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#202 Jun 05 2008 at 1:21 PM Rating: Good
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considering you say "close to no acc gear", any boost to +acc would be more significant to your DoT than if you were already near the acc cap. so i think GKL is your clear winner.
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#203 Jun 05 2008 at 11:33 PM Rating: Good
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GKL is the clear winner anyway, Schwarz Lance is trash.

Here's why.

From 0% TP, it will take seven hits for Schwarz to get 100% TP, eight for GKL, assuming no Store TP. We do this by dividing 100 by the TP gain per hit (13.3 for GKL, 14.6 for Schwarz) and apply the Ceiling function, that's to say, take the next integer higher than or equal to the number you get.

Now, GKL will swing every 8.2 seconds, Schwarz every 9.183333 seconds (or, if you'd prefer an expression with a fraction in it, 9 11/60). To get this number, divide the delay by 60.

That means that if we multiply each weapon's swing time with the number of hits needed to build up 100% TP, we are looking at 64.283333 seconds for Schwarz to get the requisite number of hits, and 65.6 seconds for GKL.

THIS IS ASSUMING NO JUMPS, DOUBLE ATTACK, STORE TP, OR INITIAL TP.

From those numbers Schwarz looks marginally superior and I look like I've defeated my own argument.

However, we're also assuming 100% Accuracy here, which is impossible given the 95% Accuracy cap.

Let's assume 80% Accuracy from gear, traits, etc. versus an arbitrary target. I picked 80% arbitrarily because on average that's a fairly comfortable hit rate.

With GKL we're looking at a further 3.5% increase (halve Accuracy to get Acc%)

On average that means one hit in every five from the Schwarz Lance will miss, and rounghly one in six with the GKL (to be sure, 1 - 835/1000 = 0.167, which is close enough)

Obviously, since you WILL miss every so often (fact of life, I'm afraid), you'll get better returns from the GKL; you'll be hitting faster and more often (meaning more frequent weaponskills) in exchange for what is ultimately a very minor loss in overall damage.

I would toss out some Binomial Distribution here, but to get a fair sample size we'd need n=30, with x=5 for GKL and x'=6 for Schwarz (not typos, 1/6 = 5/30 and 1/5 = 6/30), and since the Binomial tables in my old A-Level formula book goes only as far as n=20, I can't be bothered to do thirteen separate calculations for P(X<x) and then waste ages adding it all up.

Since you'll still be missing on occasion even if you were at the Accuracy cap at 60 (which would mean you've either got REALLY good gear or you're eating Sushi, or both), it's fair to say that GKL is a superior option to Schwarz.

As GamalielWise said above me, there's even more reason to have GKL if you've got "close to no Acc gear"; the drop in damage is more noticeable if you're comparing, say, 60% with 63.5% (again, arbitrary numbers) as opposed to the sample rates in my example above.


By the way, DPS is meaningless on a job that has two almost-on-demand attacks on top of weapon skills.

Edited, Jun 6th 2008 4:16am by Lucinus

Edited, Jul 6th 2008 2:09pm by Lucinus

Edited, Jul 6th 2008 2:09pm by Lucinus
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#204 Jun 09 2008 at 1:15 PM Rating: Excellent
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http://ffxi.allakhazam.com/profile.xml?178437

I could really use some help on equipment. I've provided a link to my gear above. After a few months off due to family and work-related obligations, I'm jumping back in, and I have some worries over my equipment that I'd LOVE some input on.

I've read Lucinus' stuff (which has been a great boon to maximizing my play time to exp ratio), but think I could still use some help in regards to my gear.

I'm level 40. I'm subbing BLU. Since play time is limited, I'm always soloing. I seem to be able to chain 2 or 3 EMs without too much difficulty on Purgonorgo Isle, and can usually take on a T with little to no anxiety. But I'm STILL wearing Centurion's Scale armor on Head, Body, Legs and Feet. I just don't know what are some better options for my present level, or if what I'm working with right now is fine.

I also wanted to add that I alternate between a Lizard Strap +1 and a Brass Grip

Last month I picked up the Walkure Mask and Brigandine in anticipation of the next few levels. I don't have a lot of cash on my DRG or my mules (maybe 20k altogether), but am considering picking up an Earth Doublet at 42. But is there any other equipment (reasonably priced is preferable) to help cover the defense deficit I'm feeling from the Leg, Head, and Feet slots? I think I've kept the centurion stuff around because of the stat bonuses, but I'm not really sure if they make much of a difference at this level.

Any help would be MOST appreciated! Thanks!



Edited, Jun 9th 2008 4:20pm by JohnnySixString
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#205 Jun 09 2008 at 7:29 PM Rating: Decent
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Lucinus, I must say that was some pretty in depth research and math o.O, thanks for the replies and I knew I was right ha ha ha! Got some new gear, 75 and I wish Thalassocrat was a little cheaper >.>. Not too bad though considering it should be the last polearm I buy, unless the +1, but I dont see that unless I win the FFXI lottery.
#206 Jun 09 2008 at 11:46 PM Rating: Good
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Actually, Johnny, your solo gear's not that bad at all for your level. I'd try swapping into a Cuir Bouilli (yes, I know, only two levels 'til Earth Doublet... you could also get by in Centurion's at a pinch) and getting Iron Cuisses, and upgrading your back to something like High Breath Mantle. As for your Centurion's Greaves, short of the synthed upgrades and Volans Greaves (Mountain Gaiters too, but they're expensive), I really think you're good to go 'til AF feet. Apart from upgrading your earrings, the rest of your gear's fine - you seem to have upgrades lined up, which is good.

Can you quest a Venerer Ring to replace your Balance?
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#207 Jun 11 2008 at 9:48 AM Rating: Good
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That's good to hear, read, or something of that sort, Lucinus, and I really appreciate the response. Unfortunately, I've not had much luck in finding help to knock out the Promyvion missions in order to get Tavnazia access. I'd love to because that Venerer's Ring looks fantastic, but time hasn't been working on my side lately.

I'll definitely take a look at the prices for Iron Cuisses and the Cuir Bouilli, but I take some comfort in knowing that even if my coffers can't afford it, my cent's armor will at least hold up for a bit longer. I was considering upgrading those pieces, but read that they can't be used in level restricted areas.

What might you suggest for the ear slots?
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#208 Jun 11 2008 at 10:16 AM Rating: Decent
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Just HQ those Beetle Earrings and you'll be set for a while. You could look at a Pigeon Earring if you're worried about your HP, but from the sound of it you're also rather worried about your wallet. To be honest, though (and in what seems like contradicting my upgrade suggestion*) what you have isn't terrible and arguably the HQ is a minor upgrade, so you may not feel it's worth shelling out a load of extra cash for another Attack+2. It's why, at those levels, I just stuck with a Bone+1 instead of a second Beetle+1, though admittedly, I'd synthed and signed myself.

*I really need to stop that...
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#209 Jun 11 2008 at 11:39 AM Rating: Good
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I've been having fun with my drg ^^; its now lvl 44
I usually sub blu for soloing
>.> soloing set-up
food is rice dumplings(solo) kabobs(partys with a bard/cor) sushi(beetles >.< **** they evasive sometimes)
weapon AF weapon >.> dont laugh
grip lizard +1
ammo happy egg
head Trump crown
neck spike(ajase beads if in windy area)
ear 1 pigeon
ear 2 drone(physical when mp is lower or in partys)
>.> full wonder set ^^; yay for hp (in parties wonder body and pants battle gloves and bounding boots unless no acc problems then full wonder)
ring 1 carect(venerer +jaeger in parties)
ring 2 sandy(jaeger if i need acc)rings can be interchanged
back earth cape(yay vit)
waist tilt belt
hp = ~810 with food mp = 170 with spells <== soling
>.> How that work? Right now I've been soloing in east raunfare [s]since 43. ^^ ladybugs are easy so far i get chain 4 on them without too much problem with my npc dont have to rest much either.

Edited, Jun 11th 2008 3:59pm by Minitalon
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#210 Jun 11 2008 at 11:07 PM Rating: Decent
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Quote:
food is rice dumplings(solo) kabobs(partys with a bard/cor) sushi(beetles >.< **** they evasive sometimes)
Sushi is bad. Use Rice Dumplings full-time until Life Belt at the very least.
Quote:
weapon AF weapon >.> dont laugh
Why would we laugh? It's the best you'll get 'til 48.
Quote:
grip lizard +1
Good. Use Brass+1 in parties.
Quote:
ammo happy egg
Good.
Quote:
head Trump crown
This is fine.
Quote:
neck spike(ajase beads if in windy area)
This is fine.
Quote:
ear 1 pigeon
Good.
Quote:
ear 2 drone(physical when mp is lower or in partys)
Terrible, get Beetle+1 or another Pigeon.
Quote:
>.> full wonder set ^^; yay for hp (in parties wonder body and pants battle gloves and bounding boots unless no acc problems then full wonder)
Hands and feet are fine, but if you're soloing then your legs are questionable and your body's atrocious. Get some harder-wearing armour.
Quote:
ring 1 carect(venerer +jaeger in parties)
You're a Taru, you don't need a dedicated MP ring. Use your Venerer.
Quote:
ring 2 sandy(jaeger if i need acc)rings can be interchanged
Atrocious, use your Jaeger.
Quote:
back earth cape(yay vit)
Fine. Upgrade to Jaguar at 47.
Quote:
waist tilt belt
Fine, replace with Life Belt at 48.
Edited, Jun 12th 2008 3:12am by Lucinus

Edited, Jun 12th 2008 3:13am by Lucinus
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#211 Jun 12 2008 at 6:13 AM Rating: Good
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hmm as for my body and legs to me the legs feel better than the bastok panties and as for the body i was waiting for my brigadine at 45 ^^ i kinda enjoyed my HB trigger at ~270 also have everything else ecept the jaeger mantle waiting for me thanks for the information
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#212 Jun 12 2008 at 10:49 AM Rating: Good
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I didn't mean use a Republic Subligar solo - I meant slap on the Defense in the shape of Iron Cuisses or something (I used Bastokan Cuisses, personally), unless the stats on Wonder Braccae really do make all the difference.
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#213 Jun 12 2008 at 11:35 AM Rating: Default
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full af and sh fulltime always
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#214 Jun 12 2008 at 12:28 PM Rating: Decent
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Quote:
full af and sh fulltime always
I hope you're being sarcastic, because that's just retarded. Yes, Scorpion Harness is good, yes, bits of AF do have situational use (head and legs are fine for solo, hands seem fair if nothing better's going), but by no means should SH + 4/5 AF be considered "good" - even I saw it as little more than a stopgap measure before getting the money for, as an example, Tabin Boots +1...

Edited, Jun 12th 2008 4:30pm by Lucinus
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#215 Jun 13 2008 at 7:58 AM Rating: Default
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Quote:
I hope you're being sarcastic, because that's just retarded. Yes, Scorpion Harness is good, yes, bits of AF do have situational use (head and legs are fine for solo, hands seem fair if nothing better's going), but by no means should SH + 4/5 AF be considered "good" - even I saw it as little more than a stopgap measure before getting the money for, as an example, Tabin Boots +1...


lmao
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#216 Jun 22 2008 at 9:27 PM Rating: Decent
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Icestunna wrote:
full af and sh fulltime always


Sad thing, that's 99% of the dragoons on Ragnarok.
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#217 Jun 22 2008 at 9:36 PM Rating: Good
Okay... bear in mind: I'm often too busy to log in for long periods of time to farm, therefore too broke to buy a whole lot, but this is what I've got so far...

Weapon: Thalassocrat
Head: Wal*Mart Turban (Wyvern Helm for WS, Drachen Armet for HB if I'm /whm)
Body: Assault Jerkin
Hands: Fencing Bracers
Legs: Barone Cosciales
Feet: Marine F Boots
Rings: Ruby Ring, Woodsman Ring
Earrings: Bushinomimi, Assault Earring
Neck: Chiv. Chain
Back: Amemet Mantle
Range: Orphic Egg (told you I was broke/busy ><)
Waist: Life Belt/Warwolf Belt
#218 Jun 22 2008 at 10:16 PM Rating: Good
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Kellinda wrote:
Okay... bear in mind: I'm often too busy to log in for long periods of time to farm, therefore too broke to buy a whole lot, but this is what I've got so far...

Weapon: Thalassocrat
Head: Wal*Mart Turban (Wyvern Helm for WS, Drachen Armet for HB if I'm /whm)
Body: Assault Jerkin
Hands: Fencing Bracers
Legs: Barone Cosciales
Feet: Marine F Boots
Rings: Ruby Ring, Woodsman Ring
Earrings: Bushinomimi, Assault Earring
Neck: Chiv. Chain
Back: Amemet Mantle
Range: Orphic Egg (told you I was broke/busy ><)
Waist: Life Belt/Warwolf Belt


best cheap upgrade that springs to mind is amir boots. 2x ACC rings would be nice, as would HQing the back and replacing bushinomimi with a spike/coral/merman (or fowling) earring. NQ tarasque mitts not a bad idea either.

other more significant stuff would require more time/money, and is mainly outlined in previous posts in this thread by various people.

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#219 Jun 22 2008 at 11:46 PM Rating: Decent
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well heres my updated gear for now, still a work in progress and im gonna get a woodmens ring in place of the dex ring

http://ffxi.allakhazam.com/profile.xml?185928
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#220 Jun 23 2008 at 12:00 AM Rating: Good
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Korokodo wrote:
well heres my updated gear for now, still a work in progress and im gonna get a woodmens ring in place of the dex ring

http://ffxi.allakhazam.com/profile.xml?185928


if that's party gear, it would be good to try to get that AF off. if i were you, i'd put on crow gear in the head, legs, and feet slots. republic subligar and any +DD stat for feet would be okay as well (neither slot really shines regardless though). pole strap over myth+1 when you can. other than that, nothing jumps out at me. maybe i'm missing something though.
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#221 Jun 23 2008 at 8:53 AM Rating: Default
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I think you missed the dex ring.

Get acc rings. woodsman rings are only 100-99 k on your server.
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#222 Jun 23 2008 at 11:03 AM Rating: Decent
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This is what I have on my DRG right now. Any helpful comments or suggestions would be great.

http://ffxi.allakhazam.com/profile.xml?147170
#223 Jun 23 2008 at 11:06 AM Rating: Default
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get rid of your dex rings and get some ACC rings

Barone pants work nicely although dusk pants are popular as well.
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#224 Jun 23 2008 at 11:43 AM Rating: Decent
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OK, looking for advise now that I have money (yay for a lucky KS30's!)

TP Setup
WS Setup

A few pieces I have that aren't being used right now:
Askar hands and feet
Assault Jerkin
Pahluwan hat
AF2 Hands and Body (I use body in my call wyvern macro though)
Full AF1

Things I can easily buy if proven useful:
Pieces of Barone
Dusk Legs
Flame Ring
Etc.

basically wondering if I should take out any ACC from my TP set (I parsed 94.3% on bird camp with madrigal/minuet combo yesterday)... ie, shoudl I just use Chivalrous Chain full time instead of PCA for the extra STR and the +1 Store TP.

My other issue is pants... DRG has a sucktastic selection it seems. I will be doing salvage right away, and since I am not a rich Taru I told them my priority to start was Ares's legs for DRG and Skadi feet/legs for THF and I would be a happy camper. Homam Body and Legs will probably happen over the next couple month with any sort of luck as well. Also, should I create different WS macros for WT vs PT? right now I just use the single macro as it pretty much puts all my STR and fills in the rest with dex on both. Coming from THF where I have different equip setups for DE, SB, and Evis... I am still relatively new to DRG WS's and what to build for.

I am also focusing on Swift Belt over the next month and seeing if I can get myself one finally to work towards my haste cap on THF and hopefully cross it over to DRG as well.

Thanks for any input!
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#225 Jun 23 2008 at 1:23 PM Rating: Decent
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http://ffxi.allakhazam.com/profile.xml?188804

Unfortunately due to my random work schedual, im not able to do much more than party when i get on, so its rare for me to do assaults or farm so i dont have a lot of gil or rare/ex equip. I do have walmart turban, and wyvern helm and 6 merits into polearm if that helps at all
#226 Jun 23 2008 at 5:13 PM Rating: Good
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Kaylik wrote:
http://ffxi.allakhazam.com/profile.xml?188804

Unfortunately due to my random work schedual, im not able to do much more than party when i get on, so its rare for me to do assaults or farm so i dont have a lot of gil or rare/ex equip. I do have walmart turban, and wyvern helm and 6 merits into polearm if that helps at all


first, sell your flame and triumph rings and put the money toward useful stuff with ACC and ATT on it. beyond that, consult earlier posts.
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#227 Jun 24 2008 at 5:01 AM Rating: Good
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Quote:
My other issue is pants... DRG has a sucktastic selection it seems. I will be doing salvage right away, and since I am not a rich Taru I told them my priority to start was Ares's legs for DRG and Skadi feet/legs for THF and I would be a happy camper. Homam Body and Legs will probably happen over the next couple month with any sort of luck as well. Also, should I create different WS macros for WT vs PT? right now I just use the single macro as it pretty much puts all my STR and fills in the rest with dex on both. Coming from THF where I have different equip setups for DE, SB, and Evis... I am still relatively new to DRG WS's and what to build for.


You should look into using AF+1 pants- can't beat the wyvern HP, and +9 acc is pure awesome for most builds.

You could make a different macro for WT, but it's probably not needed if you're putting on all of your STR gear for penta. Any WS macro that can land a full penta frequently should work fine for it, I would think. The only time you'd probably want a separate macro is for full STR stacking, where you'd most likely be using /thf.

Other gear looks good :) Maybe an assault earring over fowling? Oh yeah, and at least get barone pants to macro in for jump imo. Extra TP never hurts, and it's dirt cheap. How is your WS acc? Maybe consider using PCC on penta and see if it helps any?
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#228 Jun 24 2008 at 5:15 AM Rating: Default
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as per tests run before (me need to be updated)


lifebelt>potent belt
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#229 Jun 24 2008 at 6:26 AM Rating: Good
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Hi, im new on forum :P

drg70
for party (squid sushi+1)
Colossal lance
Pole strap
---
Bibiki seashell
Walkure Mask
Chivalrous Chain
Coral earring x2
Scorpion harness
Feral gloves
Assailant ring
ecphoria ring
Amenet mantle
life belt
barone cosciales
Tiger ledsends
...
i have to farm hard.. i know..
prioritys:
Tarasque mitts, assault earring, fowling earring, barone cosciales and corazza, black tathlum, and maybe potent belt<>life belt? or life for tp and warwolf for ws is ok?
*i think that assault jerkin and rutter sabatons are better than barone, but is hard to find some help so ill wait to 75 to get it.

for solo(meat mitchacob :D)
Colossal lance
Pole strap
---
Bibiki seashell
Drachen armet
Chivalrous Chain
Coral earring x2
Scorpion harness
Drachen finger gaunlets(for the +10 parry and the wyv acc)
Electrum ring
ecphoria ring
Amenet mantle
life belt
Drachen brais (for the wyvern hp, increases about 30hp/hb)
Drachen greaves ( for the +5 eva)

Prioritys:
Dark staff :D


sugestions? ty :P
#230 Jun 24 2008 at 7:28 AM Rating: Good
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drg70
for party (squid sushi+1)meat
Colossal lance
Pole strap
---
Bibiki seashelltiphia sting or RSE
Walkure Mask
Chivalrous Chain
Coral earring x2assualt earring or fowling
Scorpion harnessAssualt jerkin
Feral gloves
Assailant ring acc ring
ecphoria ring
Amenet mantle (+1)
life belt
barone cosciales
Tiger ledsends Amir

Bibiki seashell
Drachen armet (can macro in another helm)
Chivalrous Chain
Coral earring x2
Scorpion harness (I like hydra or barone body but not needed)
Drachen finger gaunlets(for the +10 parry and the wyv acc) use attack hands more attack = dead mob faster
Electrum ring
ecphoria ring
Amenet mantle
life belt
Drachen brais (for the wyvern hp, increases about 30hp/hb) macro these in
Drachen greaves ( for the +5 eva)
barone or amir, amir would be best.

Edited, Jun 24th 2008 2:36pm by ketrel
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#231 Jun 24 2008 at 9:11 AM Rating: Good
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Ecphoria ring is an acc ring :)

Ket has some good suggestions, but it looks like you really know what you should be aiming for. I'd forget about black tathlam though, going to be awhile to find any of those for sale anywhere.
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#232 Jun 24 2008 at 9:51 AM Rating: Decent
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yeah, the black tathlum seems to will be expensive too.. maybe ill get a tiphia while i cant get the black.
and the amir boots are my dream :D, but people dont want do assault with a lvl 70.. someday ill get it.
and i want hydra gaunlets and amenet +1 too but i think that for 70 to 75 tarasque and amenet are passable no?
for the other acc ring what is better? sniper or woodsmans?
last thing, when you say that i have to eat meat, coeurl sub is ok? or what?
thank you guys :P
#233 Jun 25 2008 at 1:14 AM Rating: Default
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-amir boots are pretty easy to get once you're 75

-70-75 tarasque+amemet is fine, plenty of time to upgrade after 75

-I like woodsman for drg because I get hit a lot, and -defense no thanks

-coeurl subs are fine, hedgehog pie is awesome, meatkabobs on colibri if you're feeling serious
#234 Jun 25 2008 at 9:07 AM Rating: Decent
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can I ask why Lifebelt>Potent Belt if you are parsing 94% ACC? I have the items for AF+1 (but just bought L.Earring for my brd so coinless for a bit). I completely overlooked the Wyvern HP on this piece, so it might fill the void nicely until Homam.

Thank you for the suggestion. I did have an assault earring, but I tried parsing with it vs Fowling (I was swapping in for WS before) and barely saw a dent in my melee attacks and my WS damage was still the same... so I decided to sell it and put that towards some BLM gear.

I am very happy with the Askar performance. It is worth every hour that I have invested in Nyzul Assaults. It looks amazing as well which is always a nice change (ewww AJ...)
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#235 Jun 25 2008 at 12:36 PM Rating: Good
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Grandlethal wrote:
can I ask why Lifebelt>Potent Belt if you are parsing 94% ACC? I have the items for AF+1 (but just bought L.Earring for my brd so coinless for a bit). I completely overlooked the Wyvern HP on this piece, so it might fill the void nicely until Homam.

Thank you for the suggestion. I did have an assault earring, but I tried parsing with it vs Fowling (I was swapping in for WS before) and barely saw a dent in my melee attacks and my WS damage was still the same... so I decided to sell it and put that towards some BLM gear.

I am very happy with the Askar performance. It is worth every hour that I have invested in Nyzul Assaults. It looks amazing as well which is always a nice change (ewww AJ...)


In this instance, lifebelt wouldn't be better than potent belt, however, if you aren't at 94-95% accuracy, lifebelts extra 2 acc (+1% hit rate) is usually going to out perform the Potent Belt. Plus you have a 25% chance that potent belt isn't raising your fSTR, which basically makes it a belt with 2 acc less than a life belt.

In my opinion if we are talking about merits, I would use fowling just for the 1-2% chance to intimidate the birds. Otherwise, there is a more likely chance that 5 attack is going to increase your damage than the 75% chance that the str on fowling doesn't raise your fSTR. Like you said though, the effect is going to be minimal either way.

Edited, Jun 26th 2008 9:23am by Meldi
#236 Jun 25 2008 at 1:13 PM Rating: Good
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Meldi wrote:
Grandlethal wrote:
can I ask why Lifebelt>Potent Belt if you are parsing 94% ACC? I have the items for AF+1 (but just bought L.Earring for my brd so coinless for a bit). I completely overlooked the Wyvern HP on this piece, so it might fill the void nicely until Homam.

Thank you for the suggestion. I did have an assault earring, but I tried parsing with it vs Fowling (I was swapping in for WS before) and barely saw a dent in my melee attacks and my WS damage was still the same... so I decided to sell it and put that towards some BLM gear.

I am very happy with the Askar performance. It is worth every hour that I have invested in Nyzul Assaults. It looks amazing as well which is always a nice change (ewww AJ...)


In this instance, lifebelt wouldn't be better than potent belt, however, if you aren't at 94-95% accuracy, lifebelts extra 2 acc (+1% hit rate) is usually going to out perform the Potent Belt. Plus you have a 25% chance that potent belt isn't raising your fSTR, which basically makes it a belt with 2 acc less than a life belt.

In my opinion if we are talking about merits, I would use fowling just for the 1-2% chance to intimidate the birds. Otherwise, there is a more likely chance that 5 attack is going to increase your damage than the 75% chance that the str on fowling doesn't raise your fSTR. Like you said though, the effect is going to be minimal either way.


if you're at 94% accuracy (so if your ACC is 38 over the mob's effective DEF), life belt would outperform potent belt regardless of whether the STR raises fSTR or not.

as long as your base dmg is over 94, raising ACC% by 1 will outdo raising base dmg by 1. if you use thalassocrat, life belt is uniformly better than potent belt, unless ACC% is capped. the only uncapped ACC instance where life belt would lose would be if you use love halberd.

notably, one might not know if their ACC is just 38 over the mob's effective evasion if they're just parsing. if someone can't be bothered to find the mob's EVA and their own total ACC (which is fine, i'm not saying it's lazy), i don't really see why they would care about the 1% difference between potent belt and life belt in the first place--in which case they should get life belt, b/c it's cheaper.

swift belt beats them both of course. obviously speed/velocious as well.

---

edit:

to explain the above a bit, your DoT comes from:

# swings * dmg/hit * ACC%

so if you swing 100 times, with your strikes averaging 150 damage each, at 90% accuracy, your DoT is:

100 * 150 * .90 = 13,500

because everything here is being multiplied, if you raise ACC% by a certain %, you'll raise DoT by the exact same %. to illustrate, suppose we raise ACC% to 91%. that is a 1.11% over 90% ACC. the equation now looks like:

100 * 150 * .91 = 13,650

for a 1.11% increase in damage. notice that the increase in ACC could have been expressed like this:

100 * 150 * .90 * 1.0111111111 = 13,650

this illustrates that increasing average damage (or number of swings) by 1.11% would raise DoT exactly as much as increasing ACC% by 1.11%.

SO, we can compare increases to dmg with increases in ACC, in terms of DoT% increases.

what the 3 STR of potent belt has a chance to do is to raise your base dmg by 1. your actual damage comes from the equation:

base dmg * pDIF = actual damage

base dmg is the sum of the damage rating on your weapon (94 for thalassocrat) and your fSTR (a comparison of your STR to mob VIT, that goes up every 4 STR and is usually around 7 to 11 at merit level).

so in the potent belt vs life belt example, unless your ACC is capped, you know that life belt will raise ACC% by 1 (since ACC% goes up by 1 every 2 ACC). you know that the % increase in ACC will be at least 1.11%. the 3 STR on potent belt can raise base dmg by AT MOST 1.11% if you use thalassocrat. in actuality, it will raise your your base dmg by less than 1%, because your fSTR will likely be greater than 6. therefore, your base dmg is greater than 100, and 1 is 1% of 100.

---

since i've rambled a bit here, i want to talk a bit about "dmg equation knowledge" and why it's important. you may read what i wrote above and have the following reaction:

"HEY! why should i bother learning about pDIF and hit rate formulas and fSTR if all it gets me is the ability to quibble over 1% damage increases??"

i want to emphasize that while dmg equation math does allow for such quibbling--which is appreciated by people who have fun by "maximizing", like myself--

THAT IS NOT THE ONLY REASON TO GET A GRASP OF THE DAMAGE EQUATIONS.

the reason we never seem to be arguing or explaining gear comparisons that amount to huge dmg differences is that "rules of thumb" are usually established about the real big advantages/disadvantages. those rules of thumb are, however, based on the same equations that we use to compare meaningless sh*t like potent belt vs life belt.

since i am a fundamentally distrusting person, i think it is valuable to understand why established norms are the way they are, and to decide for yourself if such norms are valid. many a "i'm a genius snowflake with a hot new idea for ffxi-- sub /THF!!" trolls may be surprised to hear such a thing from me, since they probably feel that i and others use damage equations in an attempt to make "everyone play the same way". however, i am not pro-establishment, i am pro-individualism, and i believe actually understanding how things work helps you be an individual much more effectively than simply saying "NO UR WRONG" to the establishment.

another reason damage equation knowledge is helpful is that it lets you adapt to strange situations. if you use certain gear to merit because everyone else uses it, you'll be baffled as to how to tailor your gear to gods and HNM. if you use gear because you know what it does, you'll know how to change it when you face something with giant DEF or a giant level etc etc.

so, we don't learn and repeat these things simply to add .5% to our damage or to "inflate our epeens thru parsing". we do it because it has real utility. the "oh EVERYONE knows that hauby/o's kote/speed belt/etc is the best!" principles come from this math, and stand up to "lol i like byrnie better!" challenges because of this math.


Edited, Jun 25th 2008 5:41pm by milich
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#237 Jun 25 2008 at 1:34 PM Rating: Decent
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This is a very interesting concept to me (still new to the whole fSTR stuff and how it works exactly). I will have to run a couple parses and do some tests. I will hopefully just have a swift belt in the next couple weeks and then I won't have to worry about it at all. I always try and stack as much STR and ATT on my little Taru as possible.

Man I wish they would release haste food or haste merits already :P

Just as an aside, I was finally in a merit party on DRG and was asked to go /sam. With Seigan on and a mithkabob (minuet+dark night roll) I maxed out at 2279 PT. average hit showed as around 1350 over 30,000 exp. Is this pretty normal or should I be gunning even higher? I know that peak WS isn't the be-all end all, as normal DoT is just as important (coming from my THF background... I tried to explain to another THF in a party with mine why my 40% party damage and 27% higher average WS damage was more important than his peak WS damage being 100 more than mine.. apparently the epeen mentality behind the 'big number' means more than total performance factor.

So I guess I have some more tweaking to do, I am really hoping that I can manage to sneak my way into a sea LS and get a love torque...
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#238 Jun 25 2008 at 2:43 PM Rating: Decent
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pythios wrote:
This is what I have on my DRG right now. Any helpful comments or suggestions would be great.

http://ffxi.allakhazam.com/profile.xml?147170


Feet: ditch the rutters; amir/dusk/anything else w/ att or acc is better; slow is bad bad bad
Legs: barone or dusk, unless you're having acc issues
Body: camp an AJ really no excuse imo :/
rings: snipers/woodsman/rajas/toau ring/jaeger/just about anything else (although +4/5 stat rings are *ok* generally acc rings are better). +3 stat rings are definitely not ok though. Not with how cheap your other options are.
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#239 Jun 26 2008 at 6:15 AM Rating: Good
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milich wrote:
Tons of really good stuff


Sorry I didn't make myself clear milich. I was assuming he was saying what if I am parsing 94% acc, which is within acceptable tolerance for capped accuracy. In which case, the potent might be better if it raises fSTR, I completely agree with you on the rest. I have never owned nor bought a potent belt because it just isn't worth it to me.

Edited, Jun 26th 2008 9:18am by Meldi
#240 Jun 26 2008 at 8:06 AM Rating: Decent
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mm.. k, then this will be my equip at 70/71

Colossal lance
Pole strap
---
Tiphia Sting
Walkure Mask
Chivalrous Chain
Fowling earring
Assault earring
Scorpion harness
Tarasque Mitts
Woodmans ring
ecphoria ring
Amenet mantle
life belt
barone cosciales
barone gambieras

Food: Coeurl Sub
(and i dont know if buy barone corazza(800k :S) or wait to find help for the AJ (free :D)

Then, wearing this, what changes would be best for penta or wheeling?
#241 Jun 26 2008 at 8:14 AM Rating: Default
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Quote:
Colossal lance
Pole strap
---
Tiphia Sting
Walkure Mask this works but O hat is better.
Chivalrous Chain
Fowling earring
Assault earring
Scorpion harness Assualt Jerkin is better
Tarasque Mitts
Woodmans ring
ecphoria ring
Amenet mantle (+1)
life belt
barone cosciales
barone gambieras these are acceptable but Amir are better


rest looks good, you got the picture :)
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#242 Jun 26 2008 at 9:10 AM Rating: Good
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2 things AlbertoM.

1. O-hat+AJ > Walkure+SH, but if you dont have the O-hat yet, Walkure+SH might be better then Walkure+AJ for Penta+meat build at your lvl, depending on camp. If you need more acc to get you reliably in the 4-5/5 penta, from your current build, I'd say DFG would be the first place I can see where you can ovbiously add acc without sacrificing the integrity of your gear (other then o-hat or pcc). If that doesnt tip you over, then stick to tarasque and compare it penta to wheeling to see which gets you better number until you lvl up. Test it out first to see.

Eventually AJ will become better as you lvl higher, but at this time it can still vary depending on mobs and camp.

2. On your earlier post re: solo set, drachen pants was advised as a macro piece for HB. Just FYI, there was a post awhile back showing that macroing drachen pants work for some ppl, and not for others, due to connection issues. I'm in between - sometimes does, sometimes doesnt for various reasons, so I keep it on full time to be safe if I need the extra HB. Might wanna check before committing yourself.
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#243 Jul 05 2008 at 9:42 PM Rating: Decent
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Heres my currently updated gear and prbly what ill fight maat in^^

http://ffxi.allakhazam.com/profile.xml?185928

making money for chiv. chain to replace the mermans gorget, also what lance should i get next that isnt too hard to get?
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#244 Jul 05 2008 at 11:21 PM Rating: Good
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Korokodo wrote:
also what lance should i get next that isnt too hard to get?


colossal lance or gae bolg. then thalassocrat at 75. the best DRG weapon outside of rare HQ synths, einherjar drops, and relic, thalassocrat, is cheap. never let yourself complain about its price (about 300k on my server) knowing you play in a world where SAMs have to buy hagun, THFs blau dolch, and DRGs used to use a price jacked mezraq.

as for the rest of the gear, it's fine. try to HQ the mantle and work on the r/ex 70+ things like amir boots, ohat, etc.

p.s. if anyone replies "SAMs DON'T have to buy hagun!" let me respond in advance, "shut up, yes they do."

edit: p.p.s. the internet is so boring. god **** it, why is it that when i go to bed before 3am i wake up at 3am. /cut.

Edited, Jul 6th 2008 3:35am by milich
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#245 Jul 06 2008 at 12:10 AM Rating: Decent
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Could do with losing the Drachen Armet in parties though. Like Pahn said, you should work on an O-Hat 'cos you're at the right level for it.

Edited, Jul 6th 2008 4:13am by Lucinus
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#246 Jul 06 2008 at 12:11 AM Rating: Decent
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Weapon: thal/Love halberd
head: turban/wyvern helm
neck: chiv/shadow gorget
earringns: brutal/ethereal
body: homam corazza
hands: homam manopolas: drachen+1
rings: flame/rajas
back: foragers
waist: swift/warwolf
legs: homam coscialas/barone
feet: homam gmabieras/hume jse
RA: angon/bibiki shell
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#247 Jul 06 2008 at 3:27 AM Rating: Good
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Gokuuu wrote:
Weapon: thal/Love halberd
head: turban/wyvern helm
neck: chiv/shadow gorget
earringns: brutal/ethereal
body: homam corazza
hands: homam manopolas: drachen+1
rings: flame/rajas
back: foragers
waist: swift/warwolf
legs: homam coscialas/barone
feet: homam gmabieras/hume jse
RA: angon/bibiki shell


replace thal/love with gungnir.
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#248 Jul 06 2008 at 5:21 AM Rating: Decent
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milich wrote:
Korokodo wrote:
also what lance should i get next that isnt too hard to get?


colossal lance or gae bolg.
I was gonna try and get the Colossal lance while farming the DRG testimony because ocean sahagin can drop both the test and lance, but how is Vouivre popped? is it timed, lottery etc? might get my LS down there and help me get it

Also i have no problem getting gear that i dont really need to replace ever(thala, or unless i get a gungnir or get lkucky in eijenhar with my ls and i win a free lot on V. fork), but buying stuff thats like 200k and ill use it for 2 lvls i dont see the point in
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#249 Jul 06 2008 at 5:44 AM Rating: Decent
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I am 60 drg and was wondering what gear pieces I should upgrade, also what I could/should macro in for penta. This is my first job to 75 and I like to have at least decent gear.

D. mez- (friend lent it to me, free wins)
mythril grip +1
Smart Grenade(should i get Tiphia?)
Walkure Mask
Chiv. Chain
Fang earing x2
Scorpion Harness
Level 50 gigas bracelets(farming for spiked finger gauntlets atm)
Woodsman and Ecphoira(spelling?)
earth mantle( ammement mantle+1 at 61)
life belt
pub sub
Tabin +1(will macro af once i complete it)

Should I macro in some str for penta? I think me gear is decent but i would like to some different opinions on what i should change.

Thanks in advance.
#250 Jul 06 2008 at 5:50 AM Rating: Decent
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Vouivre is lottery spawn but is usually always up. It can be killed with a compitent rdm+nin duo or so, but to be safe, bring a solid group of 4-12. Wyverns have this nasty habit of dropping people...

As far as ocean sahagin is concerned, he doesn't have the greatest drop rate for the lance and is a 21-24 hour spawned mob. On top of that you need the ornate key to get to him, that's a pain in the ***.

Colossal lance is 100k and not very easy to find on valefor, an alternative at 70 is Engetsuto. It's a lot more plentiful but is also 120k~ on valefor.

Your best bet is to either try for a gae bolg until 72~ where you can try for an imperial neza(Assault points) or dreizak (8k on valefor,) then get thal at 75.
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#251 Jul 06 2008 at 6:01 AM Rating: Decent
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Byxfluzba wrote:
Vouivre is lottery spawn but is usually always up. It can be killed with a compitent rdm+nin duo or so, but to be safe, bring a solid group of 4-12. Wyverns have this nasty habit of dropping people...
sounds easy enough to organize


Quote:
Colossal lance is 100k and not very easy to find on valefor, an alternative at 70 is Engetsuto. It's a lot more plentiful but is also 120k~ on valefor.
I was thinking of getting the Engetsuto but everyone said id be better off with a lance because couses = SAM wep... and yeah no colossal lances are ever on
AH ; ; (except the guy who just bought it yesterday for 100k)
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