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How much over cap..Follow

#1 Aug 31 2009 at 12:44 AM Rating: Decent
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..is necessary? Mine is currently capped at 311 with gear. I currently have 8/8 enfeeb and elemental. Summoner is my career job. And (no offense) but I despise RDM unless in very small things. So I was considering taking off either enfeeb or elemental and doing 8/8 summoning magic. or 8/8 smn, 4 enfeeb, 4 elemetal. Or any combination.
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Server: Shiva
Mithra: Aaralyn
Three nations: Rank 10
75 WHM, SMN, BLM, RDM, PLD, DNC
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COP: Dawn
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WOTG: In the Name of the Father
#2 Aug 31 2009 at 3:40 AM Rating: Decent
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>> http://wiki.ffxiclopedia.org/wiki/Summoning_Skill
Quote:
If you are over skill cap it affects Blood Pact: Rage and Blood Pact: Ward.
* Blood Pact: Ward with standard duration of less than 180 seconds:
- 30sec duration: +1sec/skill over cap, 150 skill over cap is needed to reach max duration of 180 seconds
- 60sec duration: +2sec/skill over cap, 60 skill over cap is needed to reach max duration of 180 seconds
- 90sec duration: +3sec/skill over cap, 30 skill over cap is needed to reach max duration of 180 seconds
- 180sec duration: no gain

* Blood Pact: Rage
- Accuracy bonus and Magic Accuracy bonus based on how far over the skill cap the player is.

+30 is the minimum you should have to cap Hastega.
+60 is reachable w/o merit but need tons of pretty good gear.
+150 well you can only dream of it =P.
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#3 Sep 01 2009 at 8:04 AM Rating: Decent
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If it's your "main", I would say go for the merits. At the very least, try to get 60 over, that'll give you 3 minute everything except for Crimson Howl. Every point of skill is more points on your Siphon though, and Accuracy is always a good thing.

I have SMN WHM BLM RDM DRG, and for magic merits I put 8 into Summoning first, then 4 each into Enfeebling and Elemental. My other jobs get along just fine, and my SMN certainly enjoys the benefits.

Good luck to you :)
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Server: Phoenix
90: SMN WHM BLM RDM DRG COR SCH DNC BST RNG THF WAR NIN SAM DRK MNK BLU PLD
50:
1: PUP BRD
#4 Sep 01 2009 at 8:25 AM Rating: Decent
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Quote:
+150 well you can only dream of it =P.


tis a shame this. if i could actually hit a 3minute crimson howl with ifrit then it'd probably be one of my most used pacts, would fit well in a hastega, epileptic howl and crimson howl cycle,

Quote:
If it's your "main", I would say go for the merits. At the very least, try to get 60 over, that'll give you 3 minute everything except for Crimson Howl. Every point of skill is more points on your Siphon though, and Accuracy is always a good thing.


sadly most of those 3 minute buffs suck and you'll never use them, for this reason i haven't meritted summoning magic even once,

my max skill is currently 314 without any merits and i find thats high enough for pretty much everything
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#5 Sep 01 2009 at 8:08 PM Rating: Decent
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Dzian wrote:
Quote:
+150 well you can only dream of it =P.


tis a shame this. if i could actually hit a 3minute crimson howl with ifrit then it'd probably be one of my most used pacts, would fit well in a hastega, epileptic howl and crimson howl cycle,

Quote:
If it's your "main", I would say go for the merits. At the very least, try to get 60 over, that'll give you 3 minute everything except for Crimson Howl. Every point of skill is more points on your Siphon though, and Accuracy is always a good thing.


sadly most of those 3 minute buffs suck and you'll never use them, for this reason i haven't meritted summoning magic even once,

my max skill is currently 314 without any merits and i find thats high enough for pretty much everything


Mine is currently sitting at 337 8/8 so we're not too far off. I'm getting 21 more seconds of Warcry (2/3rds of a full duration of the normal ability), 21 more MP per siphon, and an unknown amount of accuracy boost to my Grand Falls. If I ever get a chance to test again, I got to work against dynamis mobs just this last sunday for the first time since I hit level 5 Fall, and I think I got resisted all of twice the entire night, everything landing for 1100 and change. Is this consistent damage due to my MACC/MAB Redingote? My merits? Perhaps a little of both? I'm not sure, but I do know that as a career (that's the big thing here) SMN, being consistent was one of our hardest things to achieve. Not only do I not have to rely on all 3 hits of pred claws to hit, I can trigger it from range and get the damage in even with 30 other people attempting to pound it instead of doing Assault => Pred Claws => Mob dies before garuda executes. There's something satisfying with having Levi tank mobs, especially the RNG types... he took 6 EESs that run, including 2 on the same summon once and it still didn't kill him. X) Should've put on my DT- Selenian Cap, maybe he could've taken a third one. I could test by removing 15 or 17 points of skill (Evokers ring + oracle's legs or summoning torque) and see if I start getting resists.

Anywho, I'm off topic. If you are going to be a career SMN, I'd find a place to put the 8/8. Accuracy in any form is difficult to come by, doubly so Magic Accuracy which has been my favorite mode of attack for a while now. :) I may not throw out the big numbers a crit-PC would show off, but I'm not going to throw out those tiny numbers a whiff-PC would reveal anymore, either.

Best of luck on your path to becoming a great summoner OP :)

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Server: Phoenix
90: SMN WHM BLM RDM DRG COR SCH DNC BST RNG THF WAR NIN SAM DRK MNK BLU PLD
50:
1: PUP BRD
#6 Sep 02 2009 at 9:02 AM Rating: Decent
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Not to mention career SMNs should have 8 staff merits :)
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