can I ask why Lifebelt>Potent Belt if you are parsing 94% ACC? I have the items for AF+1 (but just bought L.Earring for my brd so coinless for a bit). I completely overlooked the Wyvern HP on this piece, so it might fill the void nicely until Homam.
Thank you for the suggestion. I did have an assault earring, but I tried parsing with it vs Fowling (I was swapping in for WS before) and barely saw a dent in my melee attacks and my WS damage was still the same... so I decided to sell it and put that towards some BLM gear.
I am very happy with the Askar performance. It is worth every hour that I have invested in Nyzul Assaults. It looks amazing as well which is always a nice change (ewww AJ...)
In this instance, lifebelt wouldn't be better than potent belt, however, if you aren't at 94-95% accuracy, lifebelts extra 2 acc (+1% hit rate) is usually going to out perform the Potent Belt. Plus you have a 25% chance that potent belt isn't raising your fSTR, which basically makes it a belt with 2 acc less than a life belt.
In my opinion if we are talking about merits, I would use fowling just for the 1-2% chance to intimidate the birds. Otherwise, there is a more likely chance that 5 attack is going to increase your damage than the 75% chance that the str on fowling doesn't raise your fSTR. Like you said though, the effect is going to be minimal either way.
if you're at 94% accuracy (so if your ACC is 38 over the mob's effective DEF), life belt would outperform potent belt regardless of whether the STR raises fSTR or not.
as long as your base dmg is over 94, raising ACC% by 1 will outdo raising base dmg by 1. if you use thalassocrat, life belt is uniformly better than potent belt, unless ACC% is capped. the only uncapped ACC instance where life belt would lose would be if you use love halberd.
notably, one might not know if their ACC is just 38 over the mob's effective evasion if they're just parsing. if someone can't be bothered to find the mob's EVA and their own total ACC (which is fine, i'm not saying it's lazy), i don't really see why they would care about the 1% difference between potent belt and life belt in the first place--in which case they should get life belt, b/c it's cheaper.
swift belt beats them both of course. obviously speed/velocious as well.
to explain the above a bit, your DoT comes from:
# swings * dmg/hit * ACC%
so if you swing 100 times, with your strikes averaging 150 damage each, at 90% accuracy, your DoT is:
100 * 150 * .90 = 13,500
because everything here is being multiplied, if you raise ACC% by a certain %, you'll raise DoT by the exact same %. to illustrate, suppose we raise ACC% to 91%. that is a 1.11% over 90% ACC. the equation now looks like:
100 * 150 * .91 = 13,650
for a 1.11% increase in damage. notice that the increase in ACC could have been expressed like this:
100 * 150 * .90 * 1.0111111111 = 13,650
this illustrates that increasing average damage (or number of swings) by 1.11% would raise DoT exactly as much as increasing ACC% by 1.11%.
SO, we can compare increases to dmg with increases in ACC, in terms of DoT% increases.
what the 3 STR of potent belt has a chance to do is to raise your base dmg by 1. your actual damage comes from the equation:
base dmg * pDIF = actual damage
base dmg is the sum of the damage rating on your weapon (94 for thalassocrat) and your fSTR (a comparison of your STR to mob VIT, that goes up every 4 STR and is usually around 7 to 11 at merit level).
so in the potent belt vs life belt example, unless your ACC is capped, you know that life belt will raise ACC% by 1 (since ACC% goes up by 1 every 2 ACC). you know that the % increase in ACC will be at least 1.11%. the 3 STR on potent belt can raise base dmg by AT MOST 1.11% if you use thalassocrat. in actuality, it will raise your your base dmg by less than 1%, because your fSTR will likely be greater than 6. therefore, your base dmg is greater than 100, and 1 is 1% of 100.
since i've rambled a bit here, i want to talk a bit about "dmg equation knowledge" and why it's important. you may read what i wrote above and have the following reaction:
"HEY! why should i bother learning about pDIF and hit rate formulas and fSTR if all it gets me is the ability to quibble over 1% damage increases??
i want to emphasize that while dmg equation math does allow for such quibbling--which is appreciated by people who have fun by "maximizing", like myself-- THAT IS NOT THE ONLY REASON TO GET A GRASP OF THE DAMAGE EQUATIONS.
the reason we never seem to be arguing or explaining gear comparisons that amount to huge dmg differences is that "rules of thumb" are usually established about the real big advantages/disadvantages. those rules of thumb are, however, based on the same equations that we use to compare meaningless sh*t like potent belt vs life belt.
since i am a fundamentally distrusting person, i think it is valuable to understand why established norms are the way they are, and to decide for yourself if such norms are valid. many a "i'm a genius snowflake with a hot new idea for ffxi-- sub /THF!!" trolls may be surprised to hear such a thing from me, since they probably feel that i and others use damage equations in an attempt to make "everyone play the same way". however, i am not pro-establishment, i am pro-individualism, and i believe actually understanding how things work helps you be an individual much more effectively than simply saying "NO UR WRONG" to the establishment.
another reason damage equation knowledge is helpful is that it lets you adapt to strange situations. if you use certain gear to merit because everyone else uses it, you'll be baffled as to how to tailor your gear to gods and HNM. if you use gear because you know what it does, you'll know how to change it when you face something with giant DEF or a giant level etc etc.
so, we don't learn and repeat these things simply to add .5% to our damage or to "inflate our epeens thru parsing". we do it because it has real utility. the "oh EVERYONE knows that hauby/o's kote/speed belt/etc is the best!" principles come from this math, and stand up to "lol i like byrnie better!" challenges because of this math. Edited, Jun 25th 2008 5:41pm by milich