So I was testing out my different options for using spirit takers in melee, and I got quite confused at my results. It is on colibri/spiders right outside Al Zahbi.
Best result:
Martial Staff
Damage 56
TP bonus
Average Spirit Taker: 300+
Confusing Results:
HQ Staff
Damage 30
Average Spirit Taker: 180
Mekki Shekki
Damage 70
STR+5
Attack+12
Average Spirit Taker: 180
As you can see, I get very slim difference between 30 damage and 70 damage, +5 STR, +12 Attack, while TP bonus makes a difference. TP bonus gives about 1.5 modifier so expecting at least 270 MP is not wrong, but it seems very odd that base damage, STR and attack matters so little.
Anyone an expert and can explain this to me? Of course the sample size was a bit small (about 10 WS on each staff), but I still expected there to be a marginal difference between my HQ staffs and a Mekki Shekki.
Was my SMN perhaps already capped higher than the EP mobs so attack/STR didn't matter? But in that case, does weapon damage stop mattering for WSes on EP too?
It seems like I'll have to do some T-VT tests too, and then see if I should go with Martial Staff or not. Mekki Shekki is at least better DoT than the others, but I'm not sure I want to give away 50% extra MP for that.
