Forum Settings
       
Reply To Thread

Atheling Mantle Vs. Other Mantles for WSFollow

#1 Jan 08 2011 at 8:41 PM Rating: Decent
*
159 posts
Hello,

So... Atheling Mantle: ATK +20 DA +3%

And... Vigilance Mantle +1 STR +5 DEX +5 + 3.75-4.00 ATK

Also... Cerberus Mantle +1 STR +4 +18 ATK

Which of these do you believe would be better in a WS set for Drakesbane/Sonic Thrust/Wheeling Thrust?

Furthermore, with Brutal/Pole Grip/AF3+2 Hands would Atheling pull ahead, or simply fall behind a tad bit?

-------------------------------------------

TP part

Lancer's Pelerine +30 Wyvern HP, +1% Haste +5 Acc

Atheling Mantle ATK +20 DA +3%

Now, assuming you're at 23% Haste, which of these would be a better tp piece? I understand it's fairly easy to cap haste now, however as we obtain more and more pieces which can cap our haste we still need to move certain things around etc. Ace's Hose - Blitz Ring - Lancer's Pelerine - Certain Haste Hands, etc.

If your haste isn't capped, I guess, the question is which would be more important assuming you're between 18-23% HASTE.

Look forward to replies :D
#2 Jan 09 2011 at 10:19 PM Rating: Good
Atheling is best. STR is not needed in Abyssea with +80 STR from Cruor/Atma. Attack is prime and the +3% DA will add more damage over time than 4 str and ~3 attack will(from cerb mantle+1). And additional hit during Drakesbane could mean an additional 500-800 damage much more than the 5-15 or whatever the str will give you.
____________________________
DRG75/RDM75/PLD75


One to be born
from a dragon
hoisting the light
and the dark
arises high
up in the sky
to the still land.
Veiling the moon with the light of eternity
it brings another promise to mother Earth
with a bounty and mercy.
#3 Jan 10 2011 at 2:55 AM Rating: Good
**
416 posts
Hmm, wouldn't Atheling Mantle also be best for TPing?
____________________________
Bayan of Bahamut

www.thezeitgeistmovement.com
The Monetary System is going down.
Get ready for the Scientific Method.
#4 Jan 10 2011 at 8:54 AM Rating: Good
IcemanDK wrote:
Hmm, wouldn't Atheling Mantle also be best for TPing?


Pretty sure that depends on total haste. Lets say you've got all this stuff for the rest of your gear

AF3+2 Head +6%
One of the +4% haste hands(Timarli Dastanas, Ace's Mufflers, or even Dusk +1)
Twilight/bullwhip belt +7%
ACe's Hose +4%
AF3+2 feet +5%

That's the 26% gear haste that, correct me I'm wrong, is the amount you actually need to cap out gear haste. In this situation, which is pretty much top of the line, yeah, Aethling is clearly the best since Lancer's Peleraine isn't doing anything for you. Assuming though that you're not as optimal as above, like most of us are likely to be especially at this point, Lancer's Peleraine is probably going to be more powerful depending what other haste you're getting. I mean, Blitz ring is in demand for a reason. Or was anyway, I'm not sure what the market is like now that full AF3 sets are out there, lots of jobs are able to cap gear haste without it now. My current set for example goes like this:

AF3+1 head 5%
Homam hands +3%
Goading Belt +5%
Lancer's Peleraine +1%
Ace's Hose +4%
AF3+1 feet +4%

So I currently have 22% gear haste, I'm not sure if aethling would be better than 1% haste or not, someone else would have to crunch the numbers. As I +2 my head and feet though I imagine peleraine stays stronger until I can cap without it. And then there's other factors, like x-hit builds coming out of stuff like the store TP from being able to keep Goading Belt, and whether or not that TP gain outweighs 2% DA on Twilight belt, in which case I'd still need the peleraine to be able to hit gear haste cap. Of course, this is all assuming the benefits of the stat boosts in abyssea, given some of those pieces have negative stats(-10 acc. on Ace's Hose, which may still not be a problem outside of access to RR thanks to Acc bonus III, and the -Store TP on Ace's Mufflers). Assuming we eventually move out of abyssea again, different setups may be useful again, but that's all going to be wait and see until we hear what SE are going to be doing for the bumps to 95 and 99.

tl;dr it's not cut and dry, and is in fact like most things highly situational, and someone with more time on their hands would have to do the math
____________________________
[ffxisig]116315[/ffxisig]
#5 Jan 11 2011 at 8:34 AM Rating: Decent
Scholar
42 posts
HalEmmerich wrote:
IcemanDK wrote:
Hmm, wouldn't Atheling Mantle also be best for TPing?
Pretty sure that depends on total haste. Lets say you've got all this stuff for the rest of your gear

AF3+2 Head +6%
One of the +4% haste hands(Timarli Dastanas, Ace's Mufflers, or even Dusk +1)
Twilight/bullwhip belt +7%
ACe's Hose +4%
AF3+2 feet +5%

That's the 26% gear haste that, correct me I'm wrong, is the amount you actually need to cap out gear haste.


Minor nit: DRG cannot equip Twilight Belt unfortunately.
#6 Jan 11 2011 at 9:55 AM Rating: Good
Myl wrote:
HalEmmerich wrote:
IcemanDK wrote:
Hmm, wouldn't Atheling Mantle also be best for TPing?
Pretty sure that depends on total haste. Lets say you've got all this stuff for the rest of your gear

AF3+2 Head +6%
One of the +4% haste hands(Timarli Dastanas, Ace's Mufflers, or even Dusk +1)
Twilight/bullwhip belt +7%
ACe's Hose +4%
AF3+2 feet +5%

That's the 26% gear haste that, correct me I'm wrong, is the amount you actually need to cap out gear haste.


Minor nit: DRG cannot equip Twilight Belt unfortunately.


Wait, for real? *goes to check* FFFFFFUUUUUUUUUUUUUUUUUUUUUU-

Ahem. Well, that's a kick in the junk, I guess I should read more carefully...I guess the only thing I really care about from Shinryu then is the head piece to replace my heca cap for WS.
____________________________
[ffxisig]116315[/ffxisig]
#7 Jan 11 2011 at 11:06 AM Rating: Good
***
2,270 posts
I swapped from lancers to atheling as soon as I got it. At this stage of the game, 5acc is completely unneccesary. (May change at 95/99 when we 'might' get new content outside of the playground). So basically i write off teh 5 acc which leaves 1haste vs 3% da.

Drg/Sam: Pole grip, Brutal (most common sources of DA in TP gear)=7%.

Every 100 attack rounds, we get 107 attacks. Adding atheling would be 107 to 110. 110/107=2.8%.

3% DA=2.8% more attacks. How much haste do we need for 1% haste to give us 2.8% more attacks?

64% haste moving to 65% haste with mantle =2.85% more attacks. SO how feasible is 64% haste.

10% hasso
15% Haste Spell
11% 1 march
9% 2nd march
24% gear

69% haste. At this point adding 1% (70%)will be 3.33%. Take away any of these buffs and it falls under.

This still ignores the TWENTY attack. 20 atk is a TON. DA adds 2.8% more attacks. Under the above scenario (lncr brings you to 70%) 1% haste is 3.33%. Will 20 atk make up for 0.53% more hits? Hell yeah it will. 20 atk will still be ~2-4% stronger hits depending on mob def and level, and your atk buffs. You dont get that .53% more TP, but WHILE TPing you will hit a considerable chunk harder and will make up for that and then some.

This is also under virtually ideal buffs, only includes TP from melee (so the actual WS frequency will be far less including jumps, meditate, regain effects, conserve TP etc. AND this is assuming ZERO TP overflow. Long story short, even at 70% haste, that 0.53% more TP from melee attacks is going to be so washed out that it is impercievable and functionally doesnt exist. 20atk DOES increase damage in any circumstance tangibly so long as attack is not capped. As does the DA effect.

Heaven forbid you have less than 64% haste (hasso, haste, 2xmarch required) when the 3% DA will beat out 1% haste straight up BEFORE the atk is included.

Even if we needed the 5 acc these days, 5acc vs 20 atk also favors the atk unless your acc is HORRENDOUS. However, if your acc is THAT bad, teh monster you are fighting is really, really hard/high level meaning that it will have major defense and level correction. Both of which also make atk more powerful as well. (when your Pdif is very low and level correection is huge, adding atk increases damage a LOT). So acc still doesnt really gain an advantage.

Longer story short: Atheling is the sh*t, and it sucks we cant use twilight belt.
____________________________
Aanalaty, Mithra of San d'Oria
99Thf/99Drg/99Rng/95Pld/Secret Job 92
Bonecraft-100+3 7/29/08
Lu Shangs-5/28/08
Twashtar-90
Ryunohige-75: 1/7/2012
Mandau-75: 3/9/2012

Maat-1/1 Thf Meleed (pansies steal)
Some of mah gearz: http://www.ffxiah.com/player/Lakshmi/Aanalaty#item-sets
Join 'People Against The Heart Snatcher' and help put Thfs on the right P.A.T.H.S. today!
#8 Jan 11 2011 at 12:03 PM Rating: Good
Banalaty wrote:
Lots of math proving my rough assumptions incorrect.


Well alright then, off to get an aethling mantle at some point it is then.
____________________________
[ffxisig]116315[/ffxisig]
#9 Feb 15 2011 at 7:28 AM Rating: Decent
Scholar
****
6,580 posts
Quote:
5acc vs 20 atk also favors the atk unless your acc is HORRENDOUS

Accuracy gives 2.7% increase to total DoT when going from 92.5 to 95% hit rate.
My TP set has 540ish Attack with Atheling Mantle without any buffs (in moghouse so no atma or cruor buffs either). So let's say going from 520 to 540 attack, against a Lv95 enemy with 400 Def? Does that sound reasonable for a Lv90 exp mob? With those numbers it's an increase of about 4.7% to cRatio.

Well, 4.7% > 2.7% so the attack wins. Except it doesn't because TP damage only makes up about 25% of our total damage (My last 4 parses have my melee % at around 23%, 23%, 26% and 24%) and 1/4 of 4.7% is only an increase of about 1.2%.
____________________________
[HTID]
DRG BRD TH4 RNG RDM75
Dragoon Equipment Guide
ArsDraconis wrote:
Ultima spends 10 whole seconds shouting "I'MA FIRIN MAH LAZER" like a 2004 valkurm melee waiting for SC
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
#10 Feb 15 2011 at 6:01 PM Rating: Default
*
159 posts
Then it looks like you're missing some numbers to draw how much of a % it is actually increasing as a total, not just on a specific type of damage.

That or I'm confused. Are you saying you get a 1.2% increase to Melee DoT or a total of: Abilities/WS/Melee?

If it's only melee dot dmg, it would imply the numbers would be closer to your supposed 4.7, and or greater once Jump/WS damage increase was also calculated.

(Assuming you jump in Atheling and WS in it)

#11 Feb 15 2011 at 8:19 PM Rating: Decent
Scholar
****
6,580 posts
It means it increases your melee damage in the TP phase (excluding jumps) by 4.7%. Melee damage is 1/4 of your total damage, 1/4 of 4.7 is around 1.2.

Jumps and WS damage are irrelevant as you gear swap for them. In the case of weaponskills, some stats (like Double/Triple Attack, Accuracy and Haste) also increase your damage from weaponskills from increasing your WS frequency. For example, Example: Going from 50 to 55% haste: Adding 5% Haste increases your TP damage by 11.1% (through the more swings you make with your weapon in that time period) and also your WS frequency by 11.1% (through the extra TP gained from those extra melee swings). So we say it increases TP damage and WS damage by 11.1%. In most job cases TP + WS damage are the only two factors so we can say it increases our total damage by 11.1%.

Dragoon also has jumps. Increases to TP damage or WS damage or frequency have no effect on Jumps at all as jumps recast is on a set timer and we can gear swap everything except weapon/grip. Drg probably has something like a 25/65/10 TP/WS/Jump damage split (as in: 25% of your damage will be from meleeing in the TP phase, 65% of it from weaponskills and 10% from jumps). So in our case that 11.1% haste is only increases 90% of our total damage (it has no effect on jumps as we swap gear out and jump is not affected by TP) for a total increase of 10% to our overall DoT.

Attack only increases our melee TP phase damage, it doesn't give us extra TP or extra swings (increasing our WS frequency), and it doesn't affect jumps as it doesn't matter if you're using Atheling Mantle or not during the TP phase - whichever you're using you can still swap out for something else on jump. For example, TPing in Lancer's Pelerine and Jumping in Atheling or TPing and Jumping in both: the damage from jump remains the same (as jump always uses Atheling in this example) it is only the TP phase damage and weaponskill frequency that change.
____________________________
[HTID]
DRG BRD TH4 RNG RDM75
Dragoon Equipment Guide
ArsDraconis wrote:
Ultima spends 10 whole seconds shouting "I'MA FIRIN MAH LAZER" like a 2004 valkurm melee waiting for SC
#12 Feb 17 2011 at 11:32 AM Rating: Decent
16 posts
Atheling mantel due to it's attack +20 and the 3% chance you'll DA during the ws. That's a 3% chance you didn't have before with other 2 mantles. Combine that with a brutal earring and pole grip that's 10% chance to DA outside abyssea. Inside abyssea with RR youll have around a 25% DA rate.
#13 Feb 17 2011 at 11:59 AM Rating: Decent
Scholar
**
426 posts
I beleive you mean with VV* your DA rate would be 15% inside abyssea. RR doesn't affect DA.

____________________________
Dragonlord
elvaan male
Drg 95,Pld 95, Dnc 95, rdm lv95, pup 95, blm lv90, thf 90
Leviathan
55 fishing,58 cooking, 23 Woodworking
"Show me....by what principlesss art thou driven?"
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 15 All times are in CDT
Anonymous Guests (15)