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Job Adjustments and Additions Part IIFollow

#1 Jul 05 2009 at 5:27 PM Rating: Good
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So, seeing as SE has a tendency to post update teasers on Mondays, what are you expecting to see tomorrow? First person to mention avatars loses 50 points.
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#2 Jul 05 2009 at 11:44 PM Rating: Good
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BST gets Sic II at 60.
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#3 Jul 06 2009 at 1:07 AM Rating: Good
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<SE> A host of job adjustments and additions are in the pipes for the upcoming version update, and this time we are including new dance motion for automaton so while they are looking for PT invite they have something better to do.
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#4 Jul 06 2009 at 1:08 AM Rating: Excellent
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That would be great.
Too bad it won't happen because SE thinks "BSTSUXX"...
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#5 Jul 06 2009 at 3:54 AM Rating: Excellent
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And it looks like today's notice is.....



buy our expansion.
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#6 Jul 06 2009 at 6:40 AM Rating: Good
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Oh right, preorders open today. That should have been obvious. > >; Once again, Square-Enix crushes my hopes and dreams.
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#7 Jul 06 2009 at 8:11 AM Rating: Good
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Heh, does anyone here dare to hope that SMN will get significant out of this update?

Sorry, but I gotta remain pessimistic. So if we get nothing, I can say I expected it, but if we get something big, I'll be the first person here omgwtfbbqing. =P
#8 Jul 06 2009 at 8:13 AM Rating: Good
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"In order to make Summoner more versatile and viable in all situations, we'll be introducing a new line of Lv75 Blood Pacts. They will be physical single-shot Blood Pacts with capped accuracy that deal a static 762 damage (before physical damage reduction calculations). The Blood Pacts will cost 215 MP, and will all be slashing damage."

Because what we need most is more ways to deal the same amount of damage. SE knows this.
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#9 Jul 06 2009 at 8:46 AM Rating: Good
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New summons!

Oh wait, it's only been 3 years and 4 months since they announced that possibility. It's far too soon.


In all honesty, I'm not getting my hopes up very high for anything. Last update we got an announcement just like these, so maybe they feel they can ignore us for a good while. It's just too bad it was a series of fixes (which were good, I admit) and not something new. Every other job that's been announced like this has gotten something new. And we get... fixes.

If we get something, I'll be happy. I'm sensing something for BLM, though. But I'd much prefer SMN.

Edited, Jul 6th 2009 12:48pm by Ildon
#10 Jul 06 2009 at 9:16 AM Rating: Decent
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Square-Enix wrote:
Summoner will be getting some long-awaited job adjustments in the form of two new job abilities!

Astral Force Lv. 40
This job ability enhances the effective range of Blood Pact: Rage abilities while reducing the duration of Blood Pact: Ward abilities. This ability is mutallly exclusive with Astral Focus.

Astral Focus Lv. 40
This job ability enhances the duration of Blood Pact: Ward abilities while reducing the effective range of Blood Pact: Rage abilities. This job ability is mutually exclusive with Astral Force.

We feel that these new job abilities will make up for the fact that they spend the majority of their days as substitute white mages!

Seems to be the way they're going with everything else these days, so it really wouldn't surprise me...
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#11 Jul 06 2009 at 10:04 AM Rating: Default
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The range of Blood Pact: Rage?

I could see abilities that augment the effectiveness of both the offensive and supportive Blood Pacts seperately but that just seems too stupid.

I don't really even care about new avatars.

I want SMN to get some decent changes but I don't know if getting a new avatar/avatars to play with is the answer, unless they turn out being so strong that we hardly use the others. (which is something I don't want... worded that wrong lol)

Edited, Jul 6th 2009 2:56pm by Poubelle
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#12 Jul 06 2009 at 4:31 PM Rating: Good
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Maybe I'm wrong but didn't they say that there would be a new system? Or do you think when they said "By this time next year you won't be asking where your new avatars are but how to use them." kinda meant like their pacts have perks like Diabolos or Fenrir's being with day/night and moon phase? I thought they talked of a new "system" with these new ones.

Anyways, as for the job adjustments. How would this be bad, if our avatars are suppose to be so connected to their day. A decent\big boost to the avatar of that day. Of course with S.E. if you get something you give something up so it would be reverse for the avatar weak to that day. But on that day get things like Atk/Acc boosts in both magical and physical. Ward duration is increased and some getting a little stronger. Like Titans Earthenward on Earthsday, or Ifrits Warcry. And someone mentioned a long time ago about giving us a decent Enspell damage of the avatar, but apply it to the day. So only Ifrit would get enfire of..25 damage extra at 75?

I don't know, maybe it's a horrible idea. I just would like something that gives us a reason to keep them out and to use them all. And that, to me, would most likely do it. Only downside would be Lightsday, but I feel that will change soon for us.
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#13 Jul 06 2009 at 10:41 PM Rating: Good
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It seems like SE is content buffing our avatars by giving us augments with vairous pet related bonuses.

That said I've always felt our avatars haven't kept up with the times and need a boost to their base stats so they can hit harder, hit more accurately and nuke harder.
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#14 Jul 06 2009 at 10:45 PM Rating: Excellent
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Sir Crystan wrote:

Seems to be the way they're going with everything else these days, so it really wouldn't surprise me...


They've only done it for two jobs. Though WHM was more like 3 patches rolled into one. The amount of stuff we got was insane. RDM received a single ablity that multiplied our self buff spells to stratospheric levels of efficiency.

Since SMN already got crumbs last time, I'd expect and additions to SMN either be purely new avatars, or avatars + a new ability and trait.
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#15 Jul 06 2009 at 10:49 PM Rating: Decent
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Dekusutaa wrote:
I'd expect and additions to SMN either be purely new avatars, or avatars + a new ability and trait.
On behalf of the OP, I award you with -50 points.
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#16 Jul 07 2009 at 2:56 AM Rating: Good
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MDenham wrote:
Dekusutaa wrote:
I'd expect and additions to SMN either be purely new avatars, or avatars + a new ability and trait.
On behalf of the OP, I award you with -50 points.

Ildon said it first, though in a joking manner, they both should get -25
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#17 Jul 07 2009 at 9:36 AM Rating: Good
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I think our damage on the way to 75 needs a good boost. I'd really like to see more solid, hard hitting auguments for our avatars. It's not really fair that a SAM or a MNK gets 20 attack at level 34, yet all we'd have would be..carby mittens? And to have to wait until 50 just to get some accuracy to our pets, well I guess the herder's would also be something to have until we got 50 / AF pants.

I would suggest for the actual job enhanced, that our pets do get a boost in base stats. These aren't like a dragoons pet, where the master is doing all the hard hitting and the pet compliments him/her. This is basically we tell them what to do and they perform.

I'd like to see more gear that gives boosts to just the single avatar if having one that helped every avatar is too much. Weren't Ifrits mittens put into the .dat files a while ago? Then again I guess there's tons of stuf that's in .dat's that might never make it to the game.

These pet augument items are a very useful and great idea, I'd like to see more of them and something that doesn't take so much time to obtain. Luck it one thing but to get what you want from these new ACP chests are just down right insane. Unless there's a trick we haven't found out yet.
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#18 Jul 07 2009 at 10:12 AM Rating: Decent
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Quote:
The range of Blood Pact: Rage?

I could see abilities that augment the effectiveness of both the offensive and supportive Blood Pacts seperately but that just seems too stupid.
It was meant to be stupid. The game seems to be moving to a yinyang system of job abilities, and it wouldn't surprise me to see more of them added.

Quote:
They've only done it for two jobs. Though WHM was more like 3 patches rolled into one. The amount of stuff we got was insane. RDM received a single ablity that multiplied our self buff spells to stratospheric levels of efficiency.
I can think of four...

SAM: Seigan + Hasso
SCH: Light Arts + Dark Arts
WHM: Afflatus Solace + Afflatus Misery
NIN: Yonin + Innin

I'm not a huge fan of the system, but SE seem to have fallen in love with it if the upcoming NIN update is anything to go by.

To be honest, I'd be happy with even crumbs right now. SE have been pippet-feeding us for years now, and as much as I want to see a drastic job improvement, im too realistic to hold out hope for one. New summons have been on the drawing board since they actually got the damned drawing board, but they seem reluctant to actually give us anything with real meat to it. Elemental Siphon was a nice addition, but hardly a groundbreaking job-changing experience.

SMN is a job I enjoy only while soloing or in a duo with another SMN. Why? Because in XP parties im still expected to play the part of a subdued white mage with the occasional appearance of a glowing parrot-lady smacking seven shades of crap out of our enemies. It'd be nice if SE did something anything to make our damage useable more often, or at least hit harder or more accurately on XP level enemies. They didn't even allow our 65+ BPs to skillchain, despite the fact that all our others CAN. Sometimes I wonder if SE hates the job more than im starting to loathe my choice.

Still, I live in hope that SMN will, if you'll pardon the expression, rise like the proverbial Phoenix and reclaim it's princely title as lord of avatars. If they ever become even a patch on the summoners of old, it'll be only too soon.
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#19 Jul 07 2009 at 11:01 AM Rating: Default
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Tyrrant wrote:
MDenham wrote:
Dekusutaa wrote:
I'd expect and additions to SMN either be purely new avatars, or avatars + a new ability and trait.
On behalf of the OP, I award you with -50 points.

Ildon said it first, though in a joking manner, they both should get -25
How about we give both of them -50 and you get the difference (the +50)?
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#20 Jul 07 2009 at 12:00 PM Rating: Decent
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Quote:
I can think of four...

SAM: Seigan + Hasso
SCH: Light Arts + Dark Arts
WHM: Afflatus Solace + Afflatus Misery
NIN: Yonin + Innin


DNC: Saber Dance + Fan Dance

I would also count that.

It seems to be the way that they're going indeed. That's 25% of jobs so far.

Edited, Jul 7th 2009 4:00pm by Ildon
#21 Jul 07 2009 at 1:45 PM Rating: Decent
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Not to mention Berserk and Defender. (You WONT be using both at the same time)

I still think we are more or less getting AURA avatars, considering SE implemented the system for SCNM.

Probably a dark avatar with "engravity" on everyone near, so useless avatar in crowded spaces.

Probably a light avatar with "regen" on every party member near, for 3 HP per tick, which will never be useful.

Then there will be the avatar with "accuracy bonus" aura, and it will be used all the time, and nothing else.

And finally there will be one with "magic accuracy" aura, which will be pointless to use because the avatar himself won't have a single magic attack so it is just for idling with BLMs.

That is my prediction of the update. 4 new avatars, out of which 3 are trash. (Call them fusion, gravitation, distorsion and fragmentation avatars)

I also demand +50 points if I'm right.
#22 Jul 07 2009 at 11:13 PM Rating: Decent
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I was replying to this quip


Quote:
Seems to be the way they're going with everything else these days, so it really wouldn't surprise me...

That jobs tend to have a duality of job abilities is not news. It's been there for a long time. But the poster implied is a new trend, and if even if it was, SMN also got it in blood pact rage and ward years ago.

It'd be far more constructive to just discuss things rather than boxing yourself into a corner with a quick and dirty observation of a 'trend' then attack anyone who disagrees with you.


Edited, Jul 8th 2009 12:39am by Dekusutaa
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#23 Jul 08 2009 at 12:53 AM Rating: Decent
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Rage and Ward are the complete opposite of it. It gave SMN the ability to use two things at once, instead of having to choose one of two. The new trend is to have two mutually exclusive abilities. They also tend to have a drawback to them.

Edited, Jul 8th 2009 5:14am by Ildon
#24 Jul 08 2009 at 9:33 AM Rating: Decent
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Now, now, remember that SE gave us a boost in April. Small though it is, it pushes SMN to the back of the line behind the other jobs.

I guess we're not going to get Madeen (Maduin) either.
#25 Jul 08 2009 at 11:11 AM Rating: Decent
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Mellowy wrote:
Not to mention Berserk and Defender. (You WONT be using both at the same time)

...

I also demand +50 points if I'm right.
Minus one million points for that. (You use Defender to temporarily suppress Berserk in situations where that's actually called for, namely before merits.)
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#26 Jul 08 2009 at 2:12 PM Rating: Good
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Just a thought. But would it not be fun to get some use out of elemental's other then Siphon.

Stance {insert name here} ~ ability to summon 2 elemental's at one time

Ai controlled so complicated control would not be a problem

would actually make use of the -perp merits

NM's are getting 4 elemental's at a time and it looks fun.

just a thought though.

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