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O. Kote v. H. KoteFollow

#1 Mar 09 2010 at 2:59 PM Rating: Decent
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This is most likely a subject that has been beaten to death on these boards, so please forgive the repeatness (Not a member so no search function).

Been looking at getting either the O Kote or H. Kote. On my server, there is about a 200k price difference (500k and 300k respectively). A friend of mine ran the pdif figures and told me that there would, between the two of them, only be like a .02 difference between the two's +15 and +20 ATK.

The true question is: Is there another aspect that makes the O. Kote THAT superior outside of the pain in the butt (Mee Deegi / BCNM) that warrants the +200k cost? Is it some aspect in the higher levels (40SAM atm) or is there something else. Thank you in advance for your response.

Edited, Mar 9th 2010 3:03pm by JavarrofBastok
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#2 Mar 09 2010 at 4:05 PM Rating: Good
Jaridah Peti: 30k
Akinji Peti: 300k

difference: 1acc 1atk
price difference: 10x





People are willing to pay a lot to have "the best" and okote are "the best" for a long long time. At 75 they're only really good for penta, and bando are better.
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#3 Mar 12 2010 at 10:28 AM Rating: Good
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at level 34, 5ATT is more than 2% difference in damage. it's easy to see this... 5 is 2% of what?

x*.02 = 5
x = 5/.02
x = 250

is your ATT 250~ at level 34? if you're getting 150~ ATT from somewhere other than skill it is, but you're probably not getting that (possible with buffs).

why is this division thing relevant? damage is: base damage * pDIF, and pDIF is a number close to yourATT/mobDEF minus level correction. notice that when you have X/Y = Z, increasing X by a certain percent also increases Z by the same %. example:

10/5 = 2
increase 10 by 50%, 10*1.5 = 15
15/5 = 3
what's 2 increased by 50%? 2*1.5 = 3

in other words, without actually doing any math, you know that your base ATT is going to be relevant, at early levels, 5 ATT is going to be more than 2% DoT.

there's more though. suppose you did have 250 ATT at level 34. level correction makes ATT more potent. [it also makes mob DEF influence the exact amount of DoT you get from ATT, but we'll abstract away from that]

say you do have 250 ATT, and you fight something 7 levels above you with 200 DEF.

250/200-.35 = .9
add 5ATT:
255/200-.35 = .925

which is a 2.78% increase [more if mob DEF is higher, incidentally]. the point being that it's not .02 even if 5 ATT is 2% of your total ATT, unless you're fighting EM or below (so no level correction).

in summary, your friend either doesn't know what he's doing, or he was comparing with giant level 75 ATT levels, in which case you and he should be wearing dusk gloves or hachiman kote for 5hit and not worrying about red hands.
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#4 Mar 12 2010 at 10:32 AM Rating: Good
atk gear makes berserk and +atk% food(up to cap) more potent too.
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Quote:
I don't believe in good guys versus bad guys anymore… I only see a plethora of states acting in self interest… with varying ethics and moral standards of course, but self-interest nonetheless
Winston Churchill wrote:
Criticism may not be agreeable, but it is necessary. It fulfills the same function as pain in the human body. It calls attention to an unhealthy state of things
#5 Mar 12 2010 at 11:33 PM Rating: Good
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milich wrote:
in summary, your friend either doesn't know what he's doing, or he was comparing with giant level 75 ATT levels, in which case you and he should be wearing dusk gloves or hachiman kote for 5hit and not worrying about red hands.
I find that the red hands make a nice dusk-swap for running around in. If you start a battle and forget to swap immediately or are simply killing weak things, they're nice :D

Extremely tiny boost but they look better than running around in Alkys or nothing
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