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SMN EXP exploit I love you SE 20-40k EXPFollow

#1 Sep 13 2008 at 8:57 PM Rating: Good
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Ok i know this works because I tried it last night. Here is the setup.

You need a pty of SMN 6 of them. You need one of those SMN's to be lvl 10 or 20.


IF LVL 10 go to Buburimu Peninsula.

If LVL 20 go to Lower Delkfutt's Tower.

Ok now you need to have a kiter you can either use 1 of the SNM in your pty have him drop and kite or ask a friend. Last night we had a PLD friend kite for us.

So what you are going to do is LEVEL synth except for the kiter or friend. Have that kiter link 50-60 mobs at once. It takes about 10 mins. Once he has that much he returns to your pty. Then you have 3 smn Time Astral Flow the mobs.

Here is the numbers ^^:

60 MOBS dead at 300 exp each plus chain bonuses = minimum 18kexp

Now seeming you brought 6 smns you can do this 2 times ^^.

I diddnt believe it myself till i tried it.

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#2 Sep 13 2008 at 10:46 PM Rating: Default
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Umm...First I would like to ask how you got someone to train 60ish mobs without half of them despawning.
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#3 Sep 13 2008 at 11:05 PM Rating: Good
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bring a handful of cor mules and try to get lucky on 2hr reset...
Interesting... I'll see if I can test this out tomarrow with some friends.
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#4 Sep 13 2008 at 11:07 PM Rating: Good
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Quote:
Umm...First I would like to ask how you got someone to train 60ish mobs without half of them despawning.



Easily lol just dont run to far ahead of them^^
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#5 Sep 14 2008 at 10:35 AM Rating: Good
Hmmm, this seems very interesting. I should try to get my LS to try this.
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#6 Sep 14 2008 at 1:07 PM Rating: Decent
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Sounds like the most fun you can have at those low levels. Because there isn't much to do on SMN then.

Later you actually have some wards and rages to play with, and do not really need tons of exp fast (unless you are main healing and want to skip that)
#7 Sep 14 2008 at 8:17 PM Rating: Excellent
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If you get 20k xp wouldn't you level 3 (possibly 4) times?
Wouldn't that make the mobs for the second run too low for it to work?

Sounds interesting, would be fun to do.
If anyone needs another SMN for this on Odin hit me up :p
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#8 Sep 14 2008 at 9:27 PM Rating: Decent
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So after you invite back the kiter you wait 30 secs for lvl synch have a effect and AF the mobs right away? It needs to be really timed or else the kiter will die in a flash. I gotta try this, easy merits for SMN lol.
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#9 Sep 14 2008 at 10:19 PM Rating: Good
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Me and a couple ls members just tried to do this except our lowest was lvl16 so we went to the dunes and tried to pull gobs, lizards and bats.

Our goal was to get the puller exp also. He was on pld, so the trick was to lvl sync at the right time where he could get off invincible so he wouldnt die to the hoard of mobs and then have us 3 smns Astral Flow everything.

Took us a couple practice runs but we finally got to our final run, our pld invincibled, we for the most part astral flow'd and killed the lizards for 0 exp.

yep 0.


Not because it doesnt work or anything but the leader didnt know how to work lvl sync and sync'd our lvl33 smn so we were all lvl33 and too high to get exp in the dunes ;;;;;;;;;;;;;

Think next time we're just going to dual box somebodies rdm and have them pull..lol.
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#10 Sep 14 2008 at 10:35 PM Rating: Default
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I just had the chance to try this, Thanks Barrin!

However the Synchee jumped the gun a little and got herself killed, so No XP for us. We rounded up just under 20 mobs so would have gotten roughly 5k I think.

Quote:
60 MOBS dead at 300 exp each plus chain bonuses


Max XP per mob is 200 for levels 1-50.
So, assuming that all mobs are IT++ enough to give you 200 XP Each thats a absolute MAX of 17,980 xp (Excluding Ring or Signet bonuses) Still, not an insignificant number. (Thats for 60 Mobs, including Chain Bonus)

Going to have to give it a try again, and have a PLD friend round up all 60 mobs.

While it's an interesting experiment it doesn't really seem worth the effort to get it all together and actually do.

Edited, Sep 15th 2008 8:11am by Equivocator
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#11 Sep 15 2008 at 12:58 AM Rating: Decent
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I dunno i was getting 300EXP off each mob? I should have screen shoted it >< next time i will. But we did LVL 10 in BU Pen.
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#12 Sep 15 2008 at 12:59 AM Rating: Decent
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Quote:
Max XP per mob is 200 for levels 1-50.
Ummm no it isnt i solo'ed smn for more exp than this from lvl 20+
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#13 Sep 15 2008 at 2:10 AM Rating: Good
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i think its 300xp per mob since an update back in 05 or 06. either way you definatly get more than 200.
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#14 Sep 15 2008 at 3:29 AM Rating: Decent
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Rate up for Joo
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#15 Sep 15 2008 at 4:06 AM Rating: Decent
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I am trying this when i get home!
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#16 Sep 15 2008 at 4:31 AM Rating: Good
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The Update changed the Cap XP At different Levels;
1-50 is 200
51-60 is 250
61-75 is 300

300 would of been the full chain Bonus (1.5 x XP(200))
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#17 Sep 15 2008 at 5:57 AM Rating: Decent
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This doesn't work quite like you say it does. I did this on my lowbie SMN with my ex's SMN. What happens is you defeat all the mobs, but most of them magically don't give you EXP. I could never figure out why.

I'd say about half do and if you get few enough, all of them do, maybe up to 15 or so.

It is, however, still a really awesome way to get a ton of exp in a short amount of time. It just won't be anywhere near 18k.
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#18 Sep 15 2008 at 6:25 AM Rating: Decent
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Quote:
Then you have 3 smn Time Astral Flow the mobs.


Are all 3 of the summoners getting 3 pacts in, or are they all just doing 1 BP each and thats enough to end the fight.

If 3 Summoners get 1 pact in each. Then 1 Summoner would be able to do the same ensuring they can get all 3 pacts in. Which wouldn't be too hard. That would mean you could do this 6 times in a row if you had 6 summoners.

I Plan on trying this this weekend.

I don't know if i'd call this an exploit as this functionality has been around as long as the game has been. However finding 6 summoners all the same level would have been much harder prior to this update.


Thanks for thinking of this idea. I hope it works out like you say, I'll admit a tad bit of skepticism, but in theory it sounds solid. Unless theres a cap on how many mobs you can gain xp on like Ranz suggested.

Gah, Im not gonna get any work done today now because of this. Already wanna leave work early and go try this.
#19 Sep 15 2008 at 6:30 AM Rating: Good
Just because you didn't get it to work doesn't mean the other person hasn't lol
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#20 Sep 15 2008 at 6:38 AM Rating: Decent
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Quote:
Are all 3 of the summoners getting 3 pacts in, or are they all just doing 1 BP each and thats enough to end the fight.

If 3 Summoners get 1 pact in each. Then 1 Summoner would be able to do the same ensuring they can get all 3 pacts in. Which wouldn't be too hard. That would mean you could do this 6 times in a row if you had 6 summoners.


What we have been doing is having the puller bring the mobs and 3 SMN AF then we do a timed 2hr BP on the mobs so we kill them all. It works out really well if you can get your timing right. Ie gotten about 100k exp this weekend doing this ^^.
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#21 Sep 15 2008 at 7:04 AM Rating: Decent
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I'd really like to see a video of this done. Would be interesting to see.
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#22 Sep 15 2008 at 7:14 AM Rating: Good
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Quote:
What we have been doing is having the puller bring the mobs and 3 SMN AF then we do a timed 2hr BP on the mobs so we kill them all. It works out really well if you can get your timing right. Ie gotten about 100k exp this weekend doing this ^^.


Thats absolutely Beautiful. I was about to ask why you used 3 people instead of 1 and I answered my own question as I was typing this.

One Summoner wouldn't work becuase once they kicked off the first BP, The horde of mobs would make REAL quick work of the 1 avatar. At this point there would be only 1 mob that has hate on someone, which would be the mob you targeted to kick off the BP.

I put this up in case anyone was having the same train of thought as I was. My initial thought was if you had 6 Summoners, You could take turns doing this and that would be awesome. I see now why it would take 3 bangs all at once.

(Thinking now if you had a Sleeper it still might be possible to take turns "Solo'ing" Astral Flow. If you could find a way to seperate your AF's that would be ideal. It would make about minimal downtime as you figure it takes about 10-15 minutes to gather all those mobs. Then most of these are on a 15 minute respawn.

Gah, you see why im not gonna get any work done today!
#23 Sep 15 2008 at 7:15 AM Rating: Good
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Glddaisy wrote:
Think next time we're just going to dual box somebodies rdm and have them pull..lol.


This.

If you're going to use this method, it's probably best to have a group of 6 SMNs already level synched and such, then have a high level friend run around and gather them all, then your PT can just blast them all without having to worry about the "kiter" being killed as soon as he jumps in and gets synched.
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#24 Sep 15 2008 at 7:18 AM Rating: Decent
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This is like the new manaburn KSNM mercenaries.

But instead of gil you go for exp.

So have 3 SMN and a kiter static (maybe 4th SMN that rotates in depending on which run?) and get a random person who would like 20k exp after 30 min of partying.

Head out, tell other person not to do anything, kill, get 20k, disband until 2 hours later.

Extremely good for people who only have like 2 hours to play each night.

Actually this would be really awesome for all those useless subjobs I have to level. If I could get 3-4 SMNs to get me a couple 20k exp sessions done each weekend I should be done with them in no time.
#25 Sep 15 2008 at 7:55 AM Rating: Good
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Ranzera wrote:
This doesn't work quite like you say it does. I did this on my lowbie SMN with my ex's SMN. What happens is you defeat all the mobs, but most of them magically don't give you EXP. I could never figure out why.


That might happen depending on how your puller pulls. If he's a high-level casting dia to pull most of the mobs, then yes, you will get no exp.

Lower Delkfutt's Tower definitely seems like a good place to do this if you're at the right level because of all the goblins. I bet you could have the high-level /heal in front of a goblin or 2 to get aggro, and just kite them all over the place taking advantage of links. This way, the puller doesn't have to damage any of them to gather them together.
#26 Sep 15 2008 at 11:41 AM Rating: Good
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enigmaticcam wrote:
I bet you could have the high-level /heal in front of a goblin or 2 to get aggro, and just kite them all over the place taking advantage of links. This way, the puller doesn't have to damage any of them to gather them together.

As soon as I read that, the 2 zones that come to mind are Davoi and Ghelsba Outpost. So many orcs there...

Amirite?
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#27 Sep 15 2008 at 12:17 PM Rating: Good
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Seems very intriguing, but do not expect it to last long. If this works somewhat effeciently than SE will more than likely "fix" it in a few days. Very nice find though
#28 Sep 15 2008 at 12:55 PM Rating: Good
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InuzukaFFXI wrote:
Seems very intriguing, but do not expect it to last long. If this works somewhat effeciently than SE will more than likely "fix" it in a few days. Very nice find though

Doubt it.
People have used this method to PL Smn from level 1-5 for years.

Besides it can only be so effecient, Smn is limited to doing it once every 2 hours. If Drk's can get away with what they do, Smn will be under the radar for quite a while.
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#29 Sep 15 2008 at 1:28 PM Rating: Good
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Enilanerda wrote:
InuzukaFFXI wrote:
Seems very intriguing, but do not expect it to last long. If this works somewhat effeciently than SE will more than likely "fix" it in a few days. Very nice find though

Doubt it.
People have used this method to PL Smn from level 1-5 for years.

Besides it can only be so effecient, Smn is limited to doing it once every 2 hours. If Drk's can get away with what they do, Smn will be under the radar for quite a while.

I agree.

And, the exp you can get from it really isn't *THAT* much more than a ranger Arrowburn pt
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#30 Sep 15 2008 at 2:07 PM Rating: Decent
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You're also limited to finding a smn at the correct level. Everyone can sync down, but that requires syncing down to someone who's at the right level, and no one can sync up.

The last thing smn needs is a nerf.
#31 Sep 15 2008 at 6:50 PM Rating: Good
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Proof to skeptics!

http://i26.photobucket.com/albums/c118/shoiko/1.png
http://i26.photobucket.com/albums/c118/shoiko/2.png
http://i26.photobucket.com/albums/c118/shoiko/3.png
http://i26.photobucket.com/albums/c118/shoiko/4.png
http://i26.photobucket.com/albums/c118/shoiko/5.png
http://i26.photobucket.com/albums/c118/shoiko/6.png
http://i26.photobucket.com/albums/c118/shoiko/7.png

Our 75 pld friend lost some on the way but holy **** that was fun!

Props to Treppe of Pandy!

Going to video it tomorrow.

Edited, Sep 15th 2008 10:45pm by ShoikoGamma
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So go along with it okay. rofl


#32 Sep 15 2008 at 7:00 PM Rating: Good
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...Wow, lets hope that there won't be an emergency maitenence near in the future to fix that. That is so broken, but I love it. Very nice find, rate up.

Edit: Haha Scholared Karou
Edited, Sep 15th 2008 10:56pm by InuzukaFFXI

Edited, Sep 15th 2008 10:56pm by InuzukaFFXI
#33 Sep 15 2008 at 7:04 PM Rating: Good
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Nice sho, though it would have been much much cooler if me and Enil got in on that quick xp :p
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#34 Sep 15 2008 at 7:05 PM Rating: Decent
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i kept asking FK who wanted in tyrant theres always tomorrow :)
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Me and Lemmi prank called Likibiki and Delva. Lemmi talked in a voice that was "black" lmao and we told em that it was you.

So go along with it okay. rofl


#35 Sep 15 2008 at 7:42 PM Rating: Decent
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Tyrrant wrote:
would have been much much cooler if me and Enil got in

I got a few ppl in my LS to help me out later tonight, if you're online send me a tell, and we can all help eachother out.
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#36 Sep 15 2008 at 7:46 PM Rating: Decent
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Meh, I don't think it's necessarily broken; I mean that's how much we would do if we were all level 10. What's SE going to do, nerf the damage of Astral Flow? Plus, I think even SE knows SMNs are having even more trouble with parties now that the level sync is here. If they ninja nerf this, I'm going to quit haha.
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#37 Sep 15 2008 at 8:36 PM Rating: Good
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Level Synch didn't really bring this concept into play. It's just the first time that anyone has actually thought about and implemented it.

Before Level Synch, there was nothing stopping a group of 6 SMNs gathering together with a Lv75 PLD/RDM buddy to run around and get a huge train of mobs, only to bring them marching over to get a Diamond Dust to their collective face.

What Level Synch does provide is the ability to take a group of higher level SMNs and match them with one Lv10 SMN, and let them gain 20-30k XP or so in a matter of moments, while the lower level SMN gets the benefit of collecting a "Go directly to Qufim. Do not pass Valkurm Dunes. Do not collect 200 deaths." card.

All in all, nice little find, but considering this has always been a potential exploit, I don't see SE nerfing it. The point still remains that it can only be done two times over the course of 2 hours (assuming 3x SMN AF is enough, and a group of 6 can take down two trains of mobs by separating their AF into two sets). A COR could possibly help get some AF back, but one SMN would miss out, leaving 5 for one more run, or maybe two if 2 SMNs can manage it with only their AFs.
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#38 Sep 15 2008 at 9:00 PM Rating: Excellent
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Quote:
This.

If you're going to use this method, it's probably best to have a group of 6 SMNs already level synched and such, then have a high level friend run around and gather them all, then your PT can just blast them all without having to worry about the "kiter" being killed as soon as he jumps in and gets synched.


I know how to do it...our puller just didnt have smn but wanted exp at the same time so we were experimenting to see if we could sync and still get him exp without outside help.

short answer is, yes you can do it so long as you dont ***** up. It just takes alot more preparation.
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#39 Sep 15 2008 at 9:49 PM Rating: Good
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Thank you so much for posting those pics and for all you sceptic's XP

BTW are any of you on asura and wanna give this a go with me? Give me a tell im Karou on Asura Server

Edited, Sep 16th 2008 1:45am by karou
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#40 Sep 15 2008 at 10:09 PM Rating: Excellent
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Kaetara wrote:
The point still remains that it can only be done two times over the course of 2 hours (assuming 3x SMN AF is enough, and a group of 6 can take down two trains of mobs by separating their AF into two sets). A COR could possibly help get some AF back, but one SMN would miss out, leaving 5 for one more run, or maybe two if 2 SMNs can manage it with only their AFs.


actually there is a potential for more, it just requires everyone to have access to Al Zahbi.. and lets face it how many people dont... And a Besieged ongoing, if lucky you can all use item to replenish 2hour. go back to dunes, rinse repeat, if fast enough you might even be able to get 3 sets done within timspan of an attack.. if back to back attacks even more.... but for the majority of time yes you would be correct.
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#41 Sep 15 2008 at 10:55 PM Rating: Good
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Tyrrant wrote:
actually there is a potential for more, it just requires everyone to have access to Al Zahbi.. and lets face it how many people dont... And a Besieged ongoing, if lucky you can all use item to replenish 2hour. go back to dunes, rinse repeat, if fast enough you might even be able to get 3 sets done within timspan of an attack.. if back to back attacks even more.... but for the majority of time yes you would be correct.


Hadn't considered that. Very good observation!
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#42 Sep 15 2008 at 11:52 PM Rating: Excellent
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OP,

you should change the thread title to something about melee SMN, so this doesn't get widely read/disseminated and consequently nerfed. also, thanks for the idea.
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#43 Sep 16 2008 at 1:20 AM Rating: Good
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this may indeed be a very effective way to take over certain conquest areas as well.
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#44 Sep 16 2008 at 2:00 AM Rating: Good
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Okay, I did this with lv sync at lv 10. We decided to go astral flow as a group vs 3 at a time to get a better feel for it. THIS IS SICK!
Yes, I was getting 300 EXP a fight, not 200; untill the lv 10 lvd up it dropped to around 250.

Basically, i took 6 ls friends and a willing kiter. We went to buburimu for a lack of parties. He pulled, we brought out our pets, killed all the mobs. Went to Whitegate and jumped in besiged, then ran to the secret beach in dunes and repeated this. Warped, ran back to besiged for 2 hrs again, then proceeded to have out kiter pull **** near every Crawler/Bat/Gob in the first half of the zone in MoS. Besiged was STILL up but due to it being around 5-7 am for everyone, decided to pick up tomorrow. 56-to 6k to lv 59 in 3 fights is hella secksy..

For MoS, we went with 5 smns, and a new player RDM friend of one of our members. Tell you one thing newcomers are amazed at what we can do here. Its a nice "Welcome to FF!" if you ask me. Also being said, you can go with 5 smns and some random friend at lv 10 if low lv smns are not around. It's a great way to show people how fun SMN can be too.

If you havent gathered 5-6 SMNs and a kiter friend by now i suggest you try it out.. it's tons of fun!

Edited, Sep 16th 2008 4:22am by SukasaOfCarbuncle
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#45 Sep 16 2008 at 2:03 AM Rating: Decent
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On a second thought, I was told a while ago of some servers doing alliance PT's
and getting massive exp due to constant chains. If say, you could find 12 smns while getting chain 20+ that would be 4 large trains that could be killed in one sitting (8 if besiged is up)^^
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#46 Sep 16 2008 at 2:36 AM Rating: Decent
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Tyrrant wrote:

Nice sho, though it would have been much much cooler if me and Enil got in on that quick xp :p


No love for me Ebola? I'm hurt :( lol
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#47 Sep 16 2008 at 4:48 AM Rating: Excellent
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Beseiged isn't the only way to get Revitalizers. Long before Beseiged even existed Ballista allowed the use of Revitalizers. As long as you have enough Ballista points you can purchase a Revitalizer for use in a match (Usable in either an official match or a Diorama match). Maybe an incentive to participate in ballista.
#48 Sep 16 2008 at 4:54 AM Rating: Excellent
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EntropyMaker wrote:
Beseiged isn't the only way to get Revitalizers. Long before Beseiged even existed Ballista allowed the use of Revitalizers. As long as you have enough Ballista points you can purchase a Revitalizer for use in a match (Usable in either an official match or a Diorama match). Maybe an incentive to participate in ballista.

Forgot about that, yes that too :D

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#49 Sep 16 2008 at 6:33 AM Rating: Good
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Holy fudgesicles @@.

Yes, please changed the title. I'd like to exploit this for a few weeks >.> on my SMN

*edit this should be excellent rated @@ so wate up for joo
*edit 2 - you can get up to 4 revitalizers in besiged. 1 at the beginning and 3 more dispersed at 15 minute intervals as long as NPC is not captured. If you're quick imagine getting approx. 100K (that's 100,000) Xp in a little over an hour.
Edited, Sep 16th 2008 10:29am by Aiph

Edited, Sep 16th 2008 10:32am by Aiph
#50 Sep 16 2008 at 7:02 AM Rating: Good
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And exploit we shall! to be honest I was hearing about this long before LV sync came out to play. Problem was finding 6 lv 10 smns at once. Not sure how SE can take this one away, they are too worried about LOLAV and his KC DRK's for now. My buddys FFXI windower was showing 98k exp in a hour, hehe. (someone be a doll and rate me up so I can start having more fun on forums w/o logging on my BF przzz?*Big kitty eyes*)


Edited, Sep 16th 2008 9:00am by SukasaOfCarbuncle
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#51 Sep 16 2008 at 7:36 AM Rating: Excellent
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Ok So I've been thinking of this all yesterday and last night (which i wasn't able to play so it plagued me all night) and here's what I've come up with.

First off let me say I'm a big supporter of static partys. I never grab a pickup party and is the reason I only have 1 job at 75 (smn of course).

The requirements for the following static are as follows.
*You Must have Summoner unlocked and >= level 10
*You Must have a job high enough level to be a puller (75 preferably, job doesn't really matter)
*You Must have a few jobs in the 10-20 range.

Heres how it would work, There would be 3 Rounds where everyone would cycle what their duty would be. A Round is all 6 people using their Astral Flow. So this would be every 2 hours at least. Every Round will consist of 2 mob sets. The Party will be broken into 2 groups. Group A, will consist of Players 1-3, Group B will consist of Players 4-6.


Round 1
Mob Set 1
Group A (Players 1-3) will all be Astral Flowing
Player 4 is in charge of being level synch designee
Player 5 can pick any job he wants XP on
Player 6 is in charge of Pulling and is out of party


Mob Set 2
Group B (Players 4-6) will all be Astral Flowing
Player 1 is in charge of being level synch designee
Player 2 can pick any job he wants xp on
Player 3 is in charge of Pulling and is out of party



Round 2
Mob Set 1
Group A (Players 1-3) will all be Astral Flowing
Player 6 is in charge of being level synch designee
Player 4 can pick any job he wants XP on
Player 5 is in charge of Pulling and is out of party



Mob Set 2
Group B (Players 4-6) will all be Astral Flowing
Player 3 is in charge of being level synch designee
Player 1 can pick any job he wants xp on
Player 2 is in charge of Pulling and is out of party



Round 3
Mob Set 1
Group A (Players 1-3) will all be Astral Flowing
Player 5 is in charge of being level synch designee
Player 6 can pick any job he wants XP on
Player 4 is in charge of Pulling and is out of party


Mob Set 2
Group B (Players 4-6) will all be Astral Flowing
Player 2 is in charge of being level synch designee
Player 3 can pick any job he wants xp on
Player 1 is in charge of Pulling and is out of party


I have created this mostly for myself as I am sort of OCD when it comes to planning and I wanted it also to help convince people who could care less about summoner, but whom you may want in your static. Heres how it all breaks down

1/2 of the time you will be forced on Summoner
1/6 of the time you will be the puller and gain no xp
1/6 of the time you will be forced to bring a low level job 10-20
1/6 of the time you will get to gain xp on ANY job you wish.


The 2 camps mentioned by the OP are Perfect in the sense that both can be travelled to very easily. Qufim is an OP away and Bubu is neer Mhaura, Both quick ways to change jobs for your part in all of this.

This is all of course a moot point if you have a character that you can dual box. This is mostly aimed at the people who do not have this as an option and are trying to convince others to come with them. you could just rotate the rounds. I know for me Free time is very limited. But this method only will eat up 30~45 minutes per Round. So it can easily fit in between endgame events when your just looking to kill a little time. Its not like your summoner needs to be geared to go boom.

Cheers
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