Dragoon should feel more more like a dragon slayer. I think a couple additions could be creative and helpful to Drg in a very rare way. Keep in mind I'm trying to maintain the idea of dragons being the original royal guard. Feeling that, giving them magic spells like signet, sanction, and sigil and finally Lancer crest would be a really cool addition. It doesnt do anything extra, shouldnt even cost mp. It would be cool because dragoons are the defenders of nations and have the honorable
Signet spell level 40. Mp cost 10 mp. Casting time 2 seconds.
Sanction spell level 60. Mp cost 10 mp. Casting time 2 seconds No Regen, no refresh, and no food increased duration.(or maybe randomized.) first cast Regen, second cast refresh, third cast increased meal duration.
Sigil spell level 80. Mp cost 10 mp. Casting time 2 seconds
Lancers crest level 90. Mp cost 10 mp. Casting time 2 seconds gives nation bonus depending on region.
These 4 spells will share the same timer. Should be like 10-15 seconds,
I feel dragoon should get a base of mp, 3 mp every level. By 90 that's 180 mp. Puny amount, would be amazing for Drg with a Mage sub. But this just for people who feel they should have access to healing abilities. Of the wyvern, on a more frequent rate. Restoring is just a free mp cost healing abilty. Give dragoon more survivability if they were to be fighting by themselves, without a subjob.
Give them a job trait to gives them a defensive bonus when hit by dragon breathe attacks, give them. Glowing aura. I think distinctions like this would be amazing in further separating DD's from methods of survival, I know they have job abilities that lower targets attack, defense, as well as resistances. Samurai's vs demons, paladins vs undead, dark knights vs arcana. Give them enhanced enmity gain when fighting these types. To give a better focus of these jobs lore sort of.
Give them quests where they have to kill dragons across Vanadiel. Upon completing gives them access to casting, signet, sanction, sigil, and finally a spell that is all 3. No additional powers are granted to it. They share a timer of like 10 seconds, each one starting at.
Giving signet, sanction, and sigil isn't game breaking. In fact every npc knight within range of a player without a nation buff should automatically bestow it. At entrance of a city, outpost, anywhere that has knights. Do away with the god awful wall of text, unless they want items, or warp they shouldn't be bothered with that.
Edited, Dec 8th 2012 6:24pm by Evokerofsorts
Edited, Dec 8th 2012 6:30pm by Evokerofsorts