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#1 Feb 21 2010 at 2:11 PM Rating: Decent
i apologize if i am asking the same questions that have already been answered but i browsed through some topics and didnt find exactly wut i was looking for.

First, i have heard and seen many different things about hauby+1 vs osode for YGK. i know haub would def win for rana, but from my experience with 1hits, str trumps attack so i would use osode for YGK, but i have also read of an attk boost for YGK so maybe the attk would be better. also, a LS mate said the other day i needed the acc from hauby+1 to have a decent hit rate for YGK, when i remembered having read some post somewhere saying the 1st hit(or only hit) of WSs had capped acc except for sidewinder/slugshot.

Second, is my back piece. i currently have my own cuch, and using my friends cerb +1 so i use that cuz i get same str + 15 attk, but when my friend takes his cerb back, do i use foragers or use cuch?

and off topic a tad but i figure u math whizes could still answer, but for steel cyclone on war and GS weaponskills on drk would i use cuch or foragers also there? have ares body so that is a no brainer lol

thanks in advance^^
#2 Feb 21 2010 at 2:27 PM Rating: Excellent
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99% of the mobs you fight you'll have capped acc on YGK. Att is also capped on YGK and they have a HEAVY str mod so you want to use osode and you'll also want to be YGKing in smilodon+1, TP in cuch. For rana, cerb+1/foragers, for penta, cuch. And you're correct, haub+1 for rana.
#3 Feb 25 2010 at 1:00 PM Rating: Good
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BiggHowie wrote:
... but from my experience with 1hits, str trumps attack so i would use osode for YGK...


Not for 1 Hit WSes. For YGK.

YGK have ( all 3 of them ) a attack ponus ( or pierce defense - call what you will )

In truth, this the bonus on Gekko is so large that it pratically doubles your attack.

This means that with the atk any sam should be sporting, you will be atk capped on nearly anything in the game.

Also, YGK have a large STR bonus.

And, any 1 hit WS has a fairly large bonus to acc.

With these 3 in mind, it is easy to see why STR > ALL on YGK, with very few exceptions.

Forager's or Chuch? Depends on what you are fighting. If double attack caps your attack against the target, you should get a Smilodon +1. If it doesnt, Forager is probably the best place to put attack on your YGK.


Steel Cyclone and Spinning Slash are different from YGK. They have a bonus to pDIF, yes, ut not nearly as large as Gekko. Also, the STR mod is much smaller. Keep forager on for them.
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#4 Feb 25 2010 at 1:20 PM Rating: Decent
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TheKhory wrote:
And, all WSs have a fairly large bonus to acc on their first hit.


ftfy
#5 Feb 25 2010 at 8:31 PM Rating: Good
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Sidewinder/Slugshot.


There are no absolutes. Including this one.
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#6 Feb 26 2010 at 3:37 AM Rating: Good
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99% of the mobs you fight you'll have capped acc on YGK. Att is also capped on YGK and they have a HEAVY str mod so you want to use osode


There's exceptions to this too if your fighting a level 90 HNM type mob. Just remember at times you will need to be versatile (but not stupid). If you use windower, you should have a folder full of scripts that tweak your SAM's TP/WS sets for the various occasions. If you don't have windower, you can dedicate whole lines of macro's for the rare occasions they will need to be used. Thank god SE increased the amount of macro's we can have 20fold.
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#7Banggugyangu, Posted: Feb 26 2010 at 1:00 PM, Rating: Sub-Default, (Expand Post) One would think this is obviously a special case since the description states "Delivers an inaccurate attack..."
#8 Feb 26 2010 at 7:29 PM Rating: Excellent
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Banggugyangu wrote:
Cyth wrote:
Sidewinder/Slugshot.


There are no absolutes. Including this one.


One would think this is obviously a special case since the description states "Delivers an inaccurate attack..."


making a useless stickler post and then complaining when someone makes a stickler post in response = why post in the first place?
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#9 Mar 01 2010 at 9:57 AM Rating: Good
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Figured instead of starting a new thread I'd ask here.

Does the same hold true for below 75? Talking around 60's, do I stack STR for Yuki? Or should I add ATK? Smili>Amemet+1? Potent>Sword Belt+1? These kinds of dilemmas.
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#10 Mar 01 2010 at 11:00 AM Rating: Decent
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Yes
#11 Mar 01 2010 at 12:12 PM Rating: Good
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So I just got Yuki and got a paltry 350 or so WS using Soboro as a LV64 SAM using Soboro...will my pole always out dmg this so much? Mind you I have 8/8 pole merits.

To be fair though I didn't change much except for my belt I used Potent and my hands went to Pallas.

I suppose I should list my gear...

Abtal Turban Chiv Chain Spike X2 Ranged:Tiphia Sting
Hauby Pallas Ultha/Rajas
Amemet+1 Potent Abtal Zerehs Marine M Gloves


Basically all slots gave me some STR except for my earrings and 1 ring.
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#12 Mar 01 2010 at 12:27 PM Rating: Excellent
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Obviously with better gear/merits/etc you're going to be able to get better Yuki's with soboro, but never as good as penta per WS (vs exp mobs). Where soboro wins however, is high DPS and high WS frequency. If you're fighting piercing weak mobs you can still hypothetically do better with polearm though.
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#13 Mar 01 2010 at 12:29 PM Rating: Decent
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Aw oh well at least soboro sam/rng in ballista is kick *** :)
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#14 Mar 01 2010 at 12:53 PM Rating: Default
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Blankyy wrote:
Aw oh well at least soboro sam/rng in ballista is kick *** :)
If you say so
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Winston Churchill wrote:
Criticism may not be agreeable, but it is necessary. It fulfills the same function as pain in the human body. It calls attention to an unhealthy state of things
#15 Mar 01 2010 at 1:15 PM Rating: Decent
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i do say so k?
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#16 Mar 01 2010 at 1:38 PM Rating: Good
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Blankyy. If the mob takes extra damage from piercing, use polearm. Especially 8/8 merits, you'll far out-do anything a GKT will do. If the mob doesn't, and you have soboro, *barring HNM situations* soboro should win. Regardless, however, proper weapon choice does not eliminate proper gear swaps.
#17 Mar 01 2010 at 1:46 PM Rating: Good
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So even at 75 I should use polearm instead of Hagun? (I'm already half way to my Hagun purchase I decided to invest ahead of time into it.)
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#18 Mar 01 2010 at 1:50 PM Rating: Good
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Blankyy wrote:
So even at 75 I should use polearm instead of Hagun? (I'm already half way to my Hagun purchase I decided to invest ahead of time into it.)
For meriting on birds, if you do anything else you're going to want a Hagun.
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i do say so k?
I've never been impressed, but I don't ballista often.
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I don't believe in good guys versus bad guys anymore… I only see a plethora of states acting in self interest… with varying ethics and moral standards of course, but self-interest nonetheless
Winston Churchill wrote:
Criticism may not be agreeable, but it is necessary. It fulfills the same function as pain in the human body. It calls attention to an unhealthy state of things
#19 Mar 01 2010 at 1:58 PM Rating: Good
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all i do as far as "end game" goes are the following: merit, nyzul, besieged, ballista, campaign.

i'm assuming merit/nyzul climb = pole, besieged = hagun, campaign = soboro and ballista depends on my mood for the day.

is this correct?


of course you haven't been impressed by sam/rng w/ soboro performance in ballista if you don't take part in it...

Edited, Mar 1st 2010 2:59pm by Blankyy
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#20 Mar 01 2010 at 2:49 PM Rating: Decent
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nyzul climb = pole
GK debuffs are good for a lot of the lower mobs (particularly spell casters, slashing is better for skeleys), hagun still better for bosses. Definitely pole for bird floors.
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of course you haven't been impressed by sam/rng w/ soboro performance in ballista if you don't take part in it...

"not often" != "not at all"
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I don't believe in good guys versus bad guys anymore… I only see a plethora of states acting in self interest… with varying ethics and moral standards of course, but self-interest nonetheless
Winston Churchill wrote:
Criticism may not be agreeable, but it is necessary. It fulfills the same function as pain in the human body. It calls attention to an unhealthy state of things
#21 Mar 01 2010 at 4:33 PM Rating: Good
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but it's enough to not have experience with it. just like i don't have experience with sam outside of ballista... =x
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#22 Mar 01 2010 at 5:57 PM Rating: Decent
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Blankyy wrote:
but it's enough to not have experience with it.
I don't have to do Kirin every day to know what it's like to fight him.
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Winston Churchill wrote:
Criticism may not be agreeable, but it is necessary. It fulfills the same function as pain in the human body. It calls attention to an unhealthy state of things
#23 Mar 01 2010 at 8:08 PM Rating: Good
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Edit:

Nvm this is pointless. Thank your all for the help!

Edited, Mar 1st 2010 9:09pm by Blankyy
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#24 Mar 01 2010 at 8:24 PM Rating: Decent
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what's so great about SAM/RNG in ballista? i'm not criticizing; i hate ballista, and am just curious. is it that you can WS further away from people? i feel like soboro GK WS spam would be > sidewinder due to the stat effects (not like someone could survive too many of those w/o shadows/third eye--which would block slugwinder too).

i mean, to put it another way, SAM/RNG is a gimp job for damage dealing. therefore, if you're right that SAM/RNG is awesome for ballista (and you might be, i don't know), it must be the case that there's some non-"pure DoT" reasons that make it good. maybe something about barrage or the ability to WS at range?
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#25 Mar 01 2010 at 11:34 PM Rating: Decent
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My big problem was "you moved half an inch, so you can't shoot", but I'd rather go PLD/RDM or DRK anyways.
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I don't believe in good guys versus bad guys anymore… I only see a plethora of states acting in self interest… with varying ethics and moral standards of course, but self-interest nonetheless
Winston Churchill wrote:
Criticism may not be agreeable, but it is necessary. It fulfills the same function as pain in the human body. It calls attention to an unhealthy state of things
#26 Mar 02 2010 at 12:17 AM Rating: Excellent
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Sidewinder.

Soboro to strip peoples defenses easily while being able to build tp to winder somebody. It does damage comparable if not surpassing Penta while having the ability to strip someones defenses within seconds of engaging thanks to soboro. Really though it's all personal opinion and player dependant. Some make PLM sam/war work better and others make sam/rng godly.


Quote:
My big problem was "you moved half an inch, so you can't shoot", but I'd rather go PLD/RDM or DRK anyways.


Talking about 60cap so PLD/RDM wouldn't do good and it isn't really that great for uncap other than a decoy or to annoy the other team and keep them from scoring. It takes a certain kind of player to make PLD/RDM great for uncap but Diaga/Dispel spam can easily cripple a team.


edit:

and yes the ability to WS at range. sam/rng is awesome for picking off people that run away after eating a WS to get cured by their mage. shoot them down with a WS while still being near your team to not get ganked right after getting a kill.

edit2:
barrage is also part of it too barrage>ws can kill certain jobs on the field.

Edited, Mar 2nd 2010 1:18am by Blankyy

Edited, Mar 2nd 2010 1:19am by Blankyy
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#27 Mar 10 2010 at 7:42 PM Rating: Default
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I toyed with alot of cominations with sam in all different lvl caps. Sam/rng is fun, and yes the ranged WS is very ****, plus the extra meditate/damage (barrage) is pretty hot. But all around it's pretty much only good for 60 cap. Uncap in all honestly, I like sam/dnc alot more with soboro. The ability to get rid of debuffs is great, the bonus to evas and acc is a big plus. What I like the most is Drain Samba II, dealin' damage to your enemy while healing yourself is a big plus especilly when it's so often from multiple attacks. Normally I don't like wasting TP on a Waltz to cure myself in the middle of a fight especially 1v1, but it's a good way to get some HP back in between fights especially when your meditate is only a 2min recast. sam/rng just isn't as great uncapped, gekko silence is too good to pass up, and kaha paralyze is a great match decider.
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#28 Mar 11 2010 at 5:42 AM Rating: Decent
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I've never done PvP on SAM (usually I had more fun running around invisible and spamming Sleepga just to annoy people, cuz I hate PvP), but this is my guess:

You'll probably end up facing tons of runners/kiters and players with speed movement increment, so going SAM without being able to deal large DMG at range seems to me a bit of a waste of manpower.

The best of the Barrage combo is probably the possibility of wiping shadows in 1-2 rounds with a lucky Soboro swing, then instantly building back TP while dealing a large amount of DMG.

Other then SAM/DNC, I don't really see how another SAM combo could possibly work better then /RNG for PvPing
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