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Returning after 9 months, need some general adviceFollow

#1 May 18 2011 at 12:34 PM Rating: Good
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Hey guys. I took a break from the game for about 9 months, but have just returned and plan to pick up DRG again. I'm hoping you can provide me with some general advice on a few things.

1) Which lance(s) should I be focused on getting? I have a defense down Langdebeve. Is that still good enough that I should continue upgrading it?

2) Is Drakesbane still the bread-and-butter WS? How should I be gearing for it? I used to focus on capping dDEX then stacking STR. Should I still put in lots of DEX, or not worry about it since there are so many different targets with different VIT values that we may or may not even know yet?

3) Are the new jumps better than the old jumps, generally?

4) For soloing, is mage sub still a matter of preference, or with the higher level cap has one of the mage jobs pulled away and become the standard go-to solo sub?

5) Any other general advice?

Thanks!
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#2 May 18 2011 at 1:34 PM Rating: Decent
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1) Not 100% sure. I have a couple lances with the -eva being one of them and it's not too bad in comparison. Lots of focus on the Empyrean weapons though.

2) In aby I wouldn't worry much about dDEX. It will be really high with crour buffs and Razed Ruins (if not capped). Especially since a lot of STR options do have some DEX on them as well.

3) The new jumps are much much better. 2-3x more TP and they always crit.

4) /rdm or /whm or /blu should all be fine. /rdm is kind of nice since then you don't have to dedicate an atma to refresh and phalanx is OK. /whm you can self-haste which is really useful. /blu is still cheap and fast casting with cocoon as your def buff.

5) Merits increased in some of the general categories. Nothing to write home about for a career DRG but good for minor upgrades. Not sure if you have your wyrm armet but they drop like candy in the new dynamis, as a result saurian helms are ultra cheap too. JA breaths are nice in a pinch. Twilight gear is nice to have around. +2's are much, much easier to get.

Edit: Welcome to Bahamut

Edited, May 18th 2011 3:34pm by Skubsteve
#3 May 19 2011 at 9:46 AM Rating: Good
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Thanks for the input. Is full perle still the best option for TPing while I work on AF3+2?
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#4 May 20 2011 at 12:13 AM Rating: Good
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Full perle for TP is still the best untill AF3.
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#5 May 23 2011 at 3:03 PM Rating: Excellent
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****Full Perle is still the best for TP IF..... you have a 6 hit build from a source other than Askar Body/Aurum Body, which is pretty easy now, Rose Strap (I don't have, have never done campaign) or Heed Ring should help with that.

1. Def Down Langdebeve is great. At least, it is good enough, I would definitely finish it. Non-magian alternative would be Vogier's Contus or new lance from Voidwatch (assumed) Oneiros Lance. Oneiros lance lacks 8 base damage on Vogier's, but it has an extra +30 atk and 4% crit rate. Magian alternatives are OAT Corseca, there are a few drgs on these boards that worship it. And Empyrean, have to use a crappy WS every 3ish minutes but then you get ODD proc on melee.

2. Yes, inside abyssea, STR, STR, STR, and then some atk basically. outside abyssea, STR and DEX, then atk.

3. Yes, primarily because you get extra TP by having your wyvern out. Double Attack with them out and you basically have another WS ready. Triple attack and you have about 130 TP.

4. I haven't soloed in a while, but I would be inclined to go /whm now over /blu or /rdm because I could haste myself, sadly, my whm is only level 14.

5. For AF3, my advice would be pick one to upgrade, and then focus on it, at least to +1. I made the mistake of trying to upgrade many at once, and as a result, on drg I only have 2/5 +1 and no +2. Our +2s suck to get, 2/5 of them drop best on T3 VNMs, which are a pain to get and pop. I am coming up on my Sobek trials for my Almace, I will probably see if my LS will let me lot cards for my +2 legs at the same time. I don't know what I am going to do about feet.

**** Barring having equipment like Ace's Hose/AF3+1|2 head|feet|body/ Timarli|Aces hands etc.

Edited, May 23rd 2011 4:09pm by Meldi
#6 May 27 2011 at 6:55 AM Rating: Default
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Meldi wrote:
Our +2s suck to get, 2/5 of them drop best on T3 VNMs, which are a pain to get and pop. ]


3/5 of them, all the Visions pieces (Head/Legs/Feet) drop best off of T3 VNMs....and yes, I hate SE for doing that. To be fair, 2 of them, Lusca and Ketea, are easy enough to duo(Lusca is easily soloed, but not on DRG). Tristitia remains a pain, as does the T2 required to upgrade to get it.

#7 May 28 2011 at 12:07 AM Rating: Decent
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Meldi wrote:
1. Def Down Langdebeve is great. At least, it is good enough, I would definitely finish it. Non-magian alternative would be Vogier's Contus or new lance from Voidwatch (assumed) Oneiros Lance. Oneiros lance lacks 8 base damage on Vogier's, but it has an extra +30 atk and 4% crit rate. Magian alternatives are OAT Corseca, there are a few drgs on these boards that worship it. And Empyrean, have to use a crappy WS every 3ish minutes but then you get ODD proc on melee.
You have to WS every 30 seconds with Empy to keep ODD up, not 3 minutes.

Edit: Also, Langdebeve is "ok", not "great".

Edited, May 28th 2011 6:08am by Noodles
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#8 May 28 2011 at 12:47 PM Rating: Good
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That angon wasting sonovabitch-stick...
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#9 May 29 2011 at 2:33 AM Rating: Decent
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Byxfluzba wrote:
That angon wasting sonovabitch-stick...
.
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#10 May 31 2011 at 7:45 AM Rating: Good
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Aftermath on Empyrean is only 30 seconds? I thought it was 3 minutes.
#11 May 31 2011 at 4:35 PM Rating: Good
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Aftermath works a little different.

Empy Aftermath:
100tp=ODD (30 sec)
200tp=ODD (60 sec)
300tp=ODD (90 sec)

Mythic Aftermath:
100tp=acc bonus (180 sec)
200tp=atk bonus (180 sec)
300tp=OAT (120 sec)
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#12 Jun 01 2011 at 7:37 AM Rating: Good
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Is that information on mythic very well documented? I have this from Breaze's Vajra thread over in the thf forums on aftermath duration

Quote:
I did not want to make a new topic for this. So instead I changed the title from "Vajra first impressions" to: "Vajra information."

I saw this on BG about a lvl 80 mythic http://www.bluegartr.com/forum/showthread.php?t=90723&page=40

Kellanved wrote:
AM1 is now 1:30 in duration, an extension of 30s
AM2 is now 2:00 in duration, an extension of 30s
AM3 is now 3:00 in duration, an extension of 60s

Personally, I think this is what the original durations should have been to begin with. Perhaps those that have completed their relic counterparts should check their respective AM durations?


I’ll try and edit in the effect of “Enhanced Third eye effect II” when I can find suitable targets to work with. Based on cursory examination of the effect using some DC-T aerns at sea, I can’t really see any marked difference in anticipation, just maybe more counters? Hard to say. Furthermore, I've yet to check the potency of the AM effects for any variations.

This was posted by a sam mythic holder but will probably also count for Vajra.

Interesting stuff. I am nearly done with my 1500 aquans. Then 2000 puks left to go. If I could use evisceration for kill shots I would have been done by now.... On the bright side I don't have to make any exp party since just doing trails will get me to level 80 and probably cap my exp also.

More information to come.



It seems really odd that saving to 300 tp would decrease your aftermath duration.
#13 Jun 01 2011 at 9:59 AM Rating: Good
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Ah there it is. I remembered seeing a post about teh durations being increased post 75 a while back but was thinking only the T3 aftermath got extended by some amount. (but couldnt find it so I just copypastad the wiki in the above) That is the thread i was thinking of. Its so hard to find good info on those since no one does them >< but that is VERY encouraging as I have just begun my own mythic. I was a little miffed at the durations before, but 3 min is very respectable. Thanks for digging that up ^^

On my way! 799 alex so far having started on sunday xD 2.66% done with alex portion! lawlz.
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#14 Jun 07 2011 at 12:09 AM Rating: Good
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Go go bonanza ryunohige!
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#15 Jun 07 2011 at 12:31 PM Rating: Good
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Oh the irony is probably that I will win a mythic next year when I am nearly done with ryunohige im sure of it. Also, 10% done with alex in just over a week. Also very broke. I thought alex would be way harder to find and had my gil making paced out over a much longer stretch. But that is a good problem to have instead of the other way around sitting on 100 mil and no alex to be found.

At this rate, it looks like the hold up is going to be assault tags for my nyzul tokens way later down the line.
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Join 'People Against The Heart Snatcher' and help put Thfs on the right P.A.T.H.S. today!
#16 Jul 05 2011 at 2:05 PM Rating: Good
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Skubsteve wrote:


4) /rdm or /whm or /blu should all be fine. /rdm is kind of nice since then you don't have to dedicate an atma to refresh and phalanx is OK. /whm you can self-haste which is really useful. /blu is still cheap and fast casting with cocoon as your def buff.



Can you self haste now with /BLU and refueling?
I'll be joining the ranks of "returning player" this weekend so I'm just studying up a little in my free time at work now....But I always thought that DRG/BLU was awesome for solo or duo. My spell list just wasn't up to par then, so I used /WHM.


Edited, Jul 5th 2011 4:06pm by ReiThor
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#17 Jul 06 2011 at 7:51 AM Rating: Decent
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Quote:
Can you self haste now with /BLU and refueling?


Not until S-E unlocks the level cap to 99 since refueling is level 48 BLU.

However, for soloing purposes, I still prefer BLU as it is more potent for Azure lights than the other two since physical spells accuracy is mainly based on weapon's accuracy. Also, there are now enough refresh gear options for us to equip that /RDM shouldn't be needed. Also, if you have access to Atma of the Dragon Rider, I would suggest you trying to get the lancer's torque as it is more potent than the Chanoix's gorget for healing breath neck gear.
As for the rest of the healing breath gear, nothing has changed since lv75, which is pretty sad...

Edited, Jul 6th 2011 9:51am by goudaba
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#18 Jul 06 2011 at 9:11 AM Rating: Good
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There is also lancer's earring from the puk in abyssea grauberg that has wyvern hp. With the new lancers torque is all the new healing breath gear. The rest is made up from just leveling up so wyverns have a lot more base HP so cures went up anyway. Also, in abyssea, pets get our atma buffs so any atmas with HP do a double whammy of raising the trigger HP for us and raising the cure power of wyverns.

Also we got the new JA version of healing and nuking breaths on separate 1 min timers no matter what we sub, and the wyvern HP gear works with those as well. Lots of nice benefits.
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#19 Jul 07 2011 at 3:12 PM Rating: Good
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Is there a link someone could give with good Abbysea gear for a DRG? What a good Lance to use now is? Or what the best atmas we can/should equip are?

There's so much new stuff to research now.....

Thanks in advance.

Edited, Jul 7th 2011 5:58pm by ReiThor
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#20 Jul 11 2011 at 2:12 PM Rating: Good
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Banalaty wrote:
There is also lancer's earring from the puk in abyssea grauberg that has wyvern hp. With the new lancers torque is all the new healing breath gear. The rest is made up from just leveling up so wyverns have a lot more base HP so cures went up anyway. Also, in abyssea, pets get our atma buffs so any atmas with HP do a double whammy of raising the trigger HP for us and raising the cure power of wyverns.

Also we got the new JA version of healing and nuking breaths on separate 1 min timers no matter what we sub, and the wyvern HP gear works with those as well. Lots of nice benefits.



The Lancer back piece has wyvern HP on it.

Plus the body could be used for breath if you eat HP food like Carbonara.
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#21 Oct 17 2011 at 1:07 AM Rating: Decent
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Glassblowers belt also increases wyverns breath.
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#22 Oct 18 2011 at 9:41 AM Rating: Good
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ReiThor wrote:
Is there a link someone could give with good Abbysea gear for a DRG? What a good Lance to use now is? Or what the best atmas we can/should equip are?


Posting in the "rate my gear" thread is a pretty safe choice if you want general gear advice on what to use in/out of abyssea. Lucky for us it's not all that different really. I'm not sure how much acc it takes to cap on new VW NMs, but that's one stat the job is not in short supply of.

As for atmas, I believe most opt for either RR/GH/apoc, or RR/SS/apoc. Provided you work on your merit abyssites, you shouldn't need to use any HP atmas tbh. Without any I still have 2500+ in a visions zone, with 3k+ being easy to obtain in a scars/heroes zone.
#23 Oct 21 2011 at 8:09 AM Rating: Good
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Quote:
I'm not sure how much acc it takes to cap on new VW NMs, but that's one stat the job is not in short supply of.


I have a little info on this subject. The parses are on my home PC, but i can provide them later if anyone really wants them to nitpick through greater details.

I parsed a buncha Qilin zergs last week and i was floating around 94% acc (could be capped with margin of error etc) while a fellow galka drg with a slightly different setup was around 90% (used F.R.Mail instead of AF+2 and being galka vs mithra being the primary acc differences). I also have 3 dex merits (thf, twashtar etc)

My polearm was still actually uncapped by a bit, so acc numbers arent 100% accurate. We had no acc buffs (march, march, misers, chaos), no thf for feint, and nothing else i can think of that would greatly swing the acc numbers. Not 100% sure on actual acc amount because of uncapped polearm skill, but should be ballparked pretty close for an idea about high end mob evasion.


93+18=111 Dex
412+14=426 Polearm(wasnt this high during fight)
35(Trait)+26(gear)=61 Acc

So:
83(dex)+403(skill)+61=547

As i said, i was getting polearm skillups during this fight (hit 95 in a party that very day), so i had a decent chunk less acc. Maybe 530-535ish guestimate. But somewhere around there i was getting 94% hitrate on qilin.

TLDR: I had probably around 530+ acc and was basically at or near acc cap on a VW Zilart T3. At least its a general ballpark you probably want to be in for that level of mob. Definately 500+ if you dont want to start using lolpizza.
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