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#1 Oct 13 2011 at 4:13 PM Rating: Excellent
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Bayohne wrote:

Wanted to "jump" in here (get it?) and give our dragoons some cool tidbits on what's in store for them.

After we complete our highest priority tasks of adjusting puppetmaster, scholar, and the firepower of warrior, we would like to add on to the adjustments we made to Wyverns in the 9/19 major version update by adjusting dragoons themselves. We'll be sure to let you know all the details once they become finalized!

Also, this may not be implemented at the same time as the dragoon adjustments, but we plan on adding "Healing Breath IV" to Wyverns and increasing the number of status ailments that can be cured by "Remove Breath."


http://forum.square-enix.com/ffxi/threads/1679-Ideas-for-DRG-updates?p=212302&viewfull=1#post212302

Edited, Oct 13th 2011 6:21pm by Szabo
#2 Oct 13 2011 at 8:05 PM Rating: Excellent
Know what would be cool? For soul/spirit jump to not share cool down timer with H.Jump/Jump. I want to jump on stuff all day long...
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#3 Oct 15 2011 at 2:05 PM Rating: Good
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Sandinmygum the Stupendous wrote:
Know what would be cool? For soul/spirit jump to not share cool down timer with H.Jump/Jump. I want to jump on stuff all day long...


This. Drool.... We'd be TP machines with 4 jumps!
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#4 Oct 16 2011 at 12:38 PM Rating: Good
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Sandinmygum the Stupendous wrote:
Know what would be cool? For soul/spirit jump to not share cool down timer with H.Jump/Jump. I want to jump on stuff all day long...



^ This, with the standard JA delay it would be a nice buff yet not broken.
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#5 Dec 28 2011 at 10:04 AM Rating: Excellent
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Camate wrote:

As 2012 is the year of the dragon, it would be appropriate to disclose some information I have regarding dragoon adjustments.

*Currently these features are in-development and testing and are subject to change.

Wyvern Adjustments
Addition of Healing Breath IV (Lv80~)
Additional status ailment cures for Remove Breath depending on level
Curse/Bane (Lv60~)
Disease/Plague (Lv80~)
Petrification (Lv99~)

Ability Adjustments
Jump
Reduce recast time from 90 seconds → 60 seconds
High Jump
Reduce recast time from 180 seconds → 120 seconds
Increase the maximum range
Reduce the enmity of the closest party member behind you
Super Jump
Increase the maximum range
Reduce the enmity of the closest party member behind you
Spirit Jump
Reduce recast time from 90 seconds → 60 seconds
Soul Jump
Reduce recast time from 180 seconds → 120 seconds
 
Along with the reduced recast times for each ability, we will be simultaneously adjusting dragoon’s group 1 merit points for “Jump Recast” and “High Jump Recast.”
Jump Recast 3 seconds → 2 seconds
High Jump Recast 6 seconds → 4 seconds

Spirit Surge Adjustment
Increase effect duration from 60 seconds → 90 seconds


As long as there are no major development/testing problems, we are planning to introduce these changes on the test server middle or late January.


http://forum.square-enix.com/ffxi/threads/19016-Dragoon-Updates!?p=256963#post256963


Edited, Jan 3rd 2012 4:14pm by Szabo
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
#6 Dec 28 2011 at 10:48 AM Rating: Decent
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^^

Quote:
Remove Breath will heal new status effects based on level-
Curse (Lv60~)
Virus/Plague (Lv80~)
Petra (Lv99~)


too bad there is no remove silence
remove virus/plague isn't that great but could see some use
hopefully remove curse can remove doom, but nice anyway

hb4 and jump recasts are just awesome.
#7 Dec 29 2011 at 12:23 AM Rating: Good
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Ty for the info, that's just awesome :)

Edit - So base HB III when we got it was around 160? HB IV should be around 320-360 at 80 by that standard then, that's going to be pretty crazy, will we have 900-1k+ HB's spammable at 99?


Edited, Dec 29th 2011 1:59am by heldemon
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#8 Jan 11 2012 at 6:15 PM Rating: Excellent
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Camate wrote:

Hey everyone

I bring some more news about dragoon adjustments. These are some responses to questions/requests that have been seen on the Japanese forum.

Quote:
Are there any plans to adjust the haste category for Spirit Surge?

Haste is split into two categories, magical and equipment. Spirit Surge currently falls into the magical category, but in order for this to be changed so it is treated neither as magical nor equipment, it’s necessary to edit the programming itself and this takes some time to do.

We weren’t able to inform you the other day at the same time as the other adjustments, but we’ve completed the work to make it possible to make Spirit Surge’s haste effect be in its own category similar to Hasso and we would like to implement this on the test server along with the Jump/Breath adjustments.

Due to this adjustment the number of attack rounds in a given time frame will increase, so we are planning to keep the effect duration of Spirit Surge at 60 seconds.

Quote:
Curse/Bane (Lv60~)
Will this Cursna Breath have any effect on Doom?

Similar to the effect of the white magic spell Cursna, it will have a chance to cure Death (though there is a chance it will miss).

Quote:
High jump
If you are going to add stats to High Jump, you should remove the shared recast timer with Soul Jump.

Soul Jump and Spirit Jump’s usage interval were set on the basis that they share recast timers.
Since we have reached the limit system wise for recast timers, it will not be possible to split any more. We have been exploring other possibilities, but a short term solution is rather difficult and we apologize that we haven’t finalized anything as of yet.

Quote:
Remove Breath
What about the order of use for status cures? Will it be possible to use multiple times? Can we choose?

In the case that you are inflicted with multiple status ailments, Remove Breath will cure only one of them. The status ailments cured will be selected based on level, but there is still room to look into priority, so please let us know your feedback.

http://forum.square-enix.com/ffxi/threads/19016-Dragoon-Updates!?p=260705&viewfull=1#post260705

Edited, Jan 11th 2012 7:20pm by Szabo
#9 Jan 12 2012 at 6:32 AM Rating: Decent
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Quote:
Quote:
Quote:
Remove Breath
What about the order of use for status cures? Will it be possible to use multiple times? Can we choose?


In the case that you are inflicted with multiple status ailments, Remove Breath will cure only one of them. The status ailments cured will be selected based on level, but there is still room to look into priority, so please let us know your feedback.


i'd go with :
doom
para
petri
curse/bane
poison
plague
blind
disease

Quote:
Since we have reached the limit system wise for recast timers, it will not be possible to split any more


that kinda worry me... does that mean there will be no new ja(not on shared recast) in the game ?
#10 Jan 13 2012 at 3:31 AM Rating: Good
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DarkBiBi wrote:
Quote:
Since we have reached the limit system wise for recast timers, it will not be possible to split any more
that kinda worry me... does that mean there will be no new ja(not on shared recast) in the game ?
I think you are partly right. They can still add more JAs if they link them to one of the existing timers like they have done a lot lately. But if this is true they could link some of our abilities to other wierd timers. Like link High Jump to SAMs Konzen-ittai timer. We would loose the possibility to lower the timer with merits but we would still gain one more jump. They could also link the Konzen-ittai timer to our 2 hour so High Jump timer still gets reset. But I don't know if the JA have to be "available" to use the timer.
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#11 Jan 13 2012 at 2:21 PM Rating: Good
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Think this will help:
Camate wrote:

I’m sure you’re all wondering what this whole “recast timer limitations” thing is all about.

For a main job, the current maximum number of abilities with recast timers is 12. (Adding on a support job brings this up to a total of 24.)

Dragoon has pretty much reached the limit of the allocated 12 recast timers set for a main job.

In order to add jumps to dragoon, which already had a large amount of abilities, we based the stats on the fact that the recasts would be shared, since we had no choice but to create shared recast timers. Had we actually eliminated the recast timer limitation problem and created unique recast timers for Spirit Jump and Soul Jump, I believe that their recast timers would be longer.

Next, in regards to priority of status ailment cures from Remove Breath, the below order was suggested:

Paralyze>>>>>>>>>>>>>>>>>>>>>>>>Curse/Death > Disease/Plague>Petrify >>> Blind>Poison

If there are no problems with this the development team will be looking into this direction. Let us know if you prefer something different.

The development team is also looking into reducing the recast timer of Spirit Link as well as introducing items that will allow you to cure your Wyvern.

http://forum.square-enix.com/ffxi/threads/19016-Dragoon-Updates!?p=261654&viewfull=1#post261654
#12 Jan 15 2012 at 12:05 PM Rating: Good
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So, um, if each job has 12 recast timers why share timers when DRG only has 12 Jas?
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#13 Jan 16 2012 at 6:12 AM Rating: Decent
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i read on the official forum (and checked on wiki) : THF and SAM stand at 13 ja recast each.

so maybe 2h doesn't count, that would put us at 9/12.
unless 4 pet ability somewhat count on theses, but that wouldn't be right either.

or did SE simply made that up as a new kind of "ps2 limitation" bs ?
#14 Jan 17 2012 at 3:19 AM Rating: Good
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As I see it for THF they have 14 JAs. Accomplice and Collaborator share the same recast timer. The same for Steal and Despoil. So they only need 12 recast timers. I don't know much about SAM.
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#15 Jan 17 2012 at 5:43 PM Rating: Good
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Alil follow-up:

Camate wrote:

Greetings

Just wanted to give a bit more information in regards to recast timers and some other feedback we have been seeing.

Maximum recast timer slots


The maximum number of recast timers is currently set at 12 recast timers, but we do have plans to increase this number in the future. However, this adjustment requires quite a bit of time and we appreciate your understanding in the meantime while this is worked on.

Interchanging abilities

Next, in regards to the request to remove existing abilities and split recast timers.
It wouldn’t be impossible to remove abilities, but the following must take place in order to make it happen:

Reevaluate parameters and numerical values
If adjusting the numbers is not enough, reevaluate the effects themselves
If the abilities are still unsatisfactory, consider removing abilities

As such, removing an ability would be a last resort (removing abilities has that large of an impact).

Angon
In regards to Angon, the development team is looking into adjustments so that the lowered defense effect stacks with other defense lowering effects.

Call Wyvern Recast Timer


After discussing your feedback for a lower recast timer on Call Wyvern, the development team mentioned that they do not have plans to lower this any further and will be making adjustments to this via abilities and usable items.

http://forum.square-enix.com/ffxi/threads/19016-Dragoon-Updates!?p=263662#post263662
#16 Jan 18 2012 at 9:47 AM Rating: Decent
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How on earth does remove petrification work?

You have to WS to remove a status ability with /mage, but you can't do that if you're petrified (unless they're not talking solo) its like going DRG/SMN
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#17 Jan 18 2012 at 9:15 PM Rating: Good
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Remove breaths are party wide.
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