Forum Settings
       
Reply To Thread

Fay lanceFollow

#27 Jul 25 2009 at 10:34 AM Rating: Good
****
4,720 posts
Souji wrote:
I posted this before but mine was:
My Fay Lance
Wow, what's become of Valkyrie's Fork? That additional effect of Stun is very nice for Healing Breath solos as well as in parties. Here's this, taken from BG:

Screenshot

Flash as an additional effect, woah. O.o
____________________________
Reiterpallasch wrote:
Horst needs a 1 minute, 15 foot doom aura. Get in, get out, or @#%^ing die.
Calmus wrote:
...draining with sambas is kind of like you smack the thing and as you smack blood flies out... normally the blood would just you know fall and be red an what-not, but, with the samba your all whacked out and decide to drink the blood as it flys out. thus not adding MORE damage just taking more advantage of your damage. at least thats my take on it.
#28 Jul 25 2009 at 11:31 AM Rating: Decent
Scholar
****
6,580 posts
I would never use a Fey Lance over Valk Fork. Even if it had marginally better stats, vork epeen > that.

If I had a fork, I'd only stop using it if I got a Ryunohige or Gungnir.
____________________________
[HTID]
DRG BRD TH4 RNG RDM75
Dragoon Equipment Guide
ArsDraconis wrote:
Ultima spends 10 whole seconds shouting "I'MA FIRIN MAH LAZER" like a 2004 valkurm melee waiting for SC
#29 Jul 25 2009 at 11:44 AM Rating: Good
Sage
***
1,567 posts
Noodles wrote:
I would never use a Fey Lance over Valk Fork. Even if it had marginally better stats, vork epeen > that.

If I had a fork, I'd only stop using it if I got a Ryunohige or Gungnir.

I agree, but it'll be a bit hard to top Valk anyway. The 3% DA over a normal person's 5-7% is going to be 2.803%-2.857% increase, and the sTP part depends on other gear/sub, but can be helpful too.

If 95 BD 3 STR and 3 DEX are the best statwise, that should end up with being less than 1% increase from the STR and a little over 1% increase from DEX(unless at very low acc). It should be slightly weaker than V.Fork at best. Best chance for it to outdo Valk's would be via the additional effects, but the usefulness of those(or in case of damage, the resistance) change per monster, so isn't always a static increase we can quantify. Should be able to guesstimate.
____________________________
Chatokun 90DRG | 75RDM | 82BRD | 90THF | 90NIN | 75SAM | 90BLU
Valefor Server
Linkshell: Heresy
#30 Jul 25 2009 at 11:50 AM Rating: Decent
Avatar
***
1,060 posts
Noodles wrote:
I would never use a Fey Lance over Valk Fork. Even if it had marginally better stats, vork epeen > that.


I'd still use it too, if only because I've been waiting so long for the **** thing.

It seems you can't get sTP on Fay Lance, so V. Fork still has that advantage, as you can use Rose Grip to retain a 6 hit without Askar (go go Nuevo haub), or for those mage mains that didn't get Rajas.

Besides, V. Fork just looks awesome, while Fay is just meh looking.

Edited, Jul 25th 2009 5:39pm by CorLeonisX
#31 Jul 25 2009 at 10:45 PM Rating: Decent
Avatar
***
1,060 posts
Seems I've angered the SE gods recently...

3rd try: STR+2

No other stats. Just STR+2.

Edit, 4th try!........................................ DEX+2 Smiley: motz

Edited, Jul 26th 2009 3:40am by CorLeonisX
#32 Jul 25 2009 at 11:57 PM Rating: Good
Sage
***
3,219 posts
Just did it again with my LS.

+4DMG +3STR +11Stun

I took it since I'm at the top of the list for V.Fork and this is better than Thal IMO. The stun effect seems to go off a lot, more than the evasion down from Thal does. Would have liked to get +5 DMG but I'm happy with it regardless.
____________________________
[ffxivsig]388578[/ffxivsig]
#33 Jul 26 2009 at 12:12 AM Rating: Decent
Scholar
***
1,029 posts
I got STR+2 and DEX+2.. without any DMG addition... lol
#34 Jul 26 2009 at 1:14 AM Rating: Good
****
4,239 posts
**** maxom, that's pretty much exactly what I want for solo lol.. Congrats man, looks awesome.
____________________________
Byxfluzba: Valefor Bastok Rank10
WAR37 MNK9 WHM75 BLM37 RDM37 THF37
PLD42 DRK1 BST10 BRD37 RNG9 SAM41 NIN40 DRG80 SMN40
BLU37 PUP8 COR5 DNC13 SCH75 Merits388
ZM Complete PM Complete AM Complete WM 15.
#35 Jul 26 2009 at 10:41 AM Rating: Good
Avatar
****
4,327 posts
Wiped 2x...

First time was because some people wanted to try W.Sarutabaruta NM, got destroyed by frogs which we didn't think would repop if we left 1 alive (ended up with 6 frogs + NM on us)

Second time, Grauberg, BLM died out of range of the area, he couldn't rejoin the fight (totally unfair), timed out at 30%. Didn't know Shell Bash was so ridiculously overpowered. The first one he used one-shot me as 75PLD, almost full HP(1400dmg) in that SLIGHT second where shadows were down. It spiraled downhill from there. Was also very difficult to hold shadows up, he swings fast, hard and accurately. Even with flash he didn't miss me (which is probably more luck based). :/ 350~400damage per hit, 100~ with shield block (very rare, with 306 shield skill.)

So... 3/5 left before I even get to see one augment ;_; Really hope for something nice before I need to buy a new weapon.

What happened to Grauberg being easy? :/

EDIT:

Fay lance!
DMG: 90 Delay: 492
STR+2

<.< That's it. Very heavily denied. 2 tries left.

Did I just get the record for worst Fay Lance ever? D:
Lord CorLeonisX wrote:
3rd try: STR+2

No other stats. Just STR+2.

Edit, 4th try!........................................ DEX+2
Nevermind. I feel your pain ;_;

Edited, Jul 26th 2009 7:47pm by LordFaramir
____________________________
drk = 80 sam = 76
pld = 79 thf= 80
nin = 80 drg = 75
mnk = 76 war = 52

Retired for now ^ ***** you Abyssea. FFXIV woo eh..
milich wrote:
buttfucking
#36 Jul 26 2009 at 3:23 PM Rating: Good
Sage
***
3,219 posts
The fight can def get hairy quick but he's so **** easy to kite around the wall. Our tank got 1 shotted last night(1600 Shell Bash lol) and I kited it for 5mins as DRG/NIN while he got raised and sickness *****. 1/2 way through kiting I told our BRD to Mazuka me so it made it even easier.
____________________________
[ffxivsig]388578[/ffxivsig]
#37 Jul 26 2009 at 4:15 PM Rating: Default
*
159 posts
I'm curious to know why people only do certain areas... I keep seeing Grauberg and Beaucedine. It seems the added bonuses do vary a bit depending on area, how come no one has tried Vunkernel or any of the other zone?

Also, on a side note... checked a DRG with Mezraq yesterday, he had a +1 Critical Hit Augment on it. I thought that was pretty neat.

#38 Jul 26 2009 at 5:44 PM Rating: Good
**
783 posts
Meh, soppose it's a hair better then my Thal
Screenshot


Edit: new lance and got dex+3 Additional effect flash+12 pet damage taken-2%, passed
Wouldn't mind getting that additional effect on a weap with dmg+5 (or helll even +4 if I still got +str too).

Edited, Jul 26th 2009 6:54pm by Kaiselius
#39 Jul 27 2009 at 7:31 AM Rating: Excellent
Sage
***
3,219 posts
[******************** maxom, that's pretty much exactly what I want for solo lol.. Congrats man, looks awesome.[/quote]

After using the lance this weekend for various things, I have to say the stun effect proc's a lot. I did BCs, meriting(group and solo), farming, and some other events and I would get at least 2-3 stuns per mob. I have dynamis tonight and tomorrow is Einherjar and Limbus. Going to see how the stun effect is on higher level stuff but as of right now I'm really glad I kept it.

TaoDRG wrote:
I'm curious to know why people only do certain areas... I keep seeing Grauberg and Beaucedine. It seems the added bonuses do vary a bit depending on area, how come no one has tried Vunkernel or any of the other zone?

Also, on a side note... checked a DRG with Mezraq yesterday, he had a +1 Critical Hit Augment on it. I thought that was pretty neat.


I think because it's basically the easiest for a melee focused group to do. Some of the others you need more sleepers and nukers while Grauberg is basically Kiter/Tank, Healer, Sleeper, DDx3.
____________________________
[ffxivsig]388578[/ffxivsig]
#40 Jul 28 2009 at 8:55 PM Rating: Decent
Scholar
*
122 posts
I tried this tonight

1st try loss, b/c tank went down immedietly @ spawn.

1st win: DMG+5 - Pet dmg taken -1%

declined since I'm greedy and only want dmg+5 + something usefull.

2nd win: No dmg+ STR+3 Fire resist+9 and pet MAB+1. Garbage.

After abunch of waiting around, we ended up splitting up w/o trying again.

Does anyone know exactly how much the stars for a given area influence the augments, and what causes the stars to increase or decrease?


We were only fighting in Grauberg, and there were alot of other ppl doing this as well. When I had checked earlier, all areas had 5 stars. After we finished, Grauberg had 4, with all other areas still having 5.


I'm guessing than thats the Areas fight gets weaker as people spam it. Anyone know more about this?

Also, anyone seen any good augments in any area besides Grauberg??
____________________________
Mikey- server Ramuh
I haven't payed taxes in four years! I'm not gettin busted by a ssamwich! ><
#41 Jul 29 2009 at 8:23 PM Rating: Decent
Scholar
*
50 posts
I tried 2 nights ago.

First run was a wipe because we didn't really know what to expect but after that it went smooth with 4 wins.

On our second run (our first win) another DRG in my party said he got a lance with DMG+5 STR+2 DEX+3. He decided to pass on it because it didn't have an additional effect. Naturally I called him out on that, but he still decided to pass (it was his thought that the evasion down on NQ Thal was enough to keep a NQ Thal over the fay lance).

Anyway, to make a long story short he ended up having to take a crappy lance on the 5th attempt.

P.S. I also had to accept on the 5th attempt (which just happened to be the best lance offered to me as well). DMG+3 DEX+2 Light Damage +8.
I have a new lance though, I'm hoping to at least get one with DMG+5, and would love to have one with some extra STR and DEX.

Edited for spelling.

Edited, Jul 30th 2009 12:25am by kiworrior
____________________________
"Cogito Ergo Sum" - Rene Descartes
#42 Jul 29 2009 at 11:08 PM Rating: Good
**
783 posts
Second lance went 5/5 the augments were dmg+4 dex+3 additional effect:light damage +15, had an amazing proc rate, but didn't top out the one I got before (dmg.4 str+2 dex+2), didn't get screenshot before I npced it.
Third lance topped my first one.
Screenshot

Currently working on my fourth (3 attempts down), not setting for anything less then dmg+5 or more, str+2 or more, and an additional effect, preferably flash or stun, but whatever.

Edited, Jul 30th 2009 12:10am by Kaiselius
#43 Jul 29 2009 at 11:32 PM Rating: Decent
Scholar
****
6,580 posts
Go do some breaths and confirm that Pet: MaB does nothing for breaths at all.
____________________________
[HTID]
DRG BRD TH4 RNG RDM75
Dragoon Equipment Guide
ArsDraconis wrote:
Ultima spends 10 whole seconds shouting "I'MA FIRIN MAH LAZER" like a 2004 valkurm melee waiting for SC
#44 Jul 30 2009 at 12:43 AM Rating: Good
Sage
Avatar
*****
10,815 posts
gungnir and vfork conquer all, but d95, STR+2, add effect stun 8% is fucking hot. i'd take d95 stun8% over say d97 STR+2 any day. unless the mob immediately de-stuns, stun is more or less the hottest **** in the game.
____________________________
pahn
retired monk

i wish to be the red comet.
#45 Jul 30 2009 at 2:45 AM Rating: Decent
*
159 posts
Quote:
gungnir and vfork conquer all, but d95, STR+2, add effect stun 8% is ******* hot. i'd take d95 stun8% over say d97 STR+2 any day. unless the mob immediately de-stuns, stun is more or less the hottest sh*t in the game.


Well, situationally of course. This would have to be Merit Party/Non Chain Spell Stunned Bosses or just regular events, because the Additional Effect: Stun could throw off a Chainspellers stunning and cause IE: Oblivion Smash to go through. In most cases though I doubt anyone would pass up D97 STR+2 granted it was even possible.

Overall, DMG:95 +2 STR is very nice with or without status effects. I really wish there was more info on what other zones have to offer. Kind of sucks to see that SAM can walk away with +% to ACC/WS. Maybe it's just to balance out Wep. DMG though.
#46 Jul 30 2009 at 7:25 AM Rating: Good
***
1,508 posts
Burned through 5 Lance charges, and (thankfully) the last set of augments were the best (though not as high a +D as I wanted).

Wound up w/ D+3 Endark +17 and Pet damage taken -1%.

Endark procs a ridiculously high % of the time (even on T3 Ein boss)
____________________________
.:Seraph:.
Blu90/Drg90/Dnc90/Mnk90/Nin90/Rng75/Sam75/Bst66
Pld64/Cor50/Rdm50/War45//Thf38

Square Enix when ToAU first went live wrote:
The TP information included in "physical" blue magic spells is
only applicable when using the job ability "Chain Affinity."
#47 Jul 30 2009 at 7:33 AM Rating: Decent
Scholar
*
122 posts
What areas were your fights in?

were you all in Grauberg?

Do you know how many stars the area had?


Trying to get an idea of how heavily these things influence the Augments.

..
____________________________
Mikey- server Ramuh
I haven't payed taxes in four years! I'm not gettin busted by a ssamwich! ><
#48 Jul 30 2009 at 9:37 AM Rating: Decent
**
515 posts
DMG4 STR+3 DEX+3 so close but I accepted for now gonna burn more today in Grauberg S
____________________________
Main: DRG75/RNG75/DRK75/WAR75/SAM75/MNK65
Quote:
The best way to farm ***** is as Thf or with /thf. You start off sneaking up behind the **** and sneak attack it, sneak attack makes sure you end up hitting the **** from behind as hard as you can.

After that just start whacking the ****. Be careful though, the more you whack the **** the more likely to hit you with one of its nasty attacks. The last thing you want while you're face to face with a big **** is to end up


#49 Jul 30 2009 at 9:42 AM Rating: Good
Sage
***
3,219 posts
I did mine in Grauberg, 5 stars.

I can't stop loving this +11 stun I got on my lance. I was doing ISNMs and assaults with 3 people last night and the stun was going off like mad. The ISNM fight with the puk alone had 7-8 stuns each fight.
____________________________
[ffxivsig]388578[/ffxivsig]
#50 Jul 30 2009 at 10:00 AM Rating: Decent
**
724 posts
Stun makes it an excellent weapon for soloing sheep ENM. Do want, regardless of the damage.
____________________________
Returner - Dark Knight|Dragoon|Paladin|Black Mage|Red Mage

Caladbolg - 1/3/11

Creators of Rune Chopper Zerg - 6/26/2007
R.I.P Rune Chopper Zerg
#51 Jul 30 2009 at 10:47 AM Rating: Decent
Scholar
*
122 posts
Also wondering if the day effects the augments.

I saw a post on BG claiming a whole group got Wind related augments on Windday.

Edited, Jul 30th 2009 2:48pm by JonnyWolf
____________________________
Mikey- server Ramuh
I haven't payed taxes in four years! I'm not gettin busted by a ssamwich! ><
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 1 All times are in CDT
Anonymous Guests (1)