Hello all : )
I have quite a few questions about the nature of this method as well as the practicality of it. I've done this about 4 times now I believe, and every time, our outcome varies. There are things that I simply am unable to wrap my head around, and finally have reached the point where I bring my questions here for help.
First I'll give a quick background of the outcomes of our past runs:
(Feel free to skip the background info and go straight to the questions below for a lesser read.)
Run#1 (trial): In this trial, we attempted to mimic the video that was recently posted here. We went to Korroloka Tunnel. We synced to a lvl 12, had 5 other smns, and a 75 rdm as the puller. The puller grabbed 25 mobs, and came back to us. At this point we had a 2 hour order that went as follows: player1 casts avatar > astral flows > runs up to the mobs > uses diamond dust (at this point, player 2 has avatar casted, and fires astral flow and begins running up)> player 1's avatar is quickly killed off > player 1 runs back to the "safety spot." player 2 runs up > uses diamond dust (player 3 then casts avatar and fires astral flow), etc etc you get the picture.
This "trial" attempt worked flawlessly, yielding us somewhere in the vicinity of 7-10k xp as well as uninterrupted chains up to 24.
Attempt #2: After having such success with our trial run, we felt we were ready to take on more mobs for greater xp. approximately 40 mobs were pulled this time, and a lvl 15ish syncer was used. As our first smn went to use 2 hour, mobs ate his face before diamond dust even finished landing. We lol'd as to thinking that he must have performed some other action like /assault or something first. The rest of the run went flawlessly otherwise as the trial run had. however, we noticed that "suddenly" a group of mobs seemingly vanished before our eyes. We received ~10ishk xp.
Here's where things begin getting quirky.
At this point we began something of a regular static now with this strategy; something that we plan to do before and after every LS event. The rest of our attempts however, seemingly fail, though they were carried out the same exact way.
Attempt #3. again in Korroloka tunnel. The same exact strategy is used, however, 1 summoner dies after the 2nd diamond dust is attempted, nearly instantly, and again preventing diamond dust from even landing. The rest of the summoners seemingly did not have this problem as we continued. When I, myself, go up to do my 2nd bloodpact, it kills off ~3/4's of the mobs, and our 7-10k xp drops, however the remaining mobs seemingly ate my face and i died as well.
Attempt #4. Same strategy used, however, this time, the pulls are done a tad differently. The initial mobs that are actually "casted on" vice "link aggro" are killed off intentionally so that there is no "claimed hate" on any mobs, only "linked aggro". The mobs were then gathered as normal. I kicked off the first volley of diamond dust, and died instantly. The next summoner tries, and dies instantly. At this point we say to call it off and no one else use 2 hour. However, they decided to be heroes and try anyways. Again the other summoners die instantly. This time a lvl 10 summoner is what we synced to. Again we noticed mobs depopping after ppl using their diamond dusts and dying off. Half of that makes sense; Person claims a "theoretically" unclaimed mob, then dies, so mobs he had claimed, depop.... but what about the rest of the mobs? why didn't they depop as well?
Thoughts and questions regarding the above outcomes:
#1. The most obvious question would be; Why is it that even though the same exact strategy was used every time, did we see different reactions from the mobs?
#2. We believed that the puller needs to /heal to "keep" aggroed hate, of course, as to keep the AFing sms from getting bish slapped.
#3. We noticed that for some reason, some of the mobs would depop after one AF'd the bulk, then died off. Half of that makes sense; Person claims a "theoretically" unclaimed mob, then dies, so claimed mobs depop..... but what about the rest of the mobs? why didn't they depop as well?
#4. Every summoner noticed that IF they did get diamond dust off, it only damaged EXACTLY 15 mobs. Is this because there is an actual "cap" so to speak of how many mobs astral flow can effectively land on? or is this just the max that the server is willing to display, even though all mobs will get hit?
#5. we noticed that IN FACT, NOT all mobs were getting hit. This brought us back to the 15 max dmged idea, and that the only reason we were killing off everything before, was because 15 mobs would die, then 15 more, then 15 more, etc.
#6. After realizing that you really only need 2 summoners to use 3 BP's each to effectively kill off a round of mobs, as well as the 15 mobs max being damaged theory, we came up with the following refined idea:
Instead of pulling 587293 mobs at once, have 3-4 different pullers, each only bringing 15 mobs. smn 1 and 2 would kill off group 1, smn 3 and 4 on group 2, smn 5 and 6 on group 3, and all "remaining bloodpacts" that were left over unused, would all be spent on group 4 to finish them off. This would yield the same as bringing 60 mobs at onces, however seemed safer, as well as preventing the "depopping nature" of the mobs to trigger. (this hasn't been tested yet, just theory)
#7. Any other idea, information on why/how mobs are behaving the way they are to summoners 2 hours, or any other detailed strat info would be greatly appreciated.
#8. Would using 5-6x timed astral flows be a better option than staggering the BP's as the video had shown? I don't really see that being the case because imo, the only different outcome, is that #1, you'd lose your chaining, and #2 you'd have 5-6 summoners getting killed at once, instead of one at a time.
All in all, my goal is to work these quarks out, as hapernack mentioned, to yield the ideal xp while incurring 0 deaths. For those of you that DO already have a "perfected" method that seemingly works every time, could you please share it with us in detail?
We've gained over 40k xp so far doing this, while spending probably no more than 3-4 hours doing it, however, it is far from being a perfected strat. It's much more of a "hit or miss" strat.
Again, your help and input is greatly appreciated. And i'm very appreciative of the initial idea being shared amongst the smn community! Awesome ****
PS. As far as the exploit discussion, my opinion is that this IS indeed very much so an exploit, as I'm quite sure SE didn't intend for players to manipulate the natural game mechanics to pull of such silly stunts as this to their benefit (that is the epitome of what an exploit is defined as); However, I certainly don't SE getting so butthurt about it that they begin wapping ppl in the head with bansticks over it.
Edits: LOTS OF GRAMMAR ; ;
Edited, Mar 8th 2009 4:30am by xXxNaobixXx
Blm: 75, Sch: 75, Rdm: 75, Nin: 75, Smn: 72
Blm 75, Thf 75, War 74
Bonecraft: 100 +6, Cooking: 60, Leathercraft: 60, Alchemy: 60, Clothcraft 55, Goldsmithing: 49
Bastok: Rank 10, Windurst: Rank 10, Sandoria: Rank 10