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What new with the jobFollow

#1 Jul 09 2009 at 5:49 AM Rating: Decent
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I been out of FFXI for about 2 years. Just want to see whats new in the development of this job. Thanks
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All elemental staffs 7/8 HQ
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Fenrir beaten on 4/3/05!
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SMN AF2 horn, AF1+ boots, doublet missing
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#2 Jul 09 2009 at 8:07 AM Rating: Good
pretty sure you did this just to be mean
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#3 Jul 09 2009 at 8:18 AM Rating: Good
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Well, there's Elemental Siphon... thats about it. Lets you steal MP from your spirits (boosted if you choose the spirit of the current day/weather and based on Summoning Skill).

Everything else is exactly the same as it always was. How wonderfully depressing. And so far no word from SE about job 'adjustments' or tweaks this coming update. Unsurprisingly, im not going to hold my breath.
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#4 Jul 09 2009 at 8:49 AM Rating: Excellent
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Sir Crystan wrote:
Everything else is exactly the same as it always was. How wonderfully depressing. And so far no word from SE about job 'adjustments' or tweaks this coming update. Unsurprisingly, im not going to hold my breath.
Ward ranges.

Be still my beating heart. :P
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"And I'm prepared to passionately argue this point until nothing makes sense anymore. If that doesn't work, then the hours upon hours of whining will." -Red Mage Statscowski

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#5 Jul 09 2009 at 9:40 AM Rating: Excellent
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And now, if you attempt to issue a BP:Rage command and the target mob moves out of range, the failed attempt will no-longer trigger the BP:Rage timer or consume MP.

However, if you BP:Rage a mob and that mob dies before the BP fires, the BP:Rage timer will start. I'm pretty sure this is something SE said wouldn't happen anymore, but oh well.
#6 Jul 09 2009 at 2:50 PM Rating: Decent
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However, if you BP:Rage a mob and that mob dies before the BP fires, the BP:Rage timer will start. I'm pretty sure this is something SE said wouldn't happen anymore, but oh well.


If you activate BP:Rage and then release (because you notice things were going bad and the mob is getting slept) it will also consume your timer (but not certain about MP).

Kind of sucks, but that is life as a SMN.
#7 Jul 13 2009 at 7:27 AM Rating: Decent
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I'm in the same boat as the OP, just returning after a good two year break and wondering what's new and getting use to the game again.

Squintik wrote:
And now, if you attempt to issue a BP:Rage command and the target mob moves out of range, the failed attempt will no-longer trigger the BP:Rage timer or consume MP.


Sir Crystan wrote:
Well, there's Elemental Siphon... thats about it. Lets you steal MP from your spirits (boosted if you choose the spirit of the current day/weather and based on Summoning Skill).


You all make SMN sound so depressing but but those two updates are nice! I don't know what other jobs have received but I love both of those.

It's nice to finally see SMN skill have a direct effect on something (do we know what it actually does now by the way?) and I was using this ability last night and love it (getting about 171MP at level 72 with 220-ish SMN skill and wrong spirit)! I love it even more now that you tell me about the corresponding day and Summoning Skill level! Now I just have to work on getting my light and dark spirits.

And the BP:Rage thing is a godsend. I don't know how many times I've lost time and MP because someone made the mob move.

Yall make it sound like these aren't big things and I guess they might be to you since you've been playing the last two years, but to someone just returning this is great. ^^

Edited, Jul 13th 2009 10:45am by DrObvious
#8 Jul 13 2009 at 8:30 AM Rating: Good
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DrObvious wrote:
You all make SMN sound so depressing but but those two updates are nice! I don't know what other jobs have received but I love both of those.
You mean besides SE handing SAMs a mini-2HR?

We've had some nice updates, certainly, definitely a step in the right direction. The problem is you can liken our progression as linear, while everyone else is exponential.
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"And I'm prepared to passionately argue this point until nothing makes sense anymore. If that doesn't work, then the hours upon hours of whining will." -Red Mage Statscowski

Saggo of Garuda Lakshmi
#9 Jul 13 2009 at 9:58 AM Rating: Decent
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jlejeune wrote:
DrObvious wrote:
You all make SMN sound so depressing but but those two updates are nice! I don't know what other jobs have received but I love both of those.
You mean besides SE handing SAMs a mini-2HR?

We've had some nice updates, certainly, definitely a step in the right direction. The problem is you can liken our progression as linear, while everyone else is exponential.


I'm just saying after coming from a 2 year break and seeing those two changes alone makes me happy. :-p

It's like two different people watching Lost: one that watches it every week and gets aggravated at the wait and the other that watches all the episodes on DVD/ABC.com and loves it.

The person who has been with it the entire time still likes it, but little things like having to wait for those big reveals bothers them while the person who just watched seasons 1-5 straight through loves all that stuff because they didn't have to deal with the wait.
#10 Jul 13 2009 at 9:06 PM Rating: Decent
So, I'll actually respond now. Not sure if you were just trolling because Summoners weren't mentioned in the "Job Adjustments and Additions Part II" notice, but oh well.

They've seperated the supportive and offensive Blood Pacts into two categories, with their own timers.

This was definitely a good idea, but for some reason our Blood Pact: Wards just don't seem that useful to me.

Yeah, I'm sorry. I just don't find it worthwhile or practical to get your avatars near the majority of your Party and use Hastega/Earthen Ward/etc... considering the hassle of positioning, the avatar's perpetuation while doing so, and how much the Blood Pacts are actually helping.

I may, at some point, find myself throwing my Party a Hastega, but I'm pretty sure Earthen Ward is a waste of MP/never going to save any lives... especially in comparison to the protection a Scholar or White Mage could provide to their Party members.

I'm not sure how Summoners in general feel about this, but in my opinion the Blood Pact: Wards are just not worthwhile 99% of the time.

Anyway, I'm still not using Blood Pacts more than about once per minute.
So, at least in my case, that update was not so influential.

I levelled Summoner to 75 on my old character (couldn't get the account back due to lost credit card info) and just got the job to 75 for the second time, on the character I made last year. So I can sort of make the comparison between how the job was back then (years ago) and how it is now.

Pretty much Elemental Siphon seems to be the only thing that's really made any difference in how we play.

It was very underwhelming at first, as I hit level 75 with a very low level Summoning Magic (which is directly proportional to the MP you can draw from your spirit) but now that I've been working on that - currently level 210 Summoning Magic - I'm really starting to realize how useful it actually is.

It's sort of like Scholar's Sublimation in that it's just a quick chunk of MP that you can get whenever you need it. Extremely convenient.

Another thing that's changed is that your Summoning Magic can skill up when you use Blood Pacts (either Rage or Ward), which makes things a little easier.
(You used to only be able to skill up from casting the Summoning Magic itself... standing outside town summoning and releasing becomes very tedious, quickly)

Other things... while not a direct update to the Summoner job itself, we've gotten a lot of new equipment recently that improves our pets' performance.

For example, the body armor reward for completing the latest downloadable expansion can provide various pet-related "augments", including Blood Pact Delay -4, Avatar Perpetuation Cost -2, Pet: Accuracy +15 & Pet: Ranged Accuracy +15, Pet: Attack +15 & Pet: Ranged Attack +15, Pet: Magic Accuracy +7 & Pet: Magic Attack +7, and Pet: Double Attack +2% & Pet: Critical Hit Rat +2%.

You're allowed to select two "augment" stats to add to your body armor reward, and the ones listed above are the Summoner/pet related options.

If you haven't played since before Wings of the Goddess, we also now have access to Scholar as a subjob.

I haven't been able to use it much yet, but seeing it in action, it's an amazing subjob for both soloing and endgame events, as it gives us access to Sublimation (an MP regeneration ability) as well as Conserve MP and more.

I could be missing a few minor adjustments to the job, but they probably aren't very important.

Either way, the Summoner community as a whole seems to still be pretty displeased with our job's effectiveness in most group activities...

The adjustments that we have received since years ago have definitely made things easier, but they are nothing in comparison to the massive amounts of new gear, abilities, traits, etc. added to other jobs that really just blow Summoners away in most situations.

All of that being said... one thing hasn't changed... playing Summoner is a lot of fun!

Huzzah! Smiley: lol
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#11 Jul 14 2009 at 7:37 AM Rating: Decent
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I'm not trolling, I'm just an optimist sometimes. :-p

I just really like that we're finally seeing SMN skill do something (and I know tedium, I wish I could find the old SMN skillup guide I wrote) and I really like elemental siphon. ^^

Also, my judgment may be a little clouded since I'm happy to be back in FFXI again. :-D
#12 Jul 14 2009 at 8:18 AM Rating: Excellent
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Quote:
Poubelle


Quote:
Monsieur Poubelle


Quote:
Poubelle the Meaningless


You appear to be having an identity crisis =P
#13 Jul 14 2009 at 8:40 AM Rating: Decent
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212 posts
Yea i agree some of you do make smn sound depressing. Did some of you forget that SE raised the amount if Dmg the merited bp's can do? I can go in with Shiva on VT imps, and do on average about 1094 dmg. That's even after using the BP as soon as my avatar and the imp make contact. The most ive seen done was 1600ish. Makes for killing them really fast when you have a partner.

I done have mine maxed as of yet, but im working on it. Want to be killing as fast as my friend.

Other than that its Elemental Siphon which steal mp, from your spirits. the amount taken is determined by your smn skill. atm, im taking 300 from mine. I think that's good enough.

The BP range was increased, which helps a lot!

There is still room for improvement. Because in some cases, smn is kinda not needed in a lot of EG stuff, which is kinda depressing. But hopefully things will be different.
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To quit before you start would make the start of something poor. Your only as good as the effort you put in.
#14 Jul 15 2009 at 4:24 PM Rating: Decent
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472 posts
Scholar stuff sounds interesting. Thanks guys
____________________________
Elvaan BLM 75(finally done)/SMN 75(Finished! Now meriting for both blm and smn)/WHM42 (retired, Now Tele-taxi)/THF25 of Bismark!
All elemental staffs 7/8 HQ
Diablos defeated 2/11/06!
Fenrir beaten on 4/3/05!
Maat owned!
BLM AF2 Pants, Coat and hat eventually maybe full
SMN AF2 horn, AF1+ boots, doublet missing
Main Dynamis Done, doing PM now
Aquirer of Carbuncle Mitts and YY robe
Sky and Sea
Sandy Rank 10,ZM, PM storyline finished
ToAU want to finish
#15 Jul 15 2009 at 4:46 PM Rating: Good
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3,059 posts
DrObvious wrote:
I'm just saying after coming from a 2 year break and seeing those two changes alone makes me happy. :-p

It's like two different people watching Lost: one that watches it every week and gets aggravated at the wait and the other that watches all the episodes on DVD/ABC.com and loves it.

The person who has been with it the entire time still likes it, but little things like having to wait for those big reveals bothers them while the person who just watched seasons 1-5 straight through loves all that stuff because they didn't have to deal with the wait.

Imagine if you had a car. Now imagine if your car was a wreck, flat tires, shattered windows, failing transmission, a broken door handle, and someone keyed the left side.

Now imagine if you took it to the dealership, who knows a thing or two about this car, to get fixed and the next day they said "Well, sir, we fixed the door handle and buffed out the key scratches."

It's nice. They needed to be fix. But you still can't drive your car.

Granted, SMN in the hands of a good player can be quite effective, the goal of this exercise was not to say that SMN can't be driven. It's that SE doesn't know how to prioritize issues. It's a universal problem for everyone made blatantly obvious and magnified with SMN.

I didn't have a witty simile until now. ._.
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"And I'm prepared to passionately argue this point until nothing makes sense anymore. If that doesn't work, then the hours upon hours of whining will." -Red Mage Statscowski

Saggo of Garuda Lakshmi
#16 Jul 17 2009 at 11:14 AM Rating: Default
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prioritize you kidding me?

/bell updates > smn obviously
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No DRG for party, camp spot site with 30 dmg, but is it for 20 like 30 dmg when you no hit be it for dd, for 30 dmg instead? or half is 10 for 20 dmg?

Omegag wrote:
Cor should just be using dice rolls and helping with cures anyway

Dynamis Member while prepping for Dynamis Qufim wrote:
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#17 Jul 17 2009 at 11:50 AM Rating: Decent
Tarqs wrote:
prioritize you kidding me?

/bell updates > smn obviously


lol, you really thought SE forgot about our avatars again? how naive.

chime the theme of the fat chocobo and he will cometh.
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