physical to excel, you need your Summoner's Doublet, Bracers, and Pigaches, and use your Sacrifice Torque as more than just an anti-sleep device. Merit 8/8 summoning skill, along with physical attack and possibly physical accuracy. If trials and newer content isn't very accessible to you, physical is much easier to pull off on the older equipment. If older stuff like relic armor isn't accessible to you, then you may wish to focus on the magic aspect more. If you're somewhere in between, you get to pick or do both!
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#30 Nov 12 2010 at 4:08 PM Rating: Decent
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I don't understand exactly why my Pred Claws is so much more powerful than the other SMNs I play with, but I'm afraid to touch it now that it's working so well.


Probably hidden bonuses. A while I could almost swear Summoner's Cape had a hidden attack bonus, but after two "bad" BPs, I assumed it was just fluke and stopped using it.
#31 Nov 14 2010 at 9:51 AM Rating: Decent
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The thing about physical accuracy merits is that you never know how much is "enough" with Avatars. Unlike player experiments with ACC, studies on Avatar ACC I find are somewhat lacking and/or inconclusive. I posted above that I was one of those who put 5/5 P. Attack, 5/5 M. Attack, but recently after capping myself on merits for all my jobs and having literally 10/10 merits and 9999/10000 I decided to play around with respeccing. I just deleted all my P. Attack merits and now sit at 5/5 P. Acc and 5/5 M. Attack. Yes, I have 8/8 SMN magic and lots of other ways to get +skill over cap. For now though, I don't care. I've had Pred Claws miss on highly evasive stuff like Flame Skimmer in Abyssea and I want to see what happens when I cap out the ACC to be as high as it can get. For now, I'm sacrificing that 2% attack, which I don't feel is as worth it as 15 pts of accuracy (3 per merit).

And yeah Perg, I feel the same way about my SMN and Pred Claws vs. other SMN's. I macro in Doublet +1, Bracers, Sacrifice Torque, and Pigaches +1. Too many SMN's don't macro in stuff to buff their avatar's BP's, and it shows.
#32 Nov 15 2010 at 12:30 AM Rating: Good
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4,196 posts
Polltergeist wrote:
And yeah Perg, I feel the same way about my SMN and Pred Claws vs. other SMN's. I macro in Doublet +1, Bracers, Sacrifice Torque, and Pigaches +1. Too many SMN's don't macro in stuff to buff their avatar's BP's, and it shows.

Yeah that's true, a lot of SMN neglect their macros. That could be a large part of it.

At the same time, what Mellowy said could be very true as well. There are lots of hidden effects in this game, and odds are that any pet effects will probably never be discovered. People have wondered what Evoker's Boots do for a long time... I wouldn't be surprised if there are foods that affect pet stats as well. There could be an obscure food out there that gives something as obvious as perpetuation down, and who would notice?

I've discussed Pred Claws damage with several Summoners on my server in the past, and every time I do the one thing I frequently find myself coming back to is the Sacrifice Torque. Too few Summoners use it for their physical BPs. It has a strong cost for equipping, but it only needs to be equipped for a few seconds at a time. 3-6 MP is nothing to a Summoner. That's not a hidden effect though, it's just not obvious how strong the boost is because it vaguely says "Enhances avatar attack." If it actually said "Avatar: Attack +50" people would be all over it. You'd probably see Summoners killing themselves with it from trying to idle in it.
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Pergatory (Asura, Kupo LS) WHM99 ~ SMN99 ~ DRK99
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#33 Nov 18 2010 at 8:11 AM Rating: Decent
19 posts
Pergatory wrote:
Polltergeist wrote:
And yeah Perg, I feel the same way about my SMN and Pred Claws vs. other SMN's. I macro in Doublet +1, Bracers, Sacrifice Torque, and Pigaches +1. Too many SMN's don't macro in stuff to buff their avatar's BP's, and it shows.

Yeah that's true, a lot of SMN neglect their macros. That could be a large part of it.

At the same time, what Mellowy said could be very true as well. There are lots of hidden effects in this game, and odds are that any pet effects will probably never be discovered. People have wondered what Evoker's Boots do for a long time... I wouldn't be surprised if there are foods that affect pet stats as well. There could be an obscure food out there that gives something as obvious as perpetuation down, and who would notice?

I've discussed Pred Claws damage with several Summoners on my server in the past, and every time I do the one thing I frequently find myself coming back to is the Sacrifice Torque. Too few Summoners use it for their physical BPs. It has a strong cost for equipping, but it only needs to be equipped for a few seconds at a time. 3-6 MP is nothing to a Summoner. That's not a hidden effect though, it's just not obvious how strong the boost is because it vaguely says "Enhances avatar attack." If it actually said "Avatar: Attack +50" people would be all over it. You'd probably see Summoners killing themselves with it from trying to idle in it.



Thank you guys for this info. :)
#34 Nov 18 2010 at 8:40 AM Rating: Good
Scholar
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207 posts
Sacrifice Torque still save you when you got slept, no need for poison pots or equivalent.
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