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Job Adjustments and Additions Part IIFollow

#1 Jul 05 2009 at 5:27 PM Rating: Good
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So, seeing as SE has a tendency to post update teasers on Mondays, what are you expecting to see tomorrow? First person to mention avatars loses 50 points.
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#2 Jul 05 2009 at 11:44 PM Rating: Good
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BST gets Sic II at 60.
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#3 Jul 06 2009 at 1:07 AM Rating: Good
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<SE> A host of job adjustments and additions are in the pipes for the upcoming version update, and this time we are including new dance motion for automaton so while they are looking for PT invite they have something better to do.
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#4 Jul 06 2009 at 1:08 AM Rating: Excellent
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That would be great.
Too bad it won't happen because SE thinks "BSTSUXX"...
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#5 Jul 06 2009 at 3:54 AM Rating: Excellent
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And it looks like today's notice is.....



buy our expansion.
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#6 Jul 06 2009 at 6:40 AM Rating: Good
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Oh right, preorders open today. That should have been obvious. > >; Once again, Square-Enix crushes my hopes and dreams.
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#7 Jul 06 2009 at 8:11 AM Rating: Good
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Heh, does anyone here dare to hope that SMN will get significant out of this update?

Sorry, but I gotta remain pessimistic. So if we get nothing, I can say I expected it, but if we get something big, I'll be the first person here omgwtfbbqing. =P
#8 Jul 06 2009 at 8:13 AM Rating: Good
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"In order to make Summoner more versatile and viable in all situations, we'll be introducing a new line of Lv75 Blood Pacts. They will be physical single-shot Blood Pacts with capped accuracy that deal a static 762 damage (before physical damage reduction calculations). The Blood Pacts will cost 215 MP, and will all be slashing damage."

Because what we need most is more ways to deal the same amount of damage. SE knows this.
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#9 Jul 06 2009 at 8:46 AM Rating: Good
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New summons!

Oh wait, it's only been 3 years and 4 months since they announced that possibility. It's far too soon.


In all honesty, I'm not getting my hopes up very high for anything. Last update we got an announcement just like these, so maybe they feel they can ignore us for a good while. It's just too bad it was a series of fixes (which were good, I admit) and not something new. Every other job that's been announced like this has gotten something new. And we get... fixes.

If we get something, I'll be happy. I'm sensing something for BLM, though. But I'd much prefer SMN.

Edited, Jul 6th 2009 12:48pm by Ildon
#10 Jul 06 2009 at 9:16 AM Rating: Decent
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Square-Enix wrote:
Summoner will be getting some long-awaited job adjustments in the form of two new job abilities!

Astral Force Lv. 40
This job ability enhances the effective range of Blood Pact: Rage abilities while reducing the duration of Blood Pact: Ward abilities. This ability is mutallly exclusive with Astral Focus.

Astral Focus Lv. 40
This job ability enhances the duration of Blood Pact: Ward abilities while reducing the effective range of Blood Pact: Rage abilities. This job ability is mutually exclusive with Astral Force.

We feel that these new job abilities will make up for the fact that they spend the majority of their days as substitute white mages!

Seems to be the way they're going with everything else these days, so it really wouldn't surprise me...
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#11 Jul 06 2009 at 10:04 AM Rating: Default
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The range of Blood Pact: Rage?

I could see abilities that augment the effectiveness of both the offensive and supportive Blood Pacts seperately but that just seems too stupid.

I don't really even care about new avatars.

I want SMN to get some decent changes but I don't know if getting a new avatar/avatars to play with is the answer, unless they turn out being so strong that we hardly use the others. (which is something I don't want... worded that wrong lol)

Edited, Jul 6th 2009 2:56pm by Poubelle
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#12 Jul 06 2009 at 4:31 PM Rating: Good
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Maybe I'm wrong but didn't they say that there would be a new system? Or do you think when they said "By this time next year you won't be asking where your new avatars are but how to use them." kinda meant like their pacts have perks like Diabolos or Fenrir's being with day/night and moon phase? I thought they talked of a new "system" with these new ones.

Anyways, as for the job adjustments. How would this be bad, if our avatars are suppose to be so connected to their day. A decent\big boost to the avatar of that day. Of course with S.E. if you get something you give something up so it would be reverse for the avatar weak to that day. But on that day get things like Atk/Acc boosts in both magical and physical. Ward duration is increased and some getting a little stronger. Like Titans Earthenward on Earthsday, or Ifrits Warcry. And someone mentioned a long time ago about giving us a decent Enspell damage of the avatar, but apply it to the day. So only Ifrit would get enfire of..25 damage extra at 75?

I don't know, maybe it's a horrible idea. I just would like something that gives us a reason to keep them out and to use them all. And that, to me, would most likely do it. Only downside would be Lightsday, but I feel that will change soon for us.
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#13 Jul 06 2009 at 10:41 PM Rating: Good
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It seems like SE is content buffing our avatars by giving us augments with vairous pet related bonuses.

That said I've always felt our avatars haven't kept up with the times and need a boost to their base stats so they can hit harder, hit more accurately and nuke harder.
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#14 Jul 06 2009 at 10:45 PM Rating: Excellent
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Sir Crystan wrote:

Seems to be the way they're going with everything else these days, so it really wouldn't surprise me...


They've only done it for two jobs. Though WHM was more like 3 patches rolled into one. The amount of stuff we got was insane. RDM received a single ablity that multiplied our self buff spells to stratospheric levels of efficiency.

Since SMN already got crumbs last time, I'd expect and additions to SMN either be purely new avatars, or avatars + a new ability and trait.
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#15 Jul 06 2009 at 10:49 PM Rating: Decent
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Dekusutaa wrote:
I'd expect and additions to SMN either be purely new avatars, or avatars + a new ability and trait.
On behalf of the OP, I award you with -50 points.
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#16 Jul 07 2009 at 2:56 AM Rating: Good
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MDenham wrote:
Dekusutaa wrote:
I'd expect and additions to SMN either be purely new avatars, or avatars + a new ability and trait.
On behalf of the OP, I award you with -50 points.

Ildon said it first, though in a joking manner, they both should get -25
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#17 Jul 07 2009 at 9:36 AM Rating: Good
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I think our damage on the way to 75 needs a good boost. I'd really like to see more solid, hard hitting auguments for our avatars. It's not really fair that a SAM or a MNK gets 20 attack at level 34, yet all we'd have would be..carby mittens? And to have to wait until 50 just to get some accuracy to our pets, well I guess the herder's would also be something to have until we got 50 / AF pants.

I would suggest for the actual job enhanced, that our pets do get a boost in base stats. These aren't like a dragoons pet, where the master is doing all the hard hitting and the pet compliments him/her. This is basically we tell them what to do and they perform.

I'd like to see more gear that gives boosts to just the single avatar if having one that helped every avatar is too much. Weren't Ifrits mittens put into the .dat files a while ago? Then again I guess there's tons of stuf that's in .dat's that might never make it to the game.

These pet augument items are a very useful and great idea, I'd like to see more of them and something that doesn't take so much time to obtain. Luck it one thing but to get what you want from these new ACP chests are just down right insane. Unless there's a trick we haven't found out yet.
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#18 Jul 07 2009 at 10:12 AM Rating: Decent
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Quote:
The range of Blood Pact: Rage?

I could see abilities that augment the effectiveness of both the offensive and supportive Blood Pacts seperately but that just seems too stupid.
It was meant to be stupid. The game seems to be moving to a yinyang system of job abilities, and it wouldn't surprise me to see more of them added.

Quote:
They've only done it for two jobs. Though WHM was more like 3 patches rolled into one. The amount of stuff we got was insane. RDM received a single ablity that multiplied our self buff spells to stratospheric levels of efficiency.
I can think of four...

SAM: Seigan + Hasso
SCH: Light Arts + Dark Arts
WHM: Afflatus Solace + Afflatus Misery
NIN: Yonin + Innin

I'm not a huge fan of the system, but SE seem to have fallen in love with it if the upcoming NIN update is anything to go by.

To be honest, I'd be happy with even crumbs right now. SE have been pippet-feeding us for years now, and as much as I want to see a drastic job improvement, im too realistic to hold out hope for one. New summons have been on the drawing board since they actually got the damned drawing board, but they seem reluctant to actually give us anything with real meat to it. Elemental Siphon was a nice addition, but hardly a groundbreaking job-changing experience.

SMN is a job I enjoy only while soloing or in a duo with another SMN. Why? Because in XP parties im still expected to play the part of a subdued white mage with the occasional appearance of a glowing parrot-lady smacking seven shades of **** out of our enemies. It'd be nice if SE did something anything to make our damage useable more often, or at least hit harder or more accurately on XP level enemies. They didn't even allow our 65+ BPs to skillchain, despite the fact that all our others CAN. Sometimes I wonder if SE hates the job more than im starting to loathe my choice.

Still, I live in hope that SMN will, if you'll pardon the expression, rise like the proverbial Phoenix and reclaim it's princely title as lord of avatars. If they ever become even a patch on the summoners of old, it'll be only too soon.
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#19 Jul 07 2009 at 11:01 AM Rating: Default
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Tyrrant wrote:
MDenham wrote:
Dekusutaa wrote:
I'd expect and additions to SMN either be purely new avatars, or avatars + a new ability and trait.
On behalf of the OP, I award you with -50 points.

Ildon said it first, though in a joking manner, they both should get -25
How about we give both of them -50 and you get the difference (the +50)?
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#20 Jul 07 2009 at 12:00 PM Rating: Decent
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Quote:
I can think of four...

SAM: Seigan + Hasso
SCH: Light Arts + Dark Arts
WHM: Afflatus Solace + Afflatus Misery
NIN: Yonin + Innin


DNC: Saber Dance + Fan Dance

I would also count that.

It seems to be the way that they're going indeed. That's 25% of jobs so far.

Edited, Jul 7th 2009 4:00pm by Ildon
#21 Jul 07 2009 at 1:45 PM Rating: Decent
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Not to mention Berserk and Defender. (You WONT be using both at the same time)

I still think we are more or less getting AURA avatars, considering SE implemented the system for SCNM.

Probably a dark avatar with "engravity" on everyone near, so useless avatar in crowded spaces.

Probably a light avatar with "regen" on every party member near, for 3 HP per tick, which will never be useful.

Then there will be the avatar with "accuracy bonus" aura, and it will be used all the time, and nothing else.

And finally there will be one with "magic accuracy" aura, which will be pointless to use because the avatar himself won't have a single magic attack so it is just for idling with BLMs.

That is my prediction of the update. 4 new avatars, out of which 3 are trash. (Call them fusion, gravitation, distorsion and fragmentation avatars)

I also demand +50 points if I'm right.
#22 Jul 07 2009 at 11:13 PM Rating: Decent
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I was replying to this quip


Quote:
Seems to be the way they're going with everything else these days, so it really wouldn't surprise me...

That jobs tend to have a duality of job abilities is not news. It's been there for a long time. But the poster implied is a new trend, and if even if it was, SMN also got it in blood pact rage and ward years ago.

It'd be far more constructive to just discuss things rather than boxing yourself into a corner with a quick and dirty observation of a 'trend' then attack anyone who disagrees with you.


Edited, Jul 8th 2009 12:39am by Dekusutaa
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#23 Jul 08 2009 at 12:53 AM Rating: Decent
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Rage and Ward are the complete opposite of it. It gave SMN the ability to use two things at once, instead of having to choose one of two. The new trend is to have two mutually exclusive abilities. They also tend to have a drawback to them.

Edited, Jul 8th 2009 5:14am by Ildon
#24 Jul 08 2009 at 9:33 AM Rating: Decent
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Now, now, remember that SE gave us a boost in April. Small though it is, it pushes SMN to the back of the line behind the other jobs.

I guess we're not going to get Madeen (Maduin) either.
#25 Jul 08 2009 at 11:11 AM Rating: Decent
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Mellowy wrote:
Not to mention Berserk and Defender. (You WONT be using both at the same time)

...

I also demand +50 points if I'm right.
Minus one million points for that. (You use Defender to temporarily suppress Berserk in situations where that's actually called for, namely before merits.)
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#26 Jul 08 2009 at 2:12 PM Rating: Good
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Just a thought. But would it not be fun to get some use out of elemental's other then Siphon.

Stance {insert name here} ~ ability to summon 2 elemental's at one time

Ai controlled so complicated control would not be a problem

would actually make use of the -perp merits

NM's are getting 4 elemental's at a time and it looks fun.

just a thought though.

#27 Jul 08 2009 at 2:36 PM Rating: Good
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Altreer wrote:
Now, now, remember that SE gave us a boost in April. Small though it is, it pushes SMN to the back of the line behind the other jobs.

I guess we're not going to get Madeen (Maduin) either.


Actually April was bug fixes.

They fixed TP bonus (but compensated with some damage bonus).
They fixed out of range.
They fixed ward range.

The last time SMN got an update was when we got Siphon. The time before that that we got an update was SC/MB ability. (Split wards was a design fix, summoning magic was a design fix)

All in all SMN has gotten 2 updates in 6 years, the rest is just fixes of faults that should never have been there.

Ops forgot Fenrir and Diabolos. Those were updates too, so 4 updates in 6 years. Not too shabby. Then again my only complaints about updates is that there are still things to fix.

Edited, Jul 9th 2009 12:41am by Mellowy
#28 Jul 08 2009 at 2:42 PM Rating: Good
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MDenham wrote:
Mellowy wrote:
Not to mention Berserk and Defender. (You WONT be using both at the same time)

...

I also demand +50 points if I'm right.
Minus one million points for that. (You use Defender to temporarily suppress Berserk in situations where that's actually called for, namely before merits.)


You mean YOU use. I'm pretty sure not a single WAR I've ever met did.
#29 Jul 09 2009 at 12:37 AM Rating: Decent
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Mellowy wrote:
MDenham wrote:
Mellowy wrote:
Not to mention Berserk and Defender. (You WONT be using both at the same time)

...

I also demand +50 points if I'm right.
Minus one million points for that. (You use Defender to temporarily suppress Berserk in situations where that's actually called for, namely before merits.)


You mean YOU use. I'm pretty sure not a single WAR I've ever met did.
What I mean is "it's considered good practice to do it that way, because Defender is useless otherwise".

I don't doubt that most of the WARs you've met are doing it wrong, though (or are just not using Defender at all, which is fine too).
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#30 Jul 09 2009 at 2:10 AM Rating: Decent
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#31 Jul 09 2009 at 4:31 AM Rating: Good
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Y'all really didn't expect anything for us did ya? ;)

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#32 Jul 09 2009 at 5:19 AM Rating: Excellent
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dakpluto wrote:
Y'all really didn't expect anything for us did ya? ;)



Of course not. All we -might- be getting is a new Avatar. And new Avatars are always patch-day fodder.
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#33 Jul 09 2009 at 5:50 AM Rating: Excellent
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Acturus wrote:
All we -might- be getting is a new Avatar. And new Avatars are always patch-day fodder.


On the subject of new avatars (-50 points? /evades), I want a dark version of Carbuncle. Imagine a dark-purple, almost black Carbuncle with red glowing eyes, with melee damage comparible to Fenrir, and dark-based bloodpacts including AoE Dread Spikes, and some kind of dark-based nuke.

Oh, and while I'm at it, I'd like it if SE could adjust Fenrir so we could ride him.
#34 Jul 09 2009 at 7:20 AM Rating: Good
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dakpluto wrote:
Y'all really didn't expect anything for us did ya? ;)

Every time I looked at the thread title, my first reaction was "New update notes with SMN in them!", but then I remembered it was just speculation.

And now the new update notes are out, and they're fixing a problem we never had. Seriously, when was the last time anyone had trouble skilling up low to mid level skills? I guess that's good news for SMNs that Astral Burned to 75?
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#35 Jul 09 2009 at 7:32 AM Rating: Decent
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MOAR AVATARS
#36 Jul 09 2009 at 8:27 AM Rating: Decent
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Quote:
That jobs tend to have a duality of job abilities is not news. It's been there for a long time. But the poster implied is a new trend, and if even if it was, SMN also got it in blood pact rage and ward years ago.

It'd be far more constructive to just discuss things rather than boxing yourself into a corner with a quick and dirty observation of a 'trend' then attack anyone who disagrees with you.
It wasn't an attack, merely reaffirming my original point. Besides, the words 'constructive' and 'Summoner' haven't gone hand-in-hand since they announced Diabolos, and he didn't exactly turn out to be the must-have Avatar that was expected.

Sure we got Siphon, but not for a long time have we had any changes which directly affect the way SMN is played. The only one I can really think of was the separation of wards and rages. And no, Rage and Ward are not a 'duality of job abilities'. They both operate on individual recast timers allowing us to both attack and defend rather than one or the other like it was when I first levelled SMN. The ones I refer to were mutually exclusive abilities where you have to pick between one 'stance' or another. It's all very Yin and Yang.

No, I don't really care to see a function like that added for SMN. I'd much rather they actually took some care and attention to the job and buffed our avatars or gave them some more useful skills. New avatars would certainly get me motivated, but if they turn out to be another Diabolos I daresay I might lose all hope for SMN's future.
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#37 Jul 10 2009 at 2:26 PM Rating: Default
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Acturus wrote:
dakpluto wrote:
Y'all really didn't expect anything for us did ya? ;)



Of course not. All we -might- be getting is a new Avatar. And new Avatars are always patch-day fodder.


If I don't remember wrong, don't they announce it with big fanfares if it is a HNM? Like "Ixion cometh!" and "CERB appears!" and "Bahamut is here!" Avatars on the other hand are in the patch details "Oh, and a new avatar was added too".
#38 Jul 10 2009 at 4:19 PM Rating: Good
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Count me as someone who thinks job adjustments should be given to fix balance issues with the game- by buffing up the jobs that get widely neglected. I hate the notion that a job needs an update just 'cuz they haven't had one in a while.

That's why it's so frustrating to see Ninja get new toys this time around while we're in the dark about SMN.

Edited, Jul 10th 2009 8:19pm by HalladayWeekend
#39 Jul 16 2009 at 4:35 AM Rating: Good
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So...anyone wanna place bets for tomorrow? >_>

Last day before they stop releasing notes because they're closed on weekends / update goes live on Monday, no? I just have the feeling that they're hiding something...something big for Friday. Though whether it will involve SMN, no one can truly say.
#40 Jul 16 2009 at 8:42 AM Rating: Good
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I'm pretty sure the Friday notes will be pointless stuff. Something like "We are proud to introduce Atomos as a wandering HNM in Northlands. Notable drops are super SAM items, super WAR items and super BLM items"
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Mellowy wrote:
I'm pretty sure the Friday notes will be pointless stuff. Something like "We are proud to introduce Atomos as a wandering HNM in Northlands. Notable drops are super SAM items, super WAR items and super BLM items"

Not even. It'll probably be a random nerf to a truly decent system that will cripple any worthwhile value.

"We are proud to introduce adjustments to the Notorious Monsters scattered throughout accessed by purchasing items with Zeni. The purchase amount will be tripled and the value earned for pictures will be halved. Also, you'll need to trade an Orichalcum and Wootz Ore along with the requisite Zeni cost per item. But we'll let you level a Goblin NPC, usable in the event you can't do anymore. Cause that makes up for us being ****

Edited, Jul 16th 2009 5:11pm by jlejeune
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#42 Jul 16 2009 at 5:55 PM Rating: Good
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dakpluto wrote:
And it looks like today's notice is.....



buy our expansion.


B-but that was yesterday's notice, too! ; ;
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#43 Jul 16 2009 at 8:53 PM Rating: Good
I am going to bring this up and I know people are going to think I am crazy but hear me out. This is something I thought about the other day, but I am pretty sure that this will not happen, so this is more of a story of "What if".


We all remember the Magus Sisters thing from way back, where Dissdeia showed the Magus Sisters as showing up in FFXI. We also know that SE was referring to the Shikaree Sisters from CoP (X,Y, and Z). What if the Magus Sisters are the new summon? What if SE made some kind of story so that the Magus Sisters existed as Avatars in the past (WoTG era) but somehow reincarnated themselves into the Shikaree Sisters after the crystal war? Or the Shikaree Sisters were vessels for them to move around in after the Crystal War? It could be possible, but I don't remember how long the Shikaree Sisters were around pre CoP.

Now, we know thru interviews that these new summons will not be as ability heavy as the other avatars and will work differently. This got me thinking...the fellowship systems AI somewhat lead to what we see with PUP. SE can take those systems and apply them to the Magus Sisters. You summon all 3, but you can only control one at a time, but can switch them out like a tag team whenever you wish. Their abilities wouldn't be as heavy as they mentioned, as you have basic commands to attack, nuke only, enfeeble only, cure only, etc.

Again I am not saying that this is what will happen, it's just an idea I came up with at 1am in the morning. Though this won't happen, we know that something big is coming due to the way that SE handled their teasers... brace yourselves...
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Seriously, you won't be @#%^ing happy until SE releases a full sized Bahamut avatar you can @#%^ing ride and use to kill players that annoy you, one shot AV/PW/Shinryuu, and burn the FFXI nations to the @#%^ing ground for fun. All while actually restoring mp used instead of costing any.

#44 Jul 16 2009 at 9:51 PM Rating: Good
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The ImmortalAlchemist of Doom wrote:
What if the Magus Sisters are the new summon?


I've already read that idea from someone on the SMN forums many moons ago, was that you? Ultimately I think many concluded that, because X, Y, and Z were technically Magus Sisters, that the sister's iteration was finished.

Further, I'd love to think that SE would actually do something like that, make some crazy trio-avatar that operates on some new, awesome level that truly helps improve Summoner instead of another mindless visual to be whipped out and promptly discarded once every ~51 seconds or so... I just find it hard to think that they would actually do it, or that they're even actually "working on" a new/some new avatar(s) at all for that matter. Honestly, regardless of what they implement, it couldn't be the product of three year's work: people write immortal novels in three years, wars rise and fall in three years; new avatars shouldn't take three months.
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#45 Jul 17 2009 at 2:36 AM Rating: Excellent
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Well the last update teaser is up, and we are getting bell emotes, ebisu rod adjustments and curry buns. I think they struck lower than we could even imagine.

Good news is still that they never seem to announce new avatars, just put them in update details "Because they are tied to story and they don't want to ruin it in advance".
#46 Jul 17 2009 at 4:02 AM Rating: Good
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Now this is the hardcore update we need..Curry Buns!! .....changes everything.

Haha they know what they're doing and you gotta laugh about it.

And you're right they wouldn't announce a new avatar because of the storyline, all I know is if I'm waiting until Monday night to start searching for this avatar and it turns out to be a f*$king cat with boots, I'm going to strangle a taru with a mithra's tail.

Well now only Monday will tell.
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Quote:
Sorry, I didn't know anything in a Squeenix game can be considered common knowledge. :)
#47 Jul 17 2009 at 4:55 AM Rating: Default
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61 posts
Puss in Boots FTW!
#48 Jul 17 2009 at 10:04 AM Rating: Good
Sage
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476 posts
Actually Mellowy, they do get a seperate update announcement, but last time it was done on the same day as the update.

http://www.playonline.com/ff11us/topics/backnumber/topics200512.html

Just scroll down a little on that page, Diabolos/Bahamut fight announced same day as the update itself. I still won't get my hopes up until I actually see it on the official site though.
#49 Jul 17 2009 at 10:49 AM Rating: Decent
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516 posts
TwilightOblivion wrote:
So, seeing as SE has a tendency to post update teasers on Mondays, what are you expecting to see tomorrow? First person to mention avatars loses 50 points.


TC mentioned avatarhe Lost The Game!
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http://www.youtube.com/user/loltarupup

My channel with FFXI battle music and hard to find songs that were not even released on Original Soundtracks.

I also plan on uploading FFXIV music when the game is released.
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