Formula (99.9% Accurate, see notes below):
(floor[512+1.72*(TP+1)] + floor[(Avatar's INT - Monster's INT) * 1.5]) * MAB/MDB * Day/Weather
Notes:
*Celestial avatars are BLMs and therefore have MAB IV (1.32) at Lv75.
*After performing dINT*1.5 the result is then floored (decimal snipped).
*After performing 512+1.72*(TP+1) the result is also floored.
*Avatar's INT may vary per summoning, as previously suspected, but 99% of the time, they will have consistent stats, at 82 INT.
*The invisible decimal in TP is included in calculations. I.e. When <pettp> lists 104% TP, you might really have 104.7%.
*This formula may be 1 too high or too low, but is valid for all values of TP, from the very low to the very high.
Methodology
I went to Castle Oztroja and fought Yagudo Prelate (BLM) in order to determine the stats of my avatar. I found one then immediately summoned an avatar (in this case Garuda, noting the day/weather ensuring no bonus effects) and used Wind Blade (only 1 merit, therefore 0% TP bonus) making sure Garuda didn't get any TP before using the BP. I then cast Water II on it several times (to ensure reproducible numbers) to obtain the Yagudo's INT levels. I then waited for the BLM to cast on Garuda, and calculated Garuda's INT levels using the same method outlined in http://wiki.ffxiclopedia.org/wiki/Calculating_Magic_Damage . I also noted the EXP obtained so I could determine the level of the monster and therefore which MAB bonuses to include in my calculations. The results were as follows:
Lv 63 Yagudo Prelate
Water II did 99 @ 73INT from myself.
Water III did 285 damage on Garuda.
Fire III did 360 damage on Garuda.
Wind Blade (0%TP) did 702 damage.
My INT = 73
Monster is BLM/WAR (double attacked during the fight)
Monster has MAB III which is 1.28
Calculated:
Mob INT = 69
Water III = 236+(77-Avatar INT) * 1.28 = 285 = Avatar has 82 INT.
Fire III = 295+(77-Avatar INT) * 1.28 = 360 = Confirmed, 82 INT.
Note: The "M" value was omitted because dINT<0, as per normal magical calculations.
Knowing this, I could then fill in the blanks from previous tests. Isolating dINT allowed me to find that 1INT difference equates to 1.5 damage, or in other words, the "M" value for the merit BPs was 1.5.
With all but the V value worked out, I worked out the V value by substituting in all the other variables, and obtain 512 for V.
This was then checked on another monster:
Yagudo Inquisitor (SAM)
753 Wind Blade (0%TP)
125 Water II > Calculated Monster INT=43
I had 73INT.
(512+(Avatar INT-43)*1.5)*1.32=753
If given Avatar INT = 82...
(512 + 39*1.5)*1.32 = 753
Important Notes to take away from this
*Celestial Avatars and Diabolos are BLM/??? (Unknown if they have a subjob, preliminary results suggest they do)
*Carbuncle is a WHM/???
*Fenrir's job is unknown as of yet.
In terms of what you should merit, here's a detailed breakdown of potential for you:
(floor[512+1.72*(TP+1)] + floor[(Avatar's INT - Monster's INT) * 1.5]) * MAB/MDB * Day/Weather
Assuming the same monster, with 60INT and no MDB:
1 merit: Just the JA (0% TP) = 720
2 merits (40%) = 811
3 merits (80%) = 902
4 merits (120%) = 993
5 merits (160%) = 1083
-----------------------------
1 merit in Avatar Magical Attack: 731 (MAB 1.34)
2 merits in Avatar Magical Attack: 742 (MAB 1.36)
3 merits in Avatar Magical Attack: 753 (MAB 1.38)
4 merits in Avatar Magical Attack: 764 (MAB 1.40)
5 merits in Avatar Magical Attack: 775 (MAB 1.42)
-----------------------------
Max Merits in both: 1165
Edited, Aug 11th 2009 7:33pm by kegsay
Edited, Aug 12th 2009 11:01am by kegsay

