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SMN EXP exploit I love you SE 20-40k EXPFollow

#152 Apr 16 2009 at 7:52 AM Rating: Decent
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Small portion of log....no XP ring or other XP bonuses other than chain:

[12:06:56]Garuda defeats the Huge Spider. 
 
[12:06:56]Limit chain #132! 
 
[12:06:56]Wolftamer gains 327 limit points. 
 
[12:06:56]yYou find an earth crystal on the Huge Spider. 
 
[12:06:56]Garuda defeats the Huge Spider. 
 
[12:06:56]Limit chain #133! 
 
[12:06:56]Wolftamer gains 327 limit points. 
 
[12:06:56]Wolftamer earns a merit point! (Total: 8) 
 
[12:06:56]yYou find an earth crystal on the Huge Spider. 
 
[12:06:56]Garuda defeats the Thread Leech. 
 
[12:06:56]yOneway attains level 42! 
 
[12:06:56]Limit chain #134! 
 
[12:06:56]Wolftamer gains 327 limit points. 
 
[12:06:56]yYou find a water crystal on the Thread Leech. 
 
[12:06:57]Limit chain #126! 
 
[12:06:57]Wolftamer gains 258 limit points. 
 
[12:06:57]yYou find a wind crystal on the Combat. 
 
[12:06:57]yYou find a wind crystal on the Combat. 
 
[12:06:57]Kneesa obtains a wind crystal. 
 
[12:06:57]Albraraut obtains a wind crystal. 
 
[12:06:58]Limit chain #131! 
 
[12:06:58]Wolftamer gains 330 limit points. 
 
[12:06:58]yKneesa attains level 22! 
 
[12:06:58]yYou find a water crystal on the Thread Leech. 
 
[12:06:58]yYou find a water crystal on the Thread Leech. 
 
[12:06:58]Limit chain #135! 
 
[12:06:58]Wolftamer gains 327 limit points. 
 
[12:06:58]Limit chain #136! 
 
[12:06:58]Wolftamer gains 79 limit points.
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#153 Apr 16 2009 at 8:10 AM Rating: Good
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Was there a COR in your party using Corsair's Roll for extra XP? The native XP cap up to level 50 is 200. The modifier for chain 5 and beyond is 1.5, putting your xp per kill at 300. An exp band would increase that, but the dedication effect would wear off very quickly with this method of skillgain. The only other modifier I can think of that would push experience beyond the chain 5 cap of 300 is Corsair's Roll.

Edited, Apr 16th 2009 12:12pm by Squintik
#154 Apr 16 2009 at 8:12 AM Rating: Good
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My chat logs look like that, and yes, we use Corsair's Roll.
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#155 Apr 16 2009 at 8:16 AM Rating: Good
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Yeah, forgot to mention COR roll.
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#156 Apr 18 2009 at 2:38 AM Rating: Decent
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Me and some friends on Garuda are trying to plan this. We're still short on SMN's so message me if you would like to put something together. Great job on this forum.
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#157 Apr 19 2009 at 6:08 PM Rating: Good
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I needa do this on my cor XP
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#158 May 03 2009 at 8:26 PM Rating: Good
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as that lvl 12 syncee levels up, the xp per mob goes down

as design, the spiders and leeches are meant to be the last mobs to die, while the bats and the gigas pet is the first to go.
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#159 May 03 2009 at 9:49 PM Rating: Good
What I see is SE making some adjustments and Gimping Summoners soon because of this. It's a shame because AF is in some cases the only good way to kill certain mobs in certain fights. If they gimp us it will hurt.
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#160 May 04 2009 at 3:42 AM Rating: Decent
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Mistress Tailmon wrote:
What I see is SE making some adjustments and Gimping Summoners soon because of this. It's a shame because AF is in some cases the only good way to kill certain mobs in certain fights. If they gimp us it will hurt.


If they wanted to stop summoner burning, the easiest way isn't to gimp SMNs, but just make it so

1) White mobs when killed don't produce XP

or

2) If a mob links to a mob held by a 75, the mobis then afflicted with the same "I've been touched by a 75 player" status.


Either one would kill summoner burning, and honestly have no negative effects on the game at all.

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#161 May 04 2009 at 7:20 AM Rating: Excellent
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dakpluto wrote:
If they wanted to stop summoner burning, the easiest way isn't to gimp SMNs, but just make it so

1) White mobs when killed don't produce XP

or

2) If a mob links to a mob held by a 75, the mobis then afflicted with the same "I've been touched by a 75 player" status.


Either one would kill summoner burning, and honestly have no negative effects on the game at all.


They killed bard campaign botting by making all enhancing exp disappear. SE is not known for subtlety.
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#162 May 04 2009 at 8:29 AM Rating: Good
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Yeah...but I keep hoping one of these days SE will hire someone with a brain.
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#163 May 04 2009 at 11:05 AM Rating: Good
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http://www.youtube.com/watch?v=5lXu7wkzaC8

Here is the video I recorded on my alternate account where the SMN burn went up to Chain 111
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#164 May 04 2009 at 11:17 AM Rating: Decent
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Some LS mates hit 170 a couple of weeks ago.
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#165 May 04 2009 at 11:31 AM Rating: Excellent
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Actually, I was thinking they could add damage dissipation to Astral Flow (that is, the damage on each target slightly diminishes with more targets hit). The dissipation would have to be enough where you'd pretty much be forced to use an alliance to be able to take out a pack of Valkurm/Korroloka/whatever mobs with one blast, which would likely reduce the XP/kill to more balanced standards, as well as be more of a pain in the **** to set up and maintain (Wild Card, even if it works, is only good for one party!)

It would make Astral Flow easier to handle in scenarios where mobs use it on us (and quite frankly, they should do the same thing to their **** haxing AoE + non-suicidal Mijin Gakure, as well). They could make a nerf into an indirect buff if they did this!

I never understood why other -ga magic damage dissipates with multiple targets but Astral Flow did not. Seems like it would be a simple fix to me. I don't see most SMNs that don't use this EXP method complaining about it either, because outside of such a scenario I rarely see Astral Flow used to hit multiple targets on purpose. About the only things it would potentially hinder are NM/BCNM fights with multiple targets, such as the CoP mithra fight, the Pirate's Chart fight, Shooting Fish BCNM, etc... but it's not like such a setback would be insurmountable.


Quote:
1) White mobs when killed don't produce XP


Cue sh*tstorm from wamouracampa AoE-burn BLMs in Mount Zhayolm

Edited, May 4th 2009 3:32pm by Fynlar
#166 May 05 2009 at 1:20 AM Rating: Good
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I got in a burn that only went up to chain 91 but only 2 pullers it was mostly bats with a few leeches and spiders

The next one got a chain 125 on that included pugils (which the puller had to rest next to each and every one to get them to aggro). That one guy claimed he has seen chain 150 here.

Edited, May 5th 2009 2:04pm by etnapwnzs
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#167 May 11 2009 at 11:48 AM Rating: Default
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I sent an email to SE a few weeks ago concerning this and suggesting what can be done about this. Some people claim is great exp, but imo it is broken as heck. The nerf will come, and it is just when. The sooner it is, the better it will be.

Astral Burn, even not as wide spread, is literally the new Campaign as /BRD thing -- get exp with minimal effort. It has nothing to do if the game is functioning properly even if it is.

Quote:

What I see is SE making some adjustments and Gimping Summoners soon because of this. It's a shame because AF is in some cases the only good way to kill certain mobs in certain fights. If they gimp us it will hurt


It will affect one mission in CoP (Mithra sinhunter mission), otherwise, I see no other ill effects in terms of missions/quests if some sort of ga spell-dissipation exist with AF as Fynlar suggested (actually that is what I suggested in my email).

I am not in favor what Dakpluto said about this -- because it will also effect how Ga-spells work in the game used in other more appropriate way to exp. And Dakpluto's altitude about this issue is completely different with what he said on KI, and I am not sure if he is being honest in what he says here or in KI.

PS: About the issue if this an "exploit" or not, imo AF is working as intended, but working intended in a way that is against game philosophy.

Tripling item drops when by a bug in the game is an exploit.
AF is intended to be able to do something like a ga spell, a lot of things take damage, so it is not an exploit. But common sense told me that game designers are probably not designed the game along this path. It is more like "Is NIN a DD or tank or what?" Regardless which way it is, NIN melee stuff, kills stuff, one at a time (even in TP burn, it is still one at a time). I consider NIN is working close enough what the design of NIN and gaming philosophy is.

It is pointless to argue exact definition of "exploit" here. Because it is not even really the point of why AF burning an issue. This require an adjustment or nerf or whatever term you want to use for a rather obvious reason that have nothing to do how one define "exploit" is.

Do not justify what is right or wrong because one is benefiting and losing from the issue. I will take a grain of salt to any arguments that I can clearly see a special interest is involved.

Edited, May 11th 2009 4:30pm by scchan
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#168 May 11 2009 at 12:30 PM Rating: Good
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People like you Just suck Quit trying to ruin what few things SMN have. Seeming you have nothing better to do with your life then this YOU SIR JUST FAIL.
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#169 May 11 2009 at 1:12 PM Rating: Excellent
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No offense Amanada, but how the **** do you know how "easy" or how "hard" it is? I've never seen you out there as part of a single astral burn. Hell, there is only about 4 groups on Cerberus that have any clue how to do it right.


And to compare it to /BRD in campaign is retarded. /BRD was stopped because it was nothing but a bot fest.

Hey, I heard you can get 25k/hr+ with a DD, DD, DD, BRD, BRD, RDM party....NERF IT, IT'S TOO EASY.


Learn what you are talking about before you get all high and mighty on the easy XP Amanada.

And for your info, I haven't said anything different between here and KI. On both I refuse to post how its down in the interest of not turning it into another bird camp, main camp, ulli camp, etc etc. If people send a PM asking nicely about the strat, and promise to keep it quiet, I'll send it to them in a PM. And I have done this for a few people. Just been a little calmer about it on Alla since I haven't encountered the same level of stupidity and crying over it.
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#170 May 11 2009 at 1:39 PM Rating: Default
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I personally know two person that are doing this -- but I would not disclose their name -- one person you may not know, but the other person well.... she is part of a Cerberus SMN LS. I have heard how is it looks like there on LS chat and Vent. You are only quoted because I read today what you said about this on KI. And I never actually talked about botting at all here. Do you really think botting (obviously AF burn is not botting) or exploit (taking advantage of a bug - and I stated specifically AF, imo, working as intended, but just in a way that is somewhat surprising) are what the true issue here?

May be I should compare Rune Chopper with AF burn if you prefer it that way? You seriously think NMs should die super fast by throwing a lot of Rune Choppers on it -- I do not know if you have done it yourself, but I am sure some people in your LS probably did? Or it is right, because you can get the loot from the NM and **** how long it takes to beat the NM?

If pure exp is all I am interested, I would have done /BRD or Astral Burn myself. As for Astral Burn, I have never done it as you have said yourself. Neither I ever did /BRD as well but I cannot present proof for myself;) so you just have to take my word.

Edited, May 11th 2009 5:48pm by scchan
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#171 May 12 2009 at 9:21 AM Rating: Excellent
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scchan, Mercenary Major wrote:
Do you really think botting (obviously AF burn is not botting) or exploit (taking advantage of a bug - and I stated specifically AF, imo, working as intended, but just in a way that is somewhat surprising) are what the true issue here?


I need to pull a Peter Griffin here for just a second...

Whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa... whoa.

You say that the Astral Flow method of gaining experience points is working as intended in your opinion, but you still did this:

scchan, Mercenary Major wrote:
I sent an email to SE a few weeks ago concerning this and suggesting what can be done about this. Some people claim is great exp, but imo it is broken as heck. The nerf will come, and it is just when. The sooner it is, the better it will be.


You sent an email to SE asking them to change it because you think it is "broken".

So, it is "working as intended," and it is also "broken."

Conflicting opinion much?

You do realize that you're basically saying, "Cars that go over 60 miles per hour are working as intended, but I will stil write a letter to the Department of Transportation to make sure they change the car laws so that no car can go faster than 40 miles per hour," don't you?

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#172 May 12 2009 at 11:16 AM Rating: Decent
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Hey Acturus how do you make a brute like serious 1 XD? My Acturus sucks one lost :/ *disowns*
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#173 May 14 2009 at 10:38 AM Rating: Decent
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I just got one question on this. How does the puller keep the hate after smn uses his astral flow. I haven't tried this yet , but i know when ever you use astral flow the smner will draw hate. So how does puller keep hate even when he is not attacking the mobs?
#174 May 14 2009 at 11:03 AM Rating: Good
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Here is a tip that I've heard from one of my friends in game that levels off SMN burns that I'm not sure everyone knows about:

When the puller(s) gathers mobs, he'll call for help on the first mob he attacks, preferably a big noticeable mob. When the train is brought in to the party to get AF'd, the SMNs use the CFH'd mob as their target. If any mobs survive, they will attack and kill the avatars, but they will not proceed to attack the SMNs since none of them were directly targeted by AF. (The CFH'd mob will usually not survive since he'll be hit by every AF, and even if he is, the puller(s) can assist with finishing it off since it's CFH'd.) The SMNs will be able to wait for a second AF and finish off the stragglers without encountering any mishaps.

I am not sure if resting after the first AF will cause hate to be drawn to the SMNs. But even if it was, you could still get back enough MP for a second Astral Flow via a 2/tic Refresh drink or something.

Edited, May 14th 2009 3:06pm by Fynlar
#175 May 15 2009 at 2:14 AM Rating: Decent
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last night I saw chain 140, tonight a chain 139 (would had higher chain but last 2 thundersparks got resisted) in a astral burn static
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#176 May 15 2009 at 8:26 AM Rating: Default
Quote:
If they wanted to stop summoner burning, the easiest way isn't to gimp SMNs, but just make it so


Now, I'm not a SMN, I think they are cool but the title of the thread did catch my eye, and after reading it over, there is a nerf probably coming for you guys, soon.

Albeit I do love pet jobs.

Quote:

1) White mobs when killed don't produce XP


This would hurt majority of the other pet jobs though,

Pup and Bst would be unable to focus on two mobs at once, or conversely handle a link. If the pet kills the link, they wouldn't claim it, as you can't claim two mobs at once. Considering D/c and EM soloing can involve this kind of method for chains, there would be alot of rage going on.

Drg/Whm soloing would be affected by links only, as if they switch targets the wyvern will auto-attack until the Drg doesn't, leave this exp nerf much more frustrating.
Quote:

or

2) If a mob links to a mob held by a 75, the mobis then afflicted with the same "I've been touched by a 75 player" status.


Would greatly hurt the PL idea, as when the 75 pulls hate its already possible to forfeit all exp, doing this would make it even more likely, and even more worse.

Quote:

Either one would kill summoner burning, and honestly have no negative effects on the game at all.


Sorry, but one of you guys tried to break the game, and unlike the BST nerf or Drg nerf, its intentional when one job becomes too overpowered.

I understand it will hurt SMN, but I'm pretty sure something like the Rng nerf is in future for you guys, or at least to put a seal on this because its too much for you guys to have this of all things.
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#177 May 15 2009 at 8:44 AM Rating: Excellent
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TheLordOfTheSandwhich wrote:
Sorry, but one of you guys tried to break the game, and unlike the BST nerf or Drg nerf, its intentional when one job becomes too overpowered.

I understand it will hurt SMN, but I'm pretty sure something like the Rng nerf is in future for you guys, or at least to put a seal on this because its too much for you guys to have this of all things.


I'm curious to know your reasoning on why you think the RNG nerf, which was instituted to fix ALL ranged attacks by ALL job classes that could use Ranged damage dealing the same amount of damage regardless of distance from the mob, is the same thing as nerfing a Summoner's ability to deal equal damage to all mobs within the area of effect 3 times every two hours?

On that note, how exactly is this "too much... of all things"? What other "things" do we have that makes this "too much"? The way I see it, it's only available with a certain set of conditions (hi2u Kraken DRK zerg), is still bound by mob holding rules when it comes to GMs (hi2u KV holding parties), is still limited to a few camps (hi2u Colibri merits), and can only really be attempted once every couple of hours (hi2u Bahamut v2).

The last time I used this method to gain a few merits, The entire process took nearly two hours and we got 45K for our troubles. Somehow, 25K per hour seems to stick out in my mind as "normal" experience points for what my MNK could do with a Linkshell party out at the bird camps.

So, I reiterate, what exactly do you see as justification for removing this practice from the game? Because I've actually done this little scenario several times, and there is nothing "overpowered" about it.
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actually, i think every time Acturus is called Arcturus he dies inside.


Now THIS is PvP!

MNK ~ SMN ~ SCH
#178 May 15 2009 at 9:59 AM Rating: Default
Quote:
I'm curious to know your reasoning on why you think the RNG nerf, which was instituted to fix ALL ranged attacks by ALL job classes that could use Ranged damage dealing the same amount of damage regardless of distance from the mob, is the same thing as nerfing a Summoner's ability to deal equal damage to all mobs within the area of effect 3 times every two hours?


When people try to exploit things, everyone suffers.

Rng and Blm tried it years ago, they got hit with some pretty nasty setbacks for their trouble, and it will be the same for any other job that tries to break the game and take advantage of a mistake.

Just the last update Corsair got a ridiculous boost to their Quickdraw and that was sealed almost instantly. SE is heavy handed, and when one job pulls out in front of the others, invites eachother exclusively, and just does things like this they take notice.

What makes you think this is not an exploit? It says it in the title, and another SMN tried to get the OP to change the thread title so it wouldn't be out in the open, please don't justify it. As cool as a job as SMN is, just don't.

Quote:
On that note, how exactly is this "too much... of all things"? What other "things" do we have that makes this "too much"? The way I see it, it's only available with a certain set of conditions (hi2u Kraken DRK zerg), is still bound by mob holding rules when it comes to GMs (hi2u KV holding parties), is still limited to a few camps (hi2u Colibri merits), and can only really be attempted once every couple of hours (hi2u Bahamut v2).

The last time I used this method to gain a few merits, The entire process took nearly two hours and we got 45K for our troubles. Somehow, 25K per hour seems to stick out in my mind as "normal" experience points for what my MNK could do with a Linkshell party out at the bird camps.

So, I reiterate, what exactly do you see as justification for removing this practice from the game? Because I've actually done this little scenario several times, and there is nothing "overpowered" about it.


Out of curiosity, when was the last time your MNK had a higher level character round up the mobs in a nice neat and orderly fashion and then let you AoE it to death?

While PLing walks a fine line, its not over the top like this, you cannot make a case for a 75 babysitting a small pt that still pulls and kills at a slightly faster rate.

In this scenario, not only are you having a higher level unethically grab the mobs and tank them with no intention of fighting them, you are also killing and ruining majority of the zone within a particular radius, a BST that was soloing there, a Blm that was in the area, maybe even a small PT has to compete with repsawn times and your puller/kiter to get mobs.

You say it is only once every 2 hours, but if you have a Corsair that uses its 2hr and gets lucky then that isn't the case, but I don't quite agree with your logic. Not even factoring the time it takes to round up all the mobs so that they'll stand perfectly still until they die.

I'm fond of creativity, SMN burns, Pet burns, as a Pup I look to you guys as fellow partners in the petjob system, and want to work with you all in more interesting and creative PT setups in order to maximize potential.

But don't turn something quite as rude, broken, and unethical as stealing up all the mobs, and then killing them with 0 danger to you and off another character who rightfully claimed/linked them outside of the PT, 2hr, only to luckily roll and hope get a chance to do it all again.

Its not a matter of the exp rate, its a matter of the method you are using to get it. But I promise you, a nerf to Astral Flow would be the worst possible scenario, and it will more then likely happen if its still just SMN using this method to exploit.

And no one wants that, so it might behoove you to stop endorsing it and do something better.
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#179 May 15 2009 at 11:22 AM Rating: Good
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TheLordOfTheSandwhich wrote:


Quote:

1) White mobs when killed don't produce XP


This would hurt majority of the other pet jobs though,

Pup and Bst would be unable to focus on two mobs at once, or conversely handle a link. If the pet kills the link, they wouldn't claim it, as you can't claim two mobs at once. Considering D/c and EM soloing can involve this kind of method for chains, there would be alot of rage going on.

Drg/Whm soloing would be affected by links only, as if they switch targets the wyvern will auto-attack until the Drg doesn't, leave this exp nerf much more frustrating.


Wouldn't be a problem. If a Pet job has a pet on a different mob, and you are attacking the other, the red/white status flips flops with the last action performed by you or your pet. So unless you and your pet killed at exactly the same second (highly unlikely) the mob would die red. The only way the "white mob yields no xp" is on AoE attacks only. Direct actions always turn the mob red (unless hate is built up from a different party of course.) (BTW, for some people having issues with SMN burning and dying....there is a huge big freaking clue in there to what you are doing wrong.)


Quote:
Quote:

2) If a mob links to a mob held by a 75, the mobis then afflicted with the same "I've been touched by a 75 player" status.


Would greatly hurt the PL idea, as when the 75 pulls hate its already possible to forfeit all exp, doing this would make it even more likely, and even more worse.


Would have no effect on PLing. Noticed I said LINKED mobs. That means when the 75 pulls a mob (Gets direct hate on it), everything he links to it by linking hate, is also put under the state of a 75 touching it since it is linked to a mob that was directly touched by a level 75.

In a Power Level that wouldn't be the case as the PL is not producing direct hate on the mob. The mob puts him on the hate list because he has performed actions of the players, but not the mob itself. The PL has never performed any action on the mob, so mob yields full XP.



Edited, May 15th 2009 3:23pm by dakpluto

Edited, May 15th 2009 3:23pm by dakpluto
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#180 May 15 2009 at 11:34 AM Rating: Decent
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Your argument is really picking at straws. Yes it is an exploit in the definition of being an exploit, but there are so many other exploits in this game that people take for granted that I do not see a nerf coming. In terms of this not working like the dev team designed, almost every job has been party to some kind of exploit, and every player in this game has benefited from some kind of exploit.

In terms of SMN burns destroying zones, theres a reason we do these burns in zones that are sparsely populated. Maze of Shakhrami, Korroloka Tunnel, Beastmen Strongholds, etc. That way we don't ruin other people's party camps.

A lot of your characteristic flaws about the morality of SMN burns, i.e.
Quote:
In this scenario, not only are you having a higher level unethically grab the mobs and tank them with no intention of fighting them, you are also killing and ruining majority of the zone within a particular radius, a BST that was soloing there, a Blm that was in the area, maybe even a small PT has to compete with repsawn times and your puller/kiter to get mobs.

are the same as any merit party or "mob bank" type party where one character holds several mobs for the party to engage and kill.

You also mention soloists or small parties losing in this situation. I will remind you that the mobs in the chain are not claimed by anybody. That soloing BLM or BST can run up and claim any of the mobs in this chain. The SMN party will hardly notice it because it would be one less mob in a chain of 100+
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#181 May 15 2009 at 4:13 PM Rating: Default
k,

If mentioning that breaking the terms of service because you want to try to break the game too is grasping at the straws, then I suppose I've got a whole lot in my hands.

If you know its an exploit, and just use a weak excuse like "Well, there are other exploits!" then enjoy it while it lasts. It will be a sad day when Astral Flow gets nerfed, and I'll hate to say I told you so, but I would have.

Some people just don't learn.
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#182 May 15 2009 at 8:18 PM Rating: Default
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TheLordOfTheSandwhich wrote:
k,

If mentioning that breaking the terms of service because you want to try to break the game too is grasping at the straws, then I suppose I've got a whole lot in my hands.

If you know its an exploit, and just use a weak excuse like "Well, there are other exploits!" then enjoy it while it lasts. It will be a sad day when Astral Flow gets nerfed, and I'll hate to say I told you so, but I would have.

Some people just don't learn.


Your logic is faulty, as is your understanding of what I'm trying to say. Your logic is "Since it is an exploit, it will be nerfed." My counterpoint is that there are countless examples of things in the past that were considered exploits when they were discovered, yet have not been nerfed or have been only slightly adjusted.

Examples include:
Power Leveling, Merit Parties, Ninja Tanking, KC Zerg (or any zerg for that matter), Super Tanking, Bard Rotations, Pet Soloing, Real Mana Burns, Break Synthing, Holding An Assault Tag, etc.

Further evidence for why it will not be nerfed are the facts that, as a 2hr ability, it was designed to not have damage dissipation, compared to other AoE damage effects (I can't supply the interview, but the dev team was specifically asked why astral flow blood pacts were weaker than 70 BPs, to which they responded that Astral Flow was designed to do a massive amount of damage to a large number of mobs.)

Also, this topic is over 8 months old. There have been at least 2 updates since then, yet there has never been any kind of move towards adjusting it. Before you bring up the salvage nerf, I remind you that it was a very small population doing the glitch, which was also keeping it a secret over the time frame that the glitch was being used.
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Paskil, @#%^ing DRK wrote:
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#183 May 16 2009 at 8:31 AM Rating: Good
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TheLordOfTheSandwhich wrote:
When people try to exploit things, everyone suffers.

Rng and Blm tried it years ago, they got hit with some pretty nasty setbacks for their trouble, and it will be the same for any other job that tries to break the game and take advantage of a mistake.

Just the last update Corsair got a ridiculous boost to their Quickdraw and that was sealed almost instantly. SE is heavy handed, and when one job pulls out in front of the others, invites eachother exclusively, and just does things like this they take notice.

What makes you think this is not an exploit? It says it in the title, and another SMN tried to get the OP to change the thread title so it wouldn't be out in the open, please don't justify it. As cool as a job as SMN is, just don't.


-I will offer small short-paragraph responses to your short paragraph points. So for the first sentence, Yes. True.

-RNG and BLM did it years ago yes but your lack of knowledge is apparent in your statement. RNG were overpowered in just about everything. They were able to deal damage at a level so far above any other job, it was pretty ridiculous. BLM still are able to manaburn a lot of things. It doesn't make our job ok, but we can still do a lot of the things we could back then. It just isn't as easy (They screwed up a lot of other things in the game to do this to us though).

-Yes because manaburns are definately not done at all anymore for anything... Y'know I heard meleeburns usually have the same setups too and they keep cornholing everyone who isn't super-DD, RDM, or BRD out of the setups...

-Of course its an exploit but in the lightest sense of an exploit. This is an exploit in the same sense that multi-hit weapon + SE zergs, SAM-burns, manaburns, multiple-relic-linkshells, melee-zergs, DDMerit-PTs, etc are all exploits. They are all within the exact same categories, either that or this one is actually less of a "dishonorable" act than the others.
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#184 May 23 2009 at 1:29 AM Rating: Good
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SMN Astral Burns do have their drawbacks. Some of them include but not limited to:

1. Meds (such as Hi-Ethers) are required, although you can get by with 2 hi-ethers per run (after AF bloodpact 1 and 2) and rest during thunderspark rounds.

2. It takes a long time to complete a pull.

3. There is downtime between pulls for Wild Card (usually at the nearest town or Whitegate).

4. it can take several Wild Cards before a successful one is attained.

5. The pullers and summoners must be people that know what they are doing. I.E. That jelly at the one Kor. Tunnel camp must be taken care of, either it is killed right before the sync or the pullers simply aggro them. If that jelly is not taken care of, the run can and will result in a failure.

6. Summoners must never use /pet Assault <t>. It is simply /pet "bloodpact name" <t>, and that <t> must be the mob that is CFH.

7. Not all runs will yield the desired XP results. I have seen runs where all 9 Diamond Dusts got resisted (the sync person fails to get to level 19 in the process), and the pullers were forced to -aga the train to death. I have also seen runs where the Giga dies after 9 Diamond Dusts and the pullers have to find a new mob for CFH target.
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#185 May 23 2009 at 5:33 AM Rating: Good
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I will never understand the people that think you have to have a CFH mob....


We never CFH a single mob.
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#186 May 23 2009 at 11:16 AM Rating: Decent
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I'm going to just make a single statement now for any future responses of anything that is legitimate that haters attempt to put out there as "an exploit".

An "exploit" is simply a method of doing something. This method was reached after many trials and errors to achieve maximum results with minimum cost. The idea of maximizing outcome while minimizing what must go in it is called "optimization", and is a normal and highly-desirable option for humanity as a whole. Inefficiency is to be reduced as much as possible, and we have simply found a new way to achieve this.

Thusly if you really wish to argue semantics, the very philosophy of our lives revolves around "exploiting" a changeable weakness in a method. This is an exploit. It is also an acceptable way through which all current ways of life is possible. Get used to it because humans will never stop trying to optimize processes.
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Versatility is good, but being badass is better.
Mindel wrote:
Before =28, I never would have considered putting Old Bay Seasoning on crotch lice. Thanks for that. Really.

Whaleporn wrote:
I'd love to go into fanfest with a baseball bat with 'Absolute virtue' written on it. I wouldn't hurt anyone, just walk around smashing tables, displays, merchandise. When begged to stop, I would simply say "YOU HAVE TO STOP IT'S REGEN." then continue smashing.
#187 May 23 2009 at 12:15 PM Rating: Default
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Like to bring attention to something someone said at the start of this thread.

We could have been doing this long before level sync came around. Granted, it would have been difficult to find all people who are the right level. But it was still possible before level sync.

The ability to do this has been around for a long time. I doubt it's something that's been over looked by SE, given exactly how long it's been around. Level sync has just made it easier to find a group of people. Just like leveling in a normal party. That's all.

So really, all you're complaining about something that's been around, and complaining about the fact that level sync has made it easier to level with any level of jobs.
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#188 May 23 2009 at 11:40 PM Rating: Decent
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http://www.youtube.com/watch?v=icyW3ybDtrM

Video proof of a chain 166 in Kor Tunnel I did last night
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#189 Jun 27 2009 at 5:51 PM Rating: Decent
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Don't mean to necro an old topic here but I can confirm even after all this time this exploit still lives. A few weeks ago I was in Korroloka Tunnel when I spotted a group of players standing in a corner area. I also noticed there were next to no mobs anywhere in the place. Well a little while later I ended up at their spot and suddenly my frame rate dropped like hell. Looking over I saw a big gang of mobs all squished together in one spot. After they told me what they were doing I watched as 3 of them summoned Shiva, used Astral Flow, then proceeded to make her engage the mobs. They hit them all with Diamond Dust taking out half the mob's life. Then the other three ran up and did the same. I lost count how many levels were gained but it must've been at least 4+ per person within about a minute or less. This was on the Asura server btw...
#191 Jun 29 2009 at 3:37 PM Rating: Default
Quote:
Don't mean to necro an old topic here but I can confirm even after all this time this exploit still lives. A few weeks ago I was in Korroloka Tunnel when I spotted a group of players standing in a corner area. I also noticed there were next to no mobs anywhere in the place. Well a little while later I ended up at their spot and suddenly my frame rate dropped like hell. Looking over I saw a big gang of mobs all squished together in one spot. After they told me what they were doing I watched as 3 of them summoned Shiva, used Astral Flow, then proceeded to make her engage the mobs. They hit them all with Diamond Dust taking out half the mob's life. Then the other three ran up and did the same. I lost count how many levels were gained but it must've been at least 4+ per person within about a minute or less. This was on the Asura server btw...


This has allready been confirmed by SE to NOT be an exploit.
#192 Jun 29 2009 at 9:58 PM Rating: Decent
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Tenfooterten wrote:
Quote:
Don't mean to necro an old topic here but I can confirm even after all this time this exploit still lives. A few weeks ago I was in Korroloka Tunnel when I spotted a group of players standing in a corner area. I also noticed there were next to no mobs anywhere in the place. Well a little while later I ended up at their spot and suddenly my frame rate dropped like hell. Looking over I saw a big gang of mobs all squished together in one spot. After they told me what they were doing I watched as 3 of them summoned Shiva, used Astral Flow, then proceeded to make her engage the mobs. They hit them all with Diamond Dust taking out half the mob's life. Then the other three ran up and did the same. I lost count how many levels were gained but it must've been at least 4+ per person within about a minute or less. This was on the Asura server btw...


This has allready been confirmed by SE to NOT be an exploit.against the TOS

FTFY, this is clearly an exploit, as is many other concepts in the game right now, but remember exploit /= against TOS.
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#193 Oct 15 2009 at 11:33 AM Rating: Decent
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A group of hardcore summoners got tired of the overcamping and e-peens at Kor. Tunnel and we went looking for another zone to burn.

don't click if you don't want to find out

Zero competition, more mobs, and thundersparks always available in case of diaster.

Edited, Oct 15th 2009 12:34pm by etnapwnzs
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#194 Oct 15 2009 at 11:46 AM Rating: Good
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The only problem with there is the reason Kor. is so popular. It sucks to have to run off to get your AF reset. With the tunnel you are just an escape away.
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#195 Oct 26 2009 at 2:48 AM Rating: Decent
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last night my usual jungle group (sans me, I was sick and didn't feel like playing FFXI that night) executed a chain 214 in the jungle using the same pullers and most of the same summoners from some of the earlier parties. They gained 65k XP.
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#196 Oct 28 2009 at 5:54 AM Rating: Decent
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Over the past few weeks i have been doing these myself now on smn. I can't possibly understand how anyone can find this to be an exploit. Sure, you get 30k per run, but that only comes down to 15k/hour realistically. You can reset it with wildcard, but you still need an hour of pulling stuff and getting ready.

Its worse exp than a melee burn on birds, yet no one has a problem with those. It seems the only people **** about this are the people without SMN, people who cannot get into bird merit parties or the people who just downright suck at their own jobs.

For Crying out loud people, its not good exp, but us SMN cant get it any other way. When was the last time you invited a SMN to do anything? DD is taken care of by melee, healing you take RDM for refresh or WHM for better-than-cure-III cures, or even SCH for mp conserving. Buffing? Lol...

Give us a break already.
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#197 Oct 28 2009 at 6:28 AM Rating: Decent
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KojiroSoma wrote:
For Crying out loud people, its not good exp, but us SMN cant get it any other way.


You're kidding, right?
#198 Oct 28 2009 at 6:47 AM Rating: Good
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Squintik wrote:
KojiroSoma wrote:
For Crying out loud people, its not good exp, but us SMN cant get it any other way.


You're kidding, right?

Well, it's decent exp given the effort put into it. And fair enough, there's Campaign outside of Soloing, ofcourse. But looking at the larger picture here of most merit parties and other ways of getting EXP, it's a decent alternative at best. I personally dont feel it comes anywhere close to what people here are making it out to be.

It's not all that much better than the parties i used to get on SMN back when we used to get invites. But starting Refresh levels and Convert, there's just no point to having a large MP pool healer if you're going to have to rest all of that back as well. Maybe you still get parties on SMN, but on my server, a SMN in your party is a non-existant scenario.
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