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Ultimate SMN 75 equipment guide (discussion)!Follow

#1 Oct 24 2005 at 12:43 PM Rating: Decent
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Here is a guide to the TOP equipment available to Summoner's at 75 based on SMN abilities, perpetuations, and MP. Feel free to add feedback as I will update on an ongoing basis. This is not a specialized and doesn't include HP gear for tarus or HMP gear (which you should have a seperate set for anyways), healer's gear etc etc.

Weapons:
Astral Signa (Prestige item)
Bahamut Staff (DROOL)*
HQ Staves (practical)
Claustrum (Debateable)

Throwing:
Hedgehog Bomb

Head:
Summoner's Horn (+1)
Evoker's Horn (+1)
Penance Hat
Faerie Hairpin
Zenith Crown+1

Body:
Ying Yang Robe
Summoner's Doublet (+1)
Penance Robe

Hands:
Summoner's Bracers (+1)
Nashira Gages
Carbuncle's Mitts (Carbie! <3)

Legs:
Evoker's Spat+1
Summoner Spat's (+1)

Feet:
Evoker's Pigaches+1
Summoners Pigaches (+1)
Rostrum Pumps
Herald Gaiters (solo kiting)
Nashira Crakows

Neck:
Uggalepih Pendant
Fenrir Torque
Republic Gold Medal (Bastok only)
Summoning Torque
Sacrifice Torque (For BP)
Grandoise Chain

Earring:
Loquacious Earring
Astral Earring
Galka RSE Earring
Magnetic Earring
Antivenom Earring
Summoner Earring

Ring:
Tamas Ring
Evoker's Ring
Vivianna Ring
Serket Ring

Waist:
Heirarch Belt
RSE specific for Galka and Elvaan

Back:
Blue Cape+1
Errant/Mahatma Cape
Astute Cape
Summoner Cape
Intensifying Cape

Other gear for HMP:
Pluto Staff, Heirarch belt, Errant/Mahatma Houppleande, Boroko Earring, Relaxing Earring, Baron's Slops, Pachamac's Collar

Other gear:
Pigeon Earrings for Taru, Full Zenith gear for max MP

Yigit set would also be maximum set of HMP - almost there! Good luck!

Not saying it's possible to get all this stuff, but at endgame, this would be pretty sweet eq to have.





Edited, Oct 6th 2006 at 10:39am PDT by Nakedman
#2 Oct 24 2005 at 2:58 PM Rating: Decent
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pretty interesting concept: making a thread for the most popular smn items at 75. I think it would be effective to make each equipment listed into a link so we could quickly check out the stats for them.
#3 Oct 24 2005 at 3:24 PM Rating: Decent
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I have most of that, except the astral signa and a few zenith, and have to say id never want it(astral signa), even for the prestige, i think its just plain crap. As for the other stuff, if your going for Ultimate, have to throw in the Claustrum (fully upgraded relic staff)
72 damage, added effect dispel, low delay, accuracy +20, Allows the use of "Gates or Tatarus", the WS gives defense down to target and while that is in effect, the smn gets the effect of refresh (+3mp per tic). Not to mention this staff allows for Double light or dark skillchains, so now when your killing old genbu, you can Bloodpact, then finish off a three person Light skillchain for huge damage. Or do a 500 damage spirit taker while soloing lol.

On the other note, when xping in smn parties, zenith set is nice to have for first few chains, then switch to relic gear and yinyang for chain 13+.

I also HIGHLY recommend the new GRIM staff, its no claustrum, but its great when soloing, ive done a 836 damage spirit taker on a easy prey (300tp), pretty much get to solo with whatever avatar you want lol.

Personally, for general purpose i use:

HQ staves
hedghog bomb
Smn doublet and Yinyang
Reblublic Medal
Serket and Evokers (tamas is nice but dont need int and mnd as smn, and serket gives more mp, though less hp >.<)
Smn Boots
Smn Glove and Carby gloves
Smn Spats or Zenith (Smn spats are ok, and the -BP is nice, but 50 mp and a ton of def is hard to pass up)
Earring-i go for astral and RSE earring from automoton assault ENM
Back- preferable errant, but bluecape is nice too
head: smn horn, but since thats rare as ****, penance had or zenith is nice.
Waist: hierach.

Pretty much mostly what the OP said, gl and happy hunting.

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#4 Oct 24 2005 at 7:06 PM Rating: Decent
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You forgot Carbuncle mitt's... haha, cant forget those. defenately worth getting, and throwing in your macro sheet.
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#5 Oct 24 2005 at 11:44 PM Rating: Decent
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The MP needed for avatars at level 75 is 13/tick far as i can tell
Summoners Doublet : Avatar Perp cost -3 (On corrisponding Day)
Evokers Ring : Avatar Perp cost -1
E.Pigaches +1 : Avatar Perp cost -1
Nashira Gages : Avatar Perp cost -1
HQ Staff : Avatar Perp cost -3
Conjurers Ring : Avatar Perp cost -1 (With yellow HP)
Bard Subjob : Avatar Perp cost -1 (With BalladI)
Auto Refresh : Avatar Perp cost -1
Summoners Horn : Avatar Perp Cost -3 (On corrisponding wheather)
Totals : Avatar Perp cost -15 (With given variables)

This setup will, if your smart, allow for a 1mp/tick avatar (wich is easily countered by Refresh or BalladII)i dont plan on using the conjurers ring or the bard sub job so that leaves me with a -10 most of the time (i wont rely on the summoners horn too often) ad that with either refresh or BalladI + BalladII from a rdm or bard (or Refresh + BalladI from a Rdm/Brd :P) and you have a free avatar and with enouth merits you can easily pop the correct avatar on the correct day and pwn everyting that gets in your way.
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#6 Oct 24 2005 at 11:53 PM Rating: Decent
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-edit-
meh, took out what I was gonna say

Edited, Tue Oct 25 01:08:57 2005 by DrObvious
#7 Oct 25 2005 at 4:50 AM Rating: Decent
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are nashira's gages even available yet?
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#8 Oct 26 2005 at 3:13 PM Rating: Good
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Mydel wrote:
are nashira's gages even available yet?


I believe they were made available after the Limbus patch, but I could be wrong. Seems the Nashira/Homs (sp, no idea) set is the reward for turning in miscellaneous Ultima or Omega parts when you fight them again. The parts you recieve are random, but they drop about 3 pieces. Ultima's parts can be traded for the Nashira set, depending on the part that drops. I have no idea about the Homs set, or even if that's what it's called (it's from Omega though).

Apologies in advance for any wrong info, I'm giving you only secondhand info backed by a couple screenshots of the new Ultima/Omega fight.
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#9 Oct 26 2005 at 3:33 PM Rating: Decent
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what the **** are Loquacious Earrings?!? O.o
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#10 Oct 27 2005 at 8:20 AM Rating: Good
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Upgraded af robe has hmp now as well I believe. Saving the coins for the earring, so I only briefly glanced at our upgrade options.

Are, the earring you ask about is a possible reward from Limbus. It requires 75 of the coins that are dropped in Limbus to obtain. It provides a nice mp boost with no hit to our hp and has an enhance fast cast trait. It's a nice reward for a fun event. However, it can be time consuming to get, especially depending on how the group you go with handles the coin drops. Mine has designated people to lot the coins, then at the end they are evened out among those attending the run with the extras randomed for. In 4 runs I've gotten 8 coins. Some of the towers are just greedy with the drops.
#11 Oct 27 2005 at 1:49 PM Rating: Decent
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What about resting gear?

Evoker's Doublet +1 = +5Hmp.
Forget the name, but in earring in sea is +2 Hmp
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#12 Oct 27 2005 at 11:29 PM Rating: Decent
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Evo spats hands down...you cant pass up on the Ava ACC...you just cant...expecially since all i do now is DD/melee with AVA...cant pass up Evo Spats...SMN spats are weak compared to them..and Zenith spats are good for MP, but you cant pass up AVA ACC for MP

i dont have my SMN spats yet (hopefully soon), but when i do get them, im gonna make some new macros to equip certain gear...SMN Spats are for BP delay..so i can macro those in for that...but evo will be more of a full time, and zenith for main healing...

YYR ALL THE WAY!!!...

Edited, Fri Oct 28 00:38:59 2005 by shogunx
#13 Oct 28 2005 at 10:54 AM Rating: Decent
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shogunx wrote:
Evo spats hands down...you cant pass up on the Ava ACC...you just cant...expecially since all i do now is DD/melee with AVA...cant pass up Evo Spats...SMN spats are weak compared to them..and Zenith spats are good for MP, but you cant pass up AVA ACC for MP

i dont have my SMN spats yet (hopefully soon), but when i do get them, im gonna make some new macros to equip certain gear...SMN Spats are for BP delay..so i can macro those in for that...but evo will be more of a full time, and zenith for main healing...

YYR ALL THE WAY!!!...

Edited, Fri Oct 28 00:38:59 2005 by shogunx


do you have any evidence that evoker+1 give more accuracy then the normal pair? If not,then they are hardly worth the beastcoins.
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#14 Oct 28 2005 at 11:17 AM Rating: Decent
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Question for people, do you think the Evoker Spats + 1 have a higher boost of accuracy than the regular Evoker Spats?

Typically in all equipment (i.e sniper, behemoth rings, amenit mantle etc etc) when you get a +1, you get higher stats....what do you think?

PS, why was I rated down for starting this thread! TT

Edited, Fri Oct 28 12:32:52 2005 by Nakedman
#15 Oct 30 2005 at 3:24 PM Rating: Decent
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IMO the -best- equipment you can have at LV.75 would be:

Weapons: All HQ staffs to marco in for each avatar (-3MP drain)
Ammo: Hedgehog Bomb (+MP, -1enmity)
Head: Summoners Horn (-3BP delay,+MP)
Body: Yinyang Robe (-1MP drain,-5BP timer,+MP, and that +5enmity avatar stuff w/e that does)
Back: Errant Cape (30+MP, -5enmity)
Waist: Hierarch Belt (+MP,2+hMP)
Legs: Envoker's spats +1 (+ACC[which helps BPs] also +MP)
Hands: Summoner Braclets (+ATT,+MP,-2BP timer)
Feet: Summoner's Pigaches (+ATT,+MP -2 BP timer)
Rings: Tamas Ring + Envoker's ring (-3enmity,+55MP,+MND, -1MP drain)
Earrings: Astral Earring + (that new earring with 30+MP)
Neck: Fenrir's Torque (-3enmity[day] +MP[night])

Honestly this is probably the best set up any summoner can have "end game" because you get a nice range of +MP(~300-330+), very nice BP timer(-12) which means it takes 48 seconds per BP,huge amount of -enmity which is gear for that divine seal + curaga2 or spamming cure3 (-9-12Enmity), a nice set of avatar acc which helps Predator Claws a ton(2+acc), and you get a nice +ATT(1+ATT) which also helps melees. Now I know some people would argue that there are better things to marco in, yes that may be true but IMHO this would be the -best- general set up any summoner can have at 75.
#16 Nov 01 2005 at 10:50 AM Rating: Decent
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Quote:

Weapons: All HQ staffs to marco in for each avatar (-3MP drain)
Ammo: Hedgehog Bomb (+MP, -1enmity)
Head: Summoners Horn (-3BP delay,+MP)
Body: Yinyang Robe (-1MP drain,-5BP timer,+MP, and that +5enmity avatar stuff w/e that does)
Back: Errant Cape (30+MP, -5enmity)
Waist: Hierarch Belt (+MP,2+hMP)
Legs: Envoker's spats +1 (+ACC[which helps BPs] also +MP)
Hands: Summoner Braclets (+ATT,+MP,-2BP timer)
Feet: Summoner's Pigaches (+ATT,+MP -2 BP timer)
Rings: Tamas Ring + Envoker's ring (-3enmity,+55MP,+MND, -1MP drain)
Earrings: Astral Earring + (that new earring with 30+MP)
Neck: Fenrir's Torque (-3enmity[day] +MP[night])


I'll choose Serket ring or Vivian Ring over Tamas for Smn main.
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#17 Nov 01 2005 at 4:34 PM Rating: Decent
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Equipment for the 'ideal' summoner...

Weapon: HQ Staves(practical) ... Astral Signa(ideal for certain things)
Throwing: Hedgehog Bomb
Head: Summoner's Horn, Penance Hat, Zenith Crown+1, Faerie Hairpin(in that order)
Neck: Fenrir's Torque, Republican Gold Medal, Uggalepih Pendant(in that order)
Earring: Astral Earring + Loquatious Earring. (For Galka SMN, their RSE may be a better choice.)
Body: Yinyang Robe, Summoner's Doublet (I'm not going to list Penance Robe because I think it's a waste and a SMN would use YY or doublet more. =P)
Hands: Summoner's Bracers, Narashira Gages, Carbuncle Mitts, Penance Gloves, Evoker's Bracers+1... (Galka RSE may be better for some situations)
Rings: Evoker's Ring + Serket/Vivian Ring (or Tamas Ring in that place if you want to conserve HP. I typically switch my Serket in and out with Tamas for certain situations)
Back: Errant(Mahatma) Cape, Astute Cape, BlueCape+1... (Gigant Mantle for Tarus)
Waist: Hierarch Belt (RSE for Galka+Elvaan may be better for them)
Legs: Summoner's Spats, Evoker's Spats+1
Feet: Summoner's Pigaches, Evoker's Pigaches+1 (Galka RSE may be better for some situations)

With each race, the needs of the summoner changes. The equip I wear is designed for a mithra summoner... trying not to remove anything I'm weak in... such as STR, VIT etc... and attempting to get maximum MP for the HP I have. I try not to convert HP too much.

For example: A taru smn may want to chose HP gear in their earring and/or back slots for certain things, while for most cases, that would be out of the question for me, even if I had the funding to do it expensively.

Edited, Tue Nov 1 16:52:19 2005 by RyukonoTsuki
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#18 Nov 16 2005 at 3:21 PM Rating: Decent
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The armor in contention really is 1 ring (tamas vs vivvian) and Bleu Cape +1 vs Errant cape. For the ring I would say it depends. -50 hp vs 20 more mp. Max MP isnt everything, past a point it doesnt matter so much. Depending on race HP may be more valuble. As a mithra smn I have 1278 MP with my gear and I choose the tamas over my serket ring, just because at that point I find 50 HP more useful. As for the cape the -5 enmity is sort of a small benefit compared to other jobs. It helps with soloing (avatars get hate off you faster) and with curaga2, and that's about it. so is +40mp -20 hp better than +30mp -0hp? It's hard to say, but the blue cape+1 is 2m and the errant cape is 20m on lakshmi, and they're close enough that I dont really think it matters a whole lot. If you're a prestige hotdog then the errant would be the obvious pick, if you're more the frugal type blue cape+1, but I wouldnt call a smn "wrong" for choosing either of them. There are situations though like fafnir and other wyrms with a lot of aoe that errant would definitely be a better pick. For HNM like that, a +mph and +hp (or no -hp) set of gear is ideal. IMHO you should always have your AF with avatar enhancements on though. Merits and the "enhaces avatar xxx" on AF gear is really the only way for a smn to stand out, numericly. The big question I have is weather those "enhaces avatar" things are applied as the item is worn, or only at the moment the avatar is summoned. ie can you swap in evoker's spats while summoning the avatar to boost their accuracy and then swap back smn spats for the -2 bloodpact after?
#19 Aug 13 2006 at 4:52 PM Rating: Good
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I know this is an old thread but for anybody just reading it for the first time I have some more items to consider.

Antivenom Earring MP+15 hMP+1

Intensifying Cape HP+30 MP+30

Herald's Gaiters MP+12 EVA+8 Movement speed +12% that stacks with Mazurka

I use these three items and am happy with them.

Edited, Aug 13th 2006 at 5:58pm EDT by StinkyMage
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#20 Aug 13 2006 at 6:08 PM Rating: Decent
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What about Summoner's Cape, I love the +30HP and MP from it.
http://ffxi.cannotlinkto/itemdb/7993
* HP +30
* MP +30
* Enmity -1
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#21 Aug 14 2006 at 12:22 AM Rating: Decent
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Also adding to topic necromancy, Astral Signa is nothing. Not even a pimp item anymore, Bahamut Staff owns Astral Signa. And HQ Staffs are even better then the Signa anyway. I believe Bahamut's Staff is the dream staff of all smns.
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#22 Aug 14 2006 at 3:00 AM Rating: Decent
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I'm only posting here because i think the views represented on this thread are for the "ideal" summoner equipment to have. I think that I should present a possibility for a summoner that uses a different type of technique than avatars. I will list the items best for spirit use just for pure reference and to make the thread diversified.


Weapons:
Bahamut staff (skill+5)
HQ Staves (cost -3)
Claustrum (if weaponskill activates decent refresh would mean free magic)
Carbuncles Pole (great for melee damage in general and great with carbuncle out on lvl1 wall assault mission)

Throwing:
Hedgehog Bomb

Head:
Evoker's Horn+1 (biggest int +mnd boost headgear i think in the game)
Evoker's Horn (also a bonus for spirit taker)
Summoner's Horn (-3 cost on right weapon)
Penance Hat

Body:
Ying Yang Robe
Summoner's Doublet (spirits are best summoned at advantage to the day)
Penance Robe

Hands:
Summoner's Bracers +1 (skill+12)
Summoner's Bracers (skill+10)
Nashira Gages (much weaker than the bracers for spirits)
Austere/Penance (its something, like a scaled down verion of the bracers)

Legs:
Summoner Spats+1 (the +1emnity makes it easier to pull with spirits)
Summoner Spat's (speeds spirit casting)
Penance /Austere (if no summoner spats)

Feet:
Evoker's Pigaches+1 (perpetuation reduction)
Penance Sabots (skill+4 although hq are good if nothing else)
Nashira Crackows (skill+5)

Neck:
Summoning Torque (skill+7)

Earring:
Summoning earring (skill+3)

Waist:
Heirarch Belt
RSE specific for Galka and Elvaan

Back:
Astute Cape (skill+5)
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#23 Aug 14 2006 at 7:52 AM Rating: Decent
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Personally I use

Head
Penance Hat

Body:
Summoner's Doublet
Penance Robe

Hands:
Summoner's Bracers
Carbuncle's Mitts (Carbie! <3)

Legs:
Summoner Spat's

Feet:
Evoker's Pigaches(dont have anything better)

Neck:
Uggalepih Pendant


Earring:
Pht ear+1 (from blm)
Astral Earring

Ring:
Ether ring
Evoker's Ring

Waist:
Heirarch Belt

Back:
Blue Cape+1

Of all items, I say Penance Robe is most valuable. -2 prep and -4 bp really help 100% of the time, smn Doublet is great if its the right day
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#24 Aug 14 2006 at 5:27 PM Rating: Decent
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Uggalepih Pendant does nothing for SMN. This is basically a BLM RDM toy. Magic Attack Bonus gear doesn't affect summoners.
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#25 Aug 14 2006 at 9:22 PM Rating: Decent
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Replace the HQ staves for Bahamut's Staff... it perp cost -3 so its like all the staves in one.
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#26 Aug 15 2006 at 9:05 AM Rating: Decent
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Quote:
Magic Attack Bonus gear doesn't affect summoners.


I think you'll find MAB+ affects Diabolos's Nether Blast.
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