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#1 Apr 10 2010 at 11:25 PM Rating: Good
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Hi...

So I'm not new to FFXI as I have PLD and NIN both at 75, and most other jobs 50+. But I'm trying out my SAM again after a long break and was curious what the formulas people are (like fSTR) referencing are and how they play into gear.

Can someone explain what they are and what significance they have?

Also, I'm currently level 45 and this is the gear I have - is there anything obvious I should replace or get soon?

TP Gear:

Weapon - Magoroku
Grip - Disciple Grip
Ammo - Civet Sachet
Head - Luisant Salade
Neck - Peacock Charm
Ears - Beetle Earring +1
Body - Luisant Haubert
Hands - O. Kote
Ring1 - Rajas Ring
Ring2 - Woodsman Ring
Back - Exactitude Mantle +1
Waist - Tilt Belt (also have Vanguards, but haven't swapped it in really yet)
Legs - Luisant Brayettes
Feet - Fuma Kayahan

For WS I swap in:

Ogygos's Bracelets
Savage Gaiters

What do you think?

Thanks!
#2 Apr 11 2010 at 10:23 AM Rating: Good
read: this thread, and these wikis and see if they cover everything you're looking for then get back to me if you still have questions.
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#3 Apr 11 2010 at 12:04 PM Rating: Excellent
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Thanks Shintasama, however I'll be the first to admit that that's a little over my head.

Referencing: http://wiki.ffxiclopedia.org/wiki/Calculating_Weapon_Skill_Damage

Quote:
Damage = WD * PDIF = ( D + fSTR + WSC) * fTP * PDIF
Where
WD: Base damage of your Weapon Skill
D: Base damage of your weapon (e.g., Espadon = 43)
fSTR: function of difference between your STR and target's VIT
WSC: Secondary attribute like STR 30% (30% of your STR)
fTP : TP Multiplier (See individual Weapon Skill)
PDIF: function of (your Physical ATK/target’s Physical DEF)
WSC = integer(any secondary attributes) x @


Quote:
For example, suppose you are level 67 and have 100 STR and 100 MND and you use Swift Blade (STR 30%, MND 30%).
WSC = integer[(100 x 0.3) + (100 x 0.3)] x @ = integer(60) x @ = 60 x .86
(@ is 0.86 - 0.87 at LV67)


The examples listed seem to go down as level increases, is that expected? And the highest WSC you can get is 1.0 effectively? Clearly the calculations change depending on what you're fighting, so I guess I'm a little fuzzy on how to use this to know what gear to choose or when to load out STR (or other attr).

Also - is there a known-good food for this level? My ACC is alright, so I've just been using Mithkabobs/Chiefkabobs so far.

Last question: What is a "5 hit build" etc with regards to Store TP? Does that refer to gaining 100% TP in 5 hits? Is that the new favorite type of loadout?
#4 Apr 11 2010 at 12:13 PM Rating: Good
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Has anyone made a web tool for these calculations yet? IE: you punch in your stats, and it gives tips/data on what you should/could do?
#5 Apr 11 2010 at 1:16 PM Rating: Good
Quote:
And the highest WSC you can get is 1.0 effectively?
The highest alpha modifier on WSC you get get is 100%, WSC itself can go much higher. The WSC stat multiplier depends on which WS you use, the alpha multiplier depends on what level you are.

For example, with 150 STR using gekko @lv 75.
gekko WS mod: 75% STR
lv75 alpha mod: 83% of WS mod

WSC= floor(alpha*floor(WS mod*STR))
WSC= floor(.83*floor(.75*150))
WSC= floor(.83*floor(112.5))
WSC= floor(.83*112)
WSC= floor(92.96)
WSC= 92


Quote:
Also - is there a known-good food for this level? My ACC is alright,
you should still use marinara pizza/rice dumplings for acc+atk
Quote:
Has anyone made a web tool for these calculations yet? IE: you punch in your stats, and it gives tips/data on what you should/could do?
people make calculators for situations, but things change soo much depending on what you're fighting that they're not all that useful.
Quote:
Last question: What is a "5 hit build" etc with regards to Store TP? Does that refer to gaining 100% TP in 5 hits? Is that the new favorite type of loadout?
It's WS+4 melee hits until next WS. The only reason to have a 5-hit build instead of a 6-hit currently is because you have a COR using SAM roll or are using a 480+ delay weapon. Otherwise you have to give up too many other stats for sTP and end up hurting yourself overall. You don't really need to worry about X-hit builds are the point in the game you're at, it's generally better to use +dmg stats over sTP until 72+.

Aki's store tp guide
____________________________
Quote:
I don't believe in good guys versus bad guys anymore… I only see a plethora of states acting in self interest… with varying ethics and moral standards of course, but self-interest nonetheless
Winston Churchill wrote:
Criticism may not be agreeable, but it is necessary. It fulfills the same function as pain in the human body. It calls attention to an unhealthy state of things
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