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Ultimate SMN 75 equipment guide (discussion)!Follow

#1 Oct 24 2005 at 12:43 PM Rating: Decent
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Here is a guide to the TOP equipment available to Summoner's at 75 based on SMN abilities, perpetuations, and MP. Feel free to add feedback as I will update on an ongoing basis. This is not a specialized and doesn't include HP gear for tarus or HMP gear (which you should have a seperate set for anyways), healer's gear etc etc.

Weapons:
Astral Signa (Prestige item)
Bahamut Staff (DROOL)*
HQ Staves (practical)
Claustrum (Debateable)

Throwing:
Hedgehog Bomb

Head:
Summoner's Horn (+1)
Evoker's Horn (+1)
Penance Hat
Faerie Hairpin
Zenith Crown+1

Body:
Ying Yang Robe
Summoner's Doublet (+1)
Penance Robe

Hands:
Summoner's Bracers (+1)
Nashira Gages
Carbuncle's Mitts (Carbie! <3)

Legs:
Evoker's Spat+1
Summoner Spat's (+1)

Feet:
Evoker's Pigaches+1
Summoners Pigaches (+1)
Rostrum Pumps
Herald Gaiters (solo kiting)
Nashira Crakows

Neck:
Uggalepih Pendant
Fenrir Torque
Republic Gold Medal (Bastok only)
Summoning Torque
Sacrifice Torque (For BP)
Grandoise Chain

Earring:
Loquacious Earring
Astral Earring
Galka RSE Earring
Magnetic Earring
Antivenom Earring
Summoner Earring

Ring:
Tamas Ring
Evoker's Ring
Vivianna Ring
Serket Ring

Waist:
Heirarch Belt
RSE specific for Galka and Elvaan

Back:
Blue Cape+1
Errant/Mahatma Cape
Astute Cape
Summoner Cape
Intensifying Cape

Other gear for HMP:
Pluto Staff, Heirarch belt, Errant/Mahatma Houppleande, Boroko Earring, Relaxing Earring, Baron's Slops, Pachamac's Collar

Other gear:
Pigeon Earrings for Taru, Full Zenith gear for max MP

Yigit set would also be maximum set of HMP - almost there! Good luck!

Not saying it's possible to get all this stuff, but at endgame, this would be pretty sweet eq to have.





Edited, Oct 6th 2006 at 10:39am PDT by Nakedman
#2 Oct 24 2005 at 2:58 PM Rating: Decent
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pretty interesting concept: making a thread for the most popular smn items at 75. I think it would be effective to make each equipment listed into a link so we could quickly check out the stats for them.
#3 Oct 24 2005 at 3:24 PM Rating: Decent
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I have most of that, except the astral signa and a few zenith, and have to say id never want it(astral signa), even for the prestige, i think its just plain crap. As for the other stuff, if your going for Ultimate, have to throw in the Claustrum (fully upgraded relic staff)
72 damage, added effect dispel, low delay, accuracy +20, Allows the use of "Gates or Tatarus", the WS gives defense down to target and while that is in effect, the smn gets the effect of refresh (+3mp per tic). Not to mention this staff allows for Double light or dark skillchains, so now when your killing old genbu, you can Bloodpact, then finish off a three person Light skillchain for huge damage. Or do a 500 damage spirit taker while soloing lol.

On the other note, when xping in smn parties, zenith set is nice to have for first few chains, then switch to relic gear and yinyang for chain 13+.

I also HIGHLY recommend the new GRIM staff, its no claustrum, but its great when soloing, ive done a 836 damage spirit taker on a easy prey (300tp), pretty much get to solo with whatever avatar you want lol.

Personally, for general purpose i use:

HQ staves
hedghog bomb
Smn doublet and Yinyang
Reblublic Medal
Serket and Evokers (tamas is nice but dont need int and mnd as smn, and serket gives more mp, though less hp >.<)
Smn Boots
Smn Glove and Carby gloves
Smn Spats or Zenith (Smn spats are ok, and the -BP is nice, but 50 mp and a ton of def is hard to pass up)
Earring-i go for astral and RSE earring from automoton assault ENM
Back- preferable errant, but bluecape is nice too
head: smn horn, but since thats rare as hell, penance had or zenith is nice.
Waist: hierach.

Pretty much mostly what the OP said, gl and happy hunting.

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#4 Oct 24 2005 at 7:06 PM Rating: Decent
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You forgot Carbuncle mitt's... haha, cant forget those. defenately worth getting, and throwing in your macro sheet.
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#5 Oct 24 2005 at 11:44 PM Rating: Decent
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The MP needed for avatars at level 75 is 13/tick far as i can tell
Summoners Doublet : Avatar Perp cost -3 (On corrisponding Day)
Evokers Ring : Avatar Perp cost -1
E.Pigaches +1 : Avatar Perp cost -1
Nashira Gages : Avatar Perp cost -1
HQ Staff : Avatar Perp cost -3
Conjurers Ring : Avatar Perp cost -1 (With yellow HP)
Bard Subjob : Avatar Perp cost -1 (With BalladI)
Auto Refresh : Avatar Perp cost -1
Summoners Horn : Avatar Perp Cost -3 (On corrisponding wheather)
Totals : Avatar Perp cost -15 (With given variables)

This setup will, if your smart, allow for a 1mp/tick avatar (wich is easily countered by Refresh or BalladII)i dont plan on using the conjurers ring or the bard sub job so that leaves me with a -10 most of the time (i wont rely on the summoners horn too often) ad that with either refresh or BalladI + BalladII from a rdm or bard (or Refresh + BalladI from a Rdm/Brd :P) and you have a free avatar and with enouth merits you can easily pop the correct avatar on the correct day and pwn everyting that gets in your way.
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#6 Oct 24 2005 at 11:53 PM Rating: Decent
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-edit-
meh, took out what I was gonna say

Edited, Tue Oct 25 01:08:57 2005 by DrObvious
#7 Oct 25 2005 at 4:50 AM Rating: Decent
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are nashira's gages even available yet?
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#8 Oct 26 2005 at 3:13 PM Rating: Good
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Mydel wrote:
are nashira's gages even available yet?


I believe they were made available after the Limbus patch, but I could be wrong. Seems the Nashira/Homs (sp, no idea) set is the reward for turning in miscellaneous Ultima or Omega parts when you fight them again. The parts you recieve are random, but they drop about 3 pieces. Ultima's parts can be traded for the Nashira set, depending on the part that drops. I have no idea about the Homs set, or even if that's what it's called (it's from Omega though).

Apologies in advance for any wrong info, I'm giving you only secondhand info backed by a couple screenshots of the new Ultima/Omega fight.
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#9 Oct 26 2005 at 3:33 PM Rating: Decent
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what the hell are Loquacious Earrings?!? O.o
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#10 Oct 27 2005 at 8:20 AM Rating: Good
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Upgraded af robe has hmp now as well I believe. Saving the coins for the earring, so I only briefly glanced at our upgrade options.

Are, the earring you ask about is a possible reward from Limbus. It requires 75 of the coins that are dropped in Limbus to obtain. It provides a nice mp boost with no hit to our hp and has an enhance fast cast trait. It's a nice reward for a fun event. However, it can be time consuming to get, especially depending on how the group you go with handles the coin drops. Mine has designated people to lot the coins, then at the end they are evened out among those attending the run with the extras randomed for. In 4 runs I've gotten 8 coins. Some of the towers are just greedy with the drops.
#11 Oct 27 2005 at 1:49 PM Rating: Decent
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What about resting gear?

Evoker's Doublet +1 = +5Hmp.
Forget the name, but in earring in sea is +2 Hmp
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#12 Oct 27 2005 at 11:29 PM Rating: Decent
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Evo spats hands down...you cant pass up on the Ava ACC...you just cant...expecially since all i do now is DD/melee with AVA...cant pass up Evo Spats...SMN spats are weak compared to them..and Zenith spats are good for MP, but you cant pass up AVA ACC for MP

i dont have my SMN spats yet (hopefully soon), but when i do get them, im gonna make some new macros to equip certain gear...SMN Spats are for BP delay..so i can macro those in for that...but evo will be more of a full time, and zenith for main healing...

YYR ALL THE WAY!!!...

Edited, Fri Oct 28 00:38:59 2005 by shogunx
#13 Oct 28 2005 at 10:54 AM Rating: Decent
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shogunx wrote:
Evo spats hands down...you cant pass up on the Ava ACC...you just cant...expecially since all i do now is DD/melee with AVA...cant pass up Evo Spats...SMN spats are weak compared to them..and Zenith spats are good for MP, but you cant pass up AVA ACC for MP

i dont have my SMN spats yet (hopefully soon), but when i do get them, im gonna make some new macros to equip certain gear...SMN Spats are for BP delay..so i can macro those in for that...but evo will be more of a full time, and zenith for main healing...

YYR ALL THE WAY!!!...

Edited, Fri Oct 28 00:38:59 2005 by shogunx


do you have any evidence that evoker+1 give more accuracy then the normal pair? If not,then they are hardly worth the beastcoins.
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#14 Oct 28 2005 at 11:17 AM Rating: Decent
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Question for people, do you think the Evoker Spats + 1 have a higher boost of accuracy than the regular Evoker Spats?

Typically in all equipment (i.e sniper, behemoth rings, amenit mantle etc etc) when you get a +1, you get higher stats....what do you think?

PS, why was I rated down for starting this thread! TT

Edited, Fri Oct 28 12:32:52 2005 by Nakedman
#15 Oct 30 2005 at 3:24 PM Rating: Decent
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IMO the -best- equipment you can have at LV.75 would be:

Weapons: All HQ staffs to marco in for each avatar (-3MP drain)
Ammo: Hedgehog Bomb (+MP, -1enmity)
Head: Summoners Horn (-3BP delay,+MP)
Body: Yinyang Robe (-1MP drain,-5BP timer,+MP, and that +5enmity avatar stuff w/e that does)
Back: Errant Cape (30+MP, -5enmity)
Waist: Hierarch Belt (+MP,2+hMP)
Legs: Envoker's spats +1 (+ACC[which helps BPs] also +MP)
Hands: Summoner Braclets (+ATT,+MP,-2BP timer)
Feet: Summoner's Pigaches (+ATT,+MP -2 BP timer)
Rings: Tamas Ring + Envoker's ring (-3enmity,+55MP,+MND, -1MP drain)
Earrings: Astral Earring + (that new earring with 30+MP)
Neck: Fenrir's Torque (-3enmity[day] +MP[night])

Honestly this is probably the best set up any summoner can have "end game" because you get a nice range of +MP(~300-330+), very nice BP timer(-12) which means it takes 48 seconds per BP,huge amount of -enmity which is gear for that divine seal + curaga2 or spamming cure3 (-9-12Enmity), a nice set of avatar acc which helps Predator Claws a ton(2+acc), and you get a nice +ATT(1+ATT) which also helps melees. Now I know some people would argue that there are better things to marco in, yes that may be true but IMHO this would be the -best- general set up any summoner can have at 75.
#16 Nov 01 2005 at 10:50 AM Rating: Decent
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Quote:

Weapons: All HQ staffs to marco in for each avatar (-3MP drain)
Ammo: Hedgehog Bomb (+MP, -1enmity)
Head: Summoners Horn (-3BP delay,+MP)
Body: Yinyang Robe (-1MP drain,-5BP timer,+MP, and that +5enmity avatar stuff w/e that does)
Back: Errant Cape (30+MP, -5enmity)
Waist: Hierarch Belt (+MP,2+hMP)
Legs: Envoker's spats +1 (+ACC[which helps BPs] also +MP)
Hands: Summoner Braclets (+ATT,+MP,-2BP timer)
Feet: Summoner's Pigaches (+ATT,+MP -2 BP timer)
Rings: Tamas Ring + Envoker's ring (-3enmity,+55MP,+MND, -1MP drain)
Earrings: Astral Earring + (that new earring with 30+MP)
Neck: Fenrir's Torque (-3enmity[day] +MP[night])


I'll choose Serket ring or Vivian Ring over Tamas for Smn main.
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#17 Nov 01 2005 at 4:34 PM Rating: Decent
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Equipment for the 'ideal' summoner...

Weapon: HQ Staves(practical) ... Astral Signa(ideal for certain things)
Throwing: Hedgehog Bomb
Head: Summoner's Horn, Penance Hat, Zenith Crown+1, Faerie Hairpin(in that order)
Neck: Fenrir's Torque, Republican Gold Medal, Uggalepih Pendant(in that order)
Earring: Astral Earring + Loquatious Earring. (For Galka SMN, their RSE may be a better choice.)
Body: Yinyang Robe, Summoner's Doublet (I'm not going to list Penance Robe because I think it's a waste and a SMN would use YY or doublet more. =P)
Hands: Summoner's Bracers, Narashira Gages, Carbuncle Mitts, Penance Gloves, Evoker's Bracers+1... (Galka RSE may be better for some situations)
Rings: Evoker's Ring + Serket/Vivian Ring (or Tamas Ring in that place if you want to conserve HP. I typically switch my Serket in and out with Tamas for certain situations)
Back: Errant(Mahatma) Cape, Astute Cape, BlueCape+1... (Gigant Mantle for Tarus)
Waist: Hierarch Belt (RSE for Galka+Elvaan may be better for them)
Legs: Summoner's Spats, Evoker's Spats+1
Feet: Summoner's Pigaches, Evoker's Pigaches+1 (Galka RSE may be better for some situations)

With each race, the needs of the summoner changes. The equip I wear is designed for a mithra summoner... trying not to remove anything I'm weak in... such as STR, VIT etc... and attempting to get maximum MP for the HP I have. I try not to convert HP too much.

For example: A taru smn may want to chose HP gear in their earring and/or back slots for certain things, while for most cases, that would be out of the question for me, even if I had the funding to do it expensively.

Edited, Tue Nov 1 16:52:19 2005 by RyukonoTsuki
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#18 Nov 16 2005 at 3:21 PM Rating: Decent
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The armor in contention really is 1 ring (tamas vs vivvian) and Bleu Cape +1 vs Errant cape. For the ring I would say it depends. -50 hp vs 20 more mp. Max MP isnt everything, past a point it doesnt matter so much. Depending on race HP may be more valuble. As a mithra smn I have 1278 MP with my gear and I choose the tamas over my serket ring, just because at that point I find 50 HP more useful. As for the cape the -5 enmity is sort of a small benefit compared to other jobs. It helps with soloing (avatars get hate off you faster) and with curaga2, and that's about it. so is +40mp -20 hp better than +30mp -0hp? It's hard to say, but the blue cape+1 is 2m and the errant cape is 20m on lakshmi, and they're close enough that I dont really think it matters a whole lot. If you're a prestige hotdog then the errant would be the obvious pick, if you're more the frugal type blue cape+1, but I wouldnt call a smn "wrong" for choosing either of them. There are situations though like fafnir and other wyrms with a lot of aoe that errant would definitely be a better pick. For HNM like that, a +mph and +hp (or no -hp) set of gear is ideal. IMHO you should always have your AF with avatar enhancements on though. Merits and the "enhaces avatar xxx" on AF gear is really the only way for a smn to stand out, numericly. The big question I have is weather those "enhaces avatar" things are applied as the item is worn, or only at the moment the avatar is summoned. ie can you swap in evoker's spats while summoning the avatar to boost their accuracy and then swap back smn spats for the -2 bloodpact after?
#19 Aug 13 2006 at 4:52 PM Rating: Good
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I know this is an old thread but for anybody just reading it for the first time I have some more items to consider.

Antivenom Earring MP+15 hMP+1

Intensifying Cape HP+30 MP+30

Herald's Gaiters MP+12 EVA+8 Movement speed +12% that stacks with Mazurka

I use these three items and am happy with them.

Edited, Aug 13th 2006 at 5:58pm EDT by StinkyMage
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#20 Aug 13 2006 at 6:08 PM Rating: Decent
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What about Summoner's Cape, I love the +30HP and MP from it.
http://ffxi.cannotlinkto/itemdb/7993
* HP +30
* MP +30
* Enmity -1
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#21 Aug 14 2006 at 12:22 AM Rating: Decent
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Also adding to topic necromancy, Astral Signa is nothing. Not even a pimp item anymore, Bahamut Staff owns Astral Signa. And HQ Staffs are even better then the Signa anyway. I believe Bahamut's Staff is the dream staff of all smns.
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#22 Aug 14 2006 at 3:00 AM Rating: Decent
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I'm only posting here because i think the views represented on this thread are for the "ideal" summoner equipment to have. I think that I should present a possibility for a summoner that uses a different type of technique than avatars. I will list the items best for spirit use just for pure reference and to make the thread diversified.


Weapons:
Bahamut staff (skill+5)
HQ Staves (cost -3)
Claustrum (if weaponskill activates decent refresh would mean free magic)
Carbuncles Pole (great for melee damage in general and great with carbuncle out on lvl1 wall assault mission)

Throwing:
Hedgehog Bomb

Head:
Evoker's Horn+1 (biggest int +mnd boost headgear i think in the game)
Evoker's Horn (also a bonus for spirit taker)
Summoner's Horn (-3 cost on right weapon)
Penance Hat

Body:
Ying Yang Robe
Summoner's Doublet (spirits are best summoned at advantage to the day)
Penance Robe

Hands:
Summoner's Bracers +1 (skill+12)
Summoner's Bracers (skill+10)
Nashira Gages (much weaker than the bracers for spirits)
Austere/Penance (its something, like a scaled down verion of the bracers)

Legs:
Summoner Spats+1 (the +1emnity makes it easier to pull with spirits)
Summoner Spat's (speeds spirit casting)
Penance /Austere (if no summoner spats)

Feet:
Evoker's Pigaches+1 (perpetuation reduction)
Penance Sabots (skill+4 although hq are good if nothing else)
Nashira Crackows (skill+5)

Neck:
Summoning Torque (skill+7)

Earring:
Summoning earring (skill+3)

Waist:
Heirarch Belt
RSE specific for Galka and Elvaan

Back:
Astute Cape (skill+5)
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#23 Aug 14 2006 at 7:52 AM Rating: Decent
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Personally I use

Head
Penance Hat

Body:
Summoner's Doublet
Penance Robe

Hands:
Summoner's Bracers
Carbuncle's Mitts (Carbie! <3)

Legs:
Summoner Spat's

Feet:
Evoker's Pigaches(dont have anything better)

Neck:
Uggalepih Pendant


Earring:
Pht ear+1 (from blm)
Astral Earring

Ring:
Ether ring
Evoker's Ring

Waist:
Heirarch Belt

Back:
Blue Cape+1

Of all items, I say Penance Robe is most valuable. -2 prep and -4 bp really help 100% of the time, smn Doublet is great if its the right day
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#24 Aug 14 2006 at 5:27 PM Rating: Decent
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Uggalepih Pendant does nothing for SMN. This is basically a BLM RDM toy. Magic Attack Bonus gear doesn't affect summoners.
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#25 Aug 14 2006 at 9:22 PM Rating: Decent
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Replace the HQ staves for Bahamut's Staff... it perp cost -3 so its like all the staves in one.
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#26 Aug 15 2006 at 9:05 AM Rating: Decent
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Quote:
Magic Attack Bonus gear doesn't affect summoners.


I think you'll find MAB+ affects Diabolos's Nether Blast.
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#27 Aug 16 2006 at 6:54 AM Rating: Decent
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I think you'll find that, uh.. NO IT DOESN'T.

You can get merits in Avatar Magical Attack, or you could use Dream Shroud and then run around with him out for a full minute so you can pop Nether Blast with a MAB+ Diabolos, which would be a colossal waste of MP, but wearing a Moldavite, Uggaleppih Pendant, etc. will not strengthen Nether Blast.

Edited, Aug 16th 2006 at 7:56am EDT by Negativepositiv
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75 SMN / 75 BLM / 75 THF / 75 NIN / 75 BRD / 75 MNK / 55 SAM / 48 DRK / 40 WHM / 37 WAR / 37 RDM
AF2: SMN=6/6(+1 horn), BLM=5/6, THF=5/6, NIN=5/6, BRD=5/6, MNK=3/6 Leather: 100 +3
Summoner: http://ffxi.allakhazam.com/profile.xml?38516
Thief: TP http://ffxi.allakhazam.com/profile.xml?174462 WS http://ffxi.allakhazam.com/profile.xml?129634
Black Mage: http://ffxi.allakhazam.com/profile.xml?140003
Ninja: http://ffxi.allakhazam.com/profile.xml?169755
#28 Aug 16 2006 at 7:41 AM Rating: Good
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Quote:
You can get merits in Avatar Magical Attack, or you could use Dream Shroud and then run around with him out for a full minute so you can pop Nether Blast with a MAB+ Diabolos, which would be a colossal waste of MP, but wearing a Moldavite, Uggaleppih Pendant, etc. will not strengthen Nether Blast.


Got to agree here, the only purpose of that is to mix it with astral pot for strickly shock value of a combination but the MP cost of it isn't worth it one bit.

Funny. S.E. debates they want us to keep our avatars out yet they've done nothing more for the perpet cost that's costly if you're spamming high MP cost pacts or just using one or two the perpet actually does something to you ; ;

To the O.P. about gear, wouldn't you get more HMP if you had Yigit Gear full set on? giving a good +8 HMP along with a 2nd boost to your auto refresh..kinda like having Errant and YY robe into one.

Something I've realized with all these posts is that these people have so many options for a single piece on the body. Head gear I see SMN Horn, Penance, Zenith+1, Farie.

Are these people actually able to keep up that max MP in rushing situations in endgame activities?? I don't see much to SMN horn to Penance..comparing Zenith and Faerie for the same MP but a resist silence and taking out some HP. I stick to..lol a strict set but that's just me. I got some of my HQ staves, AF2, +1 AF for Feet, I hear the legs aren't..worth it one bit. I'm working on Narshira Gages.
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Sorry, I didn't know anything in a Squeenix game can be considered common knowledge. :)
#29 Aug 16 2006 at 9:51 AM Rating: Decent
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Another peice of mildly overlooked gear for the neck is the Grandiose Chain.

Lv 60
All Jobs

HP+10
MP+10
hHP+2
hMP+2

Yes, it has less MP than Uggy pendant, and even the Star Necklace, but it offers us three of our most favorite stats. HP, MP, and hMP.

Suprozingly enough, it comes from the Ady. Subtertain Assault that we can basicly solo, provided we have two others to get us in.

It's a great 'universal' peice, and great 'resting macro' peice. WOuld get replaced in a 'Max MP build', however.



Edited, Aug 16th 2006 at 11:03am EDT by alauna
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http://ffxi.allakhazam.com/profile.xml?67138
== Odin ==
Rank 10 -=- San d'Oria
Rank 10 -=- Windurst

RDM75 : SMN75 : BLM75 : BRD75 : SCH75
WHM56 : BLU54 : NIN37 : DRK37 : PLD: 37
#30 Aug 16 2006 at 10:37 AM Rating: Default
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57 posts
Um... we all are forgetting one little thing :P and that is the BAHAMUT's staff, also, I don't think that the HQs are very practical if the Bahamut's staff is basically all of them combined, and I don't think the Claustrum is debatable, I mean it gives you a BUNCH of mp cuz it's special ws is just basically a refresh (I hope you ALL knew that) also, the bahamut's staff is the astral signa +1, except you don't get any hp, but who cares, we're "paper dolls anyway" <especially if your like me, a taru :P>, but as mages we should always have dark +1 <pluto> and light +1 <I forgot :P> but that eliminates the HQ staffs and the astral signa. :D, so that is the thought of Areayea happy hunting
#31 Aug 16 2006 at 2:31 PM Rating: Decent
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Quote:
we should always have dark +1 <pluto> and light +1 <I forgot :P>


what does a smn need light+1 for o.O?

anyway, i say get all HQ staffs... when you get AF2 body, you find yourself using w/e avatar day of the week it is ^^

BAHAMUT's... only if SMN is your ONLY mage job ever "." no need if you ever plan to lv blm, rdm, hell, i'v even seen blu swap these out when doing magical attacks.
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#32 Aug 16 2006 at 2:32 PM Rating: Decent
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Areayea wrote:
as mages we should always have dark +1 <pluto> and light +1 <I forgot :P>
And why should I care about light +1? It gives me no advantage at level 75 for either my BLM or SMN. I've been 7/8 HQs for like a year and a half, and I have no motivation to change that. Light +1 is for BST, WHMs that like banish, and possibly BRDs(?).

Edit : lol, beaten to the punch.

Edited, Aug 16th 2006 at 3:38pm EDT by Hakamaru
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75 BLM SMN NIN SAM BRD -- 452 Active Merits
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#33 Aug 16 2006 at 3:37 PM Rating: Good
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Quote:
And why should I care about light +1? It gives me no advantage at level 75 for either my BLM or SMN. I've been 7/8 HQs for like a year and a half, and I have no motivation to change that. Light +1 is for BST, WHMs that like banish, and possibly BRDs(?).


A soloing summoner would like an Apollo's staff because:

1. It has +5 Base Damage.
2. Extra Effect Light Damage is doubled.
3. Extra Effect Light Damage Occurs more often (From what I could tell).
4. And also a lower swing delay.

When a summoner is out fighting with Carbuncle the extra damage could help out. If you dont care for Summoner meleeing, well... then you dont need it.

Edit: 5. Oh, and for those who like to use light spirit, an additional -1 perpetuation.

Edited, Aug 16th 2006 at 4:39pm EDT by Brakius
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SMN75/WHM37
Elemental Avatars O
{Diabolos} O {Fenrir} O
{Carbuncle's Mitts} O
{sea} O {Sky} O
{Yinyang Robe} O
#34 Aug 16 2006 at 4:51 PM Rating: Decent
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1,297 posts
Brakius wrote:
A soloing summoner would like an Apollo's staff because:

1. It has +5 Base Damage.
2. Extra Effect Light Damage is doubled.
3. Extra Effect Light Damage Occurs more often (From what I could tell).
4. And also a lower swing delay.

When a summoner is out fighting with Carbuncle the extra damage could help out. If you dont care for Summoner meleeing, well... then you dont need it.
A solo SMN with carbuncle can eat the 1 MP perpetuation cost and use a higher damage pole. The extra damage on Spirit Taker will make up for any MP lost from perpetuation. Honestly, I can melee harder than carby in most situations. With a Brutal Earring, Rajas ring, capped crits, Fenrir's Earring & attack food, I personally can't melee with carby and not expect to pull hate regularly. I would rather use low-cost Fenrir and just SA Spirit Taker my MP back for any situation that I would melee. Even if you care about melee, Apollo's staff is worthless in my eyes.

Brakius wrote:
Edit: 5. Oh, and for those who like to use light spirit, an additional -1 perpetuation.
I'll admit I didn't think of this, but it doesn't come close to changing my mind about needing one. I never use a Light Spirit in an MP-critical situation.

Hakamaru>> OMG Cure the tank light spirit!
*The light spirit begins casting Haste on Hakamaru.*
Hakamaru>> m(__)m
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#35 Aug 17 2006 at 3:39 AM Rating: Decent
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Areayea wrote:
Um... we all are forgetting one little thing :P and that is the BAHAMUT's staff, also, I don't think that the HQs are very practical if the Bahamut's staff is basically all of them combined, and I don't think the Claustrum is debatable, I mean it gives you a BUNCH of mp cuz it's special ws is just basically a refresh (I hope you ALL knew that) also, the bahamut's staff is the astral signa +1, except you don't get any hp, but who cares, we're "paper dolls anyway" <especially if your like me, a taru :P>, but as mages we should always have dark +1 <pluto> and light +1 <I forgot :P> but that eliminates the HQ staffs and the astral signa. :D, so that is the thought of Areayea happy hunting



You've got to get it to drop first and...after 15 runs, we've had one drop and ten billion Dragon Staffs.

And Claustrm is just lolz, but if you've got 800 million to blow and a LS who will die fighting Hydras and Weapons for you, go for it. It's still solo only, useless in EXP and wayyy useless on HNMS. Plus a lovely CHA modifter.
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#36 Aug 17 2006 at 4:24 PM Rating: Good
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Quote:
Hakamaru>> OMG Cure the tank light spirit!
*The light spirit begins casting Haste on Hakamaru.*
Hakamaru>> m(__)m


lol. made me think of the time i was in sea. i ran back to start told them i was afk i came back they were all dying I had to use my blood pact on sleepga real quick and it stuck. Pulled out light spirit for hopeful Cure V or Curaga IV..DS+Curaga II..it's like the spirit turned to me people were in red and goes "This is what you get for keeping me away for so long....Regen."
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Sorry, I didn't know anything in a Squeenix game can be considered common knowledge. :)
#37 Aug 21 2006 at 1:32 PM Rating: Decent
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Updated some of the info as requested. SMN POWA forever! (even though SE shafts us)
#38 Aug 21 2006 at 6:07 PM Rating: Decent
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Quote:
lol. made me think of the time i was in sea. i ran back to start told them i was afk i came back they were all dying I had to use my blood pact on sleepga real quick and it stuck. Pulled out light spirit for hopeful Cure V or Curaga IV..DS+Curaga II..it's like the spirit turned to me people were in red and goes "This is what you get for keeping me away for so long....Regen."



This may have been due to your positioning. The light spirit is directional when it comes to who its target is and a spirit always faces the summoner until told otherwise. The best technique would have been to place the person with low HP between you and the spirit which will cause the person closest to it to be the target unless their health was high and they had all possible buffs already, in which case it goes for the next closest person. Usually standing on your own will make you the target 100% of the time. Another effective technique i used in KRT mnk party was to instruct any monk who wanted a cure to face it from across the enemy during battle so it could keep and eye on them and cast on them. That was before the A.I. changed early this year and i really should see if that still works.
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-Kairos lvl300 petmaster Caitsith
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This resulted in a backlash from the PLD. "He saved u lot from dying by using his 2hour!" *eyeroll* Bitch, please. I'm a mother-@#%^ing-DRAGOON. -Kellinda (Live Journal)
#39 Apr 06 2007 at 12:54 PM Rating: Default
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384 posts
Not only to revive a thread, but for casual soloing I've found Carbuncle's Pole to be absolutely clutch... it hits hard (for a SMN), and the "additional effect: Light damage" procs often (atleast 50%), is HEAVY light damage (on average, it gives around 60, and can go as high as 95~110, in addition to your normal attack that has a TP bonus on it).

Obviously, that's all it is- is a sweet melee stick for SMN. Nothing more, nothing less. Well, I guess it's a nice trophy too...

Edit: "casual" soloing. Obviously you won't be using it vs. snolls on the top of Uleg. Range.

Edited, Apr 6th 2007 4:56pm by GimmeAnFSharp
#40 Apr 06 2007 at 1:03 PM Rating: Good
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3,474 posts
You necro-bumped a thread for summoner melee? Holy frack that's annoying.
____________________________
Negativepositiv
75 SMN / 75 BLM / 75 THF / 75 NIN / 75 BRD / 75 MNK / 55 SAM / 48 DRK / 40 WHM / 37 WAR / 37 RDM
AF2: SMN=6/6(+1 horn), BLM=5/6, THF=5/6, NIN=5/6, BRD=5/6, MNK=3/6 Leather: 100 +3
Summoner: http://ffxi.allakhazam.com/profile.xml?38516
Thief: TP http://ffxi.allakhazam.com/profile.xml?174462 WS http://ffxi.allakhazam.com/profile.xml?129634
Black Mage: http://ffxi.allakhazam.com/profile.xml?140003
Ninja: http://ffxi.allakhazam.com/profile.xml?169755
#41 Apr 06 2007 at 2:44 PM Rating: Good
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418 posts
I didn't even know there was a thread like this. I'm actually happy he necro~bumped it, negativepositive. While you might disagree with necro~ing, I'm happy it turned out this way. thank you whoever did this.

Edit: Although I do see where you are going about the Carbuncle's Pole.

Edited, Apr 6th 2007 6:47pm by SummonerFenrir
#42 Apr 06 2007 at 3:32 PM Rating: Default
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1,233 posts
the top head is marduk crown, bigger mp boost that zenith/fairy with a big enough base MP, bigger +skill boost than penance/evokers. the only other piece that can be situationally better is summoner's+1. resting is volounteer's khud/ hydra beret

weapon wise, bahamut's staff > claustrum(situational) > HQ staves(practical), pluto staff is best for resting

body is situationally tied between YYR, summoner's +1, penance robe, and mahatma for resting


will continue as i research...
____________________________
smn 75: nirvana 4900/30000 alexandrite, 2/3 trophys, 51/101 assaults, 150/150 nyzul isle, 100/100 einherjar.
I had thought it was LttP>LA>LoZ>LoZ2>OoT>MM and then WW and TP were supposed to be like... alternate universes or something. Or it might not matter, because it's a goddamn video game about a 4'5" elf saving an eternal cocktease.
#43 Apr 06 2007 at 10:40 PM Rating: Good
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Quote:
weapon wise, bahamut's staff > claustrum(situational) > HQ staves(practical), pluto staff is best for resting


Eh? The only thing Claustrum does is prove you have hundreds of millions of gil to burn. It is a MELEE weapon, offering no stats that directly benefit summoner (or BLM) in anything but a solo farming situation. Oh, gee, the weapon skill gives refresh? In a party, your refresh is covered by a BRD, COR or RDM, so get back on the back line and stop pretending you can hit something. :P

If anything, Claustrum is counterproductive for summoners, as they would save more MP by using +1 Elem staves than they could regain through a once-every-several-fights weapon skill that gives refresh, and saving that TP means not switching to Pluto's Staff to rest between fights, so there's an even greater stab against efficiency. Oh, and did I mention the modifier for Gate of Tartar Sauce is CHR?

Edited, Apr 7th 2007 2:43am by Negativepositiv
____________________________
Negativepositiv
75 SMN / 75 BLM / 75 THF / 75 NIN / 75 BRD / 75 MNK / 55 SAM / 48 DRK / 40 WHM / 37 WAR / 37 RDM
AF2: SMN=6/6(+1 horn), BLM=5/6, THF=5/6, NIN=5/6, BRD=5/6, MNK=3/6 Leather: 100 +3
Summoner: http://ffxi.allakhazam.com/profile.xml?38516
Thief: TP http://ffxi.allakhazam.com/profile.xml?174462 WS http://ffxi.allakhazam.com/profile.xml?129634
Black Mage: http://ffxi.allakhazam.com/profile.xml?140003
Ninja: http://ffxi.allakhazam.com/profile.xml?169755
#44 Apr 07 2007 at 12:26 AM Rating: Decent
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384 posts
Eh, it's not as dead as you think... it's in the Summoner guide section.
#45 Apr 07 2007 at 5:53 AM Rating: Default
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1,233 posts
Quote:
Eh? The only thing Claustrum does is prove you have hundreds of millions of gil to burn. It is a MELEE weapon, offering no stats that directly benefit summoner (or BLM) in anything but a solo farming situation. Oh, gee, the weapon skill gives refresh? In a party, your refresh is covered by a BRD, COR or RDM, so get back on the back line and stop pretending you can hit something. :P

If anything, Claustrum is counterproductive for summoners, as they would save more MP by using +1 Elem staves than they could regain through a once-every-several-fights weapon skill that gives refresh, and saving that TP means not switching to Pluto's Staff to rest between fights, so there's an even greater stab against efficiency. Oh, and did I mention the modifier for Gate of Tartar Sauce is CHR?


np, shut the hell up, you are getting worse than CM. i'm not getting into the damn "lol smn melee" argument, i was stating my opinion, which is, that a staff that can provide a big amount of refresh is SITUATIONALLY BETTER than hq elemental staves. personally claustrum would have been better than even bahamut's staff, were it not for the +5 smn skill on it.

your also forgetting that hefty +20 acc and "occasionally does 2.5x damage" hidden effect, as well as the notion that it's DPS beats out such weapons as ridill, algol, Juggernaut etc...
____________________________
smn 75: nirvana 4900/30000 alexandrite, 2/3 trophys, 51/101 assaults, 150/150 nyzul isle, 100/100 einherjar.
I had thought it was LttP>LA>LoZ>LoZ2>OoT>MM and then WW and TP were supposed to be like... alternate universes or something. Or it might not matter, because it's a goddamn video game about a 4'5" elf saving an eternal cocktease.
#46 Apr 07 2007 at 7:40 AM Rating: Good
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512 posts
Quote:
your also forgetting that hefty +20 acc and "occasionally does 2.5x damage" hidden effect, as well as the notion that it's DPS beats out such weapons as ridill, algol, Juggernaut etc...


Thanks for making me spit out my morning coffee. XD funniest thing I've heard in awhile.

If you think the lolclaustrum beats out anything for melee your very very very very very very very very wrong. And you might want to go over to BG and do a bit of research into how much refresh it gives you, because it could be a pitiful amount.

The Ridill attacks 2-3 times, and actually has a useful weaponskill you can use with it. Only people that can beat (or come close to) these guys when they're well geared are BB monks, and well geared relic thiefs.

Man-eater and Juggy, both have the power to punch through tough HNMs.

Destroyers, when unlocked make Monks one of the best melee around.

Algol? Why not compare it to the Subduer, which has the best DPS or Gswords other than the Relic.


Now lets compare the lolclaustrum to the actual useful relics.

Aegis, Has an ungodly proc rate and has a large amount of damage reduction.

Gjallarhorn makes it so bards only have to carry around one instrument, and makes their refresh give 2 more MP (which I though you guys would want if you wanted refresh)

Mandau has the best DPS of any single hitting weapon in the game. +20 attack is also another nice benefit along with the poison

Bravura would be nice if warriors used Great Axes anymore.


Basically if your seeing what I'm trying to get at here is that the Claustrum is a waste of money. Considering there are better cheaper options.
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#47 Apr 07 2007 at 8:03 AM Rating: Decent
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Quote:
your also forgetting that hefty +20 acc and "occasionally does 2.5x damage" hidden effect, as well as the notion that it's DPS beats out such weapons as ridill, algol, Juggernaut etc...


Uhhh.... sure it could.... IF A WAR COULD EQUIP IT. +20 acc will help a LITTLE. Try hitting an HNM with it. It still has crappy delay, and summoner and BLM still have crappy DEX and STR. The weapon alone will not change this. Just because a weapon's damage rating is higher, doesn't mean that IN THE HANDS OF A SUMMONER you will be outdamaging a frikkin WAR who is using a frikkin RIDILL.

Please insert another quarter and try again.
____________________________
Negativepositiv
75 SMN / 75 BLM / 75 THF / 75 NIN / 75 BRD / 75 MNK / 55 SAM / 48 DRK / 40 WHM / 37 WAR / 37 RDM
AF2: SMN=6/6(+1 horn), BLM=5/6, THF=5/6, NIN=5/6, BRD=5/6, MNK=3/6 Leather: 100 +3
Summoner: http://ffxi.allakhazam.com/profile.xml?38516
Thief: TP http://ffxi.allakhazam.com/profile.xml?174462 WS http://ffxi.allakhazam.com/profile.xml?129634
Black Mage: http://ffxi.allakhazam.com/profile.xml?140003
Ninja: http://ffxi.allakhazam.com/profile.xml?169755
#48 Apr 07 2007 at 8:18 AM Rating: Default
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2,807 posts
frodnonnag wrote:
Quote:
Eh? The only thing Claustrum does is prove you have hundreds of millions of gil to burn. It is a MELEE weapon, offering no stats that directly benefit summoner (or BLM) in anything but a solo farming situation. Oh, gee, the weapon skill gives refresh? In a party, your refresh is covered by a BRD, COR or RDM, so get back on the back line and stop pretending you can hit something. :P

If anything, Claustrum is counterproductive for summoners, as they would save more MP by using +1 Elem staves than they could regain through a once-every-several-fights weapon skill that gives refresh, and saving that TP means not switching to Pluto's Staff to rest between fights, so there's an even greater stab against efficiency. Oh, and did I mention the modifier for Gate of Tartar Sauce is CHR?


np, shut the hell up, you are getting worse than CM. i'm not getting into the damn "lol smn melee" argument, i was stating my opinion, which is, that a staff that can provide a big amount of refresh is SITUATIONALLY BETTER than hq elemental staves. personally claustrum would have been better than even bahamut's staff, were it not for the +5 smn skill on it.

your also forgetting that hefty +20 acc and "occasionally does 2.5x damage" hidden effect, as well as the notion that it's DPS beats out such weapons as ridill, algol, Juggernaut etc...

Getting? Ah well, it's a start.

Let me add some fuel to the fire. How about SMN or BLM becoming the dispeller without using a single mp while silenced, etc? That's pretty snazzy.

And as for needing MND and CHR for the WS, Goliard happens to be a perfect match.
____________________________
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http://ffxi.allakhazam.com/profile.xml?167956

ST gear:
http://ffxi.allakhazam.com/profile.xml?180677

(Ninja) forum (Do you need it?):
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#49 Apr 07 2007 at 9:20 AM Rating: Decent
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Craftermath wrote:
frodnonnag wrote:
Quote:
Eh? The only thing Claustrum does is prove you have hundreds of millions of gil to burn. It is a MELEE weapon, offering no stats that directly benefit summoner (or BLM) in anything but a solo farming situation. Oh, gee, the weapon skill gives refresh? In a party, your refresh is covered by a BRD, COR or RDM, so get back on the back line and stop pretending you can hit something. :P

If anything, Claustrum is counterproductive for summoners, as they would save more MP by using +1 Elem staves than they could regain through a once-every-several-fights weapon skill that gives refresh, and saving that TP means not switching to Pluto's Staff to rest between fights, so there's an even greater stab against efficiency. Oh, and did I mention the modifier for Gate of Tartar Sauce is CHR?


np, shut the hell up, you are getting worse than CM. i'm not getting into the damn "lol smn melee" argument, i was stating my opinion, which is, that a staff that can provide a big amount of refresh is SITUATIONALLY BETTER than hq elemental staves. personally claustrum would have been better than even bahamut's staff, were it not for the +5 smn skill on it.

your also forgetting that hefty +20 acc and "occasionally does 2.5x damage" hidden effect, as well as the notion that it's DPS beats out such weapons as ridill, algol, Juggernaut etc...

Getting? Ah well, it's a start.

Let me add some fuel to the fire. How about SMN or BLM becoming the dispeller without using a single mp while silenced, etc? That's pretty snazzy.

And as for needing MND and CHR for the WS, Goliard happens to be a perfect match.


I don't know why you've picked up on Goliard armor as if it's going to make lolClaustrum suck any less or you have any hope of getting a lolClausturm with your fabled 100 Woodworking and lol80fishing anywhere within the next two years.
I lol at the idea you even have Goliard to start with.

Also note the best part of Claustrum is the Refresh effect only activates after you use the relic weapon skill and it is derectly related to the TP you have on hand. The only way your going to get more MP back then you would if you used Spirit Taker is to have 200TP or more. It's not even a good soloing weapon for godsakes unless your farming on dark day, in dark weather with Summoners Horn+1 and Summoner's Doublet+1. Of course CM, who doesn't really understand how the job works and always magicaly gets ahold of the rarest gear whenever it suits his debate has no issues. I can't -wait- for the fake Cluastrum parses in a few months, the boys from BG who have parsed it are gonna eat you -alive-

Edited, Apr 7th 2007 1:22pm by Sixtail
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#50 Apr 07 2007 at 12:17 PM Rating: Default
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Sixtail wrote:

I don't know why you've picked up on Goliard armor as if it's going to make lolClaustrum suck any less or you have any hope of getting a lolClausturm with your fabled 100 Woodworking and lol80fishing anywhere within the next two years.
I lol at the idea you even have Goliard to start with.

Also note the best part of Claustrum is the Refresh effect only activates after you use the relic weapon skill and it is derectly related to the TP you have on hand. The only way your going to get more MP back then you would if you used Spirit Taker is to have 200TP or more. It's not even a good soloing weapon for godsakes unless your farming on dark day, in dark weather with Summoners Horn+1 and Summoner's Doublet+1. Of course CM, who doesn't really understand how the job works and always magicaly gets ahold of the rarest gear whenever it suits his debate has no issues. I can't -wait- for the fake Cluastrum parses in a few months, the boys from BG who have parsed it are gonna eat you -alive-

Did I say I had Goliard dumbass? Maybe you could take a refresher reading course and point out where I said I even had 100 woodworking? You are the failure of the public education system.

Did BG parse melee SMN? You've certainly been too retarded to come up with one link to support your incompetence. Maybe if you lie enough, someone will believe you.
____________________________
90 Fishing
100 Leathercraft

266 staff

TP gear:
http://ffxi.allakhazam.com/profile.xml?167956

ST gear:
http://ffxi.allakhazam.com/profile.xml?180677

(Ninja) forum (Do you need it?):
http://ffxi.allakhazam.com/db/jobs.html?fjob=12
#51 Apr 07 2007 at 1:18 PM Rating: Decent
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3,474 posts
Did BG parse melee SMN? Probably not. They probably also didn't parse BLM tanking. Why? BECAUSE THEY CAN'T F'N DO IT.

Seriously, if the only support you have for your arguments is gear that one in 3000+ people could even get, stick a damn cork in it. Have I ever even seen a Claustrum? NO. Have you? NO. Have I ever even seen anyone wearing Goliard? NO. Have you? NO. YOU HAVEN'T, so S-H-U-T U-P.
____________________________
Negativepositiv
75 SMN / 75 BLM / 75 THF / 75 NIN / 75 BRD / 75 MNK / 55 SAM / 48 DRK / 40 WHM / 37 WAR / 37 RDM
AF2: SMN=6/6(+1 horn), BLM=5/6, THF=5/6, NIN=5/6, BRD=5/6, MNK=3/6 Leather: 100 +3
Summoner: http://ffxi.allakhazam.com/profile.xml?38516
Thief: TP http://ffxi.allakhazam.com/profile.xml?174462 WS http://ffxi.allakhazam.com/profile.xml?129634
Black Mage: http://ffxi.allakhazam.com/profile.xml?140003
Ninja: http://ffxi.allakhazam.com/profile.xml?169755
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