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#52 Jul 30 2009 at 1:30 PM Rating: Good
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I just burned 5 charges on my third lance last night and the fifth was 3dmg 3dex Blindness+7... Maybe I'll try this one out doing FoV, but I already got a 5dmg 1str 3dex... Hmmm.

[update]

Just tested in cape terrigan for closeness, proc is pretty often, but blind, even on EP/DC mobs (without signet) isn't gonna do **** to a drg... Still have **** evasion, and like **** I'm going to wear eva gear.

Prob gonna npc this thing sooner or later.

Edited, Jul 30th 2009 11:14pm by Byxfluzba
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#53 Jul 31 2009 at 10:15 AM Rating: Good
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1st try got DMG +4 STR +2. Not the best, but not quite 75 yet so I don't have to get a Tholassocrat.

I'll try some more now and then for DMG +5 STR +3, but I'm happy with this for now.

Edited, Jul 31st 2009 6:16pm by Yashnaheen
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#54 Jul 31 2009 at 10:38 AM Rating: Good
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JonnyWolf wrote:
Also wondering if the day effects the augments.

I saw a post on BG claiming a whole group got Wind related augments on Windday.

Edited, Jul 30th 2009 2:48pm by JonnyWolf
If this is true, well, Stun is lightning based, good luck trying to get an En-Stun everybody. Sounds very nice.
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#55 Jul 31 2009 at 1:02 PM Rating: Good
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Not sure if that's true but when I got my lance only 2 of 6 people got an effect on it. Mine was stun and another person got disease.
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#56 Aug 01 2009 at 12:24 PM Rating: Excellent
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Attempt #4
DMG+2 Fire Resist +4
Add. Effect: Paralysis +8

*Kept* Could be good for soloing?

-New lance-

Attempt #5
DMG+3 STR+1 DEX+1

*Refused* since I still have 4 charges left, if I accepted I'd probably keep trying for better anyway. Still hoping for a DMG+4 and I'll be happy.

EDIT: Tested my new lance on Lesser Colibri. The en-paralyze rarely proced (8% of the time I suppose) and when it did, it didn't last long, maybe 45seconds. Very rarely proced. I got a total of two "The lesser colibri is paralyzed" out of about 6 colibris. Not much of a sample space but still.. Blergh. These are EPs, I can't see it doing much against a VT-equivalent. Will prolly NPC once/if I get a better lance.

Edited, Aug 1st 2009 8:49pm by LordFaramir
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drk = 80 sam = 76
pld = 79 thf= 80
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mnk = 76 war = 52

Retired for now ^ **** you Abyssea. FFXIV woo eh..
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#57 Aug 01 2009 at 2:45 PM Rating: Excellent
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5th and final try on my first lance got me DMG +4, Stun +8.
Tiny bit worse stat wise than Thal, but stun is, well... stun, so it could prove very useful against harder mobs. I may just sell my Thal now since Odin owes me a fork soon anyways...
#58 Aug 01 2009 at 2:49 PM Rating: Excellent
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Odin owes no one anything. He reminds me of this every time I fight him.
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#59 Aug 01 2009 at 11:26 PM Rating: Excellent
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Starting to regret ever doing this silly augment quest. Thalassocrat is severely dropping in price (pah, why didn't I sell earlier, I knew this would happen) and by the time I get a useable lance it'll probably be something close to 200k~. Assuming I ever do, if this one fails to deliver anything in the next 4 charges I'm not sure I want to buy another one. Really just don't like this augment system :(. Want to start trying for THF weapon now but I have to burn through lance.
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drk = 80 sam = 76
pld = 79 thf= 80
nin = 80 drg = 75
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Retired for now ^ **** you Abyssea. FFXIV woo eh..
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#60 Aug 02 2009 at 1:26 AM Rating: Excellent
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FaffyOfDiabolos wrote:
Odin owes no one anything. He reminds me of this every time I fight him.


Yeah he can be a real **** about drops. Last run he only dropped 3 items, 2 of which went freelot -_- But hey, Odin's Chamber again tonight. He rained forks before I joined, so it's just a matter of time~
#61 Aug 02 2009 at 4:55 AM Rating: Good
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Noodles wrote:
Go do some breaths and confirm that Pet: MaB does nothing for breaths at all.

Very brief test before I goto sleep.
With MAB Without MAB
187 188
188 94
188 188
188 188
188 188
188 188
188 188
188 188
188 188
188 188
Deep Breathing
376 376


Obviously the test is too small to prove anything for sure, but it at least gives an indication, and nothing to surprising about the results :p
#62 Aug 02 2009 at 3:55 PM Rating: Good
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Okay, I'm upto my fourth Lance since I just (probably stupidly) accepted DMG+5 DEX+2 on the first try of my third Lance.

So I have:

DMG+4 STR+2 DEX+3
DMG+5 DEX+2

Which one do I NPC and which do I use in the meantime?!
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#63 Aug 02 2009 at 6:12 PM Rating: Good
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Got DMG+5 Dex+2 I'm happy. :)
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#64 Aug 03 2009 at 6:39 AM Rating: Excellent
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Culshar wrote:
Okay, I'm upto my fourth Lance since I just (probably stupidly) accepted DMG+5 DEX+2 on the first try of my third Lance.

So I have:

DMG+4 STR+2 DEX+3
DMG+5 DEX+2

Which one do I NPC and which do I use in the meantime?!


I would use the +5 DMG one. While it doesn't have STR, your weapons base damage will make more of a difference than +2 STR will.
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#65 Aug 03 2009 at 7:32 AM Rating: Excellent
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Maxom wrote:
Culshar wrote:
Okay, I'm upto my fourth Lance since I just (probably stupidly) accepted DMG+5 DEX+2 on the first try of my third Lance.

So I have:

DMG+4 STR+2 DEX+3
DMG+5 DEX+2

Which one do I NPC and which do I use in the meantime?!


I would use the +5 DMG one. While it doesn't have STR, your weapons base damage will make more of a difference than +2 STR will.
Exactly, it's why we don't use Mezraq any more. :P
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#66 Aug 03 2009 at 10:19 AM Rating: Good
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I remember when I first started doing Einherjar one guy showed up on his DRG(usually he was on THF or RDM) in decent gear but was using a Mez. I asked why he was using a Mez instead of Thal and he actually said "Because 2STR helps my damage more than the 2DEX on Thal."

I asked him, what about the +1DMG on Thal. He said the 2STR on Mez made up for the +1DMG Thal has.

The worst part is this **** was given a Mandau by his LS and then left, taking with him the currency you get back when you get the dagger. This left the LS in a huge debt because they borrowed the last of the currency they needed thinking they could pay it back once the guy got the dagger and the currency you get refunded. So he got a relic and a millions worth of currency for free.
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#67 Aug 03 2009 at 10:44 AM Rating: Default
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Culshar wrote:
Okay, I'm upto my fourth Lance since I just (probably stupidly) accepted DMG+5 DEX+2 on the first try of my third Lance.

So I have:

DMG+4 STR+2 DEX+3
DMG+5 DEX+2

Which one do I NPC and which do I use in the meantime?!

Dont forget that STR is a 50% mod for Drakesbane. And 50% of the time 2 STR will bump you to the next fSTR tier.

I'll run a hypothetical example, and drop truncations (and PDIF since it doesnt matter) so you can see an "avg".

normal hit: (WD + fSTR) x acc%
I'll keep base acc at 90% and fSTR at 10

Weapon #1 (94 + 10.5) x 91.125% = 95.23
Weapon #2 (95 + 10) x 90.75% = 95.29

And WS [WD +fSTR + (50%STR x 0.83)] x acc%
Using 125 STR as a baseline for mod

Weapon #1 (94 + 10.5 + 52.7) x 91.125% = 143.25
Weapon #2 (95 + 10 + 51.88) x 90.75% = 142.37



I still vote weapon #1 although the difference is pretty minor. (also this doesnt include the 1.5att or small potential for crit % of weapon #1 over weapon #2)

Edited, Aug 3rd 2009 1:46pm by doctorugh

Edited, Aug 3rd 2009 6:58pm by doctorugh
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#68 Aug 03 2009 at 11:37 AM Rating: Good
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Quote:
normal hit: (WD + fSTR) x acc%
I'll keep base acc at 90% and fSTR at 10

Weapon #1 (94 + 10.5) x 92.25% = 96.40
Weapon #2 (95 + 10) x 91.5% = 96.075

And WS (WD +fSTR +50%STR x 083) x acc%
Using 125 STR as a baseline for mod

Weapon #1 (94 + 10.5 + 52.7) x 92.25% = 145.02
Weapon #2 (95 + 10 + 51.88) x 91.5% = 143.54



I vote weapon #1. (also this doesnt include the 1.5att or small potential for crit % of weapon #1 over weapon #2)


Not quite. 1dex=0.75acc. 2acc=1% hit rate. You just added .75 straight to the hit rate per point of dex. Its really half that bonus or 0.375%. Anyway, the difference between them will actually will be either +0acc (25% or the time), or +1acc (75% of the time). Even IF you get +1 acc, its only +0.5% hit rate.

If starting at 90% hit rate
3dex=2-3acc (2=75%, 3=25%) or 91%-91.5%(91=75%, 91.5=25%)
2dex=1-2acc 50/50 chance of both. 90.5%-91%

(however, the maximum difference is only 1acc. You cant have 90.5acc with 2dex, then get 91.5acc with 3 dex. Those are just the minimum/maximums in a vacuum, but adding a single point is just a 75/25 split to add +1acc or 0.5% hit rate)

But it all depends on your base dex so you can determine if you personally will get in any gear you use.

Quote:
Dont forget that STR is a 50% mod for Drakesbane. And 50% of the time 2 STR will bump you to the next fSTR tier.


on melee hits, there is only a 50% chance to match 95 base damage. On WS, you must get that 50% from Fstr AND need that 2str to raise WSC by 1 (its actually more than 2str to raise WSC on a 50% mod because of the charactor level junk.) 1str is really equal to 41.5% mod on Drake/Wheeling at lv75.

At best, the 2str will bump up +1 fstr, 2 atk and the +dex will give you 0.5% more hitrate. Worst case is str does nothing but 1 atk and the dex also does nothing, and possibly even str doing nothing on WS.

Worst case=D94+1atk vs D95
Best case=D94+1fst+2atk+1acc vs D95
The BEST case it wins by 2atk and 1 acc, but the chances of getting ALL those numbers to fall perfectly is slim and any other time it will loose.

D95 is the "safer" bet because it will usually pull ahead. There will be the occasional time when the D94 would win, but only by a TINY margin of less than 1% (.5acc and 2atk is very minor). Really, its just like Mez vs Thal if Mez had+3 dex. Mez still looses overall, and once in a blue moon can scrape ahead by a margin so small that it wont make up all the other times it looses.

Now D95+3str+3dex....hawt. But ill be content with my Thal till Odin dumps out a Vfork :P

Edited, Aug 3rd 2009 3:39pm by Banalaty
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#69 Aug 03 2009 at 12:07 PM Rating: Good
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Everyone mentions thal and v.fork.... but what about the lovely celtine!!! Wheres its supporters in all this?
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#70 Aug 03 2009 at 12:41 PM Rating: Good
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I would think not a lot of people use it mainly because it takes more to get a 6-hit due to it's lower delay. Not saying it's a bad polearm, because it isn't. It's just easier to maintain a 6-hit build with a Thal or Vfork which is what a lot of people gear for.

I don't want to get into the whole 6-hit discussion again since it's been talked about on here a lot but it's why I personally think most people don't use a Celtine even though it's a good weapon when using Drakesbane.
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#71 Aug 03 2009 at 12:46 PM Rating: Good
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Hmmm... Rare/ex 91 damage lance?

Easyish/cheapish(depending on luck) 95dmg lance with extras.


That's a lot of raw damage 3% crit and **** delay has to make up for.
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#72 Aug 03 2009 at 1:25 PM Rating: Decent
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I havent bothered with cletine because im 1 of 2 veteran drg mains in my LS so im getting the 1st or second Fork that drops. I dont want more rare/ex **** and thats what cletine would become soon as i get a fork. Also, If you dont use Drakesbane, the Cletine falls behind Thal iirc. I still use Wheeling regularly as I go Drg for DD for big game if the 1 Thf slot is already taken. (also lots of einherjar :P) and use penta often enough for SC purposes or just for fun.

They are very close with cletine pulling ahead if you use Drakes and dont have 6 hit with a 492. 6hit being the undetermined wild card, but Thal is just a placeholder for me. If there were chance at me getting fork, then i would probably pick one up and swap depending on situation. But not worth it to me. But I would recommend having both if Thal/Cletine are the best you will ever get. However, with Fay lance existing now, id change that to "If fork is outta the question, get a good D95 Fay lance.
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#73 Aug 03 2009 at 3:00 PM Rating: Decent
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Maxom wrote:
I remember when I first started doing Einherjar one guy showed up on his DRG(usually he was on THF or RDM) in decent gear but was using a Mez. I asked why he was using a Mez instead of Thal and he actually said "Because 2STR helps my damage more than the 2DEX on Thal."

I asked him, what about the +1DMG on Thal. He said the 2STR on Mez made up for the +1DMG Thal has.

The worst part is this @#%^ was given a Mandau by his LS and then left, taking with him the currency you get back when you get the dagger. This left the LS in a huge debt because they borrowed the last of the currency they needed thinking they could pay it back once the guy got the dagger and the currency you get refunded. So he got a relic and a millions worth of currency for free.


your ls deserved the gil loss for being stupid enough to give him all that **** in the first place.
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#74 Aug 03 2009 at 3:54 PM Rating: Default
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Quote:


Not quite. 1dex=0.75acc. 2acc=1% hit rate. You just added .75 straight to the hit rate per point of dex. Its really half that bonus or 0.375%. Anyway, the difference between them will actually will be either +0acc (25% or the time), or +1acc (75% of the time). Even IF you get +1 acc, its only +0.5% hit rate.

I completely whiffed on acc. I'll redo for a correct comparison. (edit above)

Quote:
D95 is the "safer" bet because it will usually pull ahead. There will be the occasional time when the D94 would win, but only by a TINY margin of less than 1% (.5acc and 2atk is very minor). Really, its just like Mez vs Thal if Mez had+3 dex. Mez still looses overall, and once in a blue moon can scrape ahead by a margin so small that it wont make up all the other times it looses.


I included the level mod (0.83) on the 50% STR mod in the above equation. So the D94 +2str +3dex still wins most of the time, although very slightly. The equations show an .5 fstr which is the "avg" of a given situation (factoring in when in will and wont hit the next fstr).



Edited, Aug 3rd 2009 7:03pm by doctorugh
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#75 Aug 03 2009 at 4:06 PM Rating: Good
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mild note, if you don't floor for fSTR because you're taking an average, remember that gcolibri have 67 VIT (both levels have the same VIT). if you merit there a lot, you may as well floor fSTR.
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#76 Aug 03 2009 at 8:02 PM Rating: Decent
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milich wrote:
mild note, if you don't floor for fSTR because you're taking an average, remember that gcolibri have 67 VIT (both levels have the same VIT). if you merit there a lot, you may as well floor fSTR.


My Drg is only 67 atm, but im used to keeping fSTR at a level where i dont waste any uneeded STR (135 for casting on blue mage). Blue is pretty easy to manipulate your stats on for this.
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#77 Aug 03 2009 at 8:09 PM Rating: Excellent
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milich wrote:
your ls deserved the gil loss for being stupid enough to give him all that sh*t in the first place.


Yep, they deserve losing all that money because someone they trusted for years turned around and screwed them. That's totally their fault.

Luckly I don't belong to that shell, I just run Ein with them.

To their defense though, this guy was the head guy in their sky/social ls and was on good terms with everyone and then he pulled this **** out of no where. The actual LS is filled with cool people but that guy is an ass.
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#78 Aug 03 2009 at 8:20 PM Rating: Good
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Um, fifth lanece down, very last charge was dmg+4 str+2 additional flash, think I'm gonna keep it for solo mabye.
Gonna keep going till I get my ideal of dmg+5 str+2 or more, and additional stun.
#79 Aug 03 2009 at 8:34 PM Rating: Decent
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Maxom wrote:
milich wrote:
your ls deserved the gil loss for being stupid enough to give him all that sh*t in the first place.


Yep, they deserve losing all that money because someone they trusted for years turned around and screwed them. That's totally their fault.

Luckly I don't belong to that shell, I just run Ein with them.

To their defense though, this guy was the head guy in their sky/social ls and was on good terms with everyone and then he pulled this sh*t out of no where. The actual LS is filled with cool people but that guy is an ass.


giving a relic away in the first place makes it a linkshell full of suckers.
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#80 Aug 04 2009 at 6:39 AM Rating: Good
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Kaiselius wrote:
Um, fifth lanece down, very last charge was dmg+4 str+2 additional flash, think I'm gonna keep it for solo mabye.
Gonna keep going till I get my ideal of dmg+5 str+2 or more, and additional stun.


Luckily they are pretty cheap now, at least on Fenrir that is. 60k for 5 chances at getting something better than Thal is worth the money.
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#81 Aug 05 2009 at 9:05 AM Rating: Good
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I just got DMG+3 STR+3 DEX+3, you guys think this is good to use over Thal?
#82 Aug 05 2009 at 9:12 AM Rating: Good
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Keep trying until you get DMG +5
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#83 Aug 05 2009 at 9:26 AM Rating: Good
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Yeah, I'm still trying for a DMG+5 weapon, but in the mean time should I stick with that, or does the 1 DMG still trump the 3 STR and 1 DEX.
#84 Aug 05 2009 at 10:16 AM Rating: Good
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It's such a small side grade, you're probably still better with the Thalassocrat.
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#85 Aug 05 2009 at 2:02 PM Rating: Decent
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DMG 95, STR 2... better than Thal, or should I keep trying until i get STR and DEX or STR/DEX +/- Added Effect?
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#86 Aug 05 2009 at 5:22 PM Rating: Good
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Keep that one and buy a new lance till you get even better.
#87 Aug 07 2009 at 12:02 AM Rating: Good
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Finaly, DMG:95 STR+3 DEX+2

I think I did pretty well.

I didn't realize though, we can keep as many of these as we want. I think I might try for one w/ a good stun effect for soloing.

[was Grauberg, 5 stars. 1st try of 3rd lance]
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#88yukishirosaber, Posted: Aug 07 2009 at 11:55 AM, Rating: Sub-Default, (Expand Post) what are all the augments you can get for your pet? i ask because my DRG gear set up is all based on my wyvrn. APC body with pet enhancements and working on the moogle expansion for the drg helm with more pet enhancements. so i was just wondering were the best place is for getting the best augments.
#89 Aug 07 2009 at 12:02 PM Rating: Excellent
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yukishirosaber wrote:
what are all the augments you can get for your pet? i ask because my DRG gear set up is all based on my wyvrn. APC body with pet enhancements and working on the moogle expansion for the drg helm with more pet enhancements. so i was just wondering were the best place is for getting the best augments.


why?
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#90yukishirosaber, Posted: Aug 07 2009 at 1:09 PM, Rating: Sub-Default, (Expand Post) because my Drg set up is focused on the wyvrn. i like to be different in my playing style for drg. most to all drg i see have askar or other sets that are stat based. i realy like being different and playing different. And as my bazzar comment says "dont tell me how to play you dont pay my bill unless you send me the moneys :P"
#91 Aug 07 2009 at 1:33 PM Rating: Excellent
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Ah uniqueness. Its a shame it doesnt always work.
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#92 Aug 07 2009 at 1:51 PM Rating: Good
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So what happens when your wyvern dies and all that Pet gear does absolutely nothing for you? I hope you at least have a second set of gear for those occasions.
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#93 Aug 07 2009 at 2:43 PM Rating: Good
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Boring troll is boring.
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#94 Aug 07 2009 at 3:57 PM Rating: Excellent
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because my Drg set up is focused on the wyvrn. i like to be different in my playing style for drg. most to all drg i see have askar or other sets that are stat based. i realy like being different and playing different. And as my bazzar comment says "dont tell me how to play you dont pay my bill unless you send me the moneys :P"


"it's your 12.95 a month, but it's our 64.75 a month and we don't want you in our party"
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#95 Aug 07 2009 at 7:52 PM Rating: Excellent
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yukishirosaber wrote:
because my Drg set up is focused on the wyvrn. i like to be different in my playing style for drg. most to all drg i see have askar or other sets that are stat based. i realy like being different and playing different. And as my bazzar comment says "dont tell me how to play you dont pay my bill unless you send me the moneys :P"


so you only solo, right?
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retired monk

i wish to be the red comet.
#96 Aug 08 2009 at 2:00 AM Rating: Good
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Just did my fay lance 3rd run of first lance and got

DMG+3 STR +2 DEX +3

I accepted that, as i felt it wasnt gunna get much better. Should I decide i want better, ill buy a new lance =D Thankfully they are going down in price nicely. Although i dont think its good enough to warrant selling my Thallassocrat.

And am I right in reading you can have more than 1 augmented Fay Lance? Cuz thats **** useful.
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#97 Aug 08 2009 at 6:07 AM Rating: Default
yes. i only solo with my drg.
#98 Aug 08 2009 at 6:47 AM Rating: Excellent
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Then nobody cares about your gear.
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Playing on Phoenix since December 28th, 2003.
#99 Sep 04 2009 at 11:21 PM Rating: Decent
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attempt number one after a long break from the game:


DMG:+5
STR:+2
additional effect Flash +8


selling thalassocrat now.
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monk
dragoon

#100 Sep 05 2009 at 10:40 AM Rating: Good
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I had a HORRIBLE augment a few runs ago. Ice Damage +11... AND THAT'S IT. ONE augment. Then my last charge was so close to being good.... STR+3 Earth Damage+18. No DMG ; ;
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#101 Sep 13 2009 at 12:43 AM Rating: Decent
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Got

4 dmg 3 str 2 dex

Took it. Was 12th pop

Best I got before that was

4 dmg 2 str and slow+10 / 4 dmg 2str 2dex
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