I'm I wrong with the thought that + summoning skill increases damage with physical bloodpacts?
I ask that because I was wondering about the process of swapping to -bp gear, initiating bloodpact then swapping to + summoning skill gear to get max damage.
I think thats what you were getting at Dzian but wanted to clarify.
To my knowledge skill doesnt affect avatar damage. does have an affect on avatars accuracy which can in turn relate to their damage. (more hits = more damage) so its a secondary focus in my rage macros.
To be specific here's my gear set for Predator Claws
Main: Austers Staff (perp-3)
Off: Staff Strap (mp+20 emnity-2)
Ammo: Hedgehog bomb (Mp+30)
Head: Karura Hachigane (garuda -2 garuda attack & defence bonus)
Neck: Summoning torque (smn skill +7)
ear 1: Magnetic / loquatious (doesnt matter)
ear2: Summoning Earring (smn skill+3)
body: YYR or Relic (avatar crit+3% or refresh mp dependant)
hands Relic (enhances avatar accuracy / smn skill + 10)
Ring 1: anything i use serket.
Ring 2: Evokers (avatar perp -1 / smn skill + 10)
Back : intensifying cape (would be the skill +5 from sea but i dont have time)
Waist: Penitents (emnity-5 + spirit taker mods)
Legs: AF+1 ( enhances Avatar accuracy)
Feet: Relic (enhances avatar Attack)
so you can see where my gear is focused. primarily on boosting avatar stats with skill as a secondary boost where it's available. think this is pretty much a spot on macro for garuda grants a good deal of stat boosts and at the same time gives enough skill to cap hastega.
only things i'd like to change are Getting the cape from sea and a Bahamut's Staff with those i think it's an almost perfect set up.
hope it helps Edited, May 26th 2009 3:47pm by Dzian