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Favors testFollow

#1 Nov 09 2009 at 2:42 PM Rating: Good
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Done some quick tests:

Favors gives -2 Perpetuation.
It seems to go fast to get max favor (1 min?)
level 4 Geocrush on Damselfly without favor 1075
level 4 Geocrush on Damselfly with favor 912

Clumsy me, it is 4, not 5.

level 5 Heavenly Strike on Damselfly without favor 1165
level 5 Heavenly Strike on Damselfly with favor (MAB for pet?) 988

That gives in percentages:
84% damage with favors on Titan
84% damage with favors on Shiva

Current assumption is "Naturally the avatar doesn't get any bonus, since SE made the system".


AOE distance of favors seem to be 10'. Not sure if it is good or bad.

Titan's Defense bonus:

Not certain if % of static but this is what I got on my test:
Base: 238
Capped: 295
If %: 24% increase (if I counted that right, I haven't counted percentage for ages)
If static: 57

At least it seems like we will be more valuable than a WHM for defense bonus on tanks and BLUs.


Apparently zoning disables it. There goes permanent free Fenrir. Oh well, it is permanently free within a zone. (Or if I spend 5 min passing the zone)


Campaign testing says it does not work like Wards. Just party (or alliance? Haven't tested alliance)


Edited, Nov 9th 2009 9:55pm by Mellowy

Edited, Nov 9th 2009 9:56pm by Mellowy

Edited, Nov 9th 2009 10:10pm by Mellowy

Edited, Nov 9th 2009 10:19pm by Mellowy

Edited, Nov 9th 2009 10:27pm by Mellowy

Edited, Nov 9th 2009 10:54pm by Mellowy
#2 Nov 09 2009 at 2:44 PM Rating: Good
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You're getting 3? I'm getting only 2. I got no gear on 10 perpet. bt remember we have auto refresh.

It took a minute if not less to get full favor effect, just wanted to add that in. I'm doing Diabolos now and I got the full MP rather quickly.



Edited, Nov 9th 2009 3:48pm by Unclear
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#3 Nov 09 2009 at 2:45 PM Rating: Decent
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I will be looking forward to seeing more on this(Since I'll be busy offline most of the day).

-3 Perp cost is nice.
Glad to see the favor maxes out fast..
Not terribly disappointed if the weakness of the avatars is that their damage is reduced by only ~10%. Could be much worse.
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#4 Nov 09 2009 at 2:48 PM Rating: Good
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Quote:
You're getting 3? I'm getting only 2. I got no gear on 10 perpet. bt remember we have auto refresh.


Oh good point. I was naked and just used raw 13 MP per tick in my thinking. I'll change it to 2, and go be grumpy.
#5 Nov 09 2009 at 2:50 PM Rating: Good
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Thank you for the tests.
It looks nice. I'm about to reach lvl55 and I guess the damage reduction is not that bad for solo purpose. How about the melee damage ? The ability to tank ?
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#6 Nov 09 2009 at 2:51 PM Rating: Good
Alas poor carby, I knew you well.

YY robe, Evokers Ring, Carby Mitts and HQ apollo staff = 3 mp a tick

1 mp a tick with Avatar's Favor.
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#7 Nov 09 2009 at 2:52 PM Rating: Good
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Favours reduce overall damage dealt by around 15%. Test on Nether Blast (only level and MAB/MDB mod) and it's around 15% less than normal. Same applied to my merit bp formulas.
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#8 Nov 09 2009 at 2:53 PM Rating: Decent
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Quote:
Alas poor carby, I knew you well.

YY robe, Evokers Ring, Carby Mitts and HQ apollo staff = 3 mp a tick

1 mp a tick with Avatar's Favor.


Try using Conjurer's Ring or Evoker's Feet +1 and you'll get that free Carbuncle.
#9 Nov 09 2009 at 2:54 PM Rating: Good
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yeah, with favor up, i'm not getting the usual 1/tick refresh from carby ; ;
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#10 Nov 09 2009 at 2:55 PM Rating: Good
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Keylin wrote:
Quote:
Alas poor carby, I knew you well.

YY robe, Evokers Ring, Carby Mitts and HQ apollo staff = 3 mp a tick

1 mp a tick with Avatar's Favor.


Try using Conjurer's Ring or Evoker's Feet +1 and you'll get that free Carbuncle.
Pretty sure the point is that it should already be free, but now carby mitts aren't working anymore.
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#11 Nov 09 2009 at 2:56 PM Rating: Decent
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Deadbeet wrote:
yeah, with favor up, i'm not getting the usual 1/tick refresh from carby ; ;


wait a min. w/o favor carby is 2/tick now o.0

evoker ring, AF+1, nash hands, Bstaff, carby mitts, WTF?!
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Mellowy wrote:
It is not that SE does not listen to good ideas, they just seem to place their post-its at the wrong workstations.
#12 Nov 09 2009 at 2:56 PM Rating: Good
Keylin wrote:
Quote:
Alas poor carby, I knew you well.

YY robe, Evokers Ring, Carby Mitts and HQ apollo staff = 3 mp a tick

1 mp a tick with Avatar's Favor.


Try using Conjurer's Ring or Evoker's Feet +1 and you'll get that free Carbuncle.


In the past though I've never had to. I've always used the 4 pieces with the rest of my gear being MP boosters and would always get +1 a tic with carbuncle out.
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#13 Nov 09 2009 at 2:57 PM Rating: Excellent
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Carby mitts are broken FYI everyone.
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#14 Nov 09 2009 at 2:58 PM Rating: Good
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Uh oh, Carby Mitts are broke.

Carby is probably thinking "what is this I don't even"
#15 Nov 09 2009 at 3:01 PM Rating: Decent
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yep apparantly the carbuncle mitts seem to be broken. Nothing changed in perpetuation with or without them. I hope this is just a bug that gets fixed soon!
@ 3mp/tick (lacking limbus pieces yet) with YYR, fay crozier with -3, evoker'S ring, no conjurer's ring triggered.
#16 Nov 09 2009 at 3:02 PM Rating: Good
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So the favor is over doing the mitts? Need to let S.E. know..while you're at it get 'em to add a bit more -perpet..oh well one thing at a time.
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#17 Nov 09 2009 at 3:24 PM Rating: Excellent
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Carbuncle was obviously overpowered.
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#18 Nov 09 2009 at 11:45 PM Rating: Decent
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Mellowy wrote:
Done some quick tests:


Titan's Defense bonus:

Not certain if % of static but this is what I got on my test:
Base: 238
Capped: 295
If %: 24% increase (if I counted that right, I haven't counted percentage for ages)
If static: 57


Some Favors are based on Smn skill, calculated immediately, not when favor was activated or pet was summoned. As tested by Mr. Muted. See Sui's post on BG for the tests.

Edited, Nov 9th 2009 9:58pm by Gerkin
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#19 Nov 10 2009 at 12:20 AM Rating: Excellent
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Study on the effects on SMN skill

My base defense is 244 with Nashira Gages (18 def) @ 311 smn skill

With favour on, my def maxes out at +57 or 301 Def (301-244 = 57)

Switching out gages for SMN. Brcr +1 (16 def) drops my def 2 points to 299 def. @ 323 smn skill however in the next tick, my Def jumps up 5 points to 304

So 304 -242* = 62 def cap.

* 242 is base defense with Summoner's Brcr +1

I'm not sure if the results improve further to say 330 skill, but it's definitely tier based with a ceiling around 318 skill that gives you a bonus.

* removing SMN. Earring to get my skill down to 320 flat from 323 resulted in no change in def bonus at +62.
* removing Altruistic cape to get my skill down to 318 from 323 result in no change in def bonus at +62.
* removing Altruistic cape & SMN. Earring to get skill down to 315 from 323 results in a change in def bonus to +57
* removing SMN. Torque to get skill down to 316 from 323 results in a change in def bonus to +57
* Based on Enilandera's study in BG, noting that the 4tick refresh from diabolos kicks in at 317 skill, and having confirmed there is no bonus at 316, 317 appears to be the magic number.



Titan's Favour
* +57 def with skill 316 and below
* +62 def with skill 317 and above

Carbuncle's Favour
* 12 hp/tick regen at full strength with 311 summoning skill (does not include /WHM auto refresh)
* 15 hp/tick regen at full strength with 318 summoning skill (does not include /WHM auto refresh)

Diabolos' Favour
* +3 mp/tick refresh with skill 316 and below
* +4 mp/tick refresh with skill 317 and above



Edited, Nov 9th 2009 11:05pm by Dekusutaa
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#20 Nov 11 2009 at 5:26 AM Rating: Decent
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does anyone know if ifrit's favor is working as its supposed to be? The effect seems very subtle for the bonus it should be giving.
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#21 Nov 11 2009 at 11:26 AM Rating: Default
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Should be giving around 10% I guess at cap? I guess that amount really should be noticable, even if it is just 1 swing every 10 swings.
#22 Nov 11 2009 at 2:10 PM Rating: Decent
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I really have been wanting to ask if it's working for anyone else, because if its broken or not working we need to send reports of this to the suggestion box and GM's right away while they are still fixing errors and glitches this week. If we wait too long to report something like that we may be SOL on getting it fixed. I've been hearing mixed reviews that its not working and that it is. Maybe it simply gives a DA increase if you already have the DA trait. It seems like its doing a lot when i have my brutal earring on, but I haven't had a chance to test it on any actual melee yet. trying to sample DA on summoner using staff is not the best way to see the results.
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#23 Dec 07 2009 at 10:18 PM Rating: Default
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Well, this just made changes to normal tank PT setups.

PLD
PLD
BRD
RDM
WHM
SMN

Why?

59hp/tic regen.

29 From WHM with full merits and Cleric's Body
15 From Carbuncle
15 From BRD Army's Paeon V and IV with +2 horn (5(V)+4(IV)+2(Horn1)+2(horn2)+2(added potency from lv 75 brd))

15+15 = 30. 30+29=59...

Even without the bard giving refresh that's still 44hp/tic regen, which is a rather significant ammount to be giving a tank.

ON the other side, if you wanted more mp... Diabolos' 3-4mp/tic is slightly superior to the cor's roll without a smn in the pt. Not to mention, the SMN can still act as support healer (dropping those cure III's), or be a 15% weaker DD.

So... a Cure III healer with Curaga II and large MP pool to pull from who can also shift to a more offensive stance and throw the neigh unresistable Nether Blast from Diab, or more def from Carbie's ruby and a mini-meteor and honestly you have somthing that adds more to a blood tank pt than you could hope to get in an SE game. In an eva tank situation you can still pull off Garuda with the Eva bonus, or just keep around the others for the HPregen or MPregen.

Amazing update for SMN that gives them much more than they had before.

Thanks SE... for once you did somthing right(well mostly right).
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#24 Dec 08 2009 at 3:17 AM Rating: Good
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has anyone ACTUALLY hada chance to function with favors though?
i know i havent touched it more than 3 times maybe, and never been asked.

also .. diabolos providing refresh for a tank is tricky, most of the time as summoner i am staying back from AOE's but if i want refresh on my self which would be essential from diabolos then i need to be standing with the PLD and avatar
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#25 Dec 08 2009 at 1:13 PM Rating: Decent
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Yea, the incredibly small area makes the whole favor thing a bit bittersweet. Refreshing mages outside mob AoE results in Diabolos flapping around looking pretty. That's it. Well, with the occasional wards.

I mean, you can interrupt the refreh effect once so you can let it close in and rage, but you'd have to call it back. I am saying that the AoE buff range should be big enough to cover mages while the avatar attacks. Well, now that I think about it, would that be considered unbalanced if basically the entire party had refresh at the same time due to such a large range?
#26 Dec 08 2009 at 7:26 PM Rating: Decent
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FinalPlay wrote:
Yea, the incredibly small area makes the whole favor thing a bit bittersweet. Refreshing mages outside mob AoE results in Diabolos flapping around looking pretty. That's it. Well, with the occasional wards.

I mean, you can interrupt the refreh effect once so you can let it close in and rage, but you'd have to call it back. I am saying that the AoE buff range should be big enough to cover mages while the avatar attacks. Well, now that I think about it, would that be considered unbalanced if basically the entire party had refresh at the same time due to such a large range?



It wouldn't be unbalanced in the least. SE is going to have to take another swing at this. It has potential but for now it's just too limiting.

At a bare minimum, the range needs to be increased drastically. Since we are only able to keep one of these wards up at a time, we need to be able to hit as many people as possible. Personally, I would just automatically grant the favor to everyone in party, but if we are going to maintain the aura effect, the range should be increased so that mages can stay out of aoe range but still receive the favor from a meleeing avatar.

Secondly, the favor should not be reset every time the summoner uses an ability. I think that only rage pacts should reset the favor.

Give the avatars the favor benefit! Make it a trait.

The JA should be a stance that reduces perp cost and grants the favor from the avatar to party members but at a cost to the avatar. I'd increase the -perp in the stance to -4 but triple the BP rage timer as well as lower the damage, HP an DEF of the avatar. The potency should be a little less than a perfect roll. This would keep the stance from making SMN solo too powerful but would allow summoners to be more effective as a support role in parties.

Outside of the stance, the avatars can still give a weakened favor (less than a lucky roll) to party members and would all be slightly buffed in different ways, but would not have their perp cost reduced.
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