I believe the DRK's did some testing awhile back to figure out the order cRatio and pDiff is capped.
We did some testing and figured out that we can't figure it out without more better testing. lol
most likely it's:
cap ratio around 2.2-2.3
(for cratio > 5/6, which is pretty much always)
idk where the pDIF cap also info came from, I need to test if I can break 1k w/o DA on a lv0 bunny to see if it's still true or not.
Was the 100 swing comparison I used just not a good way to go about it? :/
Not really, no. Aside from the actual equations being wrong, this kind of analysis disregards the effects of meditate/ikki/haste/crit/etc. Because these affect melee and WS differently it drastically changes your overall result.
for the sake of learning
I'll go through the problems I bolded:
Hagun(WS): (75 + 16.75 + 80.925 x 1.875) x 1.5 = 485.6484 x 1.09 x 0.95 = 529.356
floor(X) means that you drop whatever the remainder is.
ie. floor(10*.76) = floor(7.6) = 7 16.75
-> fSTR caps at base floor(dmg/9)+8, for hagun this is capped at 16 80.925
-> WSC is floored twice ie. floor(.83*floor(150*.75))=floor(.83*112)=92, not 93.375 1.875
-> any decent SAM uses WS gorgets raising fTP by .1 1.5
-> as mentioned above, ratio is subject to a 2x multiplier for YGK making it hard not to hit caps vs pretty much anything. This is then subject to level correction so depending on the level of what you're fighting it changes a bit, but is generally much higher. 1.09
-> DA'd hits don't get fTP mods making the value of DA on WS lower. 529.356
-> is an abysmal hagun WS avg, this should have been your first clue things were wrong.
Hagun(tp): (75 + 14.2) x 1.5 x 1.09 x 0.95 = 138.55
-> should be floored, 14 is a ridiculously high number for melee fSTR, I get crap about using my fSTR of 12 occasionally and I'm a Elvaan with STR merits and atk/STR food. ~10 is closer to normal for most people. 1.5
-> is ridiculously high for melee pDIF as it doesn't get said YGK multipliers, the only way you're getting up there is with a COR, and if your COR is giving you chaos roll while you're using a GK you need to smack him b/c it's doing nothing for your WS which make up the majority of your dmg. 1.09
-> this is the right dmg multiplier for melee DA, but it also increases the number of WS you do, so it shouldn't be included or should be accounted for in WSfreq. 0.95
-> This number isn't true for most people vs anything worthwhile, due to zanshin it's even further off, due to ikki WS freq is off.
I'm going to @#%^ up but I intend to improve.
That's all I can ask for. Trust me, I'd rather have people with numbers to back up their arguments than idiots like CBO and Deboro who just go on what they "feel" or competitive parses.
I'm going to bank on the idea of further upgrades coming down the pipe and go for the Raden with 89 DMG. The optimist in me tells me to do so.
You have a very limited ability to grow via base dmg. Your best bet is actually to go with the OAT version assuming they don't gimp the proc.
are you really willing to spend time on the hagen at a later date just to get the same weapon.
If you put the same amount of effort into getting hagun as working on current final form magi GK you'd have half a dozen and be able to sell them and improve gear in other ways. If you spend the time now and a better different path/weapon etc comes up you've basically just wasted a huge chunk of your time on speculation.
SE loves hidden effects, they are everywhere.
Most of them suck though, lol.
On the topic of "hagun killers" the only one I'm really looking forward to is a fairly easy to obtain Nanatsusaya. Edited, Mar 26th 2010 1:12pm by shintasama Edited, Mar 26th 2010 1:12pm by shintasama