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Selenian Cap - Pet: Regen testing resultsFollow

#1 Jul 30 2009 at 8:09 AM Rating: Excellent
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Logs

[16:51:30]Garuda hits the Cactuar for 153 points of damage.
[16:51:32]The Cactuar misses Garuda.
[16:51:35]Garuda hits the Cactuar for 162 points of damage.
[16:51:36]The Cactuar misses Garuda.
[16:51:40]Garuda scores a critical hit!
[16:51:40]The Cactuar takes 179 points of damage.
[16:51:40]The Cactuar hits Garuda for 7 points of damage.
[16:51:44]The Cactuar hits Garuda for 14 points of damage.
[16:51:46]Garuda hits the Cactuar for 166 points of damage.
[16:51:48]The Cactuar misses Garuda.
[16:51:51]Garuda hits the Cactuar for 171 points of damage.
[16:51:52]The Cactuar misses Garuda.
[16:51:57]Garuda hits the Cactuar for 162 points of damage.
[16:51:57]The Cactuar misses Garuda.
[16:52:00]The Cactuar hits Garuda for 15 points of damage.
[16:52:02]Garuda hits the Cactuar for 165 points of damage.
[16:52:03]Garuda scores a critical hit!
[16:52:03]The Cactuar takes 182 points of damage.
[16:52:05]The Cactuar misses Garuda.
[16:52:07]Garuda misses the Cactuar.
[16:52:09]The Cactuar misses Garuda.
[16:52:13]Garuda hits the Cactuar for 162 points of damage.
[16:52:13]The Cactuar misses Garuda.
[16:52:17]The Cactuar misses Garuda.
[16:52:18]Garuda hits the Cactuar for 158 points of damage.
[16:52:21]The Cactuar misses Garuda.
[16:52:24]Garuda hits the Cactuar for 147 points of damage.
[16:52:25]The Cactuar misses Garuda.
[16:52:28]The Cactuar misses Garuda.
[16:52:29]Garuda misses the Cactuar.
[16:52:33]The Cactuar misses Garuda.
[16:52:34]The Cactuar readies 1000 Needles.
[16:52:34]Garuda hits the Cactuar for 177 points of damage.
[16:52:39]The Cactuar uses 1000 Needles.
[16:52:39]Garuda takes 226 points of damage.
[16:52:39]Kegsay takes 500 points of damage.
[16:52:40]Garuda hits the Cactuar for 171 points of damage.
[16:52:41]The Cactuar misses Garuda.
[16:52:45]The Cactuar hits Garuda for 9 points of damage.
[16:52:45]Garuda hits the Cactuar for 168 points of damage.
[16:52:49]The Cactuar misses Garuda.
[16:52:50]Garuda hits the Cactuar for 180 points of damage.
[16:52:51]Garuda defeats the Cactuar.
[17:05:11]Garuda 100% HP

Damage Taken:
7
14
15
226
9
TOTAL: 271


Time Taken:
START:16:51:40
END:17:05:11
Difference: 13min 31secs.
Difference in Seconds: 811
Number of ticks: 270.3

HP/tick:
1 hp per tick.
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Shaded Specs Obtained 20 June 2005

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#2 Jul 30 2009 at 8:14 AM Rating: Decent
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As expected then. I don't think anyone will bother with this augment.
#3 Jul 30 2009 at 9:15 AM Rating: Good
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Well, that puts my mind a bit more at ease that I chose Haste and -dmg for a solo piece.
#4 Jul 30 2009 at 2:17 PM Rating: Good
42 posts
*sigh* Not unexpected...Looking hard at the +hMP along with some other augment as it will benefit my other mages; need to do a bit more research before I finalize my decision, but I know I want the other augment to be specifically for SMN. ^^
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~72 WHM~ I heal people in a sparkly shirt.
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#5 Jul 30 2009 at 2:41 PM Rating: Good
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LayshaMithra wrote:
*sigh* Not unexpected...Looking hard at the +hMP along with some other augment as it will benefit my other mages; need to do a bit more research before I finalize my decision, but I know I want the other augment to be specifically for SMN. ^^

I wouldn't get the hMP augment specifically for hMP, only by incident if I wanted MAcc for whatever reason (there really isn't a reason, either).

Sure, it's nice to get hMP+3 for BLM, but Goliard and Oracle's are all of 1 hMP less. WHM and SMN can equip Mirror Tiara which is hMP+3. Granted, neither are as easy to get as Selenian depending on player circumstance, but you're better saving augments for potency since there are comparable mp recovery options.

For that matter, I wouldn't split the two augments up between jobs. While SMN gets several unique augments here, it's the only job that can walk away with one augment that isn't diluted to the point of be replaceable by other gear.

The few biggest mage augments don't work well alone. Cure+3% is only 10-20 extra HP, MAB+2 is beaten by current AHable gear, and INT+4 and MND+4 are matched by BLM and WHM AF respectively. Generally, the mage augments only become worthwhile when paired up together unless you're thinking of some esoteric situational piece.

In general, you shouldn't have to request gear just because you made an intermediate piece that is eventually replaced. Unless you're just into that sort of thing and really want Inv-1 right now.

Melee made out awesomely because several augments on their own beat current gear and when paired up (I'm looking at you, STR/WSAcc/Acc/Att) get awesomer. I've seen people make primary ranged WS pieces with STR/WSAcc & RAcc/RAtt and it's still the best WS piece for other jobs because Weapon Skill Accuracy +15 is that awesome.

Edited, Jul 30th 2009 4:42pm by jlejeune
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#6 Jul 30 2009 at 3:25 PM Rating: Decent
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Quote:
I've seen people make primary ranged WS pieces with STR/WSAcc & RAcc/RAtt and it's still the best WS piece for other jobs because Weapon Skill Accuracy +15 is that awesome.


For multi hits I assume? Because single hits seem to have a very huge boost in accuracy. (Missed 2 out of perhaps 30? Spirit takers during a fool around in dynamis sandoria. No food, just 2-3 pieces of accuracy gear, on SMN.)
#7 Jul 30 2009 at 3:26 PM Rating: Excellent
42 posts
Quote:
jlejeune pwnage


Quit making sense and costing me gil! >:O

But I admit you're right and you've raised several good points- I think I'll totally dedicate my hat to SMN. ^^
____________________________
~75 BLM~ I make stuff go boom!
[jedimindtrick]~There is no 75 RDM here~[/jedimindtrick]
~72 WHM~ I heal people in a sparkly shirt.
~65 SMN~ I let my pets do the work for me. <3
~27 DRG~ I can't get Kriss Kross out of my head. ><
//Ifrit server//
#8 Jul 30 2009 at 6:28 PM Rating: Good
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Mellowy wrote:
For multi hits I assume? Because single hits seem to have a very huge boost in accuracy. (Missed 2 out of perhaps 30? Spirit takers during a fool around in dynamis sandoria. No food, just 2-3 pieces of accuracy gear, on SMN.)

Pretty much. Just about every job on the Anwig Salade uses multi-hits.
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"And I'm prepared to passionately argue this point until nothing makes sense anymore. If that doesn't work, then the hours upon hours of whining will." -Red Mage Statscowski

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#9Dekusutaa, Posted: Aug 02 2009 at 10:28 PM, Rating: Sub-Default, (Expand Post) The augments are all over the map on this one.
#10 Aug 03 2009 at 6:05 AM Rating: Good
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Dekusutaa wrote:
which is also why Aristocrat's Coat with its +2% cure potency is worth 10x what the NQ version cost.

The cost of an Aristocrat's has more to due with it's rarity in supply. The stat's merely create the demand.

Dekusutaa wrote:
As for the pairing of stats, you'll need to view it based on where we start from.

A Goliard Chapeau WHM will be losing 20 hp, -4 enmity, +5 chr, and 1 MND if a WHM is to go for the Cure potency +3%/+4 MND augment.

The next augment then will need to make up for the stats we're still losing. Losing the -4 Enmity from Goliard, which IMHO is a huge stat to lose, is made up by taking the -4 Enmity / +10 magic crit stat.

So yeah, the magic crit is going to be useless outside of the WHM using up a full charge on Afflatus Solace on a quick Holy to finish off a mob, but here's the bottom line, switching over by Goliard to Selenian I end up with

-20 hp, -5 chr, -1 MND but +3 Conserve MP +3% cure potency +10 Magic Crit(I won't even count this)

Fair trade.

You compared the weakest curing option, which is why you don't see too many WHMs in Goliard. Walahra Turban alone is miles better than just Cure+3%.

Cure 3-5 all take 2.5 seconds to cast, with 6, 8, and 10 second recasts respectively. At 5% Haste, you would need to cast 9 Cure IIIs, 6 Cure IVs, or 5 Cure Vs. This saves 2.5 seconds, exactly enough time to cast a new cure in the same time as a non-hasted gear set. This give you 190 extra HP if you cast III, 360 if you cast IV, or 690 extra if you cast V.

At Cure+3% and 4 MND, 9 Cure IIIs is 48 extra HP, 6 Cure IVs is 68, and 5 Cure Vs is 104 extra HP, using a standard Blessed/Noble set up. All of that is less than a Cure III.

This brings me back to my original point, it's not worth getting just one augment for a job.

Should a WHM be concerned with Enmity, you would need to use the second augment for -Enmity. Or just wear Goliard. Or get a Mirror Tiara, which doubles for resting too. Save Selenian for something else. Wow, WHM got shafted again.

Edited, Aug 3rd 2009 8:07am by jlejeune
____________________________
"And I'm prepared to passionately argue this point until nothing makes sense anymore. If that doesn't work, then the hours upon hours of whining will." -Red Mage Statscowski

Saggo of Garuda Lakshmi
#11 Aug 03 2009 at 10:41 AM Rating: Decent
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Hmmm. Nothing unexpected here, but I'm going to keep my cap as DT- Regen I think. It's too nice throwing up Shining Ruby in campaign and seeing Carby lasting just a little bit longer with "double" regen and not taking much in the way of damage... soloing got a lot more comfortable.

Now, if we could get campaign mobs to last longer than 30 seconds again, we'd be all set. >_>;
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#12Dekusutaa, Posted: Aug 06 2009 at 11:12 PM, Rating: Sub-Default, (Expand Post) My WHM is at -34 Enmity with a good mix of MND (+61) , haste (+7%~12%) and -enmity (-34) gear and I'd like to keep it there. Unlike DDs who can min-max certain stats for Tping, and for specific WSing, the always-on nature of WHM centric stats means that you do have to make trade offs between -enmity , haste, and MND.
#13 Aug 07 2009 at 5:06 AM Rating: Excellent
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Dekusutaa wrote:
I'm really puzzled here. Walahra Turban WHM is still pretty common, but I've yet to meet a WHM with Goliard Chapeau who eschews it for Wal-mart turban for casting.

I didn't compare what WHMs are doing, only how much extra HP each item gives. Can't change maths.

jlejeune wrote:
Walahra Turban alone is miles better than just Cure+3%.

Haste lets you get in more HP than 3% extra on Cures, period.

MND, even on Cure V, is literally the difference of a couple HP. Going from 109 MND and 70 VIT to 114 MND and 70 VIT (Adding a Goliard Hat) is TWO HP on Cure V. You will get miles more HP healed using Haste.

Cure+3% and MND is technically more MP efficient... by a few HP per MP. But Selenian already has Conserve MP, and the extra amount Cure+3% and MND will save are phenomenally minimal.

If you want -Enmity, which is only a concern during extended fights and hardly constitute the entirety of someone's FFXI career, there are equal and better options. Mirror Tiara, Goliard Chapeau, etc.

Fast Cast alone won't save even a second on a Cure. Recast on the Fast Cast is even shorter than Haste.

Any of these augments, by themselves, are matched or beaten by current gear.

The Pet: Stats are unique. By themselves, each augment can provide something we didn't have from before. But if you get a single Pet: Augment, you might as well not bother just one augment for another mage job since they are matched or beaten by current gear. Keep or get the current gear and get another Pet: Augment.

Which again brings me back to my point, you need to use both augments for Selenian to have an impact on mages.

Edited, Aug 7th 2009 10:52am by jlejeune
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"And I'm prepared to passionately argue this point until nothing makes sense anymore. If that doesn't work, then the hours upon hours of whining will." -Red Mage Statscowski

Saggo of Garuda Lakshmi
#14Dekusutaa, Posted: Aug 07 2009 at 10:14 PM, Rating: Sub-Default, (Expand Post) Really nothing left to say except your confusion between 5% haste and the potential for >3% MP efficiency provided by selenian hat with the cure potency/conserve mp stacked traits means that we'll just talk in circles.
#15 Aug 08 2009 at 6:24 AM Rating: Excellent
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Seeing as I showed exactly how Haste+5% can provide a significantly larger amount of HP than either 5 MND or Cure+3%, how neither Conserve MP+3 or Cure+3% combined will improve your HP per MP by more than one (in fact, depending on the combination of cures, Haste can do more HP per MP than cMP+Cure), and how it's plain as day -enmity means exactly nothing when things die you know fast, I fail to see how I'm the confused one.

Edited, Aug 8th 2009 9:06am by jlejeune
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"And I'm prepared to passionately argue this point until nothing makes sense anymore. If that doesn't work, then the hours upon hours of whining will." -Red Mage Statscowski

Saggo of Garuda Lakshmi
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