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How do I get to 75?Follow

#1 Aug 12 2009 at 2:12 PM Rating: Good
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So I'm finally going to get around to getting my character to 75, but I'm not really sure how to go about doing it.

Apparently I'm not really wanted as a SMN in parties and I level synch just wouldn't be fun. I went through the horror of lower levels once, I don't want to do it again.

I guess I could find some SMN parties and do SMN burn or just all SMN parties but my schedule is far too random for any sort of static.

I've tried soloing imps but every time it's just way too close of a call, though I haven't tried soloing pots since I got /SCH. Is there something else I can solo? I don't mind soloing, but I've done it a lot and while /SCH is making it fun again, I wouldn't mind finding another way if feasible.

I looked at Campaign and while I haven't tried it, but unless I'm missing something the the experience point guide makes it out to be a big screw you to SMN's.

So how would yall suggest I finally get from 72-75? I'm not necessarily looking for the easiest way, I'm just looking for what you have the most fun with. I've been hovering so close to 75 for I don't know how many years now and I want to finally get it done.

Edited, Aug 12th 2009 5:13pm by DrObvious
#2 Aug 12 2009 at 2:53 PM Rating: Decent
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Do campaign, just run around curing people. You'll get 1-3k exp per battle usually
#3 Aug 12 2009 at 3:01 PM Rating: Default
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I thought campaign battles usually lasted a while? I read somewhere someone said they were in one for an hour and 1-3k xp/hour is, well, I could do better on Lesser Colibri's. :-/
#4 Aug 12 2009 at 3:35 PM Rating: Good
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find a bst or drg and duo with him/her.

bst will offen duo with other pet jobs/normal jobs. it works quite well and its pritty good exp.

imo duoing with a bst is way better then siting in town waiting 5 hours to get a party invite then party for 3 hours and as friggin main heal, thats almost a hole day right there.

wih a drg it can be slower then a bst but i always had alot of fun.

if you like to solo you should do the Djinn in Xarcabard [S] camp in the watchful Pixie camp area. i use the hole wall side to to the back if the pixie to kite and the walrus dont get close to the wall either tho some times a ice ele will get kinda close so watch out

i make about 10k+ exp at 75 with no exp band in just 2 game days Ice/Thunder.

Any form of elemental damage attack corresponding to the current day will feed the Djinn TP and its next TP move could be Nocturnal Combustion



The best days to fight Djinn are Thundersday and Iceday, when you are able to use Ramuh and Shiva with their respective spikes wards.

Fighting Djinn can be MP intensive as you are using avatars other than Carbuncle. Always start fights with sufficient MP and switch to Carbuncle as a last resort


Nocturnal Combustion is a very punishing TP move. If you get hit by it, you're almost certain to die SO KEEP RR UP AT ALL TIMES.

There are 2 important points to take note of when you solo Djinn. Firstly, you do not want hate, and secondly, you do not want to be near the Djinn. Having as much Enmity reduction gear helps this alot.

Note day changes. If day changes in the middle of a battle, change your avatar accordingly. The elemental damage needed will have to change as well. (Ramuh and Shiva)




just my opinion


#5 Aug 12 2009 at 5:26 PM Rating: Excellent
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I looked at Campaign and while I haven't tried it, but unless I'm missing something the the experience point guide makes it out to be a big **** you to SMN's.


The EXP Guide omits the fact that any damage your avatar does and any damage your avatar takes is included in your EXP. Therefore, Campaign is actually a very good way of getting EXP.

I regularly do Campaign on SMN (getting max EXP/notes for my current Medal, which is Emblem $$$), meleeing (inb4smnmelee) alongside Carbuncle, popping off Healing Ruby II (which hits all PCs and NPCs in range) and Meteoritiing whenever I have excess MP/I take hate. It works well.

Do not cross Campaign off the list just because an EXP guide on Wiki says you'll get no EXP, and so resort to curing instead. Wiki, whilst right a lot of the time, isn't always.
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#6 Aug 12 2009 at 6:56 PM Rating: Default
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Thanks for all the advice!

It's good hear that the wiki is wrong about campaign because it looked like anything else I could do with my avatar wouldn't get me jack squat. I'll give that a go later tonight.

Also thanks for the info on the Djinn's, if I'm on at the right day I'll give that a go otherwise I'll just wait until this weekend.

Hopefully I'll also be able to find a buddy with a pet and try that out too. ^^
#7 Aug 12 2009 at 7:07 PM Rating: Decent
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01-50: XP Party as a Healer/Buffer/Light DD
51-64: Solo Bombs, XP Party as a Healer/Buffer/Light DD
65-75: Pet Parties, Campaign, Solo Bombs, XP Party as a Healer/Buffer/Light DD

Or 12-75 Astral Burns in Korroloka Tunnel.......

For the specific 72-75 stretch I suggest the Snolls at the top of Uleguerand Range. Takes a while to get up there though. Just head up when you know you'll have a good amount of time to stay up there. I suggest you even log there and continue on the next day.

Bombs get boring after a while, but there's worse you could be doing. Plus, the snoll arms sold for a pretty decent profit when I was doing them.
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#8 Aug 13 2009 at 3:50 AM Rating: Excellent
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How do I get to 75?


Well, you start at level 1, and real casual-like, level up 74 times.


At level 72, you can either solo in Sea, solo in Uleguerand Range, or solo in Campaign. Parties at this level suck for Summoner anyway.

The nice thing about Campaign is that you get points for damage your avatar deals and takes. Summoner is one of the easier jobs to get points on in Campaign.
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#9 Aug 13 2009 at 3:57 AM Rating: Excellent
An option that opened itself up fairly recently is the Cointeach mobs in Xarcabard (S), which are extremely squishy, have little HP, and have no TP moves of any kind (simply cast Black Mage spells). While finding a good and safe camp isn't exactly the easiest thing to do, once you do find one, they are a good deal easier than Imps to solo.

Edited, Aug 13th 2009 7:57am by Vlorsutes
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#10 Aug 13 2009 at 4:31 AM Rating: Default
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The EXP Guide omits the fact that any damage your avatar does and any damage your avatar takes is included in your EXP. Therefore, Campaign is actually a very good way of getting EXP.


Wait, SE did something right? I was recently thinking it would be great if it worked this way, but doubted SE would have had the intelligence to code it. Maybe I should try and carby kite stuff more often for some more damage taken. Or just start off with huge damage to rip some hate.

Still is very tricky to get the kill on mobs though, since BPs are a bit delayed. Not sure it gives more exp, but it seems like 1 kill = 1 drop in chest.
#11 Aug 13 2009 at 7:06 AM Rating: Decent
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So in the last few minutes of campaign could you just pop Astral Flow and get a good amount of experience from that? If you die, just reraise yourself and you get a net of 10 or so experience right?
#12 Aug 13 2009 at 7:30 AM Rating: Decent
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Quote:
Or 12-75 Astral Burns in Korroloka Tunnel.......


Do yourself a favor and steer clear of these. Getting Smn to 75 will require trivial effort when compared to capping out your summoning magic @75 when your current current skill level stops @12.

Soloing bombs/djinns and doing campaign are your best bets when a pet pt isn't available. Campaign seems like it was made for smn. Use healing ruby II whenever it's up (find the large concentrations of npcs to maximize it's efficiency) and melee along side your avatar. Personally one of the biggest advantages I've found to using smn in campaign is that we can continue to accumulate exp while weakened by having carby attack while you stand at a safe distance.

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#13 Aug 13 2009 at 7:49 AM Rating: Decent
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I did the whole bomb thing.. it was TERRIBLE. I got comparable exp just by doing campaigns - this takes into the fact you dont lose exp in campaign but one wrong move/add or W/E can spell disaster.

I only recommend this from something around level 60+ however.

Until then I suggest just "standard exp" pt up to that level or just astral burn it. You can always work on your skills later. Not like you are gonna be invited to merit pts at 75 so you'll have plenty of time to shore up your skills.

Anyone who tells you not to astral burn is a bit silly really - since its the only time a summoner can do an exp party where they are just a summoner and not a subpar WHM.

Just be sure to go beat up some mobs to shore up your skill if you follow the campaign/astralburn route. (even in regular pts your skill will be left on the low end if your party is good at all so yea its all the same really)
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#14 Aug 13 2009 at 9:26 AM Rating: Decent
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Luckily my SMN is already like 2 or 3 points from cap so don't have to worry about that being gimped. ;-)
#15 Aug 13 2009 at 9:39 AM Rating: Good
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Threads like this still surprise me by showing me that the SMN community is so scattered in terms of common knowledge.

1. Yes, Pets accumulate points for you in Campaign. That's why Summoner was still a good job to bring to Campaign after they nerfed our pointgain on buffs.

2. Bombs in Ifrit's Cauldron are a great option for Summoners because by level 52, you're **** sick of curespamming parties. Snolls are viable. Not fantastic, but viable. At their worst, they are comprable to Campaign. What makes Snolls difficult is that the Summoner must commit to staying up in Ule. Range for long periods of time. I once kept my SMN in Ule. Range for 5 straight days, logging in only to fight bombs, and logging off there as well. If you waste time traveling to and from, then it's certainly not worth it.

3. I forgot about Cointeach mobs, they sound like fun.

4. Summoner burns are -ideal- for Summoners who have already gotten to 70. they are relatively quick bursts of decent experience points, and are fantastic ways of gaining merits or recapping buffers. Since the OP isn't level 15, but is level 72, those burn parties are certainly advised.
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#16 Aug 13 2009 at 10:26 AM Rating: Decent
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Acturus wrote:

4. Summoner burns are -ideal- for Summoners who have already gotten to 70. they are relatively quick bursts of decent experience points, and are fantastic ways of gaining merits or recapping buffers. Since the OP isn't level 15, but is level 72, those burn parties are certainly advised.


Yeah, I have nothing against SMN burn for the most part as long as the person is decently leveled and knows how to play their job, I just don't want to set one up.

I know SMN 1-72SMN pretty well (except of course things like campaign I have done) and don't think skipping 73 and 74 would hurt me too much. :-p

If I happen to fall into one and get an invite, awesome, otherwise, I'm too lazy to organize that (I hate making parties, I've threatened to quit groups for passing me the leader). xD

I think I had a LS friend ready to yell at me because he almost though I SMN-burned SCH since I got it to 36 in a few days (as he should have if I had done that :-p). Nope, I just partied in Qufim with some fantastic people over about 3 days, of course now I've never really gotten a chance to use my 25-36 abilities which I suppose it just about as bad... >_>

I blame level synch. :-p

Edited, Aug 13th 2009 1:27pm by DrObvious
#17 Aug 13 2009 at 10:34 AM Rating: Good
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72?-75 I climbed up Uleguerand range with my anniversary band and killed bombs near that lake near the brothers ENM entrance for several days until I dinged 75.

otherwise moar campaign.

I had a couple minor pts where like..me and 2-3 other smns travelled to caedarva mire in one of its empty hours and we killed imps. It was fun because it was different.

Edited, Aug 13th 2009 2:34pm by Glddaisy
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#18 Aug 13 2009 at 3:07 PM Rating: Decent
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DrObvious, I believe Acturus was meaninging taking 2-6 Summoners to the Mire and killing imps fast like, not Astral Burns in the tunnle.

I also would advise the mire over anything else. It preps you for solo and duoing NMs in the furture and is more fun than cure... cure... hastega... cure.. cure... I took my summoner from 70 to 75 on them, and even though they can be a pain in the **** at times, they teach you valuable lessons about hate management and kiting.

Just ask a fellow summoner if they'd like to duo up there, or you could possibly get a party of 3-5 together and take on the dreaded soulflayers.
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#19 Aug 14 2009 at 6:19 AM Rating: Good
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If you are looking to gain summoning skill for a skill that is severely undercapped.....

I would suggest finding a low cost BP: Rage that will always hit (like a Tier II spell), loading up on -BP timer gear, and finding either mobs you can easily run away from or Beseiged and spam the low-cost BP: Rage. It seems actions you take on mobs level MUCH faster than abilities/spells that are self-target (like summoning avitars) or party-target.
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#20 Aug 15 2009 at 12:16 PM Rating: Default
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1. Yes, Pets accumulate points for you in Campaign. That's why Summoner was still a good job to bring to Campaign after they nerfed our pointgain on buffs.


I thought it was because of our physical, magical and healing pacts. Now I know it is because we can take a beating without getting hurt too.
#21 Aug 15 2009 at 6:30 PM Rating: Decent
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I didn't see it listed here (Or maybe I missed it.) but a quick suggestion for Carbuncle kiting camps is the small trail the Cavernous Maw rests in found at the Batallia Downs [S] area. Soon as you exit the maw there hit due west. You'll find a plentiful supply of goblins here perfect for kiting. As long as you make use of the entire trail (Stopping just before the goblins and not too far out into the southern entrance.) it makes a great section for kiting.

The goblins there can range from T to IT for a 59 Summoner, usually VT. And should something go wrong with the pull you've got a quick escape route, just keep the mob busy with Carbuncle or use Shiva's Sleepga and hop in the Cavernous Maw. In addition, a Pixie likes to roam that path every so often so if you die without RR you can wait for it to revive you EXP-loss free. And the best part is if you have access to the present/past via that same Maw it's a quick trip to or from the present day Jeuno.
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#22 Aug 24 2009 at 8:58 AM Rating: Decent
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If you don't want to do Campaign or Tired of waiting around for Party Invite you can put your flag up and just solo in Ro'Maaeve (I think that is how you spell it). Get the FoV page 1 in the book and just solo the weapons. An easy guide is on the Dancing Weapon just pop Predator Claws and then summon carby and melee beside it until dead. This is were sch comes in handy and you have either Light or Dark Arts up for Regen or Drain and Aspir. Then once dead go attack an Omnious Weapon with carby to take off his Stoneskin and Blink and Dispel all his other buffs he has on when he spawns. Then you can pop Predator Claws on him and summon carby once again and melee him. I went from 72-74 there while camping for my Yin Yang Robe.
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