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Blitz Ring vs. Flame Ring. ~(Formally Which Grip to use!) Follow

#52 Jul 31 2009 at 6:00 PM Rating: Excellent
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Homam + Rose Strap is 6hit, just saying (where 1% TA from Homam negates the 2% DA lost from Pole Grip basically) :p I agree with most of your conclusions.
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#53 Jul 31 2009 at 6:01 PM Rating: Decent
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Quote:
I happen to fulltime hasso
If you're well geared enough to cap ACC, then you should be pulling hate. If you're pulling hate, you should be Seigan TE. I typically only use Hasso as a means to build TP when I'm starting a mob at low TP. Otherwise, it's just not safe.


In before "every merit party I'm in kills the mob in 0.007 seconds so I never take damage."
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#54 Jul 31 2009 at 6:06 PM Rating: Good
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FaffyOfDiabolos wrote:
Quote:
I happen to fulltime hasso
If you're well geared enough to cap ACC, then you should be pulling hate. If you're pulling hate, you should be Seigan TE. I typically only use Hasso as a means to build TP when I'm starting a mob at low TP. Otherwise, it's just not safe.


In before "every merit party I'm in kills the mob in 0.007 seconds so I never take damage."


Good support and good dds makes it easily able for everyone to fulltime hasso. Seeing as I make my own pts, I don't invite anyone who doesn't make the cut. Brd + Cor + Rdm (or whm/sch) is enough mp/tic for everyone to fulltime DD w/o worrying about seigan w/o ever having to stop to rest or die. If I flag up and see its a set up where I may not be able to fulltime hasso, I go mnk/nin.
#55 Jul 31 2009 at 6:56 PM Rating: Excellent
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Veggeto wrote:
K since you keep bringing this up, I happen to fulltime hasso and can cap my acc w/o homam body w/ turban and blitz maybe drops to 94%? and I'm not mithra btw.


Banalaty wrote:
Broken record:
You wont cap acc without Homam body unless you have hasso up and are very well geared


Veggeto wrote:
Seeing as I make my own pts, I don't invite anyone who doesn't make the cut. Brd + Cor + Rdm


Banalaty wrote:
The ONLY time blitz is better is if you fulfill 3 requirements:
A) Are 5 or more acc over the cap (otherwise acc ring>blitz)
B)You are NOT wearing Homam body (and still 5+acc over cap)
C) You are in a double Brd max haste and buffed up attack party on lolibri and can fulltime hasso to boot.


(Assuming you meant ~94% acc with blitz on) Wow, you happen to be in the EXACT situation that I say Blitz would work. Thanks for reaffirming every one of my major points.
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#56 Jul 31 2009 at 7:00 PM Rating: Good
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Ok, so what you're trying to say is that Blitz is better optimally and the other options are better when you're in a pt w/ fail dds/support or your own gear is lacking. Good to know.
#57 Jul 31 2009 at 7:17 PM Rating: Good
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Im not dumb enough to say "Hey, if my acc is capped and im at very high haste levels, 5acc>1% haste" The point im focusing on is that MOST people are not going to be in that situation super often. Changing your gear to poorer setups JUST so that you cap acc and can use 1% haste is not a reason to use it. Its like saying "Im going to lower my Pdif enough so that Heartsnatchers Crits will be better than (insert better dagger here). Dumbing down your gear to create a situation that something like blitz is better is retarded. If you are using Hasso, fully merited polearm, and have OK gear, then using Homam body JUST so you can switch out a ring is not the best chioce.

I am NOT saying blitz has no puprose and there is no situation that its the optimal ring. But its not COMMON because the requirements are top notch gear and a top notch party in ONE merit camp. Why is this so hard to grasp?

Contrary to the beliefs of some of the more 1337 posters on the forum, not everyone has fully pimped out equipment, nor can magically create 2xbrd/cor parties out of thin air, nor know enough OTHER fully pimped DDs to make said party.

I dont know when full homam/aces/ares/Aurum Drgs became the new standard for your avg joe. Yes, most people WITH that kinda of gear/gil are in linkshells with a number of similar calibur players, but it is still just the tip of the playerbase iceberg.

Quote:

Ok, so what you're trying to say is that Blitz is better optimally and the other options are better when you're in a pt w/ fail dds/support or your own gear is lacking. Good to know.


Compared to your enlightening ideas that people without max haste+capped acc quality gear and two brd/cors to pull outta their ass are auto-fail? This was about dispelling some misconceptions about using a blitz ring or making sacrifices in other ways to use it. It has a situational use. the situation is being the Ideal drg in an Ideal party. Ideal=/= rule. Its the exception.
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#58 Jul 31 2009 at 7:22 PM Rating: Good
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I'm not saying use blitz ring everywhere you go. I'm saying you should have enough acc to use it on Colibri which is a rather common fought and one of the weaker monsters in the game.
#59 Jul 31 2009 at 7:36 PM Rating: Excellent
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Quote:
I'm not saying use blitz ring everywhere you go. I'm saying you should have enough acc to use it on Colibri which is a rather common fought and one of the weaker monsters in the game.


And im saying thats true, with a qualifier. If you have enough acc AND its not by using acc gear that has better atk/damage based alternatives (like homam body vs other bodies, Cuchulain over foragers, or somthing like askar legs over dusk.)

Thats what this whole thing boils down to. If you have acc to do it, but are sacrificing significant other stats, then no blitz is bad because rings are a VERY efficient acc slot, more so than most others that should be changed 1st.

Ring slot should be among the last items you dump acc for in most any build. That old adage has been slipping ever since the 2 handed update.
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Edit: I keep forgetting to mention Barbarossa legs over homam for acc capped stuff to :P Id imagine if 5acc vs 5str is as it is for ring slot, 3acc vs 4 str would probably be more "efficient" than blitz as well, but would need to crunch a few #s before i say that with authority :P

Edited, Jul 31st 2009 11:45pm by Banalaty
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#60 Jul 31 2009 at 7:43 PM Rating: Good
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Again, like has already been pointed out. We're strictly talking for the people who DONT have better swaps to make. For example, what are you going to swap out homam hands legs feet ect w/ except for dusk gloves+1. My post isn't directed at those w/ askar and dusk legs + amir boots ect. Once you solidify your drg build, you should be able to use blitz and get more of a benefit than other swaps you can make is my point.
#61 Jul 31 2009 at 8:02 PM Rating: Excellent
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The last six posts wrote:
Blah blah blah we completely agree with what the other person is saying but are arguing about it anyways.


Thanks for the clarification boys...
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#62 Jul 31 2009 at 8:06 PM Rating: Good
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Can't we all just agree that Blitz ring is a nifty option to have at hand when the gear and situation supports it? Since you seem to be in agreement about that much, is all this arguing really necessary?

Edit: Byx beat me to it... (On a swedish forum this is what we call being a "pucktvÄa".)

Edited, Aug 1st 2009 12:08am by Phycho
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#63 Aug 01 2009 at 12:35 AM Rating: Default
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Now to evolve this topic onto something else. Something never talked about.

With proper buffs (2 March + Haste + Hasso), You'd need 30ish~ attack to beat Blitz Ring correct?

Coeurl Subs are 75 Att, Bison Steak is 90 Att, Pizza+ 55 Att.

Swapping to pizza would mean any acc argument flies out the window because you will be capped naked.

The loss in attack is only 35 swapping from bison to pizza. Swapping in Blitz ring would almost complete negate this. Swapping in Anything over Homam Body would beat it.

So the next argument is about the worth of pizza. You only lose 35Att from a good meat like bison, but you will have no acc problems in merits or on any endgame mobs, and you can use things like Ares body and Blitz Ring.

Thoughts?
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#64 Aug 01 2009 at 12:57 AM Rating: Decent
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Thoughts?


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#65 Aug 01 2009 at 1:38 AM Rating: Excellent
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FaffyOfDiabolos wrote:
Quote:
I happen to fulltime hasso
If you're well geared enough to cap ACC, then you should be pulling hate. If you're pulling hate, you should be Seigan TE. I typically only use Hasso as a means to build TP when I'm starting a mob at low TP. Otherwise, it's just not safe.


In before "every merit party I'm in kills the mob in 0.007 seconds so I never take damage."


in after someone anticipates something that isn't coming instead of the actual refutation of their point.

melees, please, don't gimp yourself: keep hasso up as much as possible, and only take it down in an emergency. you get hit, you lose some hate, another melee takes hate. sometimes you super jump. sometimes you high jump. sometimes you non-seigan 3rd eye (yes, we SAMs used third eye back before hasso/seigan, crazy right?). sometimes you have to pop seigan and third eye. hasso should be up the vast majority of the time. fulltime seigan third eye is nothing but laziness, and anyone who tells you different is not thinking it through.

we've been alternating hasso/seigan since it was implemented. the timers are the way they are for a reason. this isn't news, nor is it an "evolution" of seigan use; it's just how sensible players have always done it. you should do it too.
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#66 Aug 01 2009 at 5:30 AM Rating: Decent
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Yeah defending myself is being so lazy. How dare I. It's so lazy to mind a 30 second timer. I think you didn't use a good adjective there.

If I'm in an LS pt: Hasso most of the time.
If I'm in a pick-up: Seigan most of the time.

Any ls event where MP can become an issue or low man fights: Seigan most of the time.

Dead men attack 100% slower.
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#67 Aug 01 2009 at 7:07 AM Rating: Decent
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FaffyOfDiabolos wrote:
Yeah defending myself is being so lazy. How dare I. It's so lazy to mind a 30 second timer. I think you didn't use a good adjective there.

If I'm in an LS pt: Hasso most of the time.
If I'm in a pick-up: Seigan most of the time.

Any ls event where MP can become an issue or low man fights: Seigan most of the time.

Dead men attack 100% slower.


my SAM does more damage than your DRG, doesn't have super jump, and is hasso mostly for pickup parties. if you don't alternate you're lazy or mistaken.

ls event can be different, though it depends.

edit: coming back to this, what a stupid post you made. if you had a brain, you'd know i meant it's lazy not to mind HP/MP/hate and switch hasso/seigan. then you say "yeah, defending myself is lazy." i'm actually offended. fuck you. think fucking harder when you argue/justify yourself/whatever you're doing with me, don't waste my time.

Edited, Aug 1st 2009 11:09am by milich
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#68 Aug 01 2009 at 9:02 AM Rating: Excellent
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Gnereally when i party, it seems to always be one of 2 extremes. if its a pickup, i am virtually always on siegan because i have hate the majority of the time. For pimped out LS parties, its usually Hasso full time unless im on the verge of death/MP runs low and Super isnt up.

But for pickups and other "less leet" groups especially on birds, (usually 1 brd and mediocre DDs) then i will have hate so often that even when i CAN hasso, its for so short a time that the delay from 2x JAs (Hasso+going back to siegan later) will usually negate any additional damage i can get from hasso. I only pop hasso if i disengeage between fights and i have under ~50TP with no JAs.

I dont get very many parties with comparable DDs, but not enough support to hasso full time, but they can still keep me from tanking. Once in a blue moon perhaps when some LS/friend DDs want to party, but cant find the support for an "uber" party. Sure in a party like that alternate all you want, but if your a great DD (and Drg of all tihngs on lolibri) you can easily tank so much that swapping JAs for 5-10 sec has a negative or neutral effect just from the JA delay negating the haste bonus for such a short timeframe.

Generaly, when it rains it pours. If i have DDs in my league, i have the support. If i dont have the support, i probably wont have the DDs. Less MP+weaker DDs=Me tanking so much its not worth switching. Or my favorite, You have an idiot DD in a low support party that hasso full time and sponges what little MP we have (ie we stop getting hastes). What is so hard to understand Siegan+15% haste spell for everyone greater than sponging for haste10%+low MP? Ugh people are dumb.

If your a more avg geared DD, sure switching hasso/siegan probably works pretty good. But my rule is pretty simple. If i stop getting haste, MP is to low. No haste=siegan until we have recovered enough MP. Haste is regular/MP good? hasso. Switching for only a few seconds? Hardly ever unless i disengage.

Edited, Aug 1st 2009 1:05pm by Banalaty
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#69 Aug 01 2009 at 11:58 AM Rating: Good
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You don't need comparable dds. I never get comparable DDs when I go sam/war to birds w/ tomoe. You don't need ones comparable, just sones competent enough to kill at a decent speed. Evoker + ballad + refresh (or sublimation in whm's case) is more than enough to keep you at fulltime hasso even if you have hate fulltime, as long as your dds don't suck so bad that you're doing 50+% of the dmg in a 3 dd pt and u have a decent kill speed.
#70 Aug 01 2009 at 12:03 PM Rating: Good
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not to derail, but when did acc/da nuevo become a better choice than acc/atk?


You missed doing this by oh idk maybe 30 posts LOL ... made me laugh when i seen tho.
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#71 Aug 01 2009 at 2:44 PM Rating: Default
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Who pissed in your cereal this morning milich? Seriously.

The thing that makes me so dubious about Blitz Ring's 1% (or 2.7% as the situation may be) DoT increase is that is a theoretical maximum which assumes constant swinging. There must be a mob staged for auto-target and within range so that your delay counter never misses a beat. Any failures to have another mob claimed, within your line of sight, and within striking distance before your next hit are ready diminishes that small return it's providing.

All calculated DoT increases from Haste are maximums.
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#72 Aug 01 2009 at 2:50 PM Rating: Good
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FaffyOfDiabolos wrote:
Who pissed in your cereal this morning milich? Seriously.

The thing that makes me so dubious about Blitz Ring's 1% (or 2.7% as the situation may be) DoT increase is that is a theoretical maximum which assumes constant swinging. There must be a mob staged for auto-target and within range so that your delay counter never misses a beat. Any failures to have another mob claimed, within your line of sight, and within striking distance before your next hit are ready diminishes that small return it's providing.

All calculated DoT increases from Haste are maximums.


Not really. The mob will die faster, you will get more exp. If you have to disengage and reengage for the next mob, guess what? That process now started faster because the previous mob died quicker. Disengage or not, the process of starting the next monster starts quicker.
#73 Aug 01 2009 at 4:00 PM Rating: Decent
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If the mob has 50 HP left and you do 75 a swing, assuming the hit will connect, adding 5000 Attack and 5000 STR along with 80% Double Attack won't make you any more powerful because the excess is wasted when considering "perfect damage".

DoT increases from atk/str are maximums too, at least in terms of "perfect damage" (which in the end should be what you care about the most, parser performance is an indication of a trend rather than an exact result).
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#74 Aug 01 2009 at 4:04 PM Rating: Default
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Byxfluzba wrote:
Quote:
Thoughts?


Greater Colibri readies Snatch Morsel.
Use your brain. If I'm eating Bison Steak, I'm not going to be fighting colibri.

There are other mobs. Unless you don't merit at MMJSP or do any endgame event whatsoever.

I'd actually like to discuss it properly, we don't need any retarded "colibri eat food" nonsense beacuse we shouldn't consider colibri if we're looking at 3hr food.

On that note, my original post still stands. changing from a meat like Bison to pizza+1 is only a 35 att loss in exchance for capped acc in any event, letting you use things like not-homam body and blitz ring. With haste, 2 march and hasso blitz ring almost equals that attack loss in DoT increase anyway, swapping your body slot as argued often above in this post could surpass it.

More realistically you'll probably just have 1 march and haste+hasso at events, but it's still an option. You could also swap your Askar/Ace's back for turban.

Drg's never talk about meat. Personally, I'd rather stick with meat, I don't think I need pizza. I was capped acc on Baha V2 without madrigal, however it might still be worth discussing.

tl;dr switch from meat to pizza and you can swap ace's+acc ring for turban+blitz and also swap out your acc body. What do you think of it's worth?
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#75 Aug 01 2009 at 4:27 PM Rating: Excellent
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Depends on the event. he ~30 atk is only at lolibri with high attack (2xmin+food on super squishy colibri). I dont know what "events" your refrencing, but most of my endgame events feature mobs a little more stalwart than colibri making the attack even more important. Higher level mobs will need far less attack to beat the same % of haste as in a good merit party. I usually dont bother with 3 hour foods at event because most events have High probability of death (dynamis, Einherjar, certain jailers etc), have pansy mobs (farming T pots for despot, lower salvage floors, Nyzul, etc), or the event isnt anywhere near 3 hours (einherjar/nyzul, salvage etc) or some ocmbination of the above.

Even on event nights, im often asked to change jobs (Say Drg for Einherjar, then Thf for sky farming for example) and depending on what were doing, i may have a high chance at death negating the value of 3hour foods.

For "farming" sea/sky, theres usually more than enough fire power to beat repops etc so i really dont care to pop a pizza and do some gear swaps like blitz just for farming aerns. Kabobs work just fine for situations where hitting that min-max really doesnt matter when you got a full alliance killing VT mobs faster than they repop. If we split up into smaller ~1party groups for various sky farming then, sure ill do a little more, but most of those mobs are still VT and under except for diorite.

I suppose depending on your events and the role youplay in your LS, it could be feasible, but pizza has no place for me except when i merit Thf at mamool, or feel that its important as Thf on some other big event that failure is not an option (i bring a couple pizzas when i go Thf to Odin for example), but some HNMs...death potential is just to high for me to care about bringing 30k in pizzas for a fight that wont even last 3 hours.

Really, i can think of anything I do on drg that would ever warrent pizza except maybe some number crunching for mamool camp, but im content with my ~400 acc in ares body even at mamool and just throw angons at lurkers and they magically go away.
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#76 Aug 01 2009 at 6:52 PM Rating: Decent
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That process now started faster because the previous mob died quicker. Disengage or not, the process of starting the next monster starts quicker.
That's true, I didn't think of that. That's still dependant on there being a mob ready to go (very likely). But haste is still only a theoretical limit to DoT increase.
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#77 Aug 01 2009 at 8:46 PM Rating: Excellent
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milich wrote:
RaenRyong wrote:
"~2% more damage on WSes"

You're making the assumption the Blitz will be used for WS which it obviously won't lol <_<

Blitz TP Flame WS > Flame TP Flame WS


/argument. note also:

turban 5%
homan/dusk hands 3% (8%)
homan/barb legs 3% (11%)
swift belt 4% (15%)
homam feet 3% (18%)
haste spell 15% (33%)
hasso 10% (43%)
march2 11%~ (54%)
march1 9% (63%)

add blitz ring, 2.7% melee DoT and a bit less WS frequency (accounting for meditate, jumps, and hits past 100%TP).

chop off a piece of gear here or there or even drop one of the songs and blitz is still the small winner, since obviously you'd WS in flame given that the prereq for this whole discussion is capped ACC.


Not sure if you were just rounding down, but it's actually a 2.77% increase, or 2.78 if you round up from 2.77777777~
#78 Aug 03 2009 at 2:41 PM Rating: Decent
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Veggeto wrote:
milich wrote:
RaenRyong wrote:
"~2% more damage on WSes"

You're making the assumption the Blitz will be used for WS which it obviously won't lol <_<

Blitz TP Flame WS > Flame TP Flame WS


/argument. note also:

turban 5%
homan/dusk hands 3% (8%)
homan/barb legs 3% (11%)
swift belt 4% (15%)
homam feet 3% (18%)
haste spell 15% (33%)
hasso 10% (43%)
march2 11%~ (54%)
march1 9% (63%)

add blitz ring, 2.7% melee DoT and a bit less WS frequency (accounting for meditate, jumps, and hits past 100%TP).

chop off a piece of gear here or there or even drop one of the songs and blitz is still the small winner, since obviously you'd WS in flame given that the prereq for this whole discussion is capped ACC.


Not sure if you were just rounding down, but it's actually a 2.77% increase, or 2.78 if you round up from 2.77777777~


i just cut off the decimal. if you're getting that focused on the actual value, it will be determined by how much singing+wind skill the BRD has anyway.

faffy,

re: haste, no you don't lose its value from missing an autotarget and such. because of the chaotic nature of fighting (other melees take off different %s of mob HP every fight, people engage at different times, mobs are different levels with different HP, pDIF is random so different hits do more or less damage, etc) you receive the predicted benefit of haste. the blitz ring in the above situation gives you, over time, 2.7~% more DoT than you would have had otherwise, engaging/hitting exactly as you did or whatever. no special scenario (besides actually stacking the haste) needs to occur to realize haste's benefits. this can be (and has been) shown from simulations people have run, as well as parses if they're "controlled" (read: boring-party) enough.

as for pissing in my cereal, i'm really annoyed when people obviously leave their brain at the door and decide to argue with me (if this is syntactically ambiguous, i'm not saying that it's stupid to argue with me; i'm saying that i find it offensive when people make stupid arguments at me). i explained how intelligent hasso use involves swapping hasso/seigan regardless of situation, and said to do otherwise is lazy. you then responded "yeah, defending myself is lazy." that's stupid. don't do that. make intelligent responses.
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#79 Aug 03 2009 at 4:13 PM Rating: Good
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Re-reading the comment in question, it's clear that I did miss the overall message.

However, you have to realize leading off your response with "my SAM does more damage than your drg" isn't the best first impression to a comment.
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#80 Aug 03 2009 at 4:20 PM Rating: Good
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FaffyOfDiabolos wrote:
Re-reading the comment in question, it's clear that I did miss the overall message.

However, you have to realize leading off your response with "my SAM does more damage than your drg" isn't the best first impression to a comment.


it was a counter to "i'm so heavyhitting i need seigan all the time":P.
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#81 Aug 03 2009 at 5:47 PM Rating: Good
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milich wrote:


i just cut off the decimal. if you're getting that focused on the actual value, it will be determined by how much singing+wind skill the BRD has anyway.


It probably would have been better if I explained my reasoning for asking.

The reason I asked is because there are basically 2 ways I've seen haste calculated

1/100-initial haste
1/100-total haste

1/100-63 = 1/37 = 2.7027027~ which is easy enough to call 2.70~2.7
1/100-64 = 1/36 = 2.77777777~ 2.78

Which I'm sure the latter would be the correct way because lets look at 99 to 100 haste

1/100-99 = 1/1 = 100% increase
1/100-100 = 1/0 = undefined = infinite increase (0 delay, ect infinite attacks)
#82 Aug 04 2009 at 12:51 AM Rating: Good
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Veggeto wrote:
milich wrote:


i just cut off the decimal. if you're getting that focused on the actual value, it will be determined by how much singing+wind skill the BRD has anyway.


It probably would have been better if I explained my reasoning for asking.

The reason I asked is because there are basically 2 ways I've seen haste calculated

1/100-initial haste
1/100-total haste

1/100-63 = 1/37 = 2.7027027~ which is easy enough to call 2.70~2.7
1/100-64 = 1/36 = 2.77777777~ 2.78

Which I'm sure the latter would be the correct way because lets look at 99 to 100 haste

1/100-99 = 1/1 = 100% increase
1/100-100 = 1/0 = undefined = infinite increase (0 delay, ect infinite attacks)


uhhhhh, first of all:

1/100-63 != 1/37

1/100-63 = -62.99
and of course 1/37 != 2.7027027

second, i look at this chart and compare new rounds/min to old rounds/min. if haste cared about initial delay, i'd do:

[60/(new_delay/60) - 60/(old_delay/60)] / [60/(old_delay/60)]

or (A - B)/B where B is how many attack rounds per minute you get before the haste bonus, and A is how many attack rounds per minute you get after the haste bonus.

but, haste doesn't care what delay weapon you use, so i just use the chart that happens to have 450 as the base delay.

---

incidentally, i don't really understand your post. i've inferred that you mean 1/(100-63) and such, but i don't see how in the world that constitutes 2 different ways of looking at haste rather than just using the wrong value... going from 63% to 64% is the same as 1/36 not 1/37.

as for 99% to 100% haste being undefined, uh... 400*.00 = 0, so i suppose it is undefined, but there's always been a cap. there is no such thing as 100% haste... there's not even any such thing as what it "would" be.

hmm. actually, this touches on something philosophically interesting. there's assumptions going on about following rules here, i think. there's interesting questions as to what the function that determines your new delay actually is (well, it's not that interesting, since the function just can't take 100% as an argument, but meh). if anyone gets interested in the article linked above, the "answer" to the book (and the best response you'll find) is david finkelstein's.

edit: crucial typo.

Edited, Aug 4th 2009 6:14am by milich
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#83 Aug 04 2009 at 1:21 AM Rating: Good
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Oh, yea. Lol I wasn't saying there were 2 correct ways to do it, I just know that some don't include the haste they added.
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