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CritHit% + Attack + EnhancesAvatarAttack ComparisonFollow

#1 Oct 11 2009 at 4:50 PM Rating: Excellent
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1,181 posts
Using this chart I have formulated the average increase in values for each variable out of:
-Critical Hit Rate
-Attack+
-Enhances Avatar Attack
for the two types of monsters we fight the most, Highish level NMs and Wyrms.

Things to note: Crit Hit Rate has been averaged depending on its +%. PCLAW critical hit assumes the first hit is a critical hit, else it would actually do a lot less than listed. Double Attack+2% is the equivalent of about 1 on the chart, regardless of level of NM. The chart shows different bonuses on the x-axis and the relative damage increase on the y-axis. Attack+ helps Predator Claws more, Critical Hit Rate+% helps Spinning Dive more.

Predator Claws:
http://img.photobucket.com/albums/v156/kegsay/PCLAW.jpg

Spinning Dive:
http://img.photobucket.com/albums/v156/kegsay/SDIVE.jpg


In general, +1% Critical hit rate is worth 4 attack (for Spinning Dive) and 2.5~3 attack (for Predator Claws). This is because Spinning Dive has a higher modifier. It should also be noted that Critical Hit Rate+% bonus remains unchanged no matter what the VIT/DEF of the monster. To summarise:

-When using Spinning Dive, critical hit rate+1% = 4 attack.
-When using Predator Claws, critical hit rate+1% = 3 attack.
-This means Royal Redingote with Attack+15 augment is the best body piece for SMN damage, unless you have a Summoner's Doublet +1.
-Sacrifice Torque is still better than the Attack+5 augmented Beak Necklace.
-Summoner's Pigaches is still better than the Attack+5 augmented Errant Pigaches.
-The Attack+15 augment is better than the Crit Hit Rate+2% Double Attack+2% augment on Royal Redingote, by about 11 and 14 damage for Spinning Dive and Predator Claws respectively.


Enjoy~ :3



Edited, Oct 12th 2009 4:05am by kegsay

Edited, Oct 12th 2009 4:07am by kegsay
____________________________
Kegsay - 85SMN/85BLU/85SCH
Goldsmithing-60, Cooking-61, Synergy-60
Shaded Specs Obtained 20 June 2005

http://kegsay.livejournal.com/
#2 Oct 12 2009 at 3:14 AM Rating: Good
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1,877 posts
Also means I was right (although by an extremely small margin) that Critical Hit 3% on Selenian Cap is better than the Garuda headband.

Sigh, if only my -1 body would drop :\ Last 3 Tavs we killed a ton of bombs now just to get ZERO -1 bodies....of any job.


But great work on this. I'd also love to see some of the actual number work.

Edited, Oct 12th 2009 7:14am by dakpluto
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75: SMN, THF, WAR, WHM, DRK
#3 Oct 12 2009 at 4:55 AM Rating: Good
Sage
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1,181 posts
Data gathered from:
http://ffxi.allakhazam.com/db/jobs.html?fjob=15&mid=1255299206263023237&num=1&page=1
http://ffxi.allakhazam.com/db/jobs.html?fjob=15&mid=1254863299247793724&num=22&page=1

Then just normal PDIF calculations were employed, using average PDIF for all differences.

If you would rather not make your own spreadsheet detailing this, you can use mine at:
http://www.filefront.com/14707393/Physical_BP_Chart.ods
____________________________
Kegsay - 85SMN/85BLU/85SCH
Goldsmithing-60, Cooking-61, Synergy-60
Shaded Specs Obtained 20 June 2005

http://kegsay.livejournal.com/
#4 Oct 12 2009 at 11:31 AM Rating: Good
Sage
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1,181 posts
That will be my next target, yes. Firstly to find out Avatar Accuracy, then to find out just how much accuracy is granted by Summoning Magic. Enhances Avatar Accuracy will be a little tougher, since if it follows the same trend as Enhances Avatar Attack it will diminish at higher levels.
____________________________
Kegsay - 85SMN/85BLU/85SCH
Goldsmithing-60, Cooking-61, Synergy-60
Shaded Specs Obtained 20 June 2005

http://kegsay.livejournal.com/
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