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Smaug's Treasure Trove: DRG Equipment Guide by LucinusFollow

#1 Jul 25 2008 at 12:30 AM Rating: Excellent
***
3,959 posts
PLEASE LET ME KNOW IF I AM MISSING ANYTHING.

Noodles and I collaborated to bring you Fafnir's Hoard, the (quite frankly) better version of this guide.

FOREWORD

This isn't meant to tread on anyone's toes, but rather to provide another approach to what is ultimately the same predicament every DRG faces: what to wear.

Other guides do exist. Faffy's got a perfectly good guide in his sticky, complete with commentary. I used it. It rocks. Go look at it if you think my approach is a bit scruffy or skeletal.

In a similar format to Lolgaxe's (rather bloody excellent) Arsenal over on the WAR forum, I'll be putting mandatory gear in GOLD and gear that's either exceptionally good, or a pain in the arse to acquire, in RED (there's a lot of this stuff later on). Gear that is Lucinus-Approved for solo play will be in LIME. Gear that I'm mentioning because it's bad (and because you should really give it a miss) will be in MAGENTA. If it's just normal WHITE, it's not because it's bad or anything - it's either because there are better options available, or it's the only option available, or it's simply not worth putting in a colour tag.

At the end of the 61-70 and 71-75 sections, I'll make special mentions for particular gear sets that need further explanation or mentioning - these haven't been mentioned in the guide itself purely because of personal stylistic preferences.

If a piece of gear isn't specifically mentioned as being HQ then I wouldn't rush out to buy the HQ just because it's HQ; it's up to you to choose whether it's worth it.

Links to wiki pages will be added when I find the time.

---

BEFORE I BEGIN...

I'd like to make a quick note about some of the useful stats and what they do. This sort of thing's already common knowledge but I felt I'd better put it in anyway.

STR: Raises Attack, with 4 STR = 3 Attack for two-handed weapons. Raises Base Weapon Damage, with 4 STR ~ 1 Base Damage by the fSTR function. Important damage modifier for most weapon skills, particularly Wheeling Thrust and Drakesbane.

DEX: Raises Accuracy, with 4 DEX ~ 3 Accuracy for two-handed weapons. Raises critical hit chance. Modifier for Penta Thrust, which is why you don't use Gigas Bracelets for it.

VIT: Works towards lowering damage taken. Broadly speaking, 2 VIT ~ 1 Defense. Increases Jump damage, where the Jump damage formula is floor((Base DMG) x (1 + VIT/256)), but doesn't affect High Jump. Sometimes helpful for solo, so that you don't get smacked around like a bean bag.

AGI: Fairly useless for DRG. Works towards Evasion, which doesn't often come into play. Contrary to misguided belief, AGI has no effect on Jump or High Jump, and doesn't actually affect your damage in any way unless you have a Gungnir and are using Geirskogul, which has AGI as a modifier.

INT and MND: both useless for DRG so I won't cover them.

CHR: Fairly useless for DRG. Affects rate of Killer effects going off, but I'd be worried if a dragon's actually hitting you in the first place.

Attack: Calculated against an enemy's Defense, and level-corrected, to give a multiplier for your Base Damage by the cRatio function. For normal hits Attack typically has more of an effect on your damage per hit than stacking STR, unless you're somehow capping Attack. When checking a mob, Low Defense means that your Attack is 25% more than the mob's defense. On the other hand, High Defense simply means your Attack is lower than the mob's Defense.

Accuracy: Very important stat. Calculated against an enemy's Evasion, and level-corrected, to calculate your overall hit rate against said enemy. In general, Low Evasion when you check a mob means that your hit rate is at least 80%, which is typically something for which you want to aim; High Evasion, on the other hand, means your hit rate is at most 60%. Hit Rate has a lower limit of 20%, and a higher limit of 95%.

Defense: The other side of the cRatio calculation, higher Defense lowers the enemy's damage multiplier when striking you. Not very useful in EXP parties, but when you're soloing it can be helpful to ensure that you last longer against harder-hitting targets.

Haste, Delay and Store TP: These three are sort of interrelated, being based around your attack speed and how quickly you're swinging per hit. I'll give a longer explanation for these than for the other stats.
To convert your weapon's Delay into seconds, divide through by 60. Basically, Delay: 492, which you'll get from most lances, is very solid for general TP gain, getting you 13.3% TP per hit with no Store TP gear. This means that with an average lance, you'll need eight successful hits to reach 100% TP if you're starting from scratch. The Delay comes out at just over eight seconds per swing, which is where Haste comes into the equation.
Haste makes you faster, obviously, by the amount indicated on your gear (the Haste spell is Haste+15%, for example, meaning that you swing 15% faster). What makes Haste different from a simple Delay reduction is that you still get as much TP when Hasted as you would if you were swinging at normal speed; Delay reduction lowers your TP gain per hit, which (in the case of Cermet Lance) means you need more hits to reach maximum TP.
Now let's bring Store TP into this. Store TP works as a multiplier to your TP gain per hit. If you had Store TP+5 (say, from a Rajas Ring), your TP gain per swing is multiplied by 1.05. Using SAM as your sub (which, by the way, I don't recommend until after level 60 at least) gets you Store TP at level 20, giving +10, and Store TP II at level 50 for a total of +15. Noodles made a rather excellent analysis of Store TP; check it out.

Generally, avoid a straight Delay reduction and don't bother too much with dedicated Haste gear until it's more readily available -- it gives increasing returns, so more is better, but at lower levels of Haste things like Accuracy will, as a general rule, do more until you can stack it up. Store TP, while nice to have, isn't compulsory, so don't worry if you can't manage a 6-hit build or anything like that.

Right then, let's get this show on the road...

---

LEVELS 1-10

Not a lot to see here...

WEAPON:
01: Harpoon
04: Obelisk This can be used in an upgrade later if you have, or know someone who has, Woodworking 83 or higher. If you don't have it, don't worry, it's not compulsory.
07: Bronze Spear

GRIP:
05: Tenax Strap Entirely optional.

AMMO:
01: Happy Egg A nice solo piece if you want an extra couple of HP.
01: Fortune Egg Also nice, but it only affords you one or two MP more. Note that both of the eggs are from the Easter events.

HEAD:
01: Bronze Cap
07: Leather Bandana
10: Royal Footman's Bandana
10: Legionnaire's Cap
10: Faceguard

NECK:
07: Wing Pendant Well, you may as well put something on your neck...
09: Armiger's Lace Not essential, but a nice toy.

BODY:
01: Bronze Harness
01: Vagabond's Tunica
07: Leather Vest
10: Royal Footman's Vest
10: Legionnaire's Harness Don't waste your CP on these...
10: Scale Mail

HANDS:
01: Bronze Mittens
01: Vagabond's Gloves
07: Leather Gloves
10: Royal Footman's Gloves
10: Legionnaire's Mittens Wear these or the above until you have 120 Attack. I take this to mean "without these gloves", so 123 with them on.
10: Scale Finger Gauntlets

RING:
10: Astral Ring Don't use this until about 20 or so because your HP simply will not be able to take such a hit.

BACK:
04: Rabbit Mantle Optional, it's more a token piece of back armour than anything else.

LEGS:
01: Bronze Subligar Oh dear lord... was going to Magenta this simply based on aesthetics, but it's realistically one of the only things going.
01: Vagabond's Hose Clear fashion upgrade.
07: Leather Tousers
10: Scale Cuisses

FEET:
01: Bronze Leggings
01: Vagabond's Boots
07: Leather Highboots
07: Leaping Boots / Bounding Boots Get the Rare/Ex version if you can, but even if you can't, these are the best DD feet for a long time. Ignore other gear until at least 38 if you have these.
10: Royal Footman's Boots
10: Legionnaire's Leggings Again, don't waste your CP if at all possible.
10: Scale Greaves


LEVELS 11-20:

WEAPON:
11: Pike Not compulsory but I'd hang onto this for a few levels if I had it.
14: Brass Spear
14: Spark Spear It's the same as a Brass Spear and for all you know it may even be slightly cheaper.
18: Royal Spearman's Spear
20: Platoon Lance Welcome to the world of lances.
20: Cruel Spear
20: Fuscina

GRIP:
15: Disciple Grip For much the same reason as with Battle Gloves later down the page, I'd consider a Tenax Strap instead. It's still entirely optional.

HEAD:
16: Bone Mask
17: Lizard Helm

NECK:
18: Focus Collar I'm not fond of this, as you get Spike Necklace in three levels. Not bad until then, but nobody's going to mind much if you skip it.

EARRING:
16: Bone Earring +1 Get two of these. I ended up making one of my own and signing it, so I'm biased.

BODY:
16: Bone Harness
17: Lizard Jerkin

HANDS:
13: Guerilla Gloves Mentioning these because not only are Battle Gloves better and most likely easier to get, but Royal Footman's Gloves are also better. See the note below.
14: Battle Gloves Start using these once you have around 120-130 base Attack. Until then, use Legionnaire's Mittens / Royal Footman's Gloves.

RING:
14: Courage Ring
14: Mighty Ring Pahn tells me that these are far superior to other rings until dedicated Accuracy rings come along at lv.34 and above. See the post below this one for details. It's in red only because I've hardly ever seen them on Hades' AH.
14: Balance Ring
14: Vision Ring
15: Fasting Ring A poor man's Astral Ring, but at least it has STR on it.

BACK:
12: Traveller's Mantle
16: Besieger Mantle
18: Dhalmel Mantle

WAIST:
15: Warrior's Belt +1
18: Brave Belt A great belt, you'll be using the HQ of this until 40. Don't be cheap and fall for the NQ, it's trash.

LEGS:
16: Bone Subligar
17: Lizard Trousers

FEET:
16: Bone Leggings
17: Lizard Ledelsens
17: Mettle Leggings


LEVELS 21-30:

WEAPON:
23: San d'Orian Spear
28: Military Spear Optional, and it comes from Garrison so you may feel you don't want to bother with either that or its price tag. I got by just fine without it.
30: Royal Squire's Halberd

GRIP:
30: Brass Grip +1 Don't bother with the NQ.
30: Lizard Strap +1 Likewise. The MP+10 is invaluable for solo.

AMMO:
30: RSE Sachet (Hume, Elvaan, Mithra, Tarutaru, Galka) For the magenta races, avoid your sachets if you have a Happy Egg, the extra HP's far more useful. Tarutaru sachet just sucks for DRG anyway - we don't need INT.

HEAD:
21: Beetle Mask
24: Emperor Hairpin / Empress Hairpin Skip other headgear until 40 if you have one of these. Do try to aim for the Rare/Ex version if you can, it's free.
25: Precision Bandana Absurdly good for its level. I'll colour it when we know more about it.
27: Brass Faceguard
30: Mercenary Captain's Headgear
30: Centurion's Visor

NECK:
21: Spike Necklace Don't bother with the NQ.
24: Tiger Stole Again, Pahn states that this is a better piece than Spike until your Attack reaches 175.

EARRING:
21: Beetle Earring +1 Again, get two, and don't cheap out.
30: Wyvern Earring DRG can't sub itself so this is useless.

BODY:
21: Beetle Harness
27: Brass Scale Mail
27: Steam Scale Mail
30: Mercenary Captain's Doublet
30: Centurion's Scale Mail

HANDS:
27: RSE (Hume, Elvaan, Tarutaru, Mithra, Galka)
30: Combat Mittens

RING:
25: Carect Ring Not required or even strictly desirable if Tarutaru. You have enough MP anyway.
30: Shikaree Ring
30: Rajas Ring If you have it already, you don't need me to tell you to use it. It's fantastic for all purposes. Pahn tells me that Mighty Ring is still better at this stage, though - don't equip it until 60 if you can help it.

BACK:
26: Exactitude Mantle +1
30: Wyvern Mantle Again, DRG can't sub itself, so you'll get nothing from this.

LEGS:
21: Beetle Subligar
25: Republic Subligar Weapons-Grade Y-Fronts. These are the best DD legs you can wear for a LONG time, but do they look awful...
30: Centurion's Cuisses

FEET:
21: Beetle Leggings
27: Brass Greaves
29: RSE (Hume, Elvaan, Tarutaru, Mithra, Galka) Tarutaru and Mithra RSE are viable as WS pieces, or full-time if you don't have Leaping/Bounding Boots. Humes, stay the hell away!
30: Centurion's Greaves


LEVELS 31-40:

WEAPON:
34: Lance Stick with weapons like this from now on; you should only have to touch two more spears in your whole DRG career from here on out, and one of those goes in your Ammo slot.
38: Obelisk Lance
40: Behourd Lance Cheap and cheerful.

NECK:
33: Peacock Amulet / Peacock Charm It's probably the best thing you can ever wear round your neck, short of Sea Gorgets for WS in the 70s, but it's so expensive that if you don't have one, it's fine. The Rare/Ex version is a swine to get as well, so don't worry if you can't get it.

BODY:
33: RSE (Hume, Elvaan, Tarutaru, Mithra, Galka)
37: Iron Scale Mail
38: Cuir Bouilli This and the above are just generic defense upgrades.

RING:
34: Venerer Ring
35: Jaeger Ring A swine to get, but if you have it, use it.
39: Blitz Ring (HASTE) Don't bother with this outside of high Haste situations, but with enough Haste this is actually rather nice to have.
40: Sniper's Ring I haven't golded this because it's more expensive and less desirable than Woodsman for solo play, and roughly equivalent in parties. Reduced Dark resistance doesn't help either if fighting mobs that can Blind or Sleep.
40: Woodsman Ring

WAIST:
40: Tilt Belt A mini Life Belt. Get this, it's cheap.

LEGS:
31: RSE In parties, you should be using Republic Subligar, and when soloing you should be using better defensive gear.

FEET:
34: Bastokan Greaves
38: Mountain Gaiters Very expensive for what they are. Don't go out of your way to get them if you don't already have them.
38: Volans Greaves (JUMP) Very pricey for what they are, but they're also quite nice to have.


LEVELS 41-50:

WEAPON:

42: Peregrine Golded because not only is it a free weapon, it's also the best weapon you can use at its level, and it's required to start the rest of your AF quests.
48: Mythril Lance

HEAD:
41: Voyager Sallet A swine to get, but if you have it, it's the best WS piece you can get for a very long time.
43: Walkure Mask
43: Valkyrie's Mask Either of these masks is fine. I used Walkure because it's cheap. Valkyrie's is also very good for solo.

EARRING:
45: Tortoise Earring Skip if you have Beetle+1. The HQ of this is very expensive for what it is, and is totally undeserving of its price tag.
50: Antivenom Earring
50: Insomnia Earring

BODY:
42: Earth Doublet
45: Brigandine

HANDS:
50: Spiked Finger Gauntlets I'm not golding these because while they're by far the best things you can put on your hands until 72, they're also hard to get and they're expensive.
50: Enkelados' Bracelets (WS) Don't use these for Penta Thrust. Seeing as Penta is now your best WS by a long shot, these are staying White rather than going Lime.

RING:
49: Ecphoria Ring If you have no Rajas and just one of the lv.40 Accuracy rings, or need the Store TP +1 for some reason, then this is a cheap alternative. Useful for imps.
50: Drake Ring
50: Ulthalam's Ring Again, you don't need me to tell you to use this if you have it.

BACK:
47: Jaguar Mantle

WAIST:
43: Swordbelt I wouldn't swap out of a Tilt Belt for this, personally. If you're somehow capping Accuracy then use it, but that would take a lot of work to pull off...
44: Headlong Belt It's essentially a Swift Belt -1. Don't use it until you get more Haste gear, unless your WHM is actually doing his or her job and remembering to use Haste. As a side note, this is perfectly acceptable if you're still working on Swift.
48: Life Belt
50: Royal Knight's Belt This is absolutely terrible.
50: Swift Belt (HASTE) Although Life Belt is actually better if this is your only piece of Haste gear. At this level, you need rather a fair bit of extra Haste from somewhere else to make Swift break even, possibly more because of what else you're giving up. If you have a good WHM or RDM who is reliably giving you Haste, though, don't hesitate to put this on, but the Attack-5 really does hurt a lot. I wouldn't put this on properly until Dusk Gloves at 72.

LEGS:
50: Crow Hose Don't get rid of your Republic Subligar for this... swap it in if the tank's rubbish and you're getting too much hate.

FEET:
50: Crow Gaiters Not golded because these don't hold a candle to Leaping/Bounding Boots, but are handy if you need to knock your hate down a notch. Let me just say that if you don't have Leaping/Bounding Boots then these are definitely worth getting anyway...


LEVELS 51-60:

You start getting bits of your AF here. Don't be fooled by free armour.

WEAPON:
53: Holy Lance
58: Darksteel Lance Skip this if you like, for the sake of two levels I didn't think it was worth getting but you might.
60: Grand Knight's Lance
60: Dark Mezraq There's a lot of controversy surrounding these two weapons. GKL has Acc+7 on it, whereas Dark Mezraq's Evasion Down processes about 5% of the time for Evasion-10. I really recommend GKL because you always get a static bonus, and Dark Mezraq's additional effect is far too unreliable to warrant using it over GKL.
60: Schwarz Lance On the other hand, this is total crap. Use a faster lance.

GRIP:
55: Sword Strap This isn't Haste. Lowering your Delay by 3% also lowers your TP gain per hit. Detrimental if you're relying on Store TP, and while you're still on an 8-hit build even without any Store TP it's still not a great grip. The revised Delay if used with a standard NQ lance (Delay:492) is 477.24; if you want the same effect with a better grip, just use a HQ lance which has Delay:478 anyway. I've revised this and uncoloured it because it's a situational piece for high Haste situations, but don't use this for EXP.
55: Mythril Grip +1
60: Pole Grip The best grip you can use, until...
60: Rose Strap I've put this in red because it's a Campaign reward from the Medals category, which is the highest rank offered. Takes a while, but it's well worth the effort if it shaves off a hit between WS.

AMMO:
54: Smart Grenade
58: Tiphia Sting I would gold this but it's very expensive if DRG is your first job to 75. However, it does blow Smart Grenade and the RSE sachets right out of the water.
60: Bibiki Seashell

HEAD:
59: Zeal Cap Best TP head until 70, apart from Patroclus' Helm.
60: Drachen Armet STRICTLY for solo only, and may I say, this is an absolutely fantastic solo piece.
60: Patroclus' Helm

NECK:
56: Merman's Gorget Only if you need more Accuracy. Don't worry if you have two Accuracy rings and a Life Belt.
60: Chivalrous Chain


EARRING:
55: Spike Earring
58: Assault Earring Again, would be gold but for the price tag it carries... ouch. Fantastic earring, though, get it if you can.

BODY:
55: Jaridah Peti
57: Scorpion Harness You WILL get this, no questions asked.
57: Scorpion Harness +1 See a numbers thread I made a while ago to see why Scorpion Harness +1 is actually worth its 500K price tag...
58: Drachen Mail Absolutely atrocious. Wear it during downtime for regen on your wyvern if you really want, but I'm not even sure that's worth it.

HANDS:
55: Jaridah Bazubands
56: Drachen Finger Gauntlets Both of these are inferior to Spiked Finger Gauntlets and even Combat Mittens, and a side-grade from Battle Gloves.
60: Pallas' Bracelets (WS) Don't use these for Penta Thrust, but they're great for Wheeling.

RING:
55: Lava's / Kusha's Ring Set Functionally a better combo than pretty much everything else until this point, but they're a swine to get and they don't do anything on their own. Keep in mind that this means giving up Rajas Ring.
57: Toreador's Ring I can't believe it took this long to mention it. Better than Sniper+1 due to no drawbacks, but like so many things that are this good, it takes a lot of effort to get one.

BACK:
51: Accura Cape

WAIST:
54: Virtuoso Belt For all intents and purposes this makes a mockery of Life Belt -- Potent may put up some competition if you don't need all of Virtuoso's Acc+12.
55: Speed Belt / Velocious Belt (HASTE)
60: Potent Belt A side-grade from Life Belt, and generally inferior unless you're at 91% hit-rate without either. STR+3 may be nice for WS but I'd rather use Life Belt instead -- it's cheaper, for a start.

LEGS:
52: Drachen Brais Don't bother in parties, but it's a nice piece for a Healing Breath macro.

FEET:
54: Drachen Greaves (JUMP) I definitely wouldn't use these full-time at all; however, Byxfluxba has done tests suggesting that these boots add 10% Attack when using Jump (not High Jump). We didn't believe these at first, but there you go.
59: Tabin Boots +1 On the other hand, these are probably the best TP boots you can get until 72.


LEVELS 61-70:

WEAPON:
66: Cermet LanceCrappy downgrade from GKL. These two both need an extra hit before reaching 100% TP compared with a Delay 492 or even Delay 478 Lance, and you lose Accuracy to boot.
68: Gae Bolg If you've got one, then Colossal's sorta optional but please upgrade at 75.
69: Skystrider This is a pretty phenomenal lance and it gets even better if you have a Supremacy Earring...
70: Schiltron Spear Total crap.
70: Colossal Lance
70: Bourdonasse Optional. It deals Blunt damage, so it's good for Skeletons and Magic Pots. It's cheap enough at any rate. Mandatory if you're doing Apollyon SE, because the skeletons on Floor 3 are immune to Piercing.

GRIP:
65: Spear Strap If you need its stats for solo play then it's a good grip to use. Avoid in parties, though, Pole Grip is superior by a long shot.

AMMO:
70: Astrolabe
70: Black Tathlum If you have 8 million gil to burn, or a HNM shell that does Sandworms, be my guest...
70: White Tathlum Mainly used for the Store TP.

HEAD:
65: Green Beret +1 Just want to say, this is total crap. If you want Accuracy from your head, you can use an Empress Hairpin; otherwise, stick with Walkure.
70: Optical Hat Reddened because it's a pain to get without enough people.

NECK:
70: Chanoix's Gorget A very nice Healing Breath macro piece.

EARRING:
61: Minuet Earring It's not bad at all, but to activate the latent you need to have Minuet on you. Equip it by all means if you have a BRD in the party. A possible counter-argument is that if you have a BRD, you might as well just have Madrigal.
65: Merman's Earring
69: Supremacy Earring If you have this, then get a Skystrider to activate the set bonus.
70: Drake Earring
70: Fowling Earring Revised and made gold because it's simply a great earring to have.

BODY:
61: Thrakon Breastplate It thrashes Scorpion Harness and Assault Jerkin quite soundly, but it's not all that easy to get if DRG is your first 75.
67: Assault Jerkin This is going to cause a bit of a stink. It's actually ok as a TP body, situationally speaking, but there is now so much available armour that outclasses it that camping Ose is now an astronomical waste of time. I've only kept mine out of loyalty to the friend who camped it with me eight times back in the days when it was worth something.
70: Barone Corazza Revised and now made magenta because it's mathematically inferior to AJ and a NQ Scorpion Harness. THIS IS A 500K PIECE OF TRASH. NEVER EVER EVER EVER WEAR THIS.

HANDS:
62: Tarutaru RSE2 (WS)
65: Finesse Gloves Not bad if you've not got Spiked Finger Gauntlets.
70: Tarasque Mitts
70: Alkyoneus' Bracelets (WS) Great for Wheeling Thrust but don't bother for Penta.

RING:
70: Blood Ring Comes from the ZNM Chigre. In itself a very nice piece of gear, but it provides the same bonus as a Woodsman Ring (having said that, it's still a handy free alternative)
70: Moliones' Ring (WS) It's really designed for a DRK, but this could still see some limited use for your WS. It's basically a free Ruby Ring.

BACK:
61: Amemet Mantle HQ's obviously better but NQ is very, very cheap for what it is.
70: Charger Mantle To be fair, Attack+20 is nice, but I'd much rather use Amemet+1, and the 150 Ancient Beastcoin price tag it carries is ludicrous for the small benefit it offers over Amemet+1. If you've spent 150 Ancient Beastcoins on this, I'd actually have to start asking questions.

WAIST:
70: Wyrm Belt Following a spot of revision (thanks, Faffy) I can now probably say that I'd gold or at the very least lime this if it didn't come from Dynamis.

LEGS:
63: Feral Trousers Side-grade from the subligar, but you now look like you're wearing more than just metal Y-fronts.
70: Barone Cosciales


FEET:
62: RSE2 (Hume, Tarutaru) Hume RSE2 is very good, probably better than Tabin+1 for all purposes.
67: Rutter Sabatons (WS)
70: Barone Gambieras


SPECIAL MENTION:
68: Fourth Haube Set (WS)
This gear isn't so fantastic put next to other gear to can get. Pahluwan Qalansuwa, Optical Hat and Wyvern Helm all blow the Haube out of the water; likewise for Tarasque Mitts and Spiked Finger Gauntlets vs. Hentzes, Pahluwan Seraweels vs. Schoss, and Rutter Sabatons and Amir Boots vs. Schuhs. The body's also a bit lacking. Nonetheless, these get a special mention anyway because all five pieces are very nice stand-ins if you don't have the other gear, and they don't strictly "cost" a great deal per se (although the body does require a lot of time spent in Campaign).


LEVELS 71-75:

WEAPON:
71: Cletine
71: Imperial Neza
72: Dreizack Crappy, but it's white because it's still not a bad lance per se, and it's really cheap; don't rely on Attack Down to process, though.
72: Zaide If you manage to get your hands on this, then it blows other lances out of the water until, and possibly including, Thalassocrat.
73: Love Halberd Requires Sea access, and many congratulations if you have this.
75: Tournament Lance This was a fringe item before the July 09 update, it's now no longer worth using at all unless you're extremely strapped for cash. Don't bother.
75: Orichalcum Lance
75: Mezraq
75: Thalassocrat
75: Radiant Lance Simply put, without it, you can't get Drakesbane.
75: Valkyrie's Fork
75: Fay Lance (AUG) May take a few tries to get good augments but this can be much better than Thalassocrat with the right combinations.

MAGIAN WEAPONS:
75: Oathkeeper D:99 polearm!?
75: Bradamante (D:76) I think this trashes Gungnir but I'm not quite sure.
75: Bradamante (D:44) Urgh.

75: The various Stribogs Will expand when I can be bothered to sift through twenty-four of the fuckers.

RELIC WEAPONS:
75: Gungnir
75: Ryunohige The dreams of the dedicated. Don't feel these are must-have items, but if you're working on either of them, then I hope you get them soon.

HEAD:
71: Gnadbhod's Helm Sort of like a mini Hecatomb Cap with some Attack on it.
72: Hydra Mask Totally optional. If you already have it and can't get either an O-Hat or Pahluwan Qalansuwa for whatever reason, then use it, but don't bother otherwise.
72: Pahluwan Qalansuwa
73: Saurian Helm A Wyrm Armet for people who don't do Dynamis. Check Breathing 101 to find out more.
74: Ace's Helm
74: Drachen Armet +1 Requires Sea access. Same axioms as on Drachen Armet apply to this as well.
75: Walahra Turban (HASTE)
75: Wyvern Helm (WS) Mandatory if you don't have any better WS heads.
75: Wyrm Armet Go and read Breathing 101 to learn how to use this.
75: Champion's Galea (AUG) This has the potential to be a Walahra Turban +1 (not so recommended), or it has the potential to be the best multi-hit WS head in the game (HIGHLY RECOMMENDED).
75: Nocturnus Helm If for some reason you don't have a Galea (other jobs?) then this is the best WS helm going.

NECK:
72: Shadow Gorget (WS)
72: Flame Gorget (WS)
72: Light Gorget (WS) All of these require Sea access. Shadow Gorget is good for Penta Thrust and Impulse Drive, Flame Gorget and Light Gorget are good for Wheeling Thrust. Light Gorget also works with other unmentioned Polearm WS (with the exception of Leg Sweep).
73: Love Torque Requires Sea access, and many congratulations if you have this.
74: Ancient Torque
75: Ire Torque I don't know how hard this is to obtain, but this is easily the best neck for Wheeling Thrust, maybe Drakes if you're still over the Accuracy cap with it on.

EARRING:
72: Bushinomimi From Divine Might. However, according to Pahn, Brutal is better for WS, as are Assault, Fowling and even Merman's. I personally went for Suppa because I fancy levelling BLU.
72: Suppanomimi Just for you, Brakki... Other jobs might use this, we don't.
72: Ethereal Earring (SOLO)
72: Hollow Earring Both of the above are from Apocalypse Nigh. Kudos to you if you have either of these.
75: Brutal Earring Requires Sea access, and it's for that reason alone that I've not golded it.
75: Delta Earring Comes from Einherjar and doesn't actually look that bad. Admittedly it's only DEX+2, but the Enmity-3 may be useful in a pinch.

BODY:
71: Zahak's Mail Hard to get, to be sure, but it's an exceptionally solid WS body. Maybe full-time if you don't have Ares/Aurum/Nuevo.
72: Hydra Mail A nice Accuracy body and also quite handy for solo, but it's also very expensive. Don't worry if you can't get it.
72: Pahluwan Khazagand
72: Amir Korazin Owning this is a point of shame for much the same reason as Barone Corazza.
75: Nuevo Coselete (AUG) Make sure you go for the Acc+10 augment! The other one's up to you but recommended are Att+10, DA+2% and STP+4.
75: Nocturnus Mail For all intents and purposes this is better than Zahak's, but WS only. It completely trashes it if you're not capping Accuracy on WS, and even if you are it's about even.

HANDS:
72: Dusk Gloves (HASTE) For TP, these are better than Tarasque+1 even with no other source of Haste.
72: Hydra Finger Gauntlets These are probably better than Pahluwan, Wyrm and Drachen+1 in terms of Accuracy hands. They're also flippin' expensive and totally optional. Don't worry if you can't get them.
72: Pahluwan Dastanas
73: Wyrm Finger Gauntlets
74: Drachen Finger Gauntlets +1 Requires Sea access, but may I say, these look very very nice. Better for Penta than Alkyoneus' Bracelets.

RING:
72: Ruby Ring (WS)
74: Flame Ring (WS)
75: Iota RingThis comes from Einherjar and it actually looks pretty nice. It's a fair contender with a Woodsman, although the extra 0.25 Accuracy it gives you over Woodsman is really just splitting hairs. If you have it, great, if not, don't worry.
75: Omicron Ring (WS) Gives Ruby and Flame a run for their money, but equally, don't worry if you don't have it.
75: Strigoi Ring The best pure STR ring available. WS only, and only if you don't need the Accuracy from Woodsman or Ulthalam's.

BACK:
71: Forager's Mantle
74: Cuchulain's Mantle A very nice-looking Drakesbane piece, probably has more uses but I can't be bothered to list them.
75: Settler's Cape Just want to say, Accuracy+10 is NEVER worth Attack-10, probably Attack-26 considering you'd probably be swapping out of an Amemet+1. Avoid this like the flippin' plague.
75: Cerberus Mantle +1 Give the NQ a miss but the HQ looks like the best thing you can have on your back, price tag notwithstanding... Both are more like PLD pieces, though.
75: Aesir Mantle Not convinced this will outperform Amemet+1.

WAIST:
71: Warwolf Belt (WS)
75: Ninurta's Sash (HASTE) If you have this then congratulations on beating Absolute Virtue!
75: Nu Sash
75: Zeta Sash These two are from certain Assaults. Not worth it, in my opinion, as Life Belt and Swordbelt are much, much easier to obtain, but for what it's worth they're still nice to have.
75: Bobcat Belt If you don't mind the Attack and Store TP loss then this is alright for Drakesbane but nothing special otherwise.
75: Fierce Belt Skip this unless you plan to use Penta Thrust a lot.

LEGS:
72: Dusk Trousers
72: Pahluwan Seraweels
73: Bahram Cuisses (WS)
73: Crimson Cuisses (SOLO) I know these have the Solo tag next to them, but they're also quite good if you find yourself kiting for some reason, or just for running around. Just try not to intimidate yourself...
74: Drachen Brais +1 Probably the best you can get in terms of accuracy alone. Requires Sea access. Also very good for Healing Breath, but that's a given.
75: Barbarossa's Zerehs (HASTE)
75: Blitzer Poleyn (AUG)

FEET:
72: Amir Boots
72: Dusk Ledelsens (HASTE)

SPECIAL MENTIONS:
72: Aurum Cuirass Set
These pieces are all from various ZNM fights and, generally, look very nice statistically even if the armour pieces themselves are piss-yellow. So saying, the hands are rubbish 'cos of Acc-5. The body, legs and feet all seem fair as TP pieces (Attack-4 on the legs is a bit worrying, though) and the head and body also look like nice WS pieces - that is, if you don't have the next set I'm going to mention.

73: Hecatomb Harness Set
These are all Neptunal Abjuration pieces, which earns pieces in the set alternative names like N.Hands, etc. Ignore them for TP purposes; however, each and every one of these pieces is absolutely fantastic for WS. There is a frightening STR+36 and DEX+20 on the full set, although the full set also comes with Slow+43% which is why these are absolutely horrible pieces for TP gain. Let me just make a note here that there's a lot of controversy about whether N.Hands are better than Alkyoneus' Bracelets for WS. Ultimately I'd go with N.Hands for Penta Thrust, and Alkyoneus' Bracelets for Wheeling Thrust (since the Bracelets have an extra 4 STR, and DEX isn't a damage mod for Wheeling Thrust).

75: Ares' Cuirass Set
Absolutely fantastic gear if you can get it. The individual bits of Ares are composed from gear that comes from Salvage (you'll need to pay to get the Ares created). If you have this gear you shouldn't need me to tell you this, but all of the gear in this set looks great for WS, with some pieces offering situational TP potential as well. As a bonus, this gear looks totally badass.

75: Askar Korazin Set
Working up the body, you can get bits of this set every twenty levels in Nyzul Isle. The pieces of this set all shine in different ways; the head and hands look good for a Haste setup, for example, while the body and legs also look like nice TP-building pieces. For WS, the head, body and feet all look very solid. One notice about the hands, though, they have Enmity+4 on them so you'll want to be careful using them.

75: Homam Corazza Set
This stuff all comes from Limbus; specifically, from Proto-Omega's body parts. All of these pieces look absolutely fantastic for solo / TP, with the exception of the head which is crap. I'm told you'll need to wait a long time if you want a full set, but that doesn't stop it being bloody nice TP gear.

---

USEFUL LINKS

Dragoon Forum Sticky
Fafnir's Hoard
Ketrel's FAQ
Noodles' Store TP Observations
Faffy's Complete DRG Guide
Breathing 101
FFXIclopedia

Edited, Nov 7th 2009 11:18am by Lucinus

Edited, Nov 30th 2009 10:24am by Lucinus

Edited, Nov 30th 2009 10:27am by Lucinus

Edited, Dec 8th 2009 1:53am by Lucinus

Edited, Dec 8th 2009 2:03am by Lucinus

Edited, Dec 8th 2009 2:52am by Lucinus

Edited, Apr 11th 2010 3:51am by Lucinus
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#2 Jul 25 2008 at 1:36 AM Rating: Good
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random replies before i go to sleep:

1) optical earring sucks. your ATT and mob DEF is so low at that level that ATT is very potent. dropping 2 ATT is not worth raising ACC% by .5.

2) mighty rings are much better than vision rings, for the same reason as above. see this post for details. ctrl+f "mighty" if you're lazy. that's like gamefaqs and sh*t right there. nice.

3) ctrl+f "tiger" on that same WAR equip guide for why tiger stole is better than spike necklace until ATT is around 175.

4) notably, mighty ring > rajas ring @30. the best progression of rings for DoT is:

2x mighty ring
1 mighty ring, 1 venerer ring
2x woodsman rings (or snipers)

i've posted about that elsewhere a few times, and maybe in that linked WAR guide. i don't want to post about it again, but maybe someone with premium can find a link.

5) why isn't thalassocrat in gold?

6) i don't see why anyone with access would ever wear anything but brutal + assault earring at 75;;. i wouldn't (and i don't) put on bushinomimi or triumph earring for WS either. bushinomimi for DRG-only is less luxury and more waste of inventory space. if i didn't have brutal, i'd wear fowling, hollow/ethereal, or merman over bushi;;.

7) AF+1 hands are a better penta thrust piece than alkyoneus' bracelets.

8) wyrm belt is nice for jump macros.

9) ace's helm.

---

that's all that jumps out at me immediately.

Edited, Jul 25th 2008 5:36am by milich
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#3 Jul 25 2008 at 4:58 AM Rating: Good
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All gonna get fixed, thanks Pahn.
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#4 Jul 25 2008 at 6:14 AM Rating: Good
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Lucinus wrote:

STR and Attack: These two are connected so I thought I'd lump them together. Attack raises your average damage output per (successful) hit, whereas STR raises the maximum and minimum bounds for your damage. Basically, if you have a high STR but low Attack, you'd have a few high numbers but you'd generally be hitting closer to the bottom than the top of your damage range, as a rule; if you had low STR but high Attack, on the other hand, the range of damage you deal won't be quite so fantastic,


Quote:
Posted: Jul 25th 2008


/sigh
#5 Jul 25 2008 at 7:54 AM Rating: Good
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NotASock wrote:

Lucinus wrote:

STR and Attack: These two are connected so I thought I'd lump them together. Attack raises your average damage output per (successful) hit, whereas STR raises the maximum and minimum bounds for your damage. Basically, if you have a high STR but low Attack, you'd have a few high numbers but you'd generally be hitting closer to the bottom than the top of your damage range, as a rule; if you had low STR but high Attack, on the other hand, the range of damage you deal won't be quite so fantastic,

Quote:
Posted: Jul 25th 2008

/sigh


Oh Dear God say it isn't so.... TIMEWARP

With such a Flawed view of Str and Att and its Relationship worries me about your gear choices...

The only "Relationship" with Str and Att is that 4 Str give you 3 Attack. Yes they both effect Damage as Well but they are on opposite ends of the Dmg equation.

Str is related to fStr which has more in common with your Weapons Base Damage. When comparing gear with Str on it I first do 2 things... Str*.75 and add it to the Attack, then Str/4 and Add that to base Damage... I always "Boil Down" Base Stats on gear to make it easier to compare with less Variables (Att, Acc, Base Dmg)

Attack is directly Related to pDif Which is more difficult to boil down to compare because it is greatly dependent on the mob you are fighting (Yes fStr is dependent on Mob Stats also but not to the same degree)

These really should help...
Base Damage Cal
fStr info
pDif Info



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#6 Jul 25 2008 at 8:01 AM Rating: Good
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Quote:
75: Delta Earring^^
^^Comes from Salvage and doesn't actually look that bad. Admittedly it's only DEX+2, but the Enmity-3 may be useful in a pinch.


Obtained with 15'000 ampoules from Einherjar, not salvage '-'

Edited, Jul 25th 2008 12:00pm by GenzaiKawakami
#7 Jul 25 2008 at 8:31 AM Rating: Excellent
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Frodorn is exactly right. Your description of STR actually more closely describes the effect of attack on your damage.

Adding enough STR to get 1 fSTR, will increase your damage by anywhere from 0 to 2.99 damage for regular hits, and 0 to 3.15 damage on critical hits. Always.

Attack is what determines whether it is going to hit for 0 or 2.99 though. This is a range. Lets say you have a cRatio of 1. Your pDif will range from 0.700 to 1.200, that means for each point of fSTR you gain, you gain 0.7 - 1.2 damage from it. cRatio and pDif are affected directly by your attack rating vs. the mobs defense and the level difference between you and the mob you are fighting.

Edited, Jul 25th 2008 11:30am by Meldi
#8 Jul 25 2008 at 9:35 AM Rating: Decent
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OK, I will fiddle around with it. Looks like I got some dodgy info and simplified it down wrongly.
Would it be fair and, well, simple enough to say something along the lines of "Attack determines the maximum and minimum damage you can do per swing" or would that just be total cobblers? I know roughly what they do and am working my way through the formulas, but I'm not aiming that section of the guide at people who already have a solid grasp of pDIF, after all (hence the corrections, hence the over-simplification)

Edited, Jul 25th 2008 1:50pm by Lucinus
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#9 Jul 25 2008 at 10:16 AM Rating: Good
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cool.

Great job Looks great reads great. Im way to hung over to go through and look at the details now will do later on.

Thanks for putting it up though.

Edited, Jul 25th 2008 2:40pm by ketrel
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#10 Jul 25 2008 at 10:18 AM Rating: Decent
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the ** belts for 71-75 need to be amended

Nu and Zeta sashes are obtained in assaults (ilrusi and periqua respectively). The extra bonuses activate in salvage areas

#11 Jul 25 2008 at 10:38 AM Rating: Decent
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Just curious as to why drachen +1 is in the list while homam has it's own sub section. They're from the same place, and at least in some shells, (omega only) homam is easier to get.
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#12 Jul 25 2008 at 11:00 AM Rating: Good
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It's because I neglected to mention the whole set. The original draft had every piece of Homam etc. in the actual list, complete with reams of "Requires Sea Access" etc. footnotes, so I took them out to save on clutter. On the other hand, I've not mentioned the whole AF+1 set so I didn't see the need to make a separate subsection. I'll amend it if it bothers you, but I didn't really think it was necessary.

Still having a spot of trouble explaining Attack in simple terms - {Please assist.}

Edited, Jul 25th 2008 3:17pm by Lucinus
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#13 Jul 25 2008 at 11:15 AM Rating: Good
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Lucinus wrote:
Would it be fair and, well, simple enough to say something along the lines of "Attack determines the maximum and minimum damage you can do per swing" or would that just be total cobblers?


No... the Randomness in your Hits is just that Random... there is nothing you can do to effect it (well other then get you attack so low that even your High end of pDif hits for 0 =P) to simplify it down I would say

Quote:
Your Attack is compared to your targets Defense to determine how much to multiply your base Damage by to get your total damage per hit. While +Attack gear and +Str gear both raise your per hit Damage. +Attack Gear will nearly always effect your damage more then +Str gear unless said +Str gear has a Massive boost compared to its +Attack counterpart or you are in the VERY RARE situation that you have Capped Attack
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#14 Jul 25 2008 at 11:23 AM Rating: Good
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Ooh. Now that's a handy simplification. Articulation never was my strong point (it's why what I thought was advice to a friend started a fight...) so I'll bung that in the guide. Ta.
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#15 Jul 26 2008 at 12:05 AM Rating: Good
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i am too drunk to talk about pDIF and fSTR, but i'm pretty upset that the cup/fill the cup example was either used, hinted at, or thought of. so upset that i'll definitely remember making this post when i come back into my best friend's apartment after having this cigarette.
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#16 Jul 26 2008 at 1:51 AM Rating: Excellent
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Woah woah woah... did you just suggest that a Mithra's Savage Gaiters with STR+3 are only viable for solo?

I get a general sense that you have a hard-on for DEX (your affinity for leapers, and your Green Beret v Hairpin comparison).

Also, I wouldn't say that losing 25 HP and 10 Evasion for the sake of turning 2 ATT into 2 ACC is out-of-the-water-blowing.

Note to drachen mail: Can wear it during downtime to restore wyvern HP without resting or linking.

Under waist 50's you say that speed/velocious are inferior or an equivalent to swift if you aren't at a 91% hit rate, but encourage the FAR more drastic action of meat eating at 80% hit rate.

And as for Wyrm Belt... you would have to be completely out of your mind to think it's in any way inferior to a Life Belt in any situation. 3 ACC < 10 ATT. It would be like wearing a Scorpion Harness when you have an Ares Cuirass because you can't be arsed into putting a few more ACC points in another slot (or just eating the paltry ACC loss compared to the ATT gain).

So, I think there are some continuity problems in that I think your ideals and suggestions seem to become conditional. But I'm probably guilty of that too and can't notice it in myself.

But it's late, and I'll probably take a second look at this when I should actually be spending time adding Aurum to my guide since it's not that hard to obtain (sans head/body).
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#17 Jul 26 2008 at 6:48 AM Rating: Excellent
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FaffyOfDiabolos wrote:
Under waist 50's you say that speed/velocious are inferior or an equivalent to swift if you aren't at a 91% hit rate, but encourage the FAR more drastic action of meat eating at 80% hit rate.


He was referring to the Potent Belt. And it's true, Potent Belt is a very marginal item for 2h jobs, as the 75% chance of increased base damage on an already high damage weapon just isn't worth dropping the 2 accuracy.

PS: If you're curious, the tipping point between speed belt with zero haste elsewhere versus life belt is 78.333...% acc. With Haste spell being cast on you, the tipping point is lowered to 65.8333...% acc.

For Swift vs Speed, it's no contest. You'd basically need ~40% acc at 50 to make swift win with NO other haste gear even.


Quote:

14: Battle Gloves*
*I won't suggest much else for Hands until 50 as these blow pretty much everything else right out of the water. They're not expensive, either.


This is actually FALSE until probably 120-130 base attack. Hold onto your legionnaire's mittens until then.

Attack+3 at only say, 65 attack is a far more drastic increase than accuracy+3 at even 50% hit rate.

Edited, Jul 26th 2008 9:57am by bsphil
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#18 Jul 26 2008 at 8:51 PM Rating: Good
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Could I recomend putting the good pieces from the Homam/Aurum/Askar/Ares/Hecatomb equips in the main list?

I don't see why they need a special mention outside of the main list.
Just put them in normally, then it saves you having to write "Askar Boots are crap, legs are good Acc piece (better than AF+1) Hands can replace dusk gloves (though Dusk are better), Head is great, body is great. Homam head is worse than turban, all else is great. Aurum body and feet are only real good pieces. Ares is sex."

Also, some more criticism, just about formating...
I'm a format whore, and it's kinda annoying to sift through, No bold, no small font for foot notes, and it's too spread out at 10 level intervals imo.

I can't sleep so I'ma try a reformat for you. I'll post an example of first 30 lvls, then can PM you the rest if you so desire.

Edit: Also, I don't aggree with some of your additions/omitions from the lists, so I've put them in the one I'll PM you, things like adding Cuir gear (crap). Also Mithra feet are DD gear, not solo gear (STR+3)

Edited, Jul 27th 2008 1:46am by NoodlesCCCLV
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#19 Jul 26 2008 at 9:46 PM Rating: Excellent
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Levels 1-30 
 
WEAPON:                              _____________________________ 
01: Harpoon                         |Platoon is your first "Lance | 
04: Obelisk                         |and it gains TP faster than  | 
07: Bronze Spear                    |the R.S Halberd at 30, which | 
14: Brass/Spark Spear               |has the same DMG rating.     | 
18: Royal Spearman's Spear          |_____________________________| 
20: Platoon Lance 
20: Cruel Spear 
20: Fuscina 
23: San d'Orian Spear 
28: Military Spear 
30: Royal Squire's Halberd 
 
GRIP: 
30: Brass Grip +1 
30: Lizard Strap +1 
                                     _____________________________ 
AMMO:                               |Hume, Elvaan and Mithra      | 
01: Happy Egg                       |satchets are decent. Galka   | 
30: RSE Sachet                      |and Tarutaru are not.        | 
                                    |_____________________________| 
HEAD:                                _____________________________ 
01: Bronze Cap                      |Bronze, Leather, Scale, Bone,| 
07: Leather Bandana                 |Lizard, Beetle and Brass     | 
10: Royal Footman's Bandana         |gear offers nothing but Def  | 
10: Legionnaire's Cap               |boosts.                      | 
10: Faceguard                       |_____________________________| 
16: Bone Mask 
17: Lizard Helm 
21: Beetle Mask 
24: Emperor/Empress Hairpin  
27: Brass Faceguard 
30: Mercenary Captain's Headgear 
30: Centurion's Visor 
                                     _____________________________ 
NECK:                               |Tiger Stole out-performs     | 
07: Wing Pendant                    |Spike Necklace untill you    | 
21: Spike Necklace                  |have around 175 Attack.      | 
24: Tiger Stole                     |_____________________________| 
                                     _____________________________ 
EARRING:                            |Wyvern's latent is activated | 
16: Bone Earring +1                 |by using DRG as subjob.      | 
21: Beetle Earring +1               |_____________________________| 
30: Wyvern Earring 
                                     _____________________________ 
BODY:                               |Bronze, Leather, Scale, Bone,| 
01: Bronze Harness                  |Lizard, Beetle and Brass     | 
07: Leather Vest                    |gear offers nothing but Def  | 
10: Royal Footman's Vest            |boosts.                      | 
10: Legionnaire's Harness           |_____________________________| 
10: Scale Mail 
16: Bone Harness 
17: Lizard Jerkin 
21: Beetle Harness 
27: Brass Scale Mail 
27: Steam Scale Mail 
30: Mercenary Captain's Doublet 
30: Centurion's Scale Mail 
                                     _____________________________ 
HANDS:                              |Hume RSE is good for parties,| 
01: Bronze Mittens                  |The other 4 are only for     | 
07: Leather Gloves                  |solo.                        | 
10: Royal Footman's Gloves          |_____________________________| 
10: Legionnaire's Mittens 
10: Scale Finger Gauntlets 
14: Battle Gloves 
27: RSE Gloves 
                                     _____________________________ 
RING:                               |Rajas's STR/DEX gives +2 from| 
14: Courage Ring                    |30-44, +3 from 45-59, +4 from| 
14: Mighty Ring                     |60-74 and +5 at 75.          | 
14: Balance Ring                    |_____________________________| 
14: Vision Ring 
15: Fasting Ring 
25: Carect Ring 
30: Shikaree Ring 
30: Rajas Ring 
 
WAIST: 
15: Warrior's Belt +1 
18: Brave Belt 
                                     _____________________________ 
BACK:                               |None of these capes offer    | 
04: Rabbit Mantle                   |DD stats, only deffensive    | 
12: Traveller's Mantle              |stats. Wyvern latent is      | 
18: Dhalmel Mantle                  |activated by DRG as subjob.  | 
28: Wolf Mantle +1                  |_____________________________| 
30: Wyvern Mantle 
                                     _____________________________ 
LEGS:                               |Bronze, Leather, Scale, Bone,| 
01: Bronze Harness                  |Lizard and Beetle gear offers| 
07: Leather Vest                    |nothing but Def boosts.      | 
10: Royal Footman's Vest            |_____________________________| 
10: Legionnaire's Harness 
10: Scale Mail 
16: Bone Subligar 
17: Lizard Trousers 
21: Beetle Subligar 
25: Republic Subligar 
30: Centurion's Cuisses 
                                     _____________________________ 
FEET:                               |None of these capes offer    | 
01: Bronze Leggings                 |Lizard, Beetle and Brass     | 
07: Leather Highboots               |gear offers nothing but Def  | 
07: Leaping/Bounding Boots          |boosts.                      | 
10: Royal Footman's Boots           |Mithra and Tarutaru are good,| 
10: Legionnaire's Leggings          |others are only for solo.    | 
10: Scale Greaves                   |_____________________________| 
16: Bone Leggings 
17: Lizard Ledelsens 
21: Beetle Leggings 
27: Brass Greaves 
29: RSE 
30: Centurion's Greaves

Added Gray for solo gear.

Much easier to read and look through don't you think?
I can do the rest if you like. I've got insomnia and about 9 hours till Nyzul.
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#20 Jul 26 2008 at 11:41 PM Rating: Excellent
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Some stuff is fixed.

Quote:
I get a general sense that you have a hard-on for DEX (your affinity for leapers, and your Green Beret v Hairpin comparison).
Pretty much, yes. Accuracy > Attack > STR > DEX, I've always been told, but I'd gladly take the DEX if the only other alternatives are crap. Hence the Leaping Boots example; if there's nothing better to use (I don't see any other DD boots until 29 at the very least, 38 if not Taru/Mithra) then I certainly do advocate using them just for the Acc+2 they offer over just defense upgrades (Acc+3 when DEX = 4n+1).
As for the Green Beret +1, I guess I'm just a bit bitter about blowing 50K on an item that I later found out was total trash and couldn't re-sell afterwards (hence the magenta, rather than just ignoring it). It actually performs worse than Empress 25% of the time and on par the other 75%. I still don't know what possessed me to buy it.

Quote:
Also, I wouldn't say that losing 25 HP and 10 Evasion for the sake of turning 2 ATT into 2 ACC is out-of-the-water-blowing.
Crikey, where's this?

Quote:
And as for Wyrm Belt... you would have to be completely out of your mind to think it's in any way inferior to a Life Belt in any situation. 3 ACC < 10 ATT. It would be like wearing a Scorpion Harness when you have an Ares Cuirass because you can't be arsed into putting a few more ACC points in another slot (or just eating the paltry ACC loss compared to the ATT gain).
Fixed, same for Savage Gaiters (I think I must have been reading something else's stats by mistake again)

Edited, Jul 29th 2008 3:15am by Lucinus
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#21 Jul 28 2008 at 7:42 AM Rating: Good
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Just a note-

Aurum body is one of the best pieces for dragoon, hands down. You mention it as a WS piece, but it’s actually as good as (arguably better than) Askar for damage dealing/TP. Comparing offensive stats it’s:

2% DA vs 3 str, 8 dex, 3 attack, 2 store tp

Depending on your setup / target, it moves ahead of Homam / Ares as well (if the store tp gives you a 6-hit build, it will be better than either).

I don’t know if it would be more helpful in your guide to have the subjective comments like “x is better than y” with endgame gear, or if it would be better to just list the stats on endgame sets. Either way, nice job on the guide so far, it’s looking very nice.


Edited, Jul 28th 2008 11:42am by galkaBST
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#22 Jul 28 2008 at 8:21 AM Rating: Good
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mithra rse feet(lv.29) shouldn't be taged as "solo", 3 str make good for a while i'd say
#23 Jul 28 2008 at 9:49 AM Rating: Good
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galkaBST wrote:
Depending on your setup / target, it moves ahead of Homam / Ares as well (if the store tp gives you a 6-hit build, it will be better than either).


no.

people of final fantasy xi, hear my words: if you don't regularly spam a 1-hit WS, don't worry about x-hit builds. if you absolutely must be like the SAMs and "tailor your store TP setup", it's called "rajas ring, brutal earring, carbonara," and it's all you'll ever need.

aurum is a great body piece, and its ACC approaches ares' other offensive bonuses DoTwise when you get to around 80%ACC, but if you're a DRG with an ares body you really ought not to be parsing 80%ACC anywhere;;.
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#24 Jul 28 2008 at 10:17 AM Rating: Decent
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If you're talking endgame there's plenty of times you'll be spamming wheeling thrust. Also, I won't eat carbonara on birds, and I don't know anyone who would :P.

I think 6-hit builds are amazing for damage, SCs, etc. I do agree that you shouldn't be sacrificing other stats to obtain one (like changing a love torque to a chiv chain, etc), but they're definitely nice to have if your gear supports it. I think the biggest downfall is people trying to do them too soon with too little gear.

Quote:
it's called "rajas ring, brutal earring, carbonara," and it's all you'll ever need.


The problem with this is the reliability :/ If you miss a single hit of your penta you're back at a 7-hit build. Jumps can cover this maybe 50% of the time, but even then your timers will be down when you wish you had it.

Even if you cap your accuracy at 95%, the chance of you landing a full penta is somewhere around 65%? (you're the math guy, I'm sure you'll correct me if this is off). In that case I'd agree- if you're only going to get a 6-hit by landing all 5 hits, don't even bother and focus on other stuff.

I think overall you're right about if you have Ares you can probably apply your gear in different ways (especially @ HNM). But even if I had Ares, it would probably end up being Jump/WS/Solo gear while I build TP in Aurum. I just can't see the ~13 att (counting attack from str) / 4 str from Ares being worth another attack round.

Anyway, if this discussion continues it should probably go to another thread lol. I just waned the OP to point out that Aurum wasn't just a WS piece :)
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#25 Jul 28 2008 at 3:53 PM Rating: Decent
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Ehh.. Could use some changes, but I guess it would involve the person's opinion.

Pretty sure Ecphoria Ring is 99% useless for any job cept sam in an off the wall(most likely crappy) set up of a 6 hit built. Woodsmans are very cheap and have an extra acc, id honestly not reccomend the Ecphoria Ring. Considering you gonna get amnesia'd 1-2 times per imp it's useless imo, you will use up every charge in one pt.(before its even done lol)

Drg AF Body is very usefull for an idle(not fighting in it) macro to heal your wyvern w/o losing tp. Later on in the levels mobs will spam AoE magic and tp moves making it hard to keep your wyvern up, and spamming Spirit Link will piss your healer off fast.

I think a 70drg can solo the pop items just fine for Ohat, not hard to get it crafted, and around that level i'm sure they would have some friends and could get into a decent ls to help with kill the NM, I'd put it in gold, nothing at all will touch it until 75. If your short on acc, you may even still use it for ws over wyvern or a str/dex alternitive.

I wouldn't even mention Charger's mantle, idk hardly anyone at all that will spend 150 ABC, which at the lowest sell of 7.5k per coin is 1,125,000 gil, for a Foragers with +5atk but -3str.(so actually +2-3atk..) >_>

Quote:
72: Pahluwan Khazagand
*A very good Accuracy body and also quite handy for solo, but it's also very expensive. Don't worry if you can't get it.


It's free from assaults, and itsn't worth it as the crit boost is extremly minimal and u lose the evasion from SH.(which is good solo)

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#26 Jul 28 2008 at 4:53 PM Rating: Good
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SamuraiKing wrote:
Pretty sure Ecphoria Ring is 99% useless for any job cept sam in an off the wall(most likely crappy) set up of a 6 hit built. Woodsmans are very cheap and have an extra acc, id honestly not reccomend the Ecphoria Ring. Considering you gonna get amnesia'd 1-2 times per imp it's useless imo, you will use up every charge in one pt.(before its even done lol)


Wow... That is one of the Dumbest things i've read for awhile...

For a guy with so many levels, and one of the jobs being Sam, you really lack and understanding of the Impact Store Tp can have....

I've Given up 1 Acc for 1 Store Tp on my War/Sam, and guess what that -1 Acc wasn't even visible on the Parser... Wanna know what was? The Fact that it cut my swings down by one when i didn't get a 100% Acc on Raging Rush.

Oh and as for using all the Charges in one pt... You must Party a very long time since if you where spamming the charges it would take you 8 hours and 20 Minute to use them all...
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#27 Jul 28 2008 at 5:08 PM Rating: Default
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Lawl.

I have a 6hit build on my sam, and ur pretty gimp if you can't make one without using Ecphoria ring. It's sh*t. Period. As for drg I haven't found the exact needed stp yet(68atm) but i'm positive Ering is a retarded choice to be needed/used. I'm sorry if you can't build your STP builds properly, but that's no reason to try to say i'm dumb because of your faults.

Glad you get lucky and not many Amnesia's go off, i'm speaking of 65-68 levels in Mire, if your leveling in mire past 70 you should shoot yourself. So far on my drg parties they have amnesia'd once-twice, possibly the twice can be explained by my party being gimp, regardless, it's inevitable that you won't get amnesia'd on average once per imp at the levels you exp there. I party for hours, I don't exp for 30mins then leave my party, that would use up all of the charges.

If you think Ering in anyway has a good use in an STP build then YOU are the one who doesn't understand how to make them, I fully understand the impact and my Sam, Drk, War(Gaxe) and soon drg will all use sam sub and 6hit builds, only difference is I know how to build mine and won't be gimp with a @#%^ing Eco ring.

Edit: Meh, too lazy to find a Gaxe stp build formula, I havent used war in over a year, so IF i'm wrong and you HAVE to use a @#%^ing Eco ring(which I highly doubt) in order to get a 6hit w/o landing full RR hits, then I will admit defeat, but I doubt it.

Edited, Jul 28th 2008 8:36pm by SamuraiKing
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#28 Jul 28 2008 at 5:56 PM Rating: Decent
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Ecphoria Ring is about 100k cheaper than Woodsman and 200K cheaper than Snipers. You lose 1 acc and gain 5 evasion (or 10 def) and 1 STP. How is that retarded? You know, you don't HAVE to use those charges either. It's not a retarded ring.

Oh hey, I got karma'd up to scholar... Wonder when that happened...

Edited, Jul 28th 2008 8:56pm by Raenil
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#29 Jul 28 2008 at 6:15 PM Rating: Decent
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it's a 50k difference on my server, from woodsman to Eco ring. Unless you can get an optimal stp set with it It's basically useless. Drk and Sam neither need it, show me a setup where u need it for drg to get the 6hit where u cant get a better slot somewhere else.

P.S. I have a love torque, so don't try to take it out of the equation, keep it in for tp and ws. Looking at noodles stp guide u need 11stp, brutal + Rajas = 6 and carb food gives 6, thats 1 over, I don't see where Eco ring fits in there?
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#30 Jul 28 2008 at 7:57 PM Rating: Decent
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I still don't see how a ring with out any downsides beside 1 acc loss, is so horrible. I'd take 1 acc loss over 5 eva or 10 defense loss any time. Especially considering how much cheaper it is than the other options.
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#31 Jul 28 2008 at 8:08 PM Rating: Default
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SamuraiKing wrote:
it's a 50k difference on my server, from woodsman to Eco ring. Unless you can get an optimal stp set with it It's basically useless. Drk and Sam neither need it, show me a setup where u need it for drg to get the 6hit where u cant get a better slot somewhere else.

P.S. I have a love torque, so don't try to take it out of the equation, keep it in for tp and ws. Looking at noodles stp guide u need 11stp, brutal + Rajas = 6 and carb food gives 6, thats 1 over, I don't see where Eco ring fits in there?


I don't use Store Tp Food, One you cant use Food In Bird Camp, and two Store Tp food is inferior for +Att. 21 Store Tp will get you there with a Full Raging, that +1 Saves you without a Full Raging, Drk isn't as big as deal because Guillotine has an extra hit.

15 from /sam
5 from Raja
1 from Brutal
1 from Ecphoria

So Basically, Ecphoria lets me use my Fort Torque...

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#32 Jul 28 2008 at 8:10 PM Rating: Decent
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You didn't read the first line in my first sentence of my first post in this thread. >_>

Quote:
Ehh.. Could use some changes, but I guess it would involve the person's opinion.


I disagree that it's good, because we are talking about DD jobs, besides the fact that 10def/5eva isn't going to make a bit of difference to merit mobs, its not a DDs job to gear def and evasion... therefore this ring for a DD is near useless. If you wanna argue money issues fine, but this isn't a PCC compared to CC(1.4Mish difference) this is a 100k max difference, also Ering is level 50, u cant use it on your other jobs of level 40-49 when u level them.

tl;dr Has no place in a drg, sam or drk 6hit set. Not worth 100k per 100 charges for amnesia to be off, -5eva/10def doesnt matter to a DD in merit, and lastly the price difference is extremly small, if you can't afford to shell out an extra 50k-100k for propper acc rings maybe you should become a pup and solo in starting nation and a courage ring imo.

Not really trying to be an @#%^ here, but it is near useless and surely not worth using.. and the other guy called me dumb for stating facts?
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#33 Jul 28 2008 at 8:12 PM Rating: Decent
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Frodorn wrote:
SamuraiKing wrote:
it's a 50k difference on my server, from woodsman to Eco ring. Unless you can get an optimal stp set with it It's basically useless. Drk and Sam neither need it, show me a setup where u need it for drg to get the 6hit where u cant get a better slot somewhere else.

P.S. I have a love torque, so don't try to take it out of the equation, keep it in for tp and ws. Looking at noodles stp guide u need 11stp, brutal + Rajas = 6 and carb food gives 6, thats 1 over, I don't see where Eco ring fits in there?


I don't use Store Tp Food, One you cant use Food In Bird Camp, and two Store Tp food is inferior for +Att. 21 Store Tp will get you there with a Full Raging, that +1 Saves you without a Full Raging, Drk isn't as big as deal because Guillotine has an extra hit.

15 from /sam
5 from Raja
1 from Brutal
1 from Ecphoria

So Basically, Ecphoria lets me use my Fort Torque...



I stand corrected then, but this is a Drg topic, I was stating Ering shudnt be on the list for drgs(imo), how does Ering help a drg get 6hit?

Edit: we are derailing the topic... >_>
To add something usefull, I agree with noodles, it could be easier on the eyes, his fromat is nicer.

Edited, Jul 28th 2008 11:14pm by SamuraiKing
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#34 Jul 28 2008 at 8:32 PM Rating: Decent
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SamuraiKing wrote:
Pretty sure Ecphoria Ring is 99% useless for any job cept sam in an off the wall(most likely crappy) set up of a 6 hit built.


Yes this is the Drg Forum...
but the Statement you made was not only about Drgs...

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#35 Jul 28 2008 at 8:41 PM Rating: Good
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SamuraiKing wrote:
and lastly the price difference is extremly small, if you can't afford to shell out an extra 50k-100k for propper acc rings


You know, Ecphoria is actually free.

In the case of Snipers, your not paying 150k more for 1 Acc, your paying 250k period.
Woodsman are also free, but honestly, far more difficult to get.

I do understand that all of your posts are just your opinion, but your opinions are really retarded.
The difference between 4acc and 5acc is not that big of a deal at all. Your mention of not being able to use one of the lvl40 rings on other jobs is completely irrelevant also, since, this is for Drgs. And the gear, is for a 49 Drg.
This guide is not talking about the 49 Drg that also has a 40Thf. It's a DRG GUIDE.
I meant to post on this topic a couple days ago, but forgot.

Lucinius, you did a great job. I don't have a massive need for the guide or anything, but it is a great guide.

The best part is, you didn't try to replace Faffys guide or anything. All of Faffys subjob information and general information will work great with your slightly improved gear guide.
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#36 Jul 28 2008 at 9:05 PM Rating: Excellent
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DRg with 492 needs 8Store TP for a 6 Hit build including a 3/5 Hit WS, or 4STP for a 5/5 hit.

Meaning if you have Rajas only and land 5/5 Hit penta, you'll be making a 6 hit build.

Brutal, Chiv and Ecphoria together bump you up to a 6Hit build with skewer or a sh*tty penta. So, if you do not have Askar or PCC/Love Torque, Ecphoria is a good ring over Sniper/Ulth.

I would use Askar over Homam anyway save for high eva mobs. 18 Att > 7Acc right? (AJ>SH), You could argue 12Att+5Str > 15Acc. Yes, Homam has 1% TA, but Askar has 2% DA, so that equals out.

IF you're landing 5/5 Pentas /Sam, Brutal+Rajas will be enough. In fact, even if you hit a nasty 3/5 hit, +TP on Jump will make up for it anyway so who cares. As Drg, for STP /Sam, Don't think about it, just use Rajas and Brutal. For /War, to knock off one hit off a 3/5 hit WS, you only need 7STP anyway, Again, Chiv/Rajas/Brutal. Got PCC or Torque? Great. Again we get TP+ on jumps to make up for a sh*t penta.
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#37 Jul 28 2008 at 9:10 PM Rating: Good
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NoodlesCCCLV wrote:
DRg with 492 needs 8Store TP for a 6 Hit build including a 3/5 Hit WS, or 4STP for a 5/5 hit.

Meaning if you have Rajas only and land 5/5 Hit penta, you'll be making a 6 hit build.

Brutal, Chiv and Ecphoria together bump you up to a 6Hit build with skewer or a sh*tty penta. So, if you do not have Askar or PCC/Love Torque, Ecphoria is a good ring over Sniper/Ulth.

I would use Askar over Homam anyway save for high eva mobs. 18 Att > 7Acc right? (AJ>SH), You could argue 12Att+5Str > 15Acc. Yes, Homam has 1% TA, but Askar has 2% DA, so that equals out.

IF you're landing 5/5 Pentas /Sam, Brutal+Rajas will be enough. In fact, even if you hit a nasty 3/5 hit, +TP on Jump will make up for it anyway so who cares. As Drg, for STP /Sam, Don't think about it, just use Rajas and Brutal. For /War, to knock off one hit off a 3/5 hit WS, you only need 7STP anyway, Again, Chiv/Rajas/Brutal. Got PCC or Torque? Great. Again we get TP+ on jumps to make up for a sh*t penta.


summary: "if you don't regularly spam a 1-hit WS, don't worry about x-hit builds. i'm looking at you, dragoons."
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#38 Jul 28 2008 at 10:49 PM Rating: Decent
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FWIW, an Accuracy ring is still an Accuracy ring, and on my server Ecphoria is half the price of Woodsman (80K vs 160K). It's also much easier to get, even if you're not up for camping Skogs Fru for the drop. I personally own both an Ecphoria and a Woodsman; it's bloody excellent if you don't have the funds for two Woodsmans.

Quote:
It's free from assaults, and itsn't worth it as the crit boost is extremly minimal and u lose the evasion from SH.(which is good solo)
LOL at quoting out of context. I was in fact referring to Hydra Mail, hence why that has an asterisk (*) next to it, connecting it with the footnote below the 71-75 Body section.

Also, LOL at relying on Evasion even when solo. We have a C- in Evasion Skill, worse than PLD and WAR... it's just not worth it. Maybe if it were a B- I'd not be making this comment, but as it stands I can't understand why you'd want to gear for Evasion in the first place.

Edited, Jul 29th 2008 3:21am by Lucinus

Edited, Jul 29th 2008 3:22am by Lucinus
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#39 Jul 29 2008 at 12:51 AM Rating: Excellent
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milich wrote:
NoodlesCCCLV wrote:
DRg with 492 needs 8Store TP for a 6 Hit build including a 3/5 Hit WS, or 4STP for a 5/5 hit.

Meaning if you have Rajas only and land 5/5 Hit penta, you'll be making a 6 hit build.

Brutal, Chiv and Ecphoria together bump you up to a 6Hit build with skewer or a sh*tty penta. So, if you do not have Askar or PCC/Love Torque, Ecphoria is a good ring over Sniper/Ulth.

I would use Askar over Homam anyway save for high eva mobs. 18 Att > 7Acc right? (AJ>SH), You could argue 12Att+5Str > 15Acc. Yes, Homam has 1% TA, but Askar has 2% DA, so that equals out.

IF you're landing 5/5 Pentas /Sam, Brutal+Rajas will be enough. In fact, even if you hit a nasty 3/5 hit, +TP on Jump will make up for it anyway so who cares. As Drg, for STP /Sam, Don't think about it, just use Rajas and Brutal. For /War, to knock off one hit off a 3/5 hit WS, you only need 7STP anyway, Again, Chiv/Rajas/Brutal. Got PCC or Torque? Great. Again we get TP+ on jumps to make up for a sh*t penta.


summary: "if you don't regularly spam a 1-hit WS, don't worry about x-hit builds. i'm looking at you, dragoons."

I know, but I thought I'd expand for the "no but ur wrong prove it" people.

Edit: This post has turned into a typical drg debate. If I can be arsed, I may continue with the list I put in the post above and make a seperate topic just for the list, not discussions.

Edited, Jul 29th 2008 4:52am by NoodlesCCCLV
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#40 Jul 29 2008 at 2:50 AM Rating: Decent
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PM it to me first, Noodles, two heads are better than one and it may just look like you're stealing my thunder otherwise (I know you're not, but still, some people might not quite see that)

Edited, Jul 29th 2008 6:50am by Lucinus
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#41 Jul 29 2008 at 3:16 AM Rating: Excellent
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Lucinus wrote:
PM it to me first, Noodles, two heads are better than one and it may just look like you're stealing my thunder otherwise (I know you're not, but still, some people might not quite see that)

Edited, Jul 29th 2008 6:50am by Lucinus

Sent.
Stealing thunder? Lol. It's supposed to be about the content, not the author. Who gives a crap who writes it.

By the way, there are no opinions in the one I sent you, only facts.
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#42 Jul 29 2008 at 3:17 AM Rating: Excellent
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Color Key:
Gold gear denotes important gear you should definitely get.
Red gear denotes exceptional gear you should strive to obtain.
Lime equipment is targeted at solo play.
Magenta equipment is stuff you shouldn't use.
Itallic entries are for your Artifact gear.

Breakdown of important stats:
HP: Higher max HP means higher Healing Breath trigger.
Wyvern HP: Increased Wyvern HP increases Breath Potency.
STR: Increases Damage. Also increases Attack with ratio of 4STR:3Attk.
DEX: Increases Accuracy and Crit rate. 4Dex:3Acc ratio. Gearing for Crit rate isn't viable on EXP mobs or higher.
VIT: Increases Jump damage. Has no effect on High Jump. Not worthwhile if have to swap out important Acc/Attk pieces.
Attack: Increases Damage. Less than STR in equal values, but more readilly available in large doses.
Accuracy: Very Important. Should be your number one gear concern for most situations.
Haste: Depending on length of fight, only worthile if stacked to a moderate amount. Single values such as 4% or 5% on their own are not worthwhile.
Double/Triple Attack: Grants these traits with rate noted on gear. Generally awesome. Stacks with Double Attack from Love Halberd.
Store TP: The only numbers you need are: +8STP for 7 Hit from 0TP, 6STP with 3 Hit WS and 4STP with 5 Hit WS as /War. +11STP for 6 hit from 0TP, 8STP with a 3 Hit WS and 6STP with a 5 Hit WS as /Sam.

Levels 1-30 
 
WEAPON:                              _____________________________ 
01: Harpoon                         |Platoon is your first "Lance"| 
04: Obelisk                         |and it gains TP faster than  | 
07: Bronze Spear                    |the R.S Halberd at 30, which | 
14: Brass/Spark Spear               |has the same DMG rating.     | 
18: Royal Spearman's Spear          |_____________________________| 
20: Platoon Lance 
20: Cruel Spear 
20: Fuscina 
23: San d'Orian Spear 
28: Military Spear 
30: Royal Squire's Halberd 
 
GRIP: 
30: Brass Grip +1 
30: Lizard Strap +1 
                                     _____________________________ 
AMMO:                               |Hume, Elvaan and Mithra      | 
01: Happy Egg                       |satchets are decent. Galka   | 
30: RSE Sachet                      |and Tarutaru are not.        | 
                                    |_____________________________| 
HEAD:                                _____________________________ 
01: Bronze Cap                      |Bronze, Leather, Scale, Bone,| 
07: Leather Bandana                 |Lizard, Beetle and Brass     | 
10: Royal Footman's Bandana         |gear offers nothing but Def  | 
10: Legionnaire's Cap               |boosts.                      | 
10: Faceguard                       |_____________________________| 
16: Bone Mask 
17: Lizard Helm 
21: Beetle Mask 
24: Emperor/Empress Hairpin  
27: Brass Faceguard 
30: Mercenary Captain's Headgear 
30: Centurion's Visor 
                                     _____________________________ 
NECK:                               |Tiger Stole out-performs     | 
07: Wing Pendant                    |Spike Necklace untill you    | 
21: Spike Necklace                  |have around 175 Attack.      | 
24: Tiger Stole                     |_____________________________| 
                                     _____________________________ 
EARRING:                            |Wyvern's latent is activated | 
16: Bone Earring +1                 |by using DRG as subjob.      | 
21: Beetle Earring +1               |_____________________________| 
30: Wyvern Earring 
                                     _____________________________ 
BODY:                               |Bronze, Leather, Scale, Bone,| 
01: Bronze Harness                  |Lizard, Beetle and Brass     | 
07: Leather Vest                    |gear offers nothing but Def  | 
10: Royal Footman's Vest            |boosts.                      | 
10: Legionnaire's Harness           |_____________________________| 
10: Scale Mail 
16: Bone Harness 
17: Lizard Jerkin 
21: Beetle Harness 
27: Brass Scale Mail 
27: Steam Scale Mail 
30: Mercenary Captain's Doublet 
30: Centurion's Scale Mail 
                                     _____________________________ 
HANDS:                              |Hume RSE is good for parties,| 
01: Bronze Mittens                  |The other 4 are only for     | 
07: Leather Gloves                  |solo.                        | 
10: Royal Footman's Gloves          |_____________________________| 
10: Legionnaire's Mittens 
10: Scale Finger Gauntlets 
14: Battle Gloves 
27: RSE Gloves 
                                     _____________________________ 
RING:                               |Rajas's STR/DEX gives +2 from| 
14: Courage Ring                    |30-44, +3 from 45-59, +4 from| 
14: Mighty Ring                     |60-74 and +5 at 75.          | 
14: Balance Ring                    |Divisor only at levels of a  | 
14: Vision Ring                     |multiple of 5.               | 
15: Fasting Ring                    |_____________________________| 
25: Carect Ring 
30: Shikaree Ring 
30: Rajas Ring 
30: Divisor Ring 
 
WAIST: 
15: Warrior's Belt +1 
18: Brave Belt 
                                     _____________________________ 
BACK:                               |None of these capes offer    | 
04: Rabbit Mantle                   |DD stats, only deffensive    | 
12: Traveller's Mantle              |stats. Wyvern latent is      | 
18: Dhalmel Mantle                  |activated by DRG as subjob.  | 
28: Wolf Mantle +1                  |_____________________________| 
30: Wyvern Mantle 
                                     _____________________________ 
LEGS:                               |Bronze, Leather, Scale, Bone,| 
01: Bronze Harness                  |Lizard and Beetle gear offers| 
07: Leather Vest                    |nothing but Def boosts.      | 
10: Royal Footman's Vest            |_____________________________| 
10: Legionnaire's Harness 
10: Scale Mail 
16: Bone Subligar 
17: Lizard Trousers 
21: Beetle Subligar 
25: Republic Subligar 
30: Centurion's Cuisses 
                                     _____________________________ 
FEET:                               |Lizard, Beetle and Brass     | 
01: Bronze Leggings                 |gear offers nothing but def  | 
07: Leather Highboots               |boosts.                      | 
07: Leaping/Bounding Boots          |Mithra and Tarutaru are good,| 
10: Royal Footman's Boots           |others are only for solo.    | 
10: Legionnaire's Leggings          |_____________________________| 
10: Scale Greaves 
16: Bone Leggings 
17: Lizard Ledelsens 
21: Beetle Leggings 
27: Brass Greaves 
29: RSE 
30: Centurion's Greaves



LEVELS 31-60: 
                                     _____________________________ 
WEAPON:                             |Peregrine is your AF weapon, | 
34: Lance                           |required to unlock later AF. | 
38: Obelisk Lance                   |It is a good weapon.         | 
40: Behourd Lance                   |At 60, GK Lance is your best | 
42: Peregrine                       |option. Dark Mezraq only if  | 
48: Mythril Lance                   |at acc cap (or solo).        | 
53: Holy Lance                      |_____________________________| 
58: Darksteel Lance 
60: Grand Knight's Lance 
60: Dark Mezraq 
60: Schwarz Lance 
 
GRIP: 
55: Sword Strap 
55: Mythril Grip +1 
60: Pole Grip 
 
AMMO: 
54: Smart Grenade 
58: Tiphia Sting 
60: Bibiki Seashell 
                                     _____________________________ 
HEAD:                               |Drachen Armet raises Healing | 
41: Voyager Sallet                  |Breath trigger from 33%→50%  | 
43: Walkure Mask                    |with Defensive Wyvern, or 25%| 
43: Valkyrie's Mask                 |→33% with Hybrid.            | 
60: Drachen Armet                   |_____________________________| 
 
NECK: 
33: Peacock Amulet/Charm 
56: Merman's Gorget 
60: Chivalrous Chain 
                                     _____________________________ 
EARRING:                            |Assault Earring is one of    | 
45: Tortoise Earring                |your best Earrings available | 
50: Antivenom Earring               |up to and including Lv75.    | 
50: Insomnia Earring                |_____________________________| 
55: Spike Earring 
58: Assault Earring 
                                     _____________________________ 
BODY:                               |Elvaan, Mithra and Tarutaru  | 
33: RSE                             |RSE for parties, Galka and   | 
37: Iron Scale Mail                 |Hume for solo.               | 
42: Earth Doublet                   |_____________________________| 
45: Brigandine 
50: Wyvern Mail 
55: Jaridah Peti 
57: Scorpion Harness 
58: Drachen Mail 
 
HANDS: 
50: Spiked Finger Gauntlets 
50: Rush Gloves 
50: Enkelados' Bracelets 
55: Jaridah Bazubands 
56: Drachen Finger Gauntlets 
60: Pallas' Bracelets 
                                     _____________________________ 
RING:                               |Venerer Ring can be quested. | 
34: Venerer Ring                    |Sniper's or Woodsman is down | 
35: Jaeger Ring                     |to personal preference.      | 
40: Sniper's Ring                   |_____________________________| 
40: Woodsman Ring 
49: Ecphoria Ring 
50: Drake Ring 
50: Ulthalam's Ring 
                                     _____________________________ 
BACK:                               |Jaguar Mantle can be quested.| 
47: Jaguar Mantle                   |_____________________________| 
                                     _____________________________ 
WAIST:                              |Swift and Speed/Velocious    | 
40: Tilt Belt                       |Belts are only worthwhile 72+| 
43: Swordbelt +1                    |when used with other Haste   | 
48: Life Belt                       |equips.                      | 
50: Swift Belt                      |Potent and Life Belt are as  | 
55: Speed/Velocious Belt            |good as each other.          | 
60: Potent Belt                     |_____________________________| 
                                     _____________________________ 
LEGS:                               |Elvaan and Tarutaru RSE for  | 
31: RSE                             |parties, others for solo.    | 
50: Crow Hose                       |_____________________________| 
52: Drachen Brais 
                                     _____________________________ 
FEET:                               |Tabin Boots+1 are the best   | 
34: Bastokan Greaves                |Boots available untill 72+.  | 
38: Mountain Gaiters                |_____________________________| 
38: Volans Greaves 
50: Crow Gaiters 
54: Drachen Greaves 
59: Tabin Boots +1


LEVELS 61-75: 
                                     _____________________________ 
WEAPON:                             |Cermet +1 is inferior to the | 
66: Cermet Lance +1                 |GK Lance. Gae Bolg can last  | 
68: Gae Bolg                        |to 73, but Colossal, Imperial| 
70: Colossal Lance                  |Neza and Dreizack are better.| 
70: Bourdonasse                     |Love Halberd requireds Virtue| 
71: Imperial Neza                   |Stones equipped in ammo slot | 
72: Dreizack                        |to trigger Double Attack.    | 
72: Cletine                         |It's DA rate is 50%.         | 
73: Ice Lance +1                    |No important Store-TP setup  | 
73: Love Halberd                    |Requires the Tournament Lance| 
75: Tournament Lance                |Radiant Lance is needed for  | 
75: Orichalcum Lance                |upgrading Ryunohige.         | 
75: Mezraq                          |Ryunohige is the Aut Urgan   | 
75: Thalassocrat                    |relic, and Gungnir the Zilart| 
75: Valkyrie's Fork                 |one. Bourdonasse deals blunt | 
75: Radiant Lance                   |damage (but not on           | 
75: Ryunohige                       |weaponskills).               | 
75: Gungnir                         |_____________________________| 
 
GRIP: 
65: Spear Strap 
                                     _____________________________ 
AMMO:                               |Stones required for Love     | 
70: Black Tathlum                   |Halberd. Angon needed for    | 
73: Virtue Stone                    |merit ability.               | 
75: Angon                           |_____________________________| 
                                     _____________________________ 
HEAD:                               |Drachen Armet+1 reduces      | 
65: Green Beret +1                  |damge you recieve when Spirit| 
70: Optical Hat                     |Link is used.                | 
72: Hydra Mask                      |Wyrm Armet increases Breath  | 
72: Pahluwan Qalansuwa              |damage and healing potency.  | 
72: Aurum Armet                     |Walahra Turban is deemed     | 
73: Hecatomb Cap                    |better than Homam.           | 
74: Ace's Helm                      |Ace's Helm makes me wet.     | 
74: Drachen Armet +1                |Hecatomb for Weaponskills    | 
75: Walahra Turban                  |only.                        | 
75: Wyvern Helm                     |_____________________________| 
75: Wyrm Armet 
75: Askar Zuchetto 
75: Homam Zuchetto 
75: Ares's Mask 
                                     _____________________________ 
NECK:                               |Gorgets: Shadow for Penta    | 
70: Wivre Gorget                    |Thrust and Impulse Drive,    | 
72: Shadow Gorget                   |Flame for Wheeling Thrust and| 
72: Flame Gorget                    |Full Swing, Light for Skewer | 
72: Light Gorget                    |and Wheeling Thrust.         | 
73: Love Torque                     |_____________________________| 
                                     _____________________________ 
EARRING:                            |Minuet only when BRD is in   | 
61: Minuet Earring                  |party. Drake's latent is red | 
65: Merman's Earring                |HP.                          | 
70: Drake Earring                   |_____________________________| 
70: Fowling Earring 
72: Bushinomimi 
72: Ethereal Earring 
72: Hollow Earring 
75: Brutal Earring 
                                     _____________________________ 
BODY:                               |Assault Jerkin is superior to| 
67: Assault Jerkin                  |Scorp. Harness and Pahluwan. | 
70: Barone Corazza                  |Hecatomb for weaponskills    | 
72: Hydra Mail                      |only.                        | 
72: Pahluwan Khazagand              |Equipping Wyrm mail whilst   | 
72: Amir Korazin                    |changing area or using Call  | 
72: Aurum Curiass                   |Wyvern adds your Support Job | 
73: Hecatomb Harness                |Job Traits to your Wyvern.   | 
74: Wyrm Mail                       |_____________________________| 
75: Askar Korazin 
75: Homam Corazza 
75: Ares's Curiass 
                                     _____________________________ 
HANDS:                              |Tarutaru RSE for parties, all| 
62: RSE2                            |others for soloing.          | 
65: Fencing Bracers                 |Hecatomb and AF+1 beat Alky. | 
70: Tarasque Mitts +1               |Bracelets for Penta Thrust.  | 
70: Alkyoneus' Bracelets            |Hecatomb are for weaponskills| 
72: Dusk Gloves                     |only.                        | 
72: Hydra Finger Gauntlets          |_____________________________| 
72: Pahluwan Dastanas 
72: Aurum Gauntlets 
73: Wyrm Finger Gauntlets 
73: Hecatomb Mittens 
74: Drachen Finger Gauntlets +1 
75: Askar Manopolas 
75: Homam Manopolas 
75: Ares Gauntlets 
 
RING: 
70: Blood Ring 
70: Moliones' Ring 
72: Ruby Ring 
74: Flame Ring 
75: Iota Ring 
75: Omicron Ring 
75: Mars's Ring 
 
BACK: 
61: Amemet Mantle +1 
70: Charger Mantle 
71: Forager's Mantle 
75: Settler's Cape 
75: Cerberus Mantle +1 
 
WAIST: 
70: Wyrm Belt 
71: Warwolf Belt 
75: Ninurta's Sash 
75: Nu Sash 
75: Zeta Sash 
                                     _____________________________ 
LEGS:                               |Feral Trousers are a fasion  | 
63: Feral Trousers                  |upgrade from Republic        | 
70: Barone Cosciales                |Subligar. Barone adds +2TP on| 
72: Dusk Trousers                   |Jumps. Conte adds +3TP.      | 
72: Pahluwan Seraweels              |Crimson good for Movement    | 
72: Aurum Cuisses                   |outside solo situations.     | 
73: Crimson Cuisses                 |Increased speed is +64/512.  | 
73: Hecatomb Subligar               |_____________________________| 
74: Drachen Brais +1 
75: Barbarossa's Zerehs 
75: Askar Dirs 
75: Homam Cosciales 
75: Ares's Flanchard 
                                     _____________________________ 
FEET:                               |Tarutaru and Hume RSE for    | 
62: RSE2                            |parties, others for solo.    | 
67: Rutter Sabatons                 |Outside Haste setups, Rutters| 
70: Barone Gambieras                |and Barone are essentially   | 
72: Amir Boots                      |equal, but still worse than  | 
72: Aurum Sabatons                  |Tabin +1.                    | 
72: Dusk Ledelsens                  |Amir or Ares are your best   | 
73: Crimson Greaves                 |non-Haste Boot. Hecatomb are | 
73: Hecatomb Leggings               |for weaponskills only.       | 
75: Homam Gambieras                 |_____________________________| 
75: Ares's Sollerets
____________________________
[HTID]
DRG BRD TH4 RNG RDM75
Dragoon Equipment Guide
ArsDraconis wrote:
Ultima spends 10 whole seconds shouting "I'MA FIRIN MAH LAZER" like a 2004 valkurm melee waiting for SC
#43Rahkis, Posted: Jul 29 2008 at 4:43 AM, Rating: Sub-Default, (Expand Post) I'd not want -8 Vit and Agi on jump. In my eyes, SE effectively removed aurum cuirass as a drg piece when they put that on it.
#44 Jul 29 2008 at 10:57 AM Rating: Excellent
**
376 posts
Quote:
I'd not want -8 Vit and Agi on jump. In my eyes, SE effectively removed aurum cuirass as a drg piece when they put that on it.

Sure DoT improves (a little) with Aurum, but Jump potential goes way down lessening one of the coolest aspects of the Drg job.

Askar for Drg store-tp body.


I wasn't even going to reply to this... but I'm falling for it.

You can swap in other gear for jump, and probably should depending on what gear you have available.
____________________________
Gunslinger
Bismarck -- Galka
75bst/75war/75nin/75drg
Linkshell: LunariansLS
#45 Jul 29 2008 at 11:40 AM Rating: Good
***
2,270 posts
You obviously dont know how vit ACTUALLY affects jumps.

Aurum rocks for TP and destroys HH for Penta, High jump (no vit mod) and is just a smidge behind HH for regular jump.

The raw +8 str and Dex are a large boost to Penta mods and the 15 atk combined with 6acc/atk from Dex/Str seals the deal. Not to mention the Store TP for TP gain can easily get you down a hit while being FAR superior to askar.

HH=12 str, 9atk, 10acc
Aurum=8str/dex, 21atk, 6acc, -8vit

Going Aurum is
-4 acc, -4str, +8dex, +12atk, -8vit.

It destroys HH in everything Drg does except jump (only a VERY small margin) and possibly wheeling thrust (havent run the numbers because i dont know the Def ignored.)

Saying
Quote:
In my eyes, SE effectively removed aurum cuirass as a drg piece when they put that on it.

is just ignorant. a single attack every 1:30 does not make this excellent piece of armor gimp for drg. It performs ALMOST identically to a friggin HH on jump. That is not a bad performance. AND, depending on how you use the sotre tp, i think keeping the Store TP on for jumps while only loosing 1-4 damage on Jump (not H jump) could very well be worth it anyway.

The only thing that gives Aurum body a run for its money is Ares body, which has no acc or store TP. If your /sam going for a store TP build, Aurum might actually do better because you can knock a hit off to 100 with it that Ares would be hardpressed to do without gimping other slots. And HH would only do wel if you REALLY need that 4 acc really badly. As Drgs, we dont need the 4 acc.

Aurum body=WIN

Edited, Jul 29th 2008 3:43pm by Banalaty
____________________________
Aanalaty, Mithra of San d'Oria
99Thf/99Drg/99Rng/95Pld/Secret Job 92
Bonecraft-100+3 7/29/08
Lu Shangs-5/28/08
Twashtar-90
Ryunohige-75: 1/7/2012
Mandau-75: 3/9/2012

Maat-1/1 Thf Meleed (pansies steal)
Some of mah gearz: http://www.ffxiah.com/player/Lakshmi/Aanalaty#item-sets
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#46 Jul 29 2008 at 1:06 PM Rating: Good
****
4,960 posts
Just my 2 cents, but I think that Dusk feet/hands and Turban shouldnt be gold(mandatory) in color. Maybe consider having a separate color for Haste builds and a blurb explaining how to build a proper haste build(aside from the brief one in the beginning) and macro-ing out that gear for WS.

To me seeing it gold in color prioritizes haste above acc gear at that level, which may not work for DRGs that may need to still work on getting a respectable hit rate. I do see where you're going with Haste being something you should work towards though.
____________________________
Siralin the Vile wrote:
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75DRG/75PLD 3/24/04-12/24/08, 6/1/09-??/??/??
#47Rahkis, Posted: Jul 29 2008 at 2:11 PM, Rating: Sub-Default, (Expand Post) The way I understand it, Vit is a 50% mod on jumps and agi might just have something to with them as well.
#48 Jul 29 2008 at 3:20 PM Rating: Excellent
Edited by bsphil
******
21,739 posts
Rahkis wrote:
The way I understand it, Vit is a 50% mod on jumps and agi might just have something to with them as well.

go ahead rate down lol


Smiley: disappointed

Jump mod: (DMG rating + fSTR) * (1 + (VIT / 256))

High Jump mod: none.

Rahkis wrote:
"In my eyes" means its an opinion


There are no opinions in algebra, only incorrect answers.

Edited, Jul 29th 2008 6:41pm by bsphil
____________________________
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Almalieque wrote:
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Take the hint guys, please take the hint.
gbaji wrote:
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#49Rahkis, Posted: Jul 29 2008 at 5:13 PM, Rating: Sub-Default, (Expand Post) and the correct answer is askar > aurum for jump
#50 Jul 29 2008 at 5:24 PM Rating: Good
****
6,580 posts
Zisaa, Mercenary Major wrote:
Just my 2 cents, but I think that Dusk feet/hands and Turban shouldnt be gold(mandatory) in color. Maybe consider having a separate color for Haste builds and a blurb explaining how to build a proper haste build(aside from the brief one in the beginning) and macro-ing out that gear for WS.

To me seeing it gold in color prioritizes haste above acc gear at that level, which may not work for DRGs that may need to still work on getting a respectable hit rate. I do see where you're going with Haste being something you should work towards though.

Turban should be gold if you're using haste. What I could do is bold haste options to seperate them.

Any other colour changes, etc, post here. Once it's finalised, Lucinus can post a new pristine thread.

Edited, Jul 29th 2008 9:25pm by NoodlesCCCLV
____________________________
[HTID]
DRG BRD TH4 RNG RDM75
Dragoon Equipment Guide
ArsDraconis wrote:
Ultima spends 10 whole seconds shouting "I'MA FIRIN MAH LAZER" like a 2004 valkurm melee waiting for SC
#51 Jul 29 2008 at 5:30 PM Rating: Excellent
****
6,580 posts
Rahkis wrote:
You are defending aurum ardently, go get it then and nut or something, its just not my cup of tea, luckily there are other options available (currently 15/25 on ares cuirass) which is +20 Vit over Aurum.

Thanks for the compliment on formatting, but I'd just like to say that 15/25 on Ares body is about 10-20% of the work lol.
____________________________
[HTID]
DRG BRD TH4 RNG RDM75
Dragoon Equipment Guide
ArsDraconis wrote:
Ultima spends 10 whole seconds shouting "I'MA FIRIN MAH LAZER" like a 2004 valkurm melee waiting for SC
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