I'm curious to know your reasoning on why you think the RNG nerf, which was instituted to fix ALL ranged attacks by ALL job classes that could use Ranged damage dealing the same amount of damage regardless of distance from the mob, is the same thing as nerfing a Summoner's ability to deal equal damage to all mobs within the area of effect 3 times every two hours?
When people try to exploit things, everyone suffers.
Rng and Blm tried it years ago, they got hit with some pretty nasty setbacks for their trouble, and it will be the same for any other job that tries to break the game and take advantage of a mistake.
Just the last update Corsair got a ridiculous boost to their Quickdraw and that was sealed almost instantly. SE is heavy handed, and when one job pulls out in front of the others, invites eachother exclusively, and just does things like this they take notice.
What makes you think this is not an exploit? It says it in the title, and another SMN tried to get the OP to change the thread title so it wouldn't be out in the open, please don't justify it. As cool as a job as SMN is, just don't.
On that note, how exactly is this "too much... of all things"? What other "things" do we have that makes this "too much"? The way I see it, it's only available with a certain set of conditions (hi2u Kraken DRK zerg), is still bound by mob holding rules when it comes to GMs (hi2u KV holding parties), is still limited to a few camps (hi2u Colibri merits), and can only really be attempted once every couple of hours (hi2u Bahamut v2).
The last time I used this method to gain a few merits, The entire process took nearly two hours and we got 45K for our troubles. Somehow, 25K per hour seems to stick out in my mind as "normal" experience points for what my MNK could do with a Linkshell party out at the bird camps.
So, I reiterate, what exactly do you see as justification for removing this practice from the game? Because I've actually done this little scenario several times, and there is nothing "overpowered" about it.
Out of curiosity, when was the last time your MNK had a higher level character round up the mobs in a nice neat and orderly fashion and then let you AoE it to death?
While PLing walks a fine line, its not over the top like this, you cannot make a case for a 75 babysitting a small pt that still pulls and kills at a slightly faster rate.
In this scenario, not only are you having a higher level unethically grab the mobs and tank them with no intention of fighting them, you are also killing and ruining majority of the zone within a particular radius, a BST that was soloing there, a Blm that was in the area, maybe even a small PT has to compete with repsawn times and your puller/kiter to get mobs.
You say it is only once every 2 hours, but if you have a Corsair that uses its 2hr and gets lucky then that isn't the case, but I don't quite agree with your logic. Not even factoring the time it takes to round up all the mobs so that they'll stand perfectly still until they die.
I'm fond of creativity, SMN burns, Pet burns, as a Pup I look to you guys as fellow partners in the petjob system, and want to work with you all in more interesting and creative PT setups in order to maximize potential.
But don't turn something quite as rude, broken, and unethical as stealing up all the mobs, and then killing them with 0 danger to you and off another character who rightfully claimed/linked them outside of the PT, 2hr, only to luckily roll and hope get a chance to do it all again.
Its not a matter of the exp rate, its a matter of the method you are using to get it. But I promise you, a nerf to Astral Flow would be the worst possible scenario, and it will more then likely happen if its still just SMN using this method to exploit.
And no one wants that, so it might behoove you to stop endorsing it and do something better.