i'm in a hurry, but quick tips: learn where things get "floored" (which for our purposes just means "drop everything to the right of the decimal point). fSTR and WSC are always integers. remember to include the pDIF (and ACC if you aren't capped to begin with) bonus on gekko (pDIF is doubled, which usually means it caps), along with overwhelm. remember that 30% melee 70% WS is a more realistic split for hagun users.
actually gekko doubles cRatio i think? or is it even Ratio? i can't remember. anyway, those are good starting things.
Thank you! I was wondering what the floor meant in the formulas. I know that in parsed instances the WS/melee ratio is much greater than my #s showed, but what I'm a little confused on is how that affects a side-by-side comparison with fixed variables. Was the 100 swing comparison I used just not a good way to go about it? :/
I didn't know anything about any PDIF increase with Tachi: Gekko but would definitely like to learn more about that. But I did use capped ACC. ^^
Even with missing flooring variables that should have been floored and increases from Tachi: Gekko. While the Hagun WS damage would be boosted more than the Radennnotachi WS dmg. Since the equations would be affected in both GK's WSs it seems like the two would still compare rather closely (assuming that there isn't something inherently wrong with this comparison scenario.)
By the way I own a Hagun and use it. And I will continue to use it, even after getting a Radennotachi to actually test it not on paper. It's a great GK and of course I endorse it. I just am always on the look out for more weapons. Hence this slightly rocky trip through the formulas, lol.
what you're not seeing is the big picture as to why hagun is good (or at least you're not applying that knowledge to the comparison).
when comparing total damage and incorporating things like an increase in WS damage, it's important to note what % of your damage comes from melee, and what comes from WS.
a) does LOWER melee damage than raden
b) does HIGHER WS damage than raden
c) does an EQUAL AMOUNT of WS as raden
because of this, if you skimp on WS damage for both, you FAVOR raden. it's not going to affect both equally, because (a) through (c) necessitates that hagun's WS portion is a larger % of it's total damage. to illustrate with numbers, it's like this:
say the bonus adds 50% damage to your WS. to see what that does total, it would look something like this:
WS: 70*1.5 = 105
WS: 55*1.5 = 82.5
notice, a 50% WS increase bumped hagun up by 35%, but the other by only 23.75%.
hagun is good because:
1) y/g/k's fTP goes up strikingly with TP, and the mod is large.
2) there's a huge pDIF bonus on gekko (and a smaller one on each of the other 2)
3) sTP skews SAM damage toward WS
4) y/g/k's large WSC and auto-ACC capping (+generally high pDIF) make fTP easily the most effective way to raise WS damage, since base damage, pDIF, and accuracy are already high
if you fail to represent any of those in a comparison where something is "close" to hagun, hagun is clearly better than the competitor.
hagun could be dethroned in this update (i haven't checked much), but you need to use accurate math to show it. always account for melee:WS split, realistic bonuses, etc. Edited, Mar 26th 2010 1:02pm by milich