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#502 Feb 07 2009 at 7:21 AM Rating: Good
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DemonicPlugIn wrote:
Alright this will probably be my last post for a while since I have reached the 75 lvl mark finally. My gear hasn't changed much and I know the advice will be much of the same but I'll ask a different question about the gear I should use. So here is my gear at lvl 75

Weapon: Thalassocrat (Not sure if I spelled it right)
Sub: Pole Grip
Ammo: Tiphia Sting
Head: Walkure's Mask and Walahra Turban (Still working on O. Hat)
Neck: Chiv Chain
Ear: Assault Earring
Ear: Fowling Earring (Will be working on Brutal)
Body: Assault Jerkin
Hand: Tara mitts
Finger: Woodsman Ring
Finger: Woodsman Ring
Back: Amemet Mantle +1
Waist: Life Belt and Warwolf Belt
Legs: Barone Cosciales
Feet: Tabin Boots +1

I have faced it that I won't be doing much in the way of endgame since I'm still stuck on promys and some other missions. So basicly I'll my meriting with my drg. First question is: What out there is still available that I can buy or quest to make myself better? Secondly, where should I be dumping my merits. I know that I'll be meriting Angon first but what after that? I'll be lvling rdm sam and blm in my spare time. I would like to get the most out of what is available to me with the gear from endgame atm. I know your probably tired of saying the same things over and over again but I'm just trying to be the best that I can be. Thanks for your time and suggestions.
Dusk Gloves, work on Amir Boots. for merits, check Ketrel's stickied FAQ, but generally you should make capping Polearm a priority.

My hovercraft is full of Angons.
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#503 Feb 07 2009 at 8:56 AM Rating: Good
41 posts
Ok, since I don't know many other DRG personally, I am going to come here to grab some advice now.

Main: Thalassocrat
Sub: Pole Grip
Ammo: Tiphia Sting
Head: Walahra Turban (Homam/Wyvern Helm for ws.... No O hat figure SOME stats are better than none from either)
Neck: Chivalrous Chain
Ear1: Assault Earring
Ear2: Brutal Earring
Body: Scorpion Harness (Just spend 13 hours on Ose last night for no drops)
Hands: Homam Manopolas (Have Dusk, heard this may actually be better, currently 5/8 Polearm)
Ring1-2: Woodsman Rings (Main pld, sorry not getting Raja's)
Back: Cerberus Mantle
Waist: Swift Belt (Potent/Warwolf ws)
Legs: Drachen Brais +1 (Have Barone for jumps, may full time now since close to cap acc it seems)
Feet: Dusk Ledelsens (Hecatomb WS)

I'm doing Limbus, in not too long should have Homam legs, then a bit longer for Homam boots. Starting a Nyzul to open Drakesbane. Camping Ose for the freakin AJ.... Stingy whore who takes 5 hours to pop.
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#504 Feb 07 2009 at 9:19 AM Rating: Good
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You have ~392 acc total, which should be ~87.5% hit rate on Colibri and less on Mamool. The suggestions I'll make will be based on that:
ZonnashiofCerberus wrote:

Main: Thalassocrat Good
Sub: Pole Grip Good
Ammo: Tiphia Sting Good
Head: Walahra Turban (Homam/Wyvern Helm for ws.... No O hat figure SOME stats are better than none from either) Try to get Pln head for WS if you can't do Ohat
Neck: Chivalrous Chain Good till PCC/PCA or better, obviously
Ear1: Assault Earring Good
Ear2: Brutal Earring Good
Body: Scorpion Harness (Just spend 13 hours on Ose last night for no drops) You can also go for Askar in this slot
Hands: Homam Manopolas (Have Dusk, heard this may actually be better, currently 5/8 Polearm) For now you don't have enough acc to make it better, and I'd prefer lack of slow movement anyways
Ring1-2: Woodsman Rings (Main pld, sorry not getting Raja's) Fine
Back: Cerberus Mantle No opinion, but good I'd imagine
Waist: Swift Belt (Potent/Warwolf ws) Good, you can probably sell potent unless another class uses it
Legs: Drachen Brais +1 (Have Barone for jumps, may full time now since close to cap acc it seems)Stick with the DB+1 until you get Homam. You don't cap acc now, and you'll have less when you swap this to Homam
Feet: Dusk Ledelsens (Hecatomb WS) Try to get Aurum Sabatons until Homam, they're like Dusk and Amir combined, without the weight(but with 3x the ugly)

I'm doing Limbus, in not too long should have Homam legs, then a bit longer for Homam boots. Starting a Nyzul to open Drakesbane. Camping Ose for the freakin AJ.... Stingy whore who takes 5 hours to pop.

That said, I wouldn't remove any acc you have now. 5 ATK on dusk hands shouldn't increase damage more than the 2.3% increase the 4 acc Homam is giving you currently.


Edited, Feb 7th 2009 12:20pm by Souji
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#505 Feb 07 2009 at 9:47 AM Rating: Decent
Edited by bsphil
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21,739 posts
DemonicPlugIn wrote:
Alright this will probably be my last post for a while since I have reached the 75 lvl mark finally. My gear hasn't changed much and I know the advice will be much of the same but I'll ask a different question about the gear I should use. So here is my gear at lvl 75

Weapon: Thalassocrat (Not sure if I spelled it right)
Sub: Pole Grip
Ammo: Tiphia Sting
Head: Walkure's Mask and Walahra Turban (Still working on O. Hat)
Neck: Chiv Chain
Ear: Assault Earring
Ear: Fowling Earring (Will be working on Brutal)
Body: Assault Jerkin
Hand: Tara mitts
Finger: Woodsman Ring
Finger: Woodsman Ring
Back: Amemet Mantle +1
Waist: Life Belt and Warwolf Belt
Legs: Barone Cosciales
Feet: Tabin Boots +1

I have faced it that I won't be doing much in the way of endgame since I'm still stuck on promys and some other missions. So basicly I'll my meriting with my drg. First question is: What out there is still available that I can buy or quest to make myself better? Secondly, where should I be dumping my merits. I know that I'll be meriting Angon first but what after that? I'll be lvling rdm sam and blm in my spare time. I would like to get the most out of what is available to me with the gear from endgame atm. I know your probably tired of saying the same things over and over again but I'm just trying to be the best that I can be. Thanks for your time and suggestions.


Assaults! If you can't get an o.hat, pahluwan qalansuwa is a decent alternative. Amir boots are classic if you can't get your hands on homam or aurum at the moment. Don't stress slamming T1/T2 assaults right away to get items though, do only new assaults for a while for rank up. The missions get much better (and more fun) by around T4/T5, and have some very nice ones higher up like Red v Blue (T9).

Dusk Gloves would be a good start for AH purchases. On it's own, it's better than tarasque mitts, and helps you start off your haste build.

Not sure why people get stuck on promies. You using several sets of animas? I definitely would hammer out those missions, you're giving them too much credit. Push to get up to at least 4.3 to work on a swift belt.

For merits, after putting one in angon, I topped off Polearm, then worked on Jump/High Jump recast. Sprinkle in crit merits whenever you feel like it.
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#506 Feb 07 2009 at 9:53 AM Rating: Good
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To Zonnashi: Souji covered the main points, but I recommend you get Rajas, even considering you have PLD (in fact, especially considering you have PLD... DD generally does it better)

Edited, Feb 7th 2009 12:53pm by Lucinus
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#507 Feb 07 2009 at 2:08 PM Rating: Good
41 posts
Thank you for your input, I see what you mean, though my PLD is for now a end game tanking build. Once I get Attonement I may swap it to a Rajas and make a build to try and spam that. Only time my PLD sees non ls activity, is campaign.
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75 Paladin - 75 Warrior - 75 Dragoon
#508 Feb 08 2009 at 3:31 PM Rating: Decent
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I got 75 almost 2 weeks ago and although I have pretty good gear from other jobs I wanted to get some input to tweak my gear. I play mostly on PS2 so I can't parse so I'd like some opinions.

I have no merits yet for DRG and my combat merits are already capped from other jobs so no polearm merits unless I remove something.

The main pieces of gear I'm missing is Homam Body and Hecatomb Harness. I recently blew all my points on Homam Gambieras so aquiring those 2 pieces will take some time. A couple people were ahead on points for Homam body so I took what dropped. I also have 75 BLU, THF, and PLD which is why I took them.

TP

Main: Thalassocrat
Sub: Pole Grip
Ammo: Tiphia Sting
Head: Walahra Turban
Neck: Peacock Amulet
L.Ear: Brutal Earring
R.Ear: Assault Earring
Body: Askar Korazin
Hands: Homam Manopoles / Dusk Gloves
Ring1: Ulthalam's Ring
Ring2: Rajas Ring
Back: Forager's Mantle
Waist: Swift Belt
Legs: Homam Cosciales
Feet: Homam Gambieras

Drakesbane

Main: Thalassocrat
Sub: Pole Grip
Ammo: Tiphia Sting
Head: Optical Hat / Wyvern Helm
Neck: Flame Gorget
L.Ear: Brutal Earring
R.Ear: Assault Earring
Body: Askar Korazin
Hands: Hecatomb Mittens
Ring1: Flame Ring
Ring2: Rajas Ring
Back: Forager's Mantle
Waist: Potent Belt
Legs:Pahluwan Seraweels
Feet: Hecatomb Leggings

Pentathrust

Main: Thalassocrat
Sub: Pole Grip
Ammo: Tiphia Sting
Head: Optical Hat
Neck: Shadow Gorget
L.Ear: Brutal Earring
R.Ear: Assault Earring
Body: Askar Korazin
Hands: Hecatomb Mittens
Ring1: Ulthalam's Ring
Ring2: Rajas Ring
Back: Forager's Mantle
Waist: Potent Belt
Legs:Pahluwan Seraweels
Feet: Amir Boots

I had my first merit party yesterday, at Mamool Ja SP and wasn't really happy with my accuracy, especially my weaponskill accuracy. I got low TP returns (2%) several times on Drakesbane and was getting more consistant damage from Pentathrust.

I figured my problem was accuracy so I macroed out wyvern's helm on Drakebane in favor of Optical Hat and started getting better average tp returns.

I'm pretty sure that my main problem in meripo is Askar Korazin. Askar is nice for a lot of things but the lack of accuracy hurts especially since I don't have polearm merits.

So I have a couple questions.

Because I don't have polearm merits would using Optical Hat for Drakesbane be optimal in exp with my setup?

Would I be better off using a Scorpion Harness +1 or another alternative over Askar until I can get Homam and Hecatomb Harness for meripo?

Would Drachen Brais +1 be a good choice for weaponskills compared to Pahluwan? Need both Limbus items though.

thanks


Edited, Feb 8th 2009 3:43pm by Mankind
#509 Feb 13 2009 at 11:23 PM Rating: Decent
34 posts
ok quick question...

I've been looking at my hands slot and the only thing I have are tara mitts NQ. I have been looking to get dusk gloves but I have been told to wait until I have a little more haste gear instead of just dusk gloves. As of right now I have the Walahra Turban and that's the only peice of haste gear I have. My question is should I go ahead and buy the dusk gloves now or should I wait until I can get the gloves plus another piece of haste gear like the dusk feet?

I have another question. If I do get the dusk gloves now should I sell back my tara mitts or should I keep them. I was thinking that I would be tping in dusk and maybe pick up a pallas bracelet for WS. Or should I just keep dusk on all the time until I get some rare/ex gear for my hands. that's it. Thanks for any replys.
#510 Feb 13 2009 at 11:59 PM Rating: Decent
Edited by bsphil
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21,739 posts
DemonicPlugIn wrote:
ok quick question...

I've been looking at my hands slot and the only thing I have are tara mitts NQ. I have been looking to get dusk gloves but I have been told to wait until I have a little more haste gear instead of just dusk gloves.
You heard wrong! Dusk gloves win soundly over tarasque for TPing even with zero other haste.
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#511 Feb 14 2009 at 12:20 AM Rating: Good
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3,959 posts
Mankind wrote:
So I have a couple questions.

Because I don't have polearm merits would using Optical Hat for Drakesbane be optimal in exp with my setup?

Would I be better off using a Scorpion Harness +1 or another alternative over Askar until I can get Homam and Hecatomb Harness for meripo?

Would Drachen Brais +1 be a good choice for weaponskills compared to Pahluwan? Need both Limbus items though.

thanks
Sorry for the delay, buddy, I'll answer as best I can.

-Yes, use O.Hat, multiple-hit WS tend to like Accuracy rather a lot, but when you get all those Polearm merits, you may find you have the gear to pull off a STR head.
-Personally I'd just stick with Askar body, it's got STR+5, and Double Attack to supplement your grip and your Brutal Earring. Seems to quite soundly thrash AJ at the very least.
-Again, you may find that Acc+5 over Pahluwan legs make all the difference.
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#512 Feb 15 2009 at 4:23 PM Rating: Decent
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Well, been 75 for around a month now I believe, decided I wanted to check how my gear is coming along and if the upgrades I am intending sound good or not. Using the same format as my older post.

Level 75 Dragoon/Samurai (Still pretty much Samurai sub only.)

TP Gear:
Weapon: Thalassocrat (Sold my Skystrider for this when I hit 75 because I needed the extra cash. Wondering if I should work towards getting that again or just wait for the time when I can get a Valkyrie's Fork...)
Sub: Pole Strap
Ranged: None.
Ammo: Tiphia Sting

Head: Walahra Turban (While I would love to think that Homam Zucchetto served some semblance of a purpose... I know it doesn't so I am using this until I get an Askar Zucchetto)
Neck: Peacock Amulet (Biding my time for a Love Torque ...)
Ear1: Assault Earring
Ear2: Brutal Earring

Body: Askar Korazin (Pretty much best body piece for Dragoon behind Aurum Cuirass... and that thing looks... terrible.)
Hands: Dusk Gloves (Waiting for my Homam =/)
Ring1: Ecphoria Ring (I want an Iota Ring, just started Einherjar... so it will take some time, but I will get it eventually.)
Ring2: Rajas Ring

Back: Amemet Mantle +1 (I might try and buy a Forager's Mantle... but I am in no hurry.)
Waist: Swift Belt (Only way up is through a Velocious Belt)
Legs: Barone Cosciales (Well, until I can get Homam Cosciales, I was wondering whether Askar, Drachen HQ, or Pahulwahn would be the best choice.)
Feet: Dusk Ledelsens (Waiting for Homam as well.)

WS Gear
Main: Thalassocrat
Sub: Pole Strap
Ranged: None
Ammo: Tiphia Sting (Trying to get my RSE Sachet.)

Head: Optical Hat/Wyvern Helm (I use O-Hat for Penta, and Wyvern Helm for Skewer since I was told the two strength beat the four dexterity on the Voyager Sallet.)
Neck: Peacock Amulet/Spike Necklace (Took previous advice and pawned my Chivalrous Chain)
Ear1: Fowling Earring
Ear2: Brutal Earring

Body: Askar Korazin (Waiting on Hecatomb Harness. Safe to assume the higher strength and accuracy beats out the attack and double attack boost correct?)
Hands: Dusk Gloves (Wondering if I should just wait for Hecatomb Mittens or get the Drachen Gloves HQ'd... Not sure how long I have to wait on the Hecatomb junk.)
Ring1: Flame Ring (I'll get a Flame Ring when I feel like shelling out gil for it.)
Ring2: Rajas Ring

Back: Amemet Mantle +1
Waist: Warwolf Belt
Legs: Barone Cosciales (I was going to try and save up for Dusk Trousers, but I think I will wait it out for one of the rare/ex alternatives.)
Feet: Rutter Sabatons (Hecatomb please...)
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#513 Feb 15 2009 at 6:01 PM Rating: Excellent
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Upgrade your AF gloves if the wait on heca will be a while. Some sea gorgets would also be a nice upgrade as well.
#514 Feb 16 2009 at 1:52 AM Rating: Decent
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Iota Ring: 3Dex, 3Acc, Total: 5.25 Acc.
Buy a Sniper's Ring and use your Ichor for something better like Kubira Bead Necklace for your Blu. That piece is actually un upgrade, not a sidegrade.
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#515 Feb 16 2009 at 2:09 PM Rating: Good
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950 posts
Ok, I have been working on a spreadsheet that compares current equipment to proposed equipment and puts out a DoT % change. And since I am now at 14% haste and still don't have a swift belt I just put it in to replace Life belt and it shows that I lose 4% hit rate but it is a 0% change in DoT. I have them up on google, but not sure how to share files.

Is something wrong with my spreadsheets or is there very little difference between swift and life?
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#516 Feb 16 2009 at 3:06 PM Rating: Decent
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http://ffxi.allakhazam.com/profile.xml?194381

macro in tara NQ, and wyvern for WS
jump in barone
also have Love halberd for kicks
working on swift/homan/nyzul, ZMN and salvage not really an option yet
comments?







Edited, Feb 16th 2009 3:25pm by evolone
#517 Feb 17 2009 at 3:36 AM Rating: Good
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3,959 posts
MaxsOwner wrote:
Ok, I have been working on a spreadsheet that compares current equipment to proposed equipment and puts out a DoT % change. And since I am now at 14% haste and still don't have a swift belt I just put it in to replace Life belt and it shows that I lose 4% hit rate but it is a 0% change in DoT. I have them up on google, but not sure how to share files.

Is something wrong with my spreadsheets or is there very little difference between swift and life?
I think I explained it in both current equipment guides - see the links in my sig for some tired early-morning mathematics.
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#518 Feb 17 2009 at 6:20 AM Rating: Good
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950 posts
Lucinus wrote:
MaxsOwner wrote:
Ok, I have been working on a spreadsheet that compares current equipment to proposed equipment and puts out a DoT % change. And since I am now at 14% haste and still don't have a swift belt I just put it in to replace Life belt and it shows that I lose 4% hit rate but it is a 0% change in DoT. I have them up on google, but not sure how to share files.

Is something wrong with my spreadsheets or is there very little difference between swift and life?
I think I explained it in both current equipment guides - see the links in my sig for some tired early-morning mathematics.


Well you're link just says if you have no other haste Life>Swift... I have 14% haste and when I put in Swift belt stats to replace Life in both my calculations, and the spreadsheets in the general forum, and I lose 1-2% DoT.

After playing around with the sheets the only time I find it possible that Swift > Life is when you have capped accuracy, this is with hasso + haste on.

Weapon: Thal.
Sub: Pole
Ammo: Olibanum Satchet (I know need tiphia or smart)
Head: W.turban
Neck: Chiv.
Ear: Brutal/Assault
Body: Assault Jerkin
Hands: Dusk
Rings: Sniper/Rajas
Back: Amemet+1
Waist Life
Legs: Homam
Feet: Homam

Even if I change Chiv -> PCC, AJ -> Homam, and Dusk -> Homam, and Satchet -> Sting, the most I gain out of Swift belt is 0.8% increase in DoT. I guess I may just try less for Swift until I get my last two Homam and a PCC :/

EDIT: Screw Sting, according to the sheets there is a 0.002% difference.

Edited, Feb 17th 2009 9:24am by MaxsOwner
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#519 Feb 17 2009 at 8:06 AM Rating: Good
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Huh? Pretty sure Swift's better when you have another 2% Haste going (pretty sure I said that too) - are your spreadsheets broken?

Edited, Feb 17th 2009 11:08am by Lucinus
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LordFaramir wrote:
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#520 Feb 17 2009 at 8:25 AM Rating: Good
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Well I used both my sheets and these and both say you only gain DoT when you have capped accuracy already.

Edit: Sorry I didn't read that far down into the thread to see that post.

Edited, Feb 17th 2009 11:27am by MaxsOwner
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#521 Feb 17 2009 at 8:50 AM Rating: Good
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MaxsOwner wrote:
Well you're link just says if you have no other haste Life>Swift... I have 14% haste and when I put in Swift belt stats to replace Life in both my calculations, and the spreadsheets in the general forum, and I lose 1-2% DoT.


Well, life belt provides 10 acc, so from 90% it caps it. The minimum increase that gives is 5.5%. If I look at your gear and assume you have full Polearm, I put you at 382 acc(±1-2 acc, depending how bad Alla's stat calc is), so, on G. Colibri, 82.5% Acc. First with no outside help:

Life Belt:
Going from 82.5% Hit rate to 87.5% is a 6.06% increase.

Swift:
Going from 82.5% hit rate to 84% is a 1.818% increase.
Going from 14% haste to 18% haste is a 4.878% increase.
Losing 5 ATK depends on your setup, but at 405-400 you'd lose 1.718%.
Total benefit: 4.978%

Right now life is better for you, but if you had any buffs, Swift gains favor. Hasso also favors swift. Same stats above with Hasso:

Life Belt:
Going from 87.5% hit rate to 92.5% is a 5.714% increase.

Swift:
Going from 87.5% hit rate to 89% is a a 1.714% increase.
Going from 24% haste to 28% haste is a 5.556% increase.
Atk should be ~ 1.706%
Total benefit: 5.564%

This still favors Life, but again, still assuming you don't have any external help. Dia II, Minuet, Chaos Roll, March, haste, and food all will increase swift more than it'll increase life belt.

Edit: Luc, your math is a bit off, here:
Lucinus wrote:
Let's factor in some other Haste gear, assuming this doesn't change the BSSV values - for example, Dusk Ledelsens have 2% Haste, so let's drop in another 2% of gear-Haste to the calculation.

This'll only affect Swift Belt as that's the only belt we're looking at with a Haste mod, so let me pull the numbers back down with a bit of tweaking on the final line.

81.5/80 = 1.01875 so a 1.875% DoT boost from Accuracy
395/400 = 0.9875 - flipping the fraction gives us 395/400 = 1.01266 (to 6 s.f.) so a 1.266% DoT LOSS from Attack
100/94 = 1.06383 (to 6 s.f.) so a 6.383% DoT boost from Haste.

Since you're only comparing the belt and not total equip swaps, when calcing the bonus for haste when you already have 2 haste, you should do 98/94= 1.04255, a 4.255% increase. It'll take a little more than 2% to make it better, if Life takes you directly to cap it takes 24% haste before to be even, if only comparing 4% haste to 10 acc. Whether the 3 increases it further depends on your ATK score. If you're using meat(you should be) it will.

Edited, Feb 17th 2009 11:57am by Souji

Edited, Feb 17th 2009 11:58am by Souji
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#522 Feb 17 2009 at 9:02 AM Rating: Good
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3,959 posts
Cheers Souji, I've been getting really bad at this recently.
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#523 Feb 18 2009 at 2:19 PM Rating: Decent
So, I just got Zahak mail today, and am looking over my Drakesbane set as it stands now

Cletine
Pole Strap
N/A
Smart Grenade
Hecatomb Cap
Love Torque
Pixie Earring
Brutal Earring
Zahak's Mail
Drachen Finger Gauntlets +1
Iota Ring
Rajas Ring
Amemet +1
Warwolf Belt
Askar Dirs
Rutter Sabatons

The two obvious changes to make as soon as possible, to me, are Tiphia sting, and actually using my N. Feet abjuration, which I've been, well, dragging my feet about doing. Money is tight, as I'm focusing all my income on ingots for my ares body(which is coming at a snail's pace :/ ).

I was formally WSing in homam corazza with all the rest of this set remaining the same, so I've lost 7 Acc there. I've got capped polearm merits, and I can't remember the exact amount but I know for greater colibri anyway with no food or acc buffs I was over acc cap. Fixing my feet and ranged will cover back half of that loss, which should keep this set at capped accuracy for them. I figure pizza at mamool camp, and most other places, will still make this servicable, but I guess I have one major question

From some of my choices you may notice I'm trying to boost the crit rate. this set as it stands puts me at 110DEX, 7 short of capping crit rate for greater birds and should be enough to come close for anywhere else, especially once I fix the feet. Do you guys think this is worth doing? The only slots I can see where I'm sacrificing to get the DEX are the pixie and Iota, but they still give the same Accuracy I'd be getting in those places anyway unless I was stacking STR there instead.
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#524 Feb 20 2009 at 3:51 PM Rating: Decent
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Greetings!

I have not played FFXI in over a year due to problems beyond my control. I will be coming back soon, but I fear I may have missed some updates that may impact me.

I saw a rate my gear thread, so I figured... here is as good as anywhere else.

Below is the gear I can remember having. I hope you can help me decide what to get rid of and what to get when I come back. I also have a SAM75, so some of the gear was purchased to perform double duty.

DRG75/SAM37(WAR37, BLU37)
Main: Mezraq
Sub: Mythril Grip+1
Ammo: Angon
Head: Wyvern Helm - Walahra Turban
Neck: Chivarlous Chain
Earrings: Bushinomimi - Fowling
Body: Pahlowan - Assault Jerkin - Amir
Hands: Hydra Finger Gauntlets - Pallas's Bracelets - Wyrm Finger Gauntlets
Rings: Flame Ring x2
Back: Amamet+1
Waist: Warwolf Belt - Life Belt
Legs: Barone Cosciales - Wyrm Brais
Feet: Amir Boots - Hecatomb Leggings - Rutter Sabatons (prety much useless at this point)

I do eat Sole still... I know every DRG on the site swears that meat is the way to go, but I still find myself doing better DMG overall with the added ACC, STR and DEX from Sole. I actually tried eating Coeurl Subs, but the loss of ACC, STR and DEX seems to kill my Penta DMG, and since I am also using some TP tricks with SAM, that really hurts me overall.

I want to switch to Coeurl Subs permanently, but I am having problems aligning my gear properly without killing my ACC. What I would really like to know is what I can do to make the switch without killing my ACC or spending a fortune.

Also, if you can tell me how much ACC I need to CAP my ACC at 75 with full Merits, that would help.
#525 Feb 20 2009 at 7:41 PM Rating: Decent
Edited by bsphil
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21,739 posts
Do you think your accuracy is bad or do you know your accuracy is bad? Rather, do you parse under 80-85% hit rate or do you think that you're hit rate is poor enough to need sushi?

JenovaDragoon wrote:
DRG75/SAM37(WAR37, BLU37)
Main: Mezraq
Sub: Mythril Grip+1
Ammo: Angon
Head: Wyvern Helm - Walahra Turban
Neck: Chivarlous Chain
Earrings: Bushinomimi - Fowling
Body: Pahlowan - Assault Jerkin - Amir
Hands: Hydra Finger Gauntlets - Pallas's Bracelets - Wyrm Finger Gauntlets
Rings: Flame Ring x2
Back: Amamet+1
Waist: Warwolf Belt - Life Belt
Legs: Barone Cosciales - Wyrm Brais
Feet: Amir Boots - Hecatomb Leggings - Rutter Sabatons (prety much useless at this point)


Mezraq -> Thalassocrat
Mythril Grip +1 -> Pole Grip
-Don't TP in angon ever, especially ever.
-Get an optical hat or pahluwan qalansuwa, that's a potent slot you're missing out on.
-Chiv chain is fine.
-Don't use Bushi for non-SAM or non-ranged jobs. Work on an assault earring. In the meantime, use a coral earring. Fowling is fine, but you need to start hammering through CoP to work on a brutal earring.
-Amir body is trash, get rid of it. Stick to AJ.
-Sell the hydra fng. gnt. and get Dusk Gloves. I hope you're only using the Pallas' for the extremely rare occasion that you use Wheeling Thrust.
-GET 2x ACCURACY RINGS. Again, work on CoP for Rajas.
-Amemet +1 is great.
-Life is fine for TP, but work on CoP for swift belt. I can't stress working on CoP enough.
-Barone are ok for TP/WS for the time being. Work on pahluwan legs or buy dusk trousers. Again, work on CoP for AF+1 and to get into limbus for Homam.
-Feet are fine for now. Homam/Aurum for the future, but amir are nice.

JenovaDragoon wrote:
Also, if you can tell me how much ACC I need to CAP my ACC at 75 with full Merits, that would help.


Depends what you're fighting.


Also, try to get a static going for nyzul isle assault to unlock Drakesbane. It's a great new WS for DRG - finally a long overdue replacement for penta thrust.
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#526 Feb 20 2009 at 7:48 PM Rating: Decent
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Weapon: Thalasso
Grip: Pole
Ammo: Tiphia(Elvaan satchet for WS)
Head: O.hat (Voyager for WS)
Neck: Chiv Chain
Ears: Assault+Fowling
Body: SH
Hands: Dusk (Drachen+1 WS)
Rings: Woodsman (Ruby for WS)
Back: Amemet+1
Waist: Life(Warwolf WS)
Legs: Drachen Brais+1
Feet: Barone

Merits: Polearm 2 so not capped, and it's after I finish Slow2 for RDM before I work on DRG merits.

A) Need to know what to pick-up via AH/NM-wise. Currently not in a EG LS as I'm just meriting myself while waiting on an answer.

B) Currently not doing Nyzul as my Assault group is busy with rank ups and getting the last pieces of gear we need before doing climbs/ranks at the same time.

C) Rajas + Ultham's rings are NOT an option. My RDM is my pride and joy, and it has a Tamas+Balrahn's and I don't intend on switching my Tamas ring out ever.

D) Wouldn't mind a pathway of which is best to upgrade first.

E) Curious for Drakesbane: Potent Belt(+3 STR +8 ACC) vs Warwolf (+5 STR & DEX), which would be better?

Edited, Feb 20th 2009 10:51pm by Dathus
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#527 Feb 20 2009 at 8:06 PM Rating: Decent
Edited by bsphil
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21,739 posts
Dathus wrote:
Weapon: Thalasso
Grip: Pole
Ammo: Tiphia(Elvaan satchet for WS)
Head: O.hat (Voyager for WS)
Neck: Chiv Chain
Ears: Assault+Fowling
Body: SH
Hands: Dusk (Drachen+1 WS)
Rings: Woodsman (Ruby for WS)
Back: Amemet+1
Waist: Life(Warwolf WS)
Legs: Drachen Brais+1
Feet: Barone

Merits: Polearm 2 so not capped, and it's after I finish Slow2 for RDM before I work on DRG merits.

A) Need to know what to pick-up via AH/NM-wise. Currently not in a EG LS as I'm just meriting myself while waiting on an answer.

B) Currently not doing Nyzul as my Assault group is busy with rank ups and getting the last pieces of gear we need before doing climbs/ranks at the same time.

C) Rajas + Ultham's rings are NOT an option. My RDM is my pride and joy, and it has a Tamas+Balrahn's and I don't intend on switching my Tamas ring out ever.

D) Wouldn't mind a pathway of which is best to upgrade first.

E) Curious for Drakesbane: Potent Belt(+3 STR +8 ACC) vs Warwolf (+5 STR & DEX), which would be better?

Edited, Feb 20th 2009 10:51pm by Dathus


Stop swapping out good gear for sh*t on WS. Keep the tiphia on, keep the woodsmans on, etc.

For sake of argument, tamas only saves inventory space. Rajas is a unique and irreplacable DD ring.
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#528 Feb 20 2009 at 11:41 PM Rating: Decent
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Quote:

For sake of argument, tamas only saves inventory space. Rajas is a unique and irreplacable DD ring.


This
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#529 Feb 21 2009 at 12:01 AM Rating: Decent
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Master ketrel wrote:
Quote:

For sake of argument, tamas only saves inventory space. Rajas is a unique and irreplacable DD ring.


This


Well, considering I'm sitting @ about 64 slots for my RDM as it is, and I don't want to trade my Tamas in for another Aqua ring, a Snow Ring, and a Mana Ring due to space, I am going to say again, I don't care THAT it's better. My RDM gets priority that way. So again, as I said in my post, working AROUND that ONE piece of gear, I'd like some help.
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DRG 75
RDM 75
#530 Feb 23 2009 at 2:23 AM Rating: Good
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TP / WS
Main: Thal
Sub: Pole
Ammo: Smart
Head: Askar
Body: Zahak's
Hands: Dusk / Heca
Legs: Askar
Feet: Aurum / Heca
Neck: Chiv. Chain
Back: Foragers
Belt: Swift / Warwolf
Ear1: Brutal
Ear2: Assault
Ring1: Blood
Ring2: Ecphoria

I just got sea so I'll have Rajas soon, and plan on working towards Homam and flame/light gorget soon. 0/infinity on Swift, but next in line for Wyrm Belt in the meantime.

Edit: Just got Swift!

Edited, Feb 24th 2009 9:28pm by CorLeonisX
#531 Feb 23 2009 at 7:38 AM Rating: Decent
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276 posts
Alright gear question time:

Race: Elvaan
Merits: Polearm 8, Crit Rate 2
Weapon: Thalassocrat
Sub: Pole Grip
Ammo: Tiphia Sting
Head: Walahra Turban
Neck: Chiv Chain
Ear: Assault Earring
Ear: Fowling Earring
Body: Assault Jerkin
Hand: Dusk Gloves
Finger: Woodsman Ring
Finger: Woodsman Ring
Back: Amemet Mantle +1
Waist: Life Belt
Legs: Barone Cosciales
Feet: Feral Ledelsens

I feel like I have a mostly respectable setup to use while I'm waiting to get my hands on some true endgame gear, except for a couple things:

1) My Feet ... Tabin Boots +1 or even just the NQ seem to be non existent on my server (there's maybe one pair up every 1-2 weeks), so I'm wondering what I can use instead that I can get my hands on relatively easily, Amir Boots are out of the question at the moment as I'm putting most of my ID Tags towards Nyzul for the time being. So I need an alternative, Askar feet seem more like a sidegrade, Dusk feet are tempting but I'm not certain they'd be a big enough boost to be worth the gil yet.

2) What do Dusk Gloves upgrade to?

Edited, Feb 23rd 2009 10:39am by cynicalsaint
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Merits: 96 Total Merit Points
Polearm 8/8 : Crit Rate 4/4 : Angon 5/5 : Deep Breathing 5/5 : Jump 5/5 : High Jump 3/5
#532 Feb 24 2009 at 10:31 AM Rating: Decent
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weapon "Thalassocrat"
grip "Pole Grip"
body "Assault Jerkin"
hands "Dusk Gloves"
waist "Swift Belt" or "Potent Belt"
head "Walahra Turban"
r.ring "Rajas Ring"
l.ring "Ecphoria Ring"
r.ear "Assault Earring"
l.ear "Brutal Earring"
neck "Chivalrous Chain"
ammo "Tiphia Sting"
back "Amemet Mantle +1"
legs "Barone Cosciales" or "Pahluwan Seraweels"
feet "Dusk Legs"

My TP set The Or's are for if I need more Acc.
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#533 Feb 24 2009 at 11:47 AM Rating: Good
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Velderin wrote:
weapon "Thalassocrat"
grip "Pole Grip"
body "Assault Jerkin"
hands "Dusk Gloves"
waist "Swift Belt" or "Potent Belt"
head "Walahra Turban"
r.ring "Rajas Ring"
l.ring "Ecphoria Ring"
r.ear "Assault Earring"
l.ear "Brutal Earring"
neck "Chivalrous Chain"
ammo "Tiphia Sting"
back "Amemet Mantle +1"
legs "Barone Cosciales" or "Pahluwan Seraweels"
feet "Dusk Legs"

My TP set The Or's are for if I need more Acc.


You have alot of good gear that will be replaced by obvious choices(homam, askar, aurum) that aren't to easy to get, so I'll ignore those slots.

For head, look into getting an acc head piece for times you need acc AND have no outside haste. Otherwise, turban is good.

Legs: Pahluwan Seraweels will outdo Barone almost always, unless capping acc, which, with your setup, you aren't unless on Puks or in Mire. Math(used 400 ATK as it helps Barone more to be low, and you can do better):
Pln:
Going from 93% hit rate to 95% hit rate is a 95/93= 1.0215, so atleast 2.15% increase from 4 acc. 3 STR is 2-3 ATK and possibly 1 fSTR, so ~1% increase from fSTR, and ~.5% increase from the 2atk.
Total: 2.65%-3.65% at a minimum.

Barone:
2 STR and 7 ATK = 8 ATK and possibly 1 fSTR. 408/400= 2% increase from the ATK(will be higher with cRatio, but lower if you have better atk/use meat) The fSTR possibility is lower here, but will result in the same increase, ~1%.
Total potential: 2-3%

Your acc will not be 93% on Colibri, even with full polearm merits and using hasso fulltime you'll be at ~87% or so (depends on your dex, I used 80 to make it a high number, mine is 65). Assuming you don't actually fulltime hasso and would be closer to 82% or less, 4 acc gives you anywhere from 2.3% - 2.5% increase.

Feet: Same as above with Legs, don't underestimate acc. Amir boots provides 6, and 6 acc is atleast a 3.26% increase, at your acc it's more likely to be 3.37-3.65% increase or larger. The 2% haste won't be a 3% increase until 32% haste or greater. If you're getting haste and March every time, or using haste and hasso fulltime, it can be worth it. Otherwise Amir will win. I'd have it as an alternative.

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#534 Feb 26 2009 at 2:43 PM Rating: Decent
4 posts
I have not played dragoon for about a year now. Interested in regearing it up again to play. Would any one be able to give me gear recommendations?

tp set http://ffxi.allakhazam.com/profile.xml?195425

I also recently acquired drakesbane here is my ws set up for that and penta thrust more than sure I need to redo that set.

ws set http://ffxi.allakhazam.com/profile.xml?195426
Any advice would be appreciated.



#535 Mar 12 2009 at 11:40 AM Rating: Decent
4 posts
bumping this as I am still curious to see a reply
#536 Mar 12 2009 at 12:45 PM Rating: Good
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352 posts
Quote:
bumping this as I am still curious to see a reply


Prolly no one responded because no one was sure if you were A) Trolling B)Bragging or C) you feel rusty from a 1 year hiatus and was seeking a sincere response.

Buf if you really are looking for a sincere response, my suggestion would be to experiment. You already should know what you have will fulfill any base requirement for good damage. Experience will fill in the blanks as to maximizing your dmg on different situations, so that you can finetune to the point where you know which mob will call forth which gear macro. In endgame, everything gets relegated to that dreaded word -situational-, which knows no final resolution.

Having said that, you can safely replace your turban on your WS with almost anything else. May i suggest a wyvern helm as a starter then move on to better things depending on your event/luck. You can also farm organs for those ws gorgets. (penta=dark, drakesbane=idk yet) Pants+1/uthalam ring can be replaced with barone/ruby(or HQ) starter set depending on mob, but in this case its really finetuning to your specific need and the merits you have. I eventually replaced my pants+1 with conte b/c i found i didnt need the accuracy, but still have a macro that includes it for harder, yet non zerging mobs/bosses. (When I used to be... a more obsessive about squeezing every little stat, I think i even had macro for tiphia sting <==> smart grenade. ._.;)

Wait til you get additional new gear set and see the monkey wrench start flying amok amidst your best laid set up.

Fintuning is a journey that never ends...
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#537 Mar 12 2009 at 12:52 PM Rating: Good
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1,079 posts
TP Gear:
 
Thalassocrat  | Pole Grip   | nothing  | Tiphia Sting 
Wyvern Helm   | Love Torque | Brutal   | Ethereal 
Homam Corazza | Dusk Gloves | Ulthalam | Rajas 
Amemet +1     | Potent Belt | Barone   | Tabin +1 

Other things I have: Optical Hat, Walahra Turban, Askar Korazin, Swift Belt

Penta Gear (No Drakesbane yet. Fairly recent DRG75) :
 
Thalassocrat  | Pole Grip   | nothing  | Tiphia Sting 
Optical Hat   | Love Torque | Brutal   | Ethereal 
Askar Korazin | Heca Mitts  | Ulthalam | Rajas 
Amemet +1     | Warwolf     | Barone   | Heca Leggings 


Things I'm working on getting: Aurum Sabatons and more Askar stuff.
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#538 Mar 12 2009 at 1:23 PM Rating: Default
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Quote:

Thalassocrat | Pole Grip | nothing | Tiphia Sting
Wyvern Helm | Love Torque | Brutal | Ethereal
Homam Corazza | Dusk Gloves | Ulthalam | Rajas
Amemet +1 | Potent Belt | Barone | Tabin +1


Other things I have: Optical Hat, Walahra Turban, Askar Korazin, Swift Belt

Penta Gear (No Drakesbane yet. Fairly recent DRG75) :


Thalassocrat | Pole Grip | nothing | Tiphia Sting
Optical Hat | Love Torque | Brutal | Ethereal
Askar Korazin | Heca Mitts | Ulthalam | Rajas
Amemet +1 | Warwolf | Barone | Heca Leggings


8 Polearm merits

TP
Tiphia Sting -> Smart Grenade, Goblin Cracker

Wyvern Helm -> Optical Hat, Pahluwan Hat, Walahra Turban, Askar/Aces

Potent Belt -> Life Belt, Swift Belt

Barone -> Homam, Askar, D Cuisses+1

Tabin +1 -> Amir, Aurum, Homam









#539 Mar 12 2009 at 1:25 PM Rating: Excellent
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Seitekifu wrote:
TP Gear:
 
Thalassocrat  | Pole Grip   | nothing  | Tiphia Sting 
Wyvern Helm   | Love Torque | Brutal   | Ethereal 
Homam Corazza | Dusk Gloves | Ulthalam | Rajas 
Amemet +1     | Potent Belt | Barone   | Tabin +1 

Other things I have: Optical Hat, Walahra Turban, Askar Korazin, Swift Belt

Penta Gear (No Drakesbane yet. Fairly recent DRG75) :
 
Thalassocrat  | Pole Grip   | nothing  | Tiphia Sting 
Optical Hat   | Love Torque | Brutal   | Ethereal 
Askar Korazin | Heca Mitts  | Ulthalam | Rajas 
Amemet +1     | Warwolf     | Barone   | Heca Leggings 


Things I'm working on getting: Aurum Sabatons and more Askar stuff.


If you do Salvage then Ares's head, body, and legs are the best pieces. Head is a really good WS piece while the body and legs can be worn fulltime depending on your ACC. Feet are Amir Boots +1 so unless you want to have the full set just to have it.

TP: Amir boots are very good and pretty easy to get till you get Aurum or Homam. I would probably keep using the Tabin+1 if I knew I was close to getting either Aurum or Homam. Once you have full polearm merits use the Swift Belt and Turban. Not 100% sure but you might have the gear for a 6 hit build as DRG/SAM. It works very well for meritting. Legs you can get Askar, AF+1, Conte, or Homam depending on your ACC.

Penta: You can swap the Ethereal for an Assault since you're losing ACC by swapping to Askar body for Penta. Optical does help out a little but the Assault will help your Penta out more than the Ethereal will. It's a small upgrade but still an upgrade. Leg choices are pretty much the same as the TP ones. Depending on your ACC they all work well for Penta, minus Homam of course. If you have Sea then work on getting a Sea Gorget, Penta = Shadow Gorget. It's the best WS neck you can get.

You have good gear so many of these upgrades aren't fixing problems(not many to begin with), just making you better.
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#540 Mar 13 2009 at 6:54 AM Rating: Good
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Alright I have a fairly specific question, current set-up:

Weapon: Thalassocrat
Sub: Pole Grip
Ammo: Tiphia Sting
Head: Walahra Turban
Neck: Chiv Chain
Ear: Assault Earring
Ear: Fowling Earring
Body: Assault Jerkin
Hand: Dusk Gloves
Finger: Woodsman Ring
Finger: Woodsman Ring
Back: Amemet Mantle +1
Waist: Life Belt
Legs: Barone Cosciales
Feet: Feral Ledelsens Askar Gambieras

Additional gear: Victory Ringx2, Warwolf Belt, Wyvern Helm

Should I be swapping any of this in for Jump/High Jump? Is there any other gear I should consider using for a Jump set up, aside from my usual TP Gear? Aside from the obvious Drachen Greaves, I already swap those in.

Edited, Mar 13th 2009 1:49pm by cynicalsaint
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http://ffxi.allakhazam.com/profile.xml?42106
Bastok 9-1 : ZM 14/DM : CoP 6-4 : ToAU 29 : WotG 2

Merits: 96 Total Merit Points
Polearm 8/8 : Crit Rate 4/4 : Angon 5/5 : Deep Breathing 5/5 : Jump 5/5 : High Jump 3/5
#541 Mar 13 2009 at 8:41 AM Rating: Decent
4 posts
It was option c, being on a ps2 I cant really parse my self sadly to fine tune ws setups ext, as we all know how eyeballing something stat wise can go lol. w turban I forgot to change to hetacomb cap. More or less I am looking at my ws setup for Drakesbane which I just got weather to use light gorget for. Additionally is it over kill in current ws setup for acc if one full times meat?

current ws setup http://ffxi.allakhazam.com/db/profile_eg.html?char=195426

Also is it worth sticking with the mezraq+1 or should I just side grade to nq thassocrat and have 7 hit build.. well unless I use carbona or get askar body
thank you for the replies.

Edited, Mar 13th 2009 12:42pm by darknexis
#542 Mar 13 2009 at 8:56 AM Rating: Excellent
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cynicalsaint wrote:
Alright I have a fairly specific question, current set-up:

Weapon: Thalassocrat
Sub: Pole Grip
Ammo: Tiphia Sting
Head: Walahra Turban
Neck: Chiv Chain
Ear: Assault Earring
Ear: Fowling Earring
Body: Assault Jerkin
Hand: Dusk Gloves
Finger: Woodsman Ring
Finger: Woodsman Ring
Back: Amemet Mantle +1
Waist: Life Belt
Legs: Barone Cosciales
Feet: Feral Ledelsens

Additional gear: Victory Ringx2, Warwolf Belt, Wyvern Helm

Should I be swapping any of this in for Jump/High Jump? Is there any other gear I should consider using for a Jump set up, aside from my usual TP Gear? Aside from the obvious Drachen Greaves, I already swap those in.


Haste does nothing for Jumps so you can swap in your Wyvern Helm. It's been proven that the AF Feet give +10% atk on Jump so those can be swapped in just for Jump, not High Jump. Keep on your Feral's for that or get Tabin +1 for more ACC during your jumps. You can get a Barone Body which adds 2TP when wearing it and using Jump or High Jump. Barone pants have the same affect but you wear them already. Besides that everything else looks fine in regards to just Jump/High Jump gear.
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#543 Mar 13 2009 at 9:52 AM Rating: Good
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Actually I'm using Askar Gambieras instead of the Feral Ledelsen, thats what I get for copy/pasting XD. Went back and edited my original post. I'll be replacing those with Dusk Ledelsens soon, assuming I get some decent gil from ODS this weekend.

Edited, Mar 13th 2009 1:55pm by cynicalsaint
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http://ffxi.allakhazam.com/profile.xml?42106
Bastok 9-1 : ZM 14/DM : CoP 6-4 : ToAU 29 : WotG 2

Merits: 96 Total Merit Points
Polearm 8/8 : Crit Rate 4/4 : Angon 5/5 : Deep Breathing 5/5 : Jump 5/5 : High Jump 3/5
#544 Mar 15 2009 at 12:36 PM Rating: Default
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Since I got 75 I guess I'll post in here.

Screenshot

TP -> Penta

It might be a bit before I can get Heca boots, but that's definitely near the top of my list of easier things to get. WS helm I wasn't too sure about...I'm thinking when I unlock Drakesbane (going to unlock it now before limbus) I might use Askar helm for it since it's 1 less hit and the dex could help with crits I suppose. Not really sure if I'm going overboard on acc for penta as is. (Doesn't seem like it to me)

Suggestions?
#545 Mar 17 2009 at 2:29 PM Rating: Default
29 posts
TP build

Weapon: Gungnir
Sub: Pole Grip
Ranged: Smart Grenade
Head: Askar Zucchetto
Neck: Love Torque
Ear1: Brutal Earring
Ear2: Ethereal Earring
Body: Askar Korazin
Hands: Homam Manopolas
Ring1: Raja's Ring
Ring2: Ulthalam's Ring
Back: Amemet Mantle+1
Waist: Swift Belt
Legs: Barbarossa's Zerehs
Feet: Homam Gambieras

WS

Weapon: Gungnir
Sub: Pole Grip
Ranged: Smart Grenade
Head: Hecatomb Cap
Neck: Love Torque
Ear1: Brutal Earring
Ear2: Ethereal Earring
Body: Hecatomb Harness
Hands: Drachen Finger Gauntlets +1
Ring1: Raja's Ring
Ring2: Flame Ring
Back: Amemet Mantle+1
Waist: Warwolf Belt
Legs: Barbarossa's Zerehs
Feet: Hecatomb Leggings
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#546 Mar 17 2009 at 2:53 PM Rating: Good
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I just recently returned to FFXI after a break and with all the new stuff coming out gear wise I went from pretty ok gear to bottom of the barrel I was wondering if you might be able to help me out with some easy upgrades. I don't have alot of money but I got time so I can farm to get money still currently working on Sea access. Have Sky and Dynamis though.

Main: Colossal Lance (working on Thasso or Mez)
Sub: Mythril Grip +1
Ammo: Tiphia Sting
Head: Emperor Pin // Wyvern helm for ws
Neck: Chiv Chain // Spike Necklace for ws
Ear1: Coral earring
Ear2: same as above
Body: Narasimha's Vest
Hands: Wyrm Finger Gauntlets
Ring1: Ruby Ring
Ring2: see above
Back: Amemet
Waist: Life Belt // Warwolf for Ws
Legs: Barone Cosciales
Feet: Leaping Boots // Heroic boots for Ws

I sub /war or /sam for groups /rdm for solo.

Your help is much appreciated ^^

Thanks
Rhyus and Vhiki
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#547 Mar 17 2009 at 6:46 PM Rating: Good
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Rhyus wrote:
I just recently returned to FFXI after a break and with all the new stuff coming out gear wise I went from pretty ok gear to bottom of the barrel I was wondering if you might be able to help me out with some easy upgrades. I don't have alot of money but I got time so I can farm to get money still currently working on Sea access. Have Sky and Dynamis though.

Main: Colossal Lance (working on Thasso or Mez)
Sub: Mythril Grip +1
Ammo: Tiphia Sting
Head: Emperor Pin // Wyvern helm for ws
Neck: Chiv Chain // Spike Necklace for ws
Ear1: Coral earring
Ear2: same as above
Body: Narasimha's Vest
Hands: Wyrm Finger Gauntlets
Ring1: Ruby Ring
Ring2: see above
Back: Amemet
Waist: Life Belt // Warwolf for Ws
Legs: Barone Cosciales
Feet: Leaping Boots // Heroic boots for Ws

I sub /war or /sam for groups /rdm for solo.

Your help is much appreciated ^^

Thanks
Rhyus and Vhiki



Main: Colossal Lance (working on Thasso or Mez) - Thalassocrat is better than Mezraq.
Sub: Mythril Grip +1 - Pole Grip for sure
Ammo: Tiphia Sting
Head: Emperor Pin // Wyvern helm for ws - Walahra Turban for TP; Wyvern Helm is fine for WS, but unless ACC is capped, I'm pretty sure an Optical Hat would be better for WS.
Neck: Chiv Chain // Spike Necklace for ws - Fulltime Chivalrous Chain
Ear1: Coral earring - Assault/Fowling would be optimal until you can get a Brutal.
Ear2: same as above
Body: Narasimha's Vest - Assault Jerkin. Camp it.
Hands: Wyrm Finger Gauntlets - Dusk Gloves, Wyrm is suitable till then
Ring1: Ruby Ring - Dual Woodsman or Sniper's; very important.
Ring2: see above
Back: Amemet - Amemet +1 asap
Waist: Life Belt // Warwolf for Ws
Legs: Barone Cosciales
Feet: Leaping Boots // Heroic boots for Ws - Look into doing assaults; Amir Boots is the best feet armor until you can get things like Aurum, Homam, etc. You can fulltime the Amir Boots for now.

It's not an exhaustive list, but those are some immediate upgrades you should look into until you can participate in Limbus and sky (not sure if you do sky; if you do, Hecatomb pieces are great for WS).


Welcome back to the game.
#548 Mar 26 2009 at 7:23 AM Rating: Decent
Scholar
21 posts
tp gear
ws gear
any inputs?
#549 Mar 26 2009 at 7:39 AM Rating: Good
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950 posts
lordshido wrote:
tp gear
ws gear
any inputs?


Assault > Fowling.
____________________________
Rolento of Lakshmi:
75DRG 75BLM 74NIN 71BST

#550 Mar 26 2009 at 7:42 AM Rating: Decent
Scholar
21 posts
tp or ws? or both
#551 Mar 26 2009 at 7:49 AM Rating: Good
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950 posts
TP for sure. For WS Fowling may be better, I'm not too sure.
____________________________
Rolento of Lakshmi:
75DRG 75BLM 74NIN 71BST

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