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#1 May 14 2011 at 3:51 PM Rating: Good
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I've read a lot about abysea and it sounds fun, so I activated my old ID's.

I gave away all my money and expensive gear before I left, so I am broke. Where do I start? I need two merits for the level break quest to 80. I will have to merit on my sam with some stuff picked up at the AH. I have picked up my first travelers stone. Will I be able to party outside of Abysea, or is it possible at 75. All my old friends are gone, I know I'll have to find a new LS. I only did sky twice, so I don't have any of that gear. I barely have traveled around in the past through the maws. I hated toau, so I don't have any of that gear. Can I jump right into trying for abysea gear without prerequisite gear?

What are my priorities to get going past 75? Here is what I'm working with right now, fishing my brains out for money atm.(I see this changed too)

Weapon- soboro, unbroken Gondo (lol)
grip- pole grip, mythril +1
ammo- Tiphia sting
Head- w.turban, O-hat, Wyvern helm, af1
neck- chiv chain
ear1- bushi
ear2- brutal, fowling
body- af1, hauby
hands- ochi kote, pallas, trying to get hachi kote
ring 1- rajas
ring2- woodsman
back- amemet mantle+1, smildon mantle (not sure if nq or hq)
waist- swift, life belt
legs- af1
feet- s.kyahan (haste), savage gaiters (3 str)

Yeah I know, pretty bad
8/8 gkt merits
7/8 polearm
full stp,
and some more I can't remember, only 1 in str so far

A lot overwhelmed, fellow sams, please help me out!
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#2 May 15 2011 at 3:36 AM Rating: Good
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You will have to solo up those merits more than likely to break the level cap to 80.

While your doing that, you can start work on what is generally the standard SAM weapon for lvl90 and is an excellant weapon (although not top tier). Welcome to Trial of the Magians - scroll down to the bottom where you'll find a Keitonachi+2 with TP Bonus+100 on it

You make the whole weapon solo, just fulfil each trial - the Magian moogle is located opposite Maat. Starting that will allow you to get your 2 merits (as you have to kill mobs that give exp) and allow your Tvaverser stones to build up. You did enter a MAW to abyssea right and get Visitant status? You don't need to worry about the past, or ToAU now - The abyssea MAWs you only have to enter once then you can warp to them from Horst in Port Jeuno located next to Joachim.

Also, for your first Abyssea party (when your ready for it) join a /sh group thats exp-ing in a Visions of Abyssea zone. Without atma or abyssites they are less evasive and you can still dmg them nicely. Also - buy a Hagun for your first Abyssea party - they are like 30-50K on the AH.

Research as much as you can about abyssea, it is amazing amuonts of fun and highly addictive. Especially the getting started part. Grab the 9 Maws, it'll take you 30mins maybe tops to get them all then you can transport to them at any time. If you make a start with the above, post back here and I or someone else can start to explain the next part 80-90.
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#3 May 15 2011 at 9:28 AM Rating: Decent
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Thank you so much for the reply. I keep reading and reading about the changes, but it's nice to have someone from the community give advice personal to my situation. You've definitely pointed me in the right direction, I'll probably have to solo the merits on rdm since I don't have dnc sub leveled. I'll check back in after finishing the above in your post. Gracias!
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#4 May 16 2011 at 7:25 AM Rating: Decent
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Ha, bought a Hagun for 10k yesterday. When I gave mine away it was 2.5mil, crazy.
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#5 May 16 2011 at 8:13 AM Rating: Good
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You need to be level 80 to begin working on Keitonotachi, as I think that's the level of the base weapon.
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#6 May 20 2011 at 7:25 AM Rating: Good
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HAgun will happily get you through to 80. After that, it starts to lose its goodness pretty rapidly. Starty wor on the Keito+2 as soon as you can - and look into the 2 top GK's - Masamune and Hiradennotachi +2 to see if either of those GK@s are in your reach. I'd still work hard on grabbing a Keito+2 though as all the trials are solo sam/dnc and u get a super weapon at the end of it.

Edit: KEito+2 Using VV/SA/Apoc i'm happily dropping 2k, 3k, 4k gekko and kasha's in abys and thats on NM's aswell, ALong with a 5HIT is a pretty solid build.

Edited, May 20th 2011 9:31am by Sandmasterr
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#7 May 23 2011 at 10:14 AM Rating: Decent
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Thanks for the reply. I'm getting my other two abysea expansions, and I just entered for the first time, just to explore yesterday. Got my limit break, gonna start working on /dnc sub, getting to 80, and k+2.
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#8 May 24 2011 at 12:15 PM Rating: Good
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To get to 80 do it in a Vision zone exp /sh party. You'll do 75-80 in one party.
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#9 May 25 2011 at 9:59 AM Rating: Decent
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another quick question: What do I do about pants? I'm sure my af1 won't cut it. I tried in the past to get byakko's haidate and kirin osode, but I always was behind other people in points. Are there Abysea legs I can get, or am I still going for the byako's?
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#10 May 25 2011 at 10:03 AM Rating: Decent
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Nevermind, found my answer here:

http://ffxi.allakhazam.com/forum.html?fjob=13&mid=1297256042175897327&page=1&howmany=50#msg1297487751155846969

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#11 May 26 2011 at 2:02 AM Rating: Decent
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I didn't read the link (sorry) but SAM AF3 'Unkai Haidate +1' legs are what you need, their level 83 and I actually quested them, but it took a fair amount of abyssea time - something i'm guessing you don't have right now?

If you do, and at the same time you get to learn the Scar zone The quest

You have to keep zoning in/out each completion and takes a while even after you've nailed it. Obviously, when you start farming NM's for your AF3 gear quests become compltely pointless, but to catch up your also going to need zone boss wins, abyssites, and atma's (best way to get these is to keep wiki at hand (so you know what the person is /shing about) and join /sh's at first.

Once your comfortable with how abyssea works, lights, weakness procs etc you can make you own /sh's for the things you need. Having a helpful LS is a good thing too, GL finding one though in the current gear obsessed loot grabbing XI community.
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#12 Jul 10 2011 at 10:34 AM Rating: Decent
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Should I ditch Byakko's Haidate as soon as I can equip my Unkai Haidate +1 ?
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#13 Jul 15 2011 at 9:47 AM Rating: Good
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It probably depends on your gear/atmas. If you need Unkai's Store TP and/or if your accuracy is good, Unkai should win out. If your accuracy isn't so hot, then Byakko's probably wins.
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Woodworking 100+3, Synergy 57
#14 Jul 16 2011 at 9:14 AM Rating: Decent
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I believe it stands worth mentioning that while the TP Bonus +100 Keitonotachi +2 is currently the best choice for the given WSs we have at the moment, we have no way of knowing if that may change with the next level cap raise. If we get a WS that becomes our staple and doesn't have "Damage Varies with TP", then the 10% damage (or whatever new advent it may become) could very well overtake the TP bonus. This and the fact that the difference between the 2 GKTs isn't that large anyway cause me to hold off on the +2 upgrade for mine. I'm sitting on my +1 until I know more about what is to come.

Regarding Abyssea, OP, unfortunately, SAM falls behind greatly. The only real way to keep up with other DDs in abyssea is to have Tachi: Fudo, and I'm a firm believer that the solution to a broken DD should NEVER be a pinnacle weapon. Because of this, I rarely touch my SAM inside abyssea. Outside, SAM is just as ridiculous as it always was. Unkai opens up a lot of store TP with some really good haste pieces. The new zanshin update makes the set bonus much more viable as well. The general auspices of the job are the same as they always were, except now, instead of 6-hit, it's 5-hit.
#15 Jul 18 2011 at 4:54 AM Rating: Good
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Quote:
believe it stands worth mentioning that while the TP Bonus +100 Keitonotachi +2 is currently the best choice for the given WSs we have at the moment, we have no way of knowing if that may change with the next level cap raise. If we get a WS that becomes our staple and doesn't have "Damage Varies with TP", then the 10% damage (or whatever new advent it may become) could very well overtake the TP bonus. This and the fact that the difference between the 2 GKTs isn't that large anyway cause me to hold off on the +2 upgrade for mine. I'm sitting on my +1 until I know more about what is to come


I'd say that is a bad idea. Chances are we will get another set of WS's naturally, and i'm sure there will be another set of challenge-to-get ws's post 99. Waiting to see if the next one we get doesn't have dmg varies with TP and is actually better than YGKF is pointless. Get yourself the current good Keito, then work on Fudo is you want a YGK beating WS. The WSD+10% Keito just isn't very good.

SE have also said in the future they are thinking of introducing a JA that adds a TP bonus to the next WS we use.
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#16 Jul 18 2011 at 10:33 AM Rating: Decent
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Wouldn't Keito with TP Bonus +100 and Atma of the Smiting Blow will give you 300% TP WS all the time?
If they give us JA that gives TP bonus, then Keito +2 user can't really make use of that JA on YGK, given they got Smiting Blow atma

Edited, Jul 18th 2011 4:42pm by VZX
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#17 Jul 18 2011 at 11:58 AM Rating: Good
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That would be the case, but I would almost recommend not using Smiting Blow if you have the TP Bonus Keito+2. Any TP over 100 would be wasted, which would diminish Smiting Blow's benefit.
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#18 Aug 05 2012 at 1:42 PM Rating: Decent
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I'm back! I moved to a place where the internet was spotty, and couldn't update. Just moved, and I'm back in game! did some dom ops Buffalo's, had a blast.
I noticed there is a lot of new stuff.
Level cap 99, just need salvia to break to 95.
Some guy was crushing it last night with tachi: shoua, how do I get that?
I still have a lot of trials to go on my keito+2, is this still worth working on, or is there a new GK?
working on trial sword before trial armor, still a good idea?
I have a cool LS, have atmas Sanquine Scythe and MM so far, what atamas should I get next?
There are new abilities that "prepare target for skill chain" and extra dmg on skill chain, do we use these? At the buffalo camp, it seemed like more of a burn, like old school beseiged. Also, a new ws aghesa, or something like that. Any good?

Hahaha, lots of questions, thanks to any who answer.
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#19 Aug 05 2012 at 11:40 PM Rating: Excellent
bochafish wrote:
I'm back! I moved to a place where the internet was spotty, and couldn't update. Just moved, and I'm back in game! did some dom ops Buffalo's, had a blast.
I noticed there is a lot of new stuff.
Level cap 99, just need salvia to break to 95.
Some guy was crushing it last night with tachi: shoua, how do I get that?
I still have a lot of trials to go on my keito+2, is this still worth working on, or is there a new GK?
working on trial sword before trial armor, still a good idea?
I have a cool LS, have atmas Sanquine Scythe and MM so far, what atamas should I get next?
There are new abilities that "prepare target for skill chain" and extra dmg on skill chain, do we use these? At the buffalo camp, it seemed like more of a burn, like old school beseiged. Also, a new ws aghesa, or something like that. Any good?

Hahaha, lots of questions, thanks to any who answer.


1) Tachi: Shoha is a new weaponskill that you get by meriting it once you reach lv. 96 and doing a very small mini-quest to activate the ability to do so.

2) Which Keitonotachi is it? If it is the TP Bonus +100 one, that is still a very good one to use, and once you get it to its 99 version it will be one of the best Great Katanas you can have.

3) By trial, I assume you mean Magian? If so, you can do those simultaneously, as you can have up to 10 trials in your Magian Trial log at any one point.

4) For Samurai, as far as damage, one of the common Atma setups is Atma of the Smiting Blow, Atma of Apocalypse, and Atma of the Voracious Violet. This gives a rather significant TP bonus for the weaponskill, a significant Triple Attack rate for TP and WS, and +50 Str, high Double Attack, and 2 TP/tic Regain effect.

5) They have their uses, but just be advised that in most "endgame" situations right now, you'll have multiple melee spamming weaponskills as soon as they can, so coordinated skillchains are somewhat a thing of the past. It is decent though to maybe throw those abilities there to set someone else up for a skillchain, or in hopes of closing a skillchain randomly.

6) Yeah, pretty much that's how the Bluffalo camps are.

7) As far as damage goes, Ageha isn't that great. Its additional effect though, when it lands, makes it decent to start a fight off with since it inflicts a decent Defense Down effect.
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#20 Aug 06 2012 at 3:24 PM Rating: Decent
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Thanks for the reply, that answers all of my questions! (Yes the Keito store tp 100 GK)

This game is so fun!
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