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SMN EXP exploit I love you SE 20-40k EXPFollow

#52 Sep 16 2008 at 8:10 AM Rating: Excellent
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No worries about Ballista points or Besieged, for a little 300-750 gil fee, pop into Abdhaljs-Isle Purgonorgo from Upper jeuno, and start "Quarrying" for revitalizers. When everyone get's one, jump out and get back on the leveling train.
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#53 Sep 16 2008 at 8:33 AM Rating: Good
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Great post FrejaFHG and ty guys for rating me up! soon(I hope) ill be able to kudos these great ideas!

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#54 Sep 16 2008 at 8:57 AM Rating: Good
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Please be discreet where you do this. If you end up clearing the zone a few times, then another smn pt moves in and does the same thing, etc etc, then yeah, SE are gonna notice.

For example, don't do something stupid and clear the dunes a few times every day. The dunes and qufim are hella popular exp grounds right now, so what you're doing will be noticed, and you know someone will call a GM about it, assuming they don't notice on their own.

Are there any zones that aren't frequently exp'd in that would be good for this?
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#55 Sep 16 2008 at 9:50 AM Rating: Decent
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Sorry for using your post as my quotes Kailana, This is not meant to be defensive or offensive in any manner. I agree with most of what you say, but for different reasons.

Quote:
The dunes and qufim are hella popular exp grounds right now, so what you're doing will be noticed, and you know someone will call a GM about it, assuming they don't notice on their own.

All zones are camped by SOME one. Personally I bring my static parties to 'alternate' camps all the time. Beastmasters and BLM's are a prime example of people who will be in these alternate zones you seek.

I would not recommend primary camping zones like the dunes for the reason of respect vs the fear of GM. Qufim is debatable. Its not a primary camping zone, more of a nice alternate.

Quote:
Are there any zones that aren't frequently exp'd in that would be good for this?

I've been thinking of prime zones for this all day/night. Beastman strongholds are the best thing i can think of for a couple reasons. The biggest being that Beastman link and they will aggro /heal so your puller can get them without putting damage. There is also high concentrations of mobs to link up. Ghelsba, Giddeus, Davoi to name a few providing they fit in your level range.


Quote:
Please be discreet where you do this. If you end up clearing the zone a few times, then another smn pt moves in and does the same thing, etc etc, then yeah, SE are gonna notice.

Personally I don't care if SE notices. This functionality has been around since the summoners have been.
This is not a 'Bug', this is not an 'Exploit', therefor theres no need to try to hide it from SE. This is simple game function's that were meant to work as they are. Granted its much easier to do now with level synch, but its nothing new. Just one of us saw a way to take advantage of our 2 hour ability in a way that no one else had thought of.

Its been said by others to which I agree and reaffirm that this is not 'Ground Breaking'. By that I mean people are not going to stop leveling in partys because a summoner can get them a huge bang of xp in a short amount of time. Its just a new fun way for summoners to level without wanting to relying on the 'traditional' methods. No different than BLM burn parties really. Except we take our burn party and do all the mobs at once.

Again these are just my opinions. I dislike the argument of fear of GM's, I believe if you treat everyone politely and you follow the golden rule then you'll have no issues that a /blist can't fix.
#56 Sep 16 2008 at 10:30 AM Rating: Decent
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Wow, I really want to try this now. But when you are level synched, do you only earn exp, or if you are 75 scaled down, can you earn limit points?
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#57 Sep 16 2008 at 10:56 AM Rating: Good
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Switch to limit mode before syncing and you can merit.
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#58 Sep 16 2008 at 12:28 PM Rating: Decent
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We used Sea Serpent Grotto laste night, sync'd to 28 with 3 smn, and died, lol.
Cor reset 2 hrs,
Tried same mobs with 4 smn at lvl 32, worked great, but our puller keeps die'ing.


Question of the day, when a Smn level sync's do they lose their pet?
If not, is the pet still lvl 75, or the new sync?
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#59 Sep 16 2008 at 1:08 PM Rating: Decent
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Tried this last night when someone send me a random tell. After about 20 minutes of setup we unleashed 3 astral flow at a time, this killed all but 2 of the gobs brought to us. Our avatars made short work of the already low health leftovers. When it was the next set turn, pretty much same thing happened except 3 gobs left. After all was said and done, I went from a 17k buffer to almost capped.
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#60 Sep 16 2008 at 1:55 PM Rating: Excellent
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Not a Smn main and read through the post as it caught my eye. SE wont nerf Smn or Astral Flow, they will just nerf the sync cool down... as I stated they might do or should do to help prevent abuse of the system :). I can see SE nerfing Sync from 30 seconds to more like 3 minutes after lvl sync is turned on or off.

But hella idea and find till the nerf comes :) Pure Awsomeness!

Edited, Sep 17th 2008 4:00pm by Stucco

Edited, Sep 17th 2008 4:00pm by Stucco
#61 Sep 16 2008 at 3:07 PM Rating: Good
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Enilanerda wrote:

Question of the day, when a Smn level sync's do they lose their pet?
If not, is the pet still lvl 75, or the new sync?


We used to lose our pet. After a patch that followed the update, you no longer lose a pet if you Level Synch (this applies to BST and PUP aswell). I assume that they are powered down to your sync'd level once level sync takes place rather than staying at level 75.

It would be too big of a mistake if it didn't work that way >_>;
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#62 Sep 16 2008 at 6:57 PM Rating: Decent
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Quote:
We used to lose our pet. After a patch that followed the update, you no longer lose a pet if you Level Synch (this applies to BST and PUP aswell). I assume that they are powered down to your sync'd level once level sync takes place rather than staying at level 75.

It would be too big of a mistake if it didn't work that way >_>;


DRG Wyvern Goes down so you would have to assume that SMN, PUP and BST Jugs do aswell.

Also, unless it was fixed in the Emergency Maint today. BST Still lose their Jug Pets and Charmed mobs despawnuncharm.
This was meant to be fixed the same time as PUP and Avatars so it could still be broken.

Edited, Sep 17th 2008 2:53am by Equivocator
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#63 Sep 16 2008 at 7:16 PM Rating: Decent
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Well if pets stays out, that makes one of the Smn an option to train the zone, and as they all whack at the pet, it might give the puller a better chance to survive, before they get to the actual Smn.
But obviously the kiter can't be one of the Astral Flowing Smns.(in that specific pull) Just have one of the Smn with 2hr used, be the kiter for 2nd one.

Gunna try this again tonight, can we get a list of levels, zones, and your best amount of exp/chain results? That'd be a good thing to get going.

SSG @ 32 with 6 in the party, we only got about 4500exp, on chain 23.
I could have sworn there was more than 24 mobs, but... oh well... Adjust, and try again I guess.
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#64 Sep 16 2008 at 7:26 PM Rating: Decent
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Equivocator wrote:
Quote:
We used to lose our pet. After a patch that followed the update, you no longer lose a pet if you Level Synch (this applies to BST and PUP aswell). I assume that they are powered down to your sync'd level once level sync takes place rather than staying at level 75.

It would be too big of a mistake if it didn't work that way >_>;


DRG Wyvern Goes down so you would have to assume that SMN, PUP and BST Jugs do aswell.

Also, unless it was fixed in the Emergency Maint today. BST Still lose their Jug Pets and Charmed mobs despawnuncharm.
This was meant to be fixed the same time as PUP and Avatars so it could still be broken.

Edited, Sep 17th 2008 2:53am by Equivocator


SE in the Sept. 8 update wrote:
All pets other than wyverns will vanish when Level Sync is activated. Any monsters charmed by a beastmaster will be released with enmity intact, so care should be taken to ask them to "Leave" before activating Level Sync.


The source

Supposedly, they changed this in the september 11 update.

SE in the Sept. 11 patch wrote:
Automatons, summoned avatars, and Beastmaster's summoned or charmed pets will no longer leave when Level Sync is activated or when designated player's level increases while Level Sync is activated.


Wii would like to patch

Sooo... ever since LVL Synch was introduced, the DRGs didn't lose their wyvern if it was activated. Furthermore, the BSTs, SMNs and PUPs no longer lose their pets when this is activated or someone levels up since the September 11 update.

I haven't tested the update notes, but I would at least hope that the patch notes are correct. However, if they are proven to be erroneous after they said it was working that way... The next thing I'll expect from them is a letter like this...

"Dear player:
Tee hee hee
Signed,
SE."


In topic

I have talked to my Ls mates through the marvel that is the Internet and only one of them is interested in trying this out -.-;

Anyone that would like to try it in Valefor?
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#65 Sep 16 2008 at 7:57 PM Rating: Decent
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Quote:
Supposedly, they changed this in the september 11 update.


I think you need to re-read this bit of my post:

Quote:
Also, unless it was fixed in the Emergency Maint today. BST Still lose their Jug Pets and Charmed mobs uncharm. This was meant to be fixed the same time as PUP and Avatars so it could still be broken.


Yes. I was MEANT to be fixed, but it wasn't. Have yet to test SMN (And My PUP is only 10 so I couldn't be bothered to test it.)
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#66 Sep 17 2008 at 5:56 AM Rating: Good
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Quote:
After a patch that followed the update, you no longer lose a pet if you Level Synch


Not True, I tested this last night. When you level synch you DO lose your avatar. I have no idea about pup or bst as i do not play those jobs.

@Topic, I tried this last night.

The First time around I was the puller. I went to Lower Del. Tower. I started on the second floor and healed in front of my prey and proceeded to gather up every giga, goblin and bat. The mistake I made on pull #1 was that once i got to the 1st floor, i healed in front of another giga to grab him and go. This locked me up. I must have had 40 mobs circling me and throwing rocks SO much that I couldn't stand up for around 2 minutes. By the time i stood up my health was SO low that I died. I accidently subbed BLM too so i couldn't cure myself. So.. I home pointed.

Pull #2, I did the same thing with the same mobs. Making sure to sub whm and put buffs on myself this time. I collected what I fealt was about 40+ mobs and brought them to my team. Looking through my friends chat logs was very confusing. They got around 10k xp but the highest i could see was chain 12. So im not sure if the server just got hit with the messages so fast that i was only recieving some of them? I'm not too sure.

Pull #3, My friend came on THF to pull for us for this round as it was my turn to be an astral flow'er. This time I'm not sure what happened, I think maybe he didn't walk slow enough or something. It looked like he had around 20+ mobs, But we only saw Chain 7 for ~2800 xp.

All and All not too shabby for a first attempt. We had this one guy in zone whining and crying and I was doing my best to be as polite as possible. I assured him that we were just performing a test and he was more than welcome to steal a mob from my hoard. Next time i plan on avoiding the tower all together so to avoid that. My intent was to try a beastman stronghold but I did not have enough time for that as I had Limbus.
#67 Sep 17 2008 at 6:54 AM Rating: Good
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I believe we lost our pet when we tried it as well HOWEVER

if you are casting whilst somebody hits lvl sync, you will continue casting and summon your avatar with no interruption.
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#68 Sep 17 2008 at 7:45 AM Rating: Good
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Carby did remain out for me after leveling, but I've never had him out to begin a sync'd party with.
#69 Sep 17 2008 at 8:31 AM Rating: Default
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I really want to do this. Even more though, I'd be happy with a LS that has a bunch of SMNs willing to party together. I'm going to have to go server forum surfing to find a server to jump to. I've been playing since 6 months after debut of ffxi and still don't have a 75 because I farm, craft, play with low levels, and quest. Then Chocobo racing came out and I couldn't stop. Then the monster battle cage fighting stuff came out. LOL very addictive. I'm rich in Gil, but not levels. I think it's about time. I'm glad someone came up with this.

I hope it is still on for a bit longer. I'm in the process of Customer Service returning my account back the way it was before someone hacked into it and stole all my gil, items, and transfered me to a new world, Hades. They even d-leveled me! LOL!

Anyways, I'm only a couple levels from 75 and it'd be fun to do something crazy other then besieged. I heart my summoner even more now.

Yay for the OP. I'd rate him up if I could. Someone else do it for me. ;) Yay!

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#70 Sep 17 2008 at 8:50 AM Rating: Decent
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Dracoth wrote:
Carby did remain out for me after leveling, but I've never had him out to begin a sync'd party with.


Was probably only this they did then? No more depop just because someone dings, but you can't try and keep a 75 charmed pet in your level 10 party. (Except your exp would be totally killed anyway)
#71 Sep 17 2008 at 8:56 AM Rating: Decent
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Enilanerda wrote:
Well if pets stays out, that makes one of the Smn an option to train the zone, and as they all whack at the pet, it might give the puller a better chance to survive, before they get to the actual Smn.
But obviously the kiter can't be one of the Astral Flowing Smns.(in that specific pull) Just have one of the Smn with 2hr used, be the kiter for 2nd one.

Gunna try this again tonight, can we get a list of levels, zones, and your best amount of exp/chain results? That'd be a good thing to get going.

SSG @ 32 with 6 in the party, we only got about 4500exp, on chain 23.
I could have sworn there was more than 24 mobs, but... oh well... Adjust, and try again I guess.



Remember any mob that's been damaged by the out side puller will not give exp even if not claimed.

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#72 Sep 17 2008 at 9:29 AM Rating: Decent
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So how do you go about rounding up that many mobs without damaging them? Provoke/link/heal?
#73 Sep 17 2008 at 1:31 PM Rating: Decent
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Link and heal are the best ways. Heal is better because then all give XP, but only beastmen agro /heal. Some mobs you need to get the attention of one so you can link the rest, so it wont be giving you XP.

Edited, Sep 17th 2008 9:26pm by Equivocator
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#74 Sep 18 2008 at 1:05 PM Rating: Good
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Actually, one of the first places I think of to do this is the Leech King room in the Maze. Gotta be 25+ leeches in that room alone, plus another dozen scattered.

Lots of things to link there - gobs, crawlers, bats, etc..
The tunnel just outside that room would be ideal to keep everything together for the blasting.


Edited, Sep 18th 2008 4:02pm by Turnerbrown
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#75 Sep 19 2008 at 5:53 AM Rating: Excellent
Thats a great spot!
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#76 Sep 22 2008 at 9:06 PM Rating: Decent
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Tried this today, got about 5k from one, it only *showed* that I got chain 8 on my screen, but that would have been only 2100 exp, so I know I got more. Not sure why they didn't show on my chat log though.
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