shintasama wrote:
Quote:
It's safe to assume that a greater colibri has approximately the same accuracy as it has evasion.
no, it's not.
Tell me... why is it not safe to assume that a colibri's accuracy would not be a similar number to its evasion? The only listed jobs for colibri family are Red Mage, White Mage, and Black Mage. None of these jobs have ANY offensive combat skills that are lower than their evasion skill. This means that if the mob's DEX is anywhere NEAR its AGI, then the accuracy should be a similar number.
Quote:
Quote:
100 hits * 10 dmg * 50% acc = 50 hits * 10 = 500 dmg taken
100 hits * 10 dmg * 50% dmg reduction * 95% acc = 95 hits * 5 = 475 dmg taken
ftfy
no, you didn't
I love how you live in a magical world where people can have an evasion rate that ignores the floor completely....
Quote:
What you did, was show that you're too stupid to realize that -eva% and -dmg% work exactly at exactly the same rate gain.
No... What I did was show a more accurate representation as per the evasion floor that is hard-coded into the game. Your foolish example ignored it. Mine did not.
Quote:
Quote:
100 damage * -48% evaded = 52 damage
100 damage * -50% evaded = 50 damage
50/52 = ~-3.85% damage reduction over the former.
or comparing apples to apples instead of apples to bullsh*t:
100 hits * 10 dmg * 80% acc * 78% taken = 624 dmg taken
vs.
100 hits * 10 dmg * 78% acc * 80% taken = 624 dmg taken
You know how haste has an increased rate of return the more you stack on? -PDT follows the same rule...
Quote:
Quote:
Let's imagine that you're sitting at 50% evasion rate *it's not happening...*
You're not sitting @40%+ -dmg% either you dumb @#%^!
Without sacrificing your weapon, it's simple to put together a -31% PDT set. If you are lucky enough to acquire a Defending Ring, you can achieve -41%. If you need to sacrifice your weapon, you have 2 options: Iron Ram Lance *decent for a defensive weapon* adds -10%. Earth/Terra's staves *obviously only if you absolutely NEED to* add 20%. It's possible to reach the cap with easy-to-acquire gear when your damage output isn't priority. It's possible to reach the cap and still be able to deal a moderate amount of damage simultaneously when you add a single piece of hard to get gear. Outside of both of those situations, you can hit 31% easy with any weapon, and 41% easy with a small sacrifice.
Quote:
Quote:
Also... lol @ thinking 5 eva is better than -2% PDT. See above for the reason why *as you approach the cap, newly added values account for a bigger bonus*.
I'm going to assume that's 5% since usu is +10eva. You're not taking into account the +counter/SB either, or the added killpower, but I'm going to ignore it since I don't need either to prove you're an idiot. -PDT does get "better" as you get more of it (just like eva/haste/etc do), but unlike haste/eva/etc you can't get the level of it needed to be really appreciable. 29% -> 31% -PDT is 71% dmg taken vs 69% dmg taken is a (71/69=) 1.0289x difference in dmg. 0% eva (ignoring cap) -> 5% eva is a (100/95=) 1.0526x difference in dmg.
Just taking into account evasion usu is always better as long as you're getting the full value. If you're fighting something soo strong that you don't get full value, you're still better off as long as you're getting ~6eva's worth (once again, not including the +counter/SB even).
Hi, moron... Obviously I was talking about hachiryu feet vs askar feet. For that matter, I would pick hydra feet anyway, unless I was in the lucky few to get a defending ring, where even w/ iron ram lance I would be 1% above the cap.
Quote:
[quote]That's a total of 74 damage difference over 100 attacks in favor of 10 eva as opposed to -2% PDT. If 74 damage spread across 100 attacks is enough to best you as a SAM, then I fold...
"enough to best me"? You obviously don't understand how chance works.
The goal of a defensive set is to reduce the avg damage you take as much as possible. Usukane hands do it better.
End of story.
[/quote]
The goal of a defensive set is to make surviving more of a possibility. The effectiveness of each set will change depending on the situation you're in. If you're soloing, then by all means, do whatever is going to reduce the total amount of damage you take over the whole course of the fight. *arguably unless you're /DNC for the same reason as the next situation* If you're in a situation with a limited healer, however, you're best off with decreasing the amount of damage you'll take with each hit. If you get hit a few times less per hundred, but you get hit for twice as much or almost twice as much, then your healer may not be able to keep up. /DNC healers suffer from this because they're limited to ~200 HP per 6 seconds. If you're in a situation with strong healers *RDM, SCH, WHM, DNC*, then it's a toss up, honestly. The piece with the largest difference between evasion and -PDT is a very negligible difference. I doubt a WHM is going to complain that their SAM tank is using usukane over darksteel mittens and taking 5-10 more damage per hit. I doubt a WHM is going to complain that their SAM tank is using darksteel mittens over usukane and getting hit 5 more times out of every 100.
btw...
2nd Post of this Thread wrote:
Could be an "Oh sh*t" set.
This is what I've been referring to the whole time. Generally, the primary purpose of this type of set is when you unintentionally pull hate and don't intend to hang on to it too long *let's say 1-10 attacks*. In this situation, you don't have the gigantic sample size that you would love to use to support your example. In fact, let's use SAM's wonderful evasion skill in this situation.
The mob's accuracy is 320. It will deal 100 damage with its attack:
You pull hate and before the attack connects, you switch to 15% physical damage reduction. You hold hate for 3 attacks and take 255 damage.
You pull hate and before the attack connects, you switch to ADD 15% evasion to the floor. You hold hate for 3 attacks. Odds of getting hit by all three hits: 51.2%. Odds of evading a single attack: 45%. Odds of evading 2 attacks: 4%. Odds of evading all 3 attacks: .8%
Probability states that you will get hit 3 times for a total of 300 damage.
This is a moot point for anything above EXP mobs, where you are most likely never going to even break the eva floor.