PLEASE LET ME KNOW IF I AM MISSING ANYTHING.
Noodles and I collaborated to bring you Fafnir's Hoard, the (quite frankly) better version of this guide.
FOREWORD
This isn't meant to tread on anyone's toes, but rather to provide another approach to what is ultimately the same predicament every DRG faces: what to wear.
Other guides do exist. Faffy's got a perfectly good guide in his sticky, complete with commentary. I used it. It rocks. Go look at it if you think my approach is a bit scruffy or skeletal.
In a similar format to Lolgaxe's (rather bloody excellent) Arsenal over on the WAR forum, I'll be putting mandatory gear in GOLD and gear that's either exceptionally good, or a pain in the arse to acquire, in RED (there's a lot of this stuff later on). Gear that is Lucinus-Approved for solo play will be in LIME. Gear that I'm mentioning because it's bad (and because you should really give it a miss) will be in MAGENTA. If it's just normal WHITE, it's not because it's bad or anything - it's either because there are better options available, or it's the only option available, or it's simply not worth putting in a colour tag.
At the end of the 61-70 and 71-75 sections, I'll make special mentions for particular gear sets that need further explanation or mentioning - these haven't been mentioned in the guide itself purely because of personal stylistic preferences.
If a piece of gear isn't specifically mentioned as being HQ then I wouldn't rush out to buy the HQ just because it's HQ; it's up to you to choose whether it's worth it.
Links to wiki pages will be added when I find the time.
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BEFORE I BEGIN...
I'd like to make a quick note about some of the useful stats and what they do. This sort of thing's already common knowledge but I felt I'd better put it in anyway.
STR: Raises Attack, with 4 STR = 3 Attack for two-handed weapons. Raises Base Weapon Damage, with 4 STR ~ 1 Base Damage by the fSTR function. Important damage modifier for most weapon skills, particularly Wheeling Thrust and Drakesbane.
DEX: Raises Accuracy, with 4 DEX ~ 3 Accuracy for two-handed weapons. Raises critical hit chance. Modifier for Penta Thrust, which is why you don't use Gigas Bracelets for it.
VIT: Works towards lowering damage taken. Broadly speaking, 2 VIT ~ 1 Defense. Increases Jump damage, where the Jump damage formula is floor((Base DMG) x (1 + VIT/256)), but doesn't affect High Jump. Sometimes helpful for solo, so that you don't get smacked around like a bean bag.
AGI: Fairly useless for DRG. Works towards Evasion, which doesn't often come into play. Contrary to misguided belief, AGI has no effect on Jump or High Jump, and doesn't actually affect your damage in any way unless you have a Gungnir and are using Geirskogul, which has AGI as a modifier.
INT and MND: both useless for DRG so I won't cover them.
CHR: Fairly useless for DRG. Affects rate of Killer effects going off, but I'd be worried if a dragon's actually hitting you in the first place.
Attack: Calculated against an enemy's Defense, and level-corrected, to give a multiplier for your Base Damage by the cRatio function. For normal hits Attack typically has more of an effect on your damage per hit than stacking STR, unless you're somehow capping Attack. When checking a mob, Low Defense means that your Attack is 25% more than the mob's defense. On the other hand, High Defense simply means your Attack is lower than the mob's Defense.
Accuracy: Very important stat. Calculated against an enemy's Evasion, and level-corrected, to calculate your overall hit rate against said enemy. In general, Low Evasion when you check a mob means that your hit rate is at least 80%, which is typically something for which you want to aim; High Evasion, on the other hand, means your hit rate is at most 60%. Hit Rate has a lower limit of 20%, and a higher limit of 95%.
Defense: The other side of the cRatio calculation, higher Defense lowers the enemy's damage multiplier when striking you. Not very useful in EXP parties, but when you're soloing it can be helpful to ensure that you last longer against harder-hitting targets.
Haste, Delay and Store TP: These three are sort of interrelated, being based around your attack speed and how quickly you're swinging per hit. I'll give a longer explanation for these than for the other stats.
To convert your weapon's Delay into seconds, divide through by 60. Basically, Delay: 492, which you'll get from most lances, is very solid for general TP gain, getting you 13.3% TP per hit with no Store TP gear. This means that with an average lance, you'll need eight successful hits to reach 100% TP if you're starting from scratch. The Delay comes out at just over eight seconds per swing, which is where Haste comes into the equation.
Haste makes you faster, obviously, by the amount indicated on your gear (the Haste spell is Haste+15%, for example, meaning that you swing 15% faster). What makes Haste different from a simple Delay reduction is that you still get as much TP when Hasted as you would if you were swinging at normal speed; Delay reduction lowers your TP gain per hit, which (in the case of Cermet Lance) means you need more hits to reach maximum TP.
Now let's bring Store TP into this. Store TP works as a multiplier to your TP gain per hit. If you had Store TP+5 (say, from a Rajas Ring), your TP gain per swing is multiplied by 1.05. Using SAM as your sub (which, by the way, I don't recommend until after level 60 at least) gets you Store TP at level 20, giving +10, and Store TP II at level 50 for a total of +15. Noodles made a rather excellent analysis of Store TP; check it out.
Generally, avoid a straight Delay reduction and don't bother too much with dedicated Haste gear until it's more readily available -- it gives increasing returns, so more is better, but at lower levels of Haste things like Accuracy will, as a general rule, do more until you can stack it up. Store TP, while nice to have, isn't compulsory, so don't worry if you can't manage a 6-hit build or anything like that.
Right then, let's get this show on the road...
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LEVELS 1-10
Not a lot to see here...
WEAPON:
01: Harpoon
04: Obelisk This can be used in an upgrade later if you have, or know someone who has, Woodworking 83 or higher. If you don't have it, don't worry, it's not compulsory.
07: Bronze Spear
GRIP:
05: Tenax Strap Entirely optional.
AMMO:
01: Happy Egg A nice solo piece if you want an extra couple of HP.
01: Fortune Egg Also nice, but it only affords you one or two MP more. Note that both of the eggs are from the Easter events.
HEAD:
01: Bronze Cap
07: Leather Bandana
10: Royal Footman's Bandana
10: Legionnaire's Cap
10: Faceguard
NECK:
07: Wing Pendant Well, you may as well put something on your neck...
09: Armiger's Lace Not essential, but a nice toy.
BODY:
01: Bronze Harness
01: Vagabond's Tunica
07: Leather Vest
10: Royal Footman's Vest
10: Legionnaire's Harness Don't waste your CP on these...
10: Scale Mail
HANDS:
01: Bronze Mittens
01: Vagabond's Gloves
07: Leather Gloves
10: Royal Footman's Gloves
10: Legionnaire's Mittens Wear these or the above until you have 120 Attack. I take this to mean "without these gloves", so 123 with them on.
10: Scale Finger Gauntlets
RING:
10: Astral Ring Don't use this until about 20 or so because your HP simply will not be able to take such a hit.
BACK:
04: Rabbit Mantle Optional, it's more a token piece of back armour than anything else.
LEGS:
01: Bronze Subligar Oh dear lord... was going to Magenta this simply based on aesthetics, but it's realistically one of the only things going.
01: Vagabond's Hose Clear fashion upgrade.
07: Leather Tousers
10: Scale Cuisses
FEET:
01: Bronze Leggings
01: Vagabond's Boots
07: Leather Highboots
07: Leaping Boots / Bounding Boots Get the Rare/Ex version if you can, but even if you can't, these are the best DD feet for a long time. Ignore other gear until at least 38 if you have these.
10: Royal Footman's Boots
10: Legionnaire's Leggings Again, don't waste your CP if at all possible.
10: Scale Greaves
LEVELS 11-20:
WEAPON:
11: Pike Not compulsory but I'd hang onto this for a few levels if I had it.
14: Brass Spear
14: Spark Spear It's the same as a Brass Spear and for all you know it may even be slightly cheaper.
18: Royal Spearman's Spear
20: Platoon Lance Welcome to the world of lances.
20: Cruel Spear
20: Fuscina
GRIP:
15: Disciple Grip For much the same reason as with Battle Gloves later down the page, I'd consider a Tenax Strap instead. It's still entirely optional.
HEAD:
16: Bone Mask
17: Lizard Helm
NECK:
18: Focus Collar I'm not fond of this, as you get Spike Necklace in three levels. Not bad until then, but nobody's going to mind much if you skip it.
EARRING:
16: Bone Earring +1 Get two of these. I ended up making one of my own and signing it, so I'm biased.
BODY:
16: Bone Harness
17: Lizard Jerkin
HANDS:
13: Guerilla Gloves Mentioning these because not only are Battle Gloves better and most likely easier to get, but Royal Footman's Gloves are also better. See the note below.
14: Battle Gloves Start using these once you have around 120-130 base Attack. Until then, use Legionnaire's Mittens / Royal Footman's Gloves.
RING:
14: Courage Ring
14: Mighty Ring Pahn tells me that these are far superior to other rings until dedicated Accuracy rings come along at lv.34 and above. See the post below this one for details. It's in red only because I've hardly ever seen them on Hades' AH.
14: Balance Ring
14: Vision Ring
15: Fasting Ring A poor man's Astral Ring, but at least it has STR on it.
BACK:
12: Traveller's Mantle
16: Besieger Mantle
18: Dhalmel Mantle
WAIST:
15: Warrior's Belt +1
18: Brave Belt A great belt, you'll be using the HQ of this until 40. Don't be cheap and fall for the NQ, it's trash.
LEGS:
16: Bone Subligar
17: Lizard Trousers
FEET:
16: Bone Leggings
17: Lizard Ledelsens
17: Mettle Leggings
LEVELS 21-30:
WEAPON:
23: San d'Orian Spear
28: Military Spear Optional, and it comes from Garrison so you may feel you don't want to bother with either that or its price tag. I got by just fine without it.
30: Royal Squire's Halberd
GRIP:
30: Brass Grip +1 Don't bother with the NQ.
30: Lizard Strap +1 Likewise. The MP+10 is invaluable for solo.
AMMO:
30: RSE Sachet (Hume, Elvaan, Mithra, Tarutaru, Galka) For the magenta races, avoid your sachets if you have a Happy Egg, the extra HP's far more useful. Tarutaru sachet just sucks for DRG anyway - we don't need INT.
HEAD:
21: Beetle Mask
24: Emperor Hairpin / Empress Hairpin Skip other headgear until 40 if you have one of these. Do try to aim for the Rare/Ex version if you can, it's free.
25: Precision Bandana Absurdly good for its level. I'll colour it when we know more about it.
27: Brass Faceguard
30: Mercenary Captain's Headgear
30: Centurion's Visor
NECK:
21: Spike Necklace Don't bother with the NQ.
24: Tiger Stole Again, Pahn states that this is a better piece than Spike until your Attack reaches 175.
EARRING:
21: Beetle Earring +1 Again, get two, and don't cheap out.
30: Wyvern Earring DRG can't sub itself so this is useless.
BODY:
21: Beetle Harness
27: Brass Scale Mail
27: Steam Scale Mail
30: Mercenary Captain's Doublet
30: Centurion's Scale Mail
HANDS:
27: RSE (Hume, Elvaan, Tarutaru, Mithra, Galka)
30: Combat Mittens
RING:
25: Carect Ring Not required or even strictly desirable if Tarutaru. You have enough MP anyway.
30: Shikaree Ring
30: Rajas Ring If you have it already, you don't need me to tell you to use it. It's fantastic for all purposes. Pahn tells me that Mighty Ring is still better at this stage, though - don't equip it until 60 if you can help it.
BACK:
26: Exactitude Mantle +1
30: Wyvern Mantle Again, DRG can't sub itself, so you'll get nothing from this.
LEGS:
21: Beetle Subligar
25: Republic Subligar Weapons-Grade Y-Fronts. These are the best DD legs you can wear for a LONG time, but do they look awful...
30: Centurion's Cuisses
FEET:
21: Beetle Leggings
27: Brass Greaves
29: RSE (Hume, Elvaan, Tarutaru, Mithra, Galka) Tarutaru and Mithra RSE are viable as WS pieces, or full-time if you don't have Leaping/Bounding Boots. Humes, stay the hell away!
30: Centurion's Greaves
LEVELS 31-40:
WEAPON:
34: Lance Stick with weapons like this from now on; you should only have to touch two more spears in your whole DRG career from here on out, and one of those goes in your Ammo slot.
38: Obelisk Lance
40: Behourd Lance Cheap and cheerful.
NECK:
33: Peacock Amulet / Peacock Charm It's probably the best thing you can ever wear round your neck, short of Sea Gorgets for WS in the 70s, but it's so expensive that if you don't have one, it's fine. The Rare/Ex version is a swine to get as well, so don't worry if you can't get it.
BODY:
33: RSE (Hume, Elvaan, Tarutaru, Mithra, Galka)
37: Iron Scale Mail
38: Cuir Bouilli This and the above are just generic defense upgrades.
RING:
34: Venerer Ring
35: Jaeger Ring A swine to get, but if you have it, use it.
39: Blitz Ring (HASTE) Don't bother with this outside of high Haste situations, but with enough Haste this is actually rather nice to have.
40: Sniper's Ring I haven't golded this because it's more expensive and less desirable than Woodsman for solo play, and roughly equivalent in parties. Reduced Dark resistance doesn't help either if fighting mobs that can Blind or Sleep.
40: Woodsman Ring
WAIST:
40: Tilt Belt A mini Life Belt. Get this, it's cheap.
LEGS:
31: RSE In parties, you should be using Republic Subligar, and when soloing you should be using better defensive gear.
FEET:
34: Bastokan Greaves
38: Mountain Gaiters Very expensive for what they are. Don't go out of your way to get them if you don't already have them.
38: Volans Greaves (JUMP) Very pricey for what they are, but they're also quite nice to have.
LEVELS 41-50:
WEAPON:
42: Peregrine Golded because not only is it a free weapon, it's also the best weapon you can use at its level, and it's required to start the rest of your AF quests.
48: Mythril Lance
HEAD:
41: Voyager Sallet A swine to get, but if you have it, it's the best WS piece you can get for a very long time.
43: Walkure Mask
43: Valkyrie's Mask Either of these masks is fine. I used Walkure because it's cheap. Valkyrie's is also very good for solo.
EARRING:
45: Tortoise Earring Skip if you have Beetle+1. The HQ of this is very expensive for what it is, and is totally undeserving of its price tag.
50: Antivenom Earring
50: Insomnia Earring
BODY:
42: Earth Doublet
45: Brigandine
HANDS:
50: Spiked Finger Gauntlets I'm not golding these because while they're by far the best things you can put on your hands until 72, they're also hard to get and they're expensive.
50: Enkelados' Bracelets (WS) Don't use these for Penta Thrust. Seeing as Penta is now your best WS by a long shot, these are staying White rather than going Lime.
RING:
49: Ecphoria Ring If you have no Rajas and just one of the lv.40 Accuracy rings, or need the Store TP +1 for some reason, then this is a cheap alternative. Useful for imps.
50: Drake Ring
50: Ulthalam's Ring Again, you don't need me to tell you to use this if you have it.
BACK:
47: Jaguar Mantle
WAIST:
43: Swordbelt I wouldn't swap out of a Tilt Belt for this, personally. If you're somehow capping Accuracy then use it, but that would take a lot of work to pull off...
44: Headlong Belt It's essentially a Swift Belt -1. Don't use it until you get more Haste gear, unless your WHM is actually doing his or her job and remembering to use Haste. As a side note, this is perfectly acceptable if you're still working on Swift.
48: Life Belt
50: Royal Knight's Belt This is absolutely terrible.
50: Swift Belt (HASTE) Although Life Belt is actually better if this is your only piece of Haste gear. At this level, you need rather a fair bit of extra Haste from somewhere else to make Swift break even, possibly more because of what else you're giving up. If you have a good WHM or RDM who is reliably giving you Haste, though, don't hesitate to put this on, but the Attack-5 really does hurt a lot. I wouldn't put this on properly until Dusk Gloves at 72.
LEGS:
50: Crow Hose Don't get rid of your Republic Subligar for this... swap it in if the tank's rubbish and you're getting too much hate.
FEET:
50: Crow Gaiters Not golded because these don't hold a candle to Leaping/Bounding Boots, but are handy if you need to knock your hate down a notch. Let me just say that if you don't have Leaping/Bounding Boots then these are definitely worth getting anyway...
LEVELS 51-60:
You start getting bits of your AF here. Don't be fooled by free armour.
WEAPON:
53: Holy Lance
58: Darksteel Lance Skip this if you like, for the sake of two levels I didn't think it was worth getting but you might.
60: Grand Knight's Lance
60: Dark Mezraq There's a lot of controversy surrounding these two weapons. GKL has Acc+7 on it, whereas Dark Mezraq's Evasion Down processes about 5% of the time for Evasion-10. I really recommend GKL because you always get a static bonus, and Dark Mezraq's additional effect is far too unreliable to warrant using it over GKL.
60: Schwarz Lance On the other hand, this is total crap. Use a faster lance.
GRIP:
55: Sword Strap This isn't Haste. Lowering your Delay by 3% also lowers your TP gain per hit. Detrimental if you're relying on Store TP, and while you're still on an 8-hit build even without any Store TP it's still not a great grip. The revised Delay if used with a standard NQ lance (Delay:492) is 477.24; if you want the same effect with a better grip, just use a HQ lance which has Delay:478 anyway. I've revised this and uncoloured it because it's a situational piece for high Haste situations, but don't use this for EXP.
55: Mythril Grip +1
60: Pole Grip The best grip you can use, until...
60: Rose Strap I've put this in red because it's a Campaign reward from the Medals category, which is the highest rank offered. Takes a while, but it's well worth the effort if it shaves off a hit between WS.
AMMO:
54: Smart Grenade
58: Tiphia Sting I would gold this but it's very expensive if DRG is your first job to 75. However, it does blow Smart Grenade and the RSE sachets right out of the water.
60: Bibiki Seashell
HEAD:
59: Zeal Cap Best TP head until 70, apart from Patroclus' Helm.
60: Drachen Armet STRICTLY for solo only, and may I say, this is an absolutely fantastic solo piece.
60: Patroclus' Helm
NECK:
56: Merman's Gorget Only if you need more Accuracy. Don't worry if you have two Accuracy rings and a Life Belt.
60: Chivalrous Chain
EARRING:
55: Spike Earring
58: Assault Earring Again, would be gold but for the price tag it carries... ouch. Fantastic earring, though, get it if you can.
BODY:
55: Jaridah Peti
57: Scorpion Harness You WILL get this, no questions asked.
57: Scorpion Harness +1 See a numbers thread I made a while ago to see why Scorpion Harness +1 is actually worth its 500K price tag...
58: Drachen Mail Absolutely atrocious. Wear it during downtime for regen on your wyvern if you really want, but I'm not even sure that's worth it.
HANDS:
55: Jaridah Bazubands
56: Drachen Finger Gauntlets Both of these are inferior to Spiked Finger Gauntlets and even Combat Mittens, and a side-grade from Battle Gloves.
60: Pallas' Bracelets (WS) Don't use these for Penta Thrust, but they're great for Wheeling.
RING:
55: Lava's / Kusha's Ring Set Functionally a better combo than pretty much everything else until this point, but they're a swine to get and they don't do anything on their own. Keep in mind that this means giving up Rajas Ring.
57: Toreador's Ring I can't believe it took this long to mention it. Better than Sniper+1 due to no drawbacks, but like so many things that are this good, it takes a lot of effort to get one.
BACK:
51: Accura Cape
WAIST:
54: Virtuoso Belt For all intents and purposes this makes a mockery of Life Belt -- Potent may put up some competition if you don't need all of Virtuoso's Acc+12.
55: Speed Belt / Velocious Belt (HASTE)
60: Potent Belt A side-grade from Life Belt, and generally inferior unless you're at 91% hit-rate without either. STR+3 may be nice for WS but I'd rather use Life Belt instead -- it's cheaper, for a start.
LEGS:
52: Drachen Brais Don't bother in parties, but it's a nice piece for a Healing Breath macro.
FEET:
54: Drachen Greaves (JUMP) I definitely wouldn't use these full-time at all; however, Byxfluxba has done tests suggesting that these boots add 10% Attack when using Jump (not High Jump). We didn't believe these at first, but there you go.
59: Tabin Boots +1 On the other hand, these are probably the best TP boots you can get until 72.
LEVELS 61-70:
WEAPON:
66: Cermet LanceCrappy downgrade from GKL. These two both need an extra hit before reaching 100% TP compared with a Delay 492 or even Delay 478 Lance, and you lose Accuracy to boot.
68: Gae Bolg If you've got one, then Colossal's sorta optional but please upgrade at 75.
69: Skystrider This is a pretty phenomenal lance and it gets even better if you have a Supremacy Earring...
70: Schiltron Spear Total crap.
70: Colossal Lance
70: Bourdonasse Optional. It deals Blunt damage, so it's good for Skeletons and Magic Pots. It's cheap enough at any rate. Mandatory if you're doing Apollyon SE, because the skeletons on Floor 3 are immune to Piercing.
GRIP:
65: Spear Strap If you need its stats for solo play then it's a good grip to use. Avoid in parties, though, Pole Grip is superior by a long shot.
AMMO:
70: Astrolabe
70: Black Tathlum If you have 8 million gil to burn, or a HNM shell that does Sandworms, be my guest...
70: White Tathlum Mainly used for the Store TP.
HEAD:
65: Green Beret +1 Just want to say, this is total crap. If you want Accuracy from your head, you can use an Empress Hairpin; otherwise, stick with Walkure.
70: Optical Hat Reddened because it's a pain to get without enough people.
NECK:
70: Chanoix's Gorget A very nice Healing Breath macro piece.
EARRING:
61: Minuet Earring It's not bad at all, but to activate the latent you need to have Minuet on you. Equip it by all means if you have a BRD in the party. A possible counter-argument is that if you have a BRD, you might as well just have Madrigal.
65: Merman's Earring
69: Supremacy Earring If you have this, then get a Skystrider to activate the set bonus.
70: Drake Earring
70: Fowling Earring Revised and made gold because it's simply a great earring to have.
BODY:
61: Thrakon Breastplate It thrashes Scorpion Harness and Assault Jerkin quite soundly, but it's not all that easy to get if DRG is your first 75.
67: Assault Jerkin This is going to cause a bit of a stink. It's actually ok as a TP body, situationally speaking, but there is now so much available armour that outclasses it that camping Ose is now an astronomical waste of time. I've only kept mine out of loyalty to the friend who camped it with me eight times back in the days when it was worth something.
70: Barone Corazza Revised and now made magenta because it's mathematically inferior to AJ and a NQ Scorpion Harness. THIS IS A 500K PIECE OF TRASH. NEVER EVER EVER EVER WEAR THIS.
HANDS:
62: Tarutaru RSE2 (WS)
65: Finesse Gloves Not bad if you've not got Spiked Finger Gauntlets.
70: Tarasque Mitts
70: Alkyoneus' Bracelets (WS) Great for Wheeling Thrust but don't bother for Penta.
RING:
70: Blood Ring Comes from the ZNM Chigre. In itself a very nice piece of gear, but it provides the same bonus as a Woodsman Ring (having said that, it's still a handy free alternative)
70: Moliones' Ring (WS) It's really designed for a DRK, but this could still see some limited use for your WS. It's basically a free Ruby Ring.
BACK:
61: Amemet Mantle HQ's obviously better but NQ is very, very cheap for what it is.
70: Charger Mantle To be fair, Attack+20 is nice, but I'd much rather use Amemet+1, and the 150 Ancient Beastcoin price tag it carries is ludicrous for the small benefit it offers over Amemet+1. If you've spent 150 Ancient Beastcoins on this, I'd actually have to start asking questions.
WAIST:
70: Wyrm Belt Following a spot of revision (thanks, Faffy) I can now probably say that I'd gold or at the very least lime this if it didn't come from Dynamis.
LEGS:
63: Feral Trousers Side-grade from the subligar, but you now look like you're wearing more than just metal Y-fronts.
70: Barone Cosciales
FEET:
62: RSE2 (Hume, Tarutaru) Hume RSE2 is very good, probably better than Tabin+1 for all purposes.
67: Rutter Sabatons (WS)
70: Barone Gambieras
SPECIAL MENTION:
68: Fourth Haube Set (WS)
This gear isn't so fantastic put next to other gear to can get. Pahluwan Qalansuwa, Optical Hat and Wyvern Helm all blow the Haube out of the water; likewise for Tarasque Mitts and Spiked Finger Gauntlets vs. Hentzes, Pahluwan Seraweels vs. Schoss, and Rutter Sabatons and Amir Boots vs. Schuhs. The body's also a bit lacking. Nonetheless, these get a special mention anyway because all five pieces are very nice stand-ins if you don't have the other gear, and they don't strictly "cost" a great deal per se (although the body does require a lot of time spent in Campaign).
LEVELS 71-75:
WEAPON:
71: Cletine
71: Imperial Neza
72: Dreizack Crappy, but it's white because it's still not a bad lance per se, and it's really cheap; don't rely on Attack Down to process, though.
72: Zaide If you manage to get your hands on this, then it blows other lances out of the water until, and possibly including, Thalassocrat.
73: Love Halberd Requires Sea access, and many congratulations if you have this.
75: Tournament Lance This was a fringe item before the July 09 update, it's now no longer worth using at all unless you're extremely strapped for cash. Don't bother.
75: Orichalcum Lance
75: Mezraq
75: Thalassocrat
75: Radiant Lance Simply put, without it, you can't get Drakesbane.
75: Valkyrie's Fork
75: Fay Lance (AUG) May take a few tries to get good augments but this can be much better than Thalassocrat with the right combinations.
MAGIAN WEAPONS:
75: Oathkeeper D:99 polearm!?
75: Bradamante (D:76) I think this trashes Gungnir but I'm not quite sure.
75: Bradamante (D:44) Urgh.
75: The various Stribogs Will expand when I can be bothered to sift through twenty-four of the fuckers.
RELIC WEAPONS:
75: Gungnir
75: Ryunohige The dreams of the dedicated. Don't feel these are must-have items, but if you're working on either of them, then I hope you get them soon.
HEAD:
71: Gnadbhod's Helm Sort of like a mini Hecatomb Cap with some Attack on it.
72: Hydra Mask Totally optional. If you already have it and can't get either an O-Hat or Pahluwan Qalansuwa for whatever reason, then use it, but don't bother otherwise.
72: Pahluwan Qalansuwa
73: Saurian Helm A Wyrm Armet for people who don't do Dynamis. Check Breathing 101 to find out more.
74: Ace's Helm
74: Drachen Armet +1 Requires Sea access. Same axioms as on Drachen Armet apply to this as well.
75: Walahra Turban (HASTE)
75: Wyvern Helm (WS) Mandatory if you don't have any better WS heads.
75: Wyrm Armet Go and read Breathing 101 to learn how to use this.
75: Champion's Galea (AUG) This has the potential to be a Walahra Turban +1 (not so recommended), or it has the potential to be the best multi-hit WS head in the game (HIGHLY RECOMMENDED).
75: Nocturnus Helm If for some reason you don't have a Galea (other jobs?) then this is the best WS helm going.
NECK:
72: Shadow Gorget (WS)
72: Flame Gorget (WS)
72: Light Gorget (WS) All of these require Sea access. Shadow Gorget is good for Penta Thrust and Impulse Drive, Flame Gorget and Light Gorget are good for Wheeling Thrust. Light Gorget also works with other unmentioned Polearm WS (with the exception of Leg Sweep).
73: Love Torque Requires Sea access, and many congratulations if you have this.
74: Ancient Torque
75: Ire Torque I don't know how hard this is to obtain, but this is easily the best neck for Wheeling Thrust, maybe Drakes if you're still over the Accuracy cap with it on.
EARRING:
72: Bushinomimi From Divine Might. However, according to Pahn, Brutal is better for WS, as are Assault, Fowling and even Merman's. I personally went for Suppa because I fancy levelling BLU.
72: Suppanomimi Just for you, Brakki... Other jobs might use this, we don't.
72: Ethereal Earring (SOLO)
72: Hollow Earring Both of the above are from Apocalypse Nigh. Kudos to you if you have either of these.
75: Brutal Earring Requires Sea access, and it's for that reason alone that I've not golded it.
75: Delta Earring Comes from Einherjar and doesn't actually look that bad. Admittedly it's only DEX+2, but the Enmity-3 may be useful in a pinch.
BODY:
71: Zahak's Mail Hard to get, to be sure, but it's an exceptionally solid WS body. Maybe full-time if you don't have Ares/Aurum/Nuevo.
72: Hydra Mail A nice Accuracy body and also quite handy for solo, but it's also very expensive. Don't worry if you can't get it.
72: Pahluwan Khazagand
72: Amir Korazin Owning this is a point of shame for much the same reason as Barone Corazza.
75: Nuevo Coselete (AUG) Make sure you go for the Acc+10 augment! The other one's up to you but recommended are Att+10, DA+2% and STP+4.
75: Nocturnus Mail For all intents and purposes this is better than Zahak's, but WS only. It completely trashes it if you're not capping Accuracy on WS, and even if you are it's about even.
HANDS:
72: Dusk Gloves (HASTE) For TP, these are better than Tarasque+1 even with no other source of Haste.
72: Hydra Finger Gauntlets These are probably better than Pahluwan, Wyrm and Drachen+1 in terms of Accuracy hands. They're also flippin' expensive and totally optional. Don't worry if you can't get them.
72: Pahluwan Dastanas
73: Wyrm Finger Gauntlets
74: Drachen Finger Gauntlets +1 Requires Sea access, but may I say, these look very very nice. Better for Penta than Alkyoneus' Bracelets.
RING:
72: Ruby Ring (WS)
74: Flame Ring (WS)
75: Iota RingThis comes from Einherjar and it actually looks pretty nice. It's a fair contender with a Woodsman, although the extra 0.25 Accuracy it gives you over Woodsman is really just splitting hairs. If you have it, great, if not, don't worry.
75: Omicron Ring (WS) Gives Ruby and Flame a run for their money, but equally, don't worry if you don't have it.
75: Strigoi Ring The best pure STR ring available. WS only, and only if you don't need the Accuracy from Woodsman or Ulthalam's.
BACK:
71: Forager's Mantle
74: Cuchulain's Mantle A very nice-looking Drakesbane piece, probably has more uses but I can't be bothered to list them.
75: Settler's Cape Just want to say, Accuracy+10 is NEVER worth Attack-10, probably Attack-26 considering you'd probably be swapping out of an Amemet+1. Avoid this like the flippin' plague.
75: Cerberus Mantle +1 Give the NQ a miss but the HQ looks like the best thing you can have on your back, price tag notwithstanding... Both are more like PLD pieces, though.
75: Aesir Mantle Not convinced this will outperform Amemet+1.
WAIST:
71: Warwolf Belt (WS)
75: Ninurta's Sash (HASTE) If you have this then congratulations on beating Absolute Virtue!
75: Nu Sash
75: Zeta Sash These two are from certain Assaults. Not worth it, in my opinion, as Life Belt and Swordbelt are much, much easier to obtain, but for what it's worth they're still nice to have.
75: Bobcat Belt If you don't mind the Attack and Store TP loss then this is alright for Drakesbane but nothing special otherwise.
75: Fierce Belt Skip this unless you plan to use Penta Thrust a lot.
LEGS:
72: Dusk Trousers
72: Pahluwan Seraweels
73: Bahram Cuisses (WS)
73: Crimson Cuisses (SOLO) I know these have the Solo tag next to them, but they're also quite good if you find yourself kiting for some reason, or just for running around. Just try not to intimidate yourself...
74: Drachen Brais +1 Probably the best you can get in terms of accuracy alone. Requires Sea access. Also very good for Healing Breath, but that's a given.
75: Barbarossa's Zerehs (HASTE)
75: Blitzer Poleyn (AUG)
FEET:
72: Amir Boots
72: Dusk Ledelsens (HASTE)
SPECIAL MENTIONS:
72: Aurum Cuirass Set
These pieces are all from various ZNM fights and, generally, look very nice statistically even if the armour pieces themselves are piss-yellow. So saying, the hands are rubbish 'cos of Acc-5. The body, legs and feet all seem fair as TP pieces (Attack-4 on the legs is a bit worrying, though) and the head and body also look like nice WS pieces - that is, if you don't have the next set I'm going to mention.
73: Hecatomb Harness Set
These are all Neptunal Abjuration pieces, which earns pieces in the set alternative names like N.Hands, etc. Ignore them for TP purposes; however, each and every one of these pieces is absolutely fantastic for WS. There is a frightening STR+36 and DEX+20 on the full set, although the full set also comes with Slow+43% which is why these are absolutely horrible pieces for TP gain. Let me just make a note here that there's a lot of controversy about whether N.Hands are better than Alkyoneus' Bracelets for WS. Ultimately I'd go with N.Hands for Penta Thrust, and Alkyoneus' Bracelets for Wheeling Thrust (since the Bracelets have an extra 4 STR, and DEX isn't a damage mod for Wheeling Thrust).
75: Ares' Cuirass Set
Absolutely fantastic gear if you can get it. The individual bits of Ares are composed from gear that comes from Salvage (you'll need to pay to get the Ares created). If you have this gear you shouldn't need me to tell you this, but all of the gear in this set looks great for WS, with some pieces offering situational TP potential as well. As a bonus, this gear looks totally badass.
75: Askar Korazin Set
Working up the body, you can get bits of this set every twenty levels in Nyzul Isle. The pieces of this set all shine in different ways; the head and hands look good for a Haste setup, for example, while the body and legs also look like nice TP-building pieces. For WS, the head, body and feet all look very solid. One notice about the hands, though, they have Enmity+4 on them so you'll want to be careful using them.
75: Homam Corazza Set
This stuff all comes from Limbus; specifically, from Proto-Omega's body parts. All of these pieces look absolutely fantastic for solo / TP, with the exception of the head which is crap. I'm told you'll need to wait a long time if you want a full set, but that doesn't stop it being bloody nice TP gear.
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USEFUL LINKS
Dragoon Forum Sticky
Fafnir's Hoard
Ketrel's FAQ
Noodles' Store TP Observations
Faffy's Complete DRG Guide
Breathing 101
FFXIclopedia
Edited, Nov 7th 2009 11:18am by Lucinus
Edited, Nov 30th 2009 10:24am by Lucinus
Edited, Nov 30th 2009 10:27am by Lucinus
Edited, Dec 8th 2009 1:53am by Lucinus
Edited, Dec 8th 2009 2:03am by Lucinus
Edited, Dec 8th 2009 2:52am by Lucinus
Edited, Apr 11th 2010 3:51am by Lucinus

