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#1 Jan 20 2010 at 4:13 PM Rating: Excellent
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Hey guys, I was poking around Wiki looking for any BCNMs that I could possibly do (have 1300+ atm). Ideally Id like to solo as i dont have the time to setup the slowga groups ive run with before to blow through these.

Was looking at up in arms and saw a vid of Soboro Sam/Dnc soloing it. I hadnt heard of this before and was wondering if any of you guys had any experience with this or tips on gear/strats or anything. I dont know if this is remotely reliable or if he just got lucky. Theres not much point if you die 3/4 times doing it. And certainly not any point in me going from 37-60 for something that doesnt work very well.

Anyone have any info?

(actually at work now so cant check out the video yet)
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#2 Jan 20 2010 at 4:34 PM Rating: Excellent
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http://d.hatena.ne.jp/video/niconico/sm4938603
(this if that doesn't work, but need to be a member to view)

lots of desperate flourish kiting and high pots. looks dangerous.
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#3 Jan 20 2010 at 6:13 PM Rating: Excellent
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Hmm that is interesting. I had forgotten about the multi attack at high HP and fewer/harder attacks at lower. It seems the 2hour pentas are practically required to get it to a managable attack speed and is by far the most dangerous part.

Beyond the early crazyness, it really doesnt look that bad. But the 1st section is really iffy looking. Tempting to try though.
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#4 Jan 20 2010 at 6:21 PM Rating: Excellent
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Banalaty wrote:
Hmm that is interesting. I had forgotten about the multi attack at high HP and fewer/harder attacks at lower. It seems the 2hour pentas are practically required to get it to a managable attack speed and is by far the most dangerous part.

Beyond the early crazyness, it really doesnt look that bad. But the 1st section is really iffy looking. Tempting to try though.


if you try it, let us know how you do. i only log on sporadically these days, and often at odd hours, so i'm always looking for a good solo activity. if you have any tips for making it through this fight solo, i'd be grateful.
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#5 Jan 20 2010 at 6:41 PM Rating: Excellent
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Do you have any idea what kind of food he might have used? It was already on when vid started. Considering how hard he was being hit i would think it was atk food, but i havent actually done this NM to see if those are normal numbers or not.

If it was atk food, I am curious how a Drg/Blu Cocoon+Def food might do. It is lv 60 so AF helm/legs. The two obvious potential problems (the same ones that always exist for drg/mage solo) Maelstrom killing wyvern (dont know how potent it is in there if link can keep up) and obviously if Cocoon+Def food are enough to keep damage to managable levels to avoid getting 1shotted and maintain hate.

It seems that if a Sam using pots and /dnc waltzes can manage (with atk food?), drg/blu+food should be able to easily reduce damage significantly and maintain similar/better levels of healing. (And maybe not even need def food)If that works, Penta still pwns and wont have to hold back on TP at all and can start with opo sleeps. MP would be easy enough to deal with through drink and maybe an ether or 2.

Unfortunately I havent yet done this fight at all so this is all nothing but armchair conjecture. Any insights on this fight would be helpful. Ill probably drag this over to the drg forums. I would like to see how much lv 60 healing breath is with AF legs (and what my own HP looks like for safe trigger levels.) But im encouraged that a Taru sam can pull it off. A mithra (me) with HP merits and probably some HP gear (BQ ring and some other items are under lv 60) might have a tolerable HP trigger and WAY more def.


Edited, Jan 20th 2010 7:51pm by Banalaty

Edit: Lol i forgot I have access to my friends (gimpy, yet galka) 75 Mnk. Mnk+Drg/Blu would probably actually work pretty well. Though I am thinking Mnk/War and defender it up and maybe with some Def food. So long as the wyvern doesnt eat it It seems like a possible strat. Just get everyone to pump their Def through the roof, enjoy some high HP for triggers and spam healing breath while whittling it down. I also then have the option of 100 fists at the start to bring it out of that multi attack phase.

Ill probably try that out a couple times and get a feel for the damage etc and maybe tweak it into a solo.

If a Pld+Mage+DD can do it reliably, I imagine a Defender Mnk+Healing breath would have similar effects, and possible drg/blu solo. Im excited to try it.

Now i just have to redo the whole damn AF quest for drg since I +1ed the gloves/helm/boots/legs so I can try this -_-


Edited, Jan 20th 2010 8:00pm by Banalaty
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#6 Jan 20 2010 at 7:03 PM Rating: Excellent
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i wish i had better info to offer, but i used to static this with a friend on RDM/WHM (i think /WHM), me on SAM/DNC, and another friend SAM/NIN (i think--we switched up and tried /DNC + /DNC and /NIN + /NIN as well if i recall, and every fight included the RDM sleeping him for awhile while we regrouped some MP/HP and meditated). i remember his TP moves making me casually think soloing would be hard, but i'm not sure again. i think pizza+1 may actually be a must b/c of the blind and the necessity of landing desperate flourish in a bind. unfortunately, i don't have any parses of these fights (they were generally drunken whims), so i can't give any actual numbers.

re: +1'd the helm, RAGE! and all those times i posted that +1 was so useful too-_-. at the same time, soloing the helm fight should be fun.

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#7 Jan 20 2010 at 11:50 PM Rating: Good
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All you really need to take the worry out of this fight is a rdm partner who can stick gravity on it all the time. I've duo'd and trio'd this with my girlfriend's rdm many times.

To make it easier, if you have rng or can sam/rng with good r. acc gear it's pretty helpful in staying out of harm's way. Kite whenever third eye is down. Soboro helps a lot because you can run in and hit up to 3 times for good tp, then resume kiting if he took down your third eye. Sidewinder away when you're not blinded and have appropriate distance between you and Fe'e built up.

Alternately, it's not too much of a hassle for me to get another friend to come as a random DD, usually a drg or drk. With another DD around you don't have to worry about time and you can get aggressive when it's chasing the other person; likewise they can play aggressive when it's chasing you. I know you said you're more interested in solo, and I have some ideas on that still. But this is a 3 man BCNM, it's not nearly as aggravating to deal with 2 other people being slow as it is with 4 others.

After watching the video I just feel that looks unnecessarily stressful. Lots of eye drops and hi pots are necessary just to get through his phases. Even then you could get unlucky and just get owned. If I were going to tackle soloing that myself, I would probably experiment more with hit and run kiting via desperate flourish. When Swao~~~ kited she just seemed to run away, heal, and resume fighting face to face. I think your odds are better if you hit and run because you can use more tp for WS and less direct healing. Either way a Bibiki Seashell equipped is a must. In your shoes Banalaty, if you find your odds with drg aren't looking too hot (and I can't imagine they were with the AoE and your wyvern), I would level rdm or blm to solo it repeatedly instead of sam. Having a reliable gravity alone takes most of the fright out of this fight.
#8 Jan 21 2010 at 12:36 AM Rating: Good
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ShoryukenMambo wrote:
All you really need to take the worry out of this fight is a rdm partner who can stick gravity on it all the time. I've duo'd and trio'd this with my girlfriend's rdm many times.

To make it easier, if you have rng or can sam/rng with good r. acc gear it's pretty helpful in staying out of harm's way. Kite whenever third eye is down. Soboro helps a lot because you can run in and hit up to 3 times for good tp, then resume kiting if he took down your third eye. Sidewinder away when you're not blinded and have appropriate distance between you and Fe'e built up.

Alternately, it's not too much of a hassle for me to get another friend to come as a random DD, usually a drg or drk. With another DD around you don't have to worry about time and you can get aggressive when it's chasing the other person; likewise they can play aggressive when it's chasing you. I know you said you're more interested in solo, and I have some ideas on that still. But this is a 3 man BCNM, it's not nearly as aggravating to deal with 2 other people being slow as it is with 4 others.

After watching the video I just feel that looks unnecessarily stressful. Lots of eye drops and hi pots are necessary just to get through his phases. Even then you could get unlucky and just get owned. If I were going to tackle soloing that myself, I would probably experiment more with hit and run kiting via desperate flourish. When Swao~~~ kited she just seemed to run away, heal, and resume fighting face to face. I think your odds are better if you hit and run because you can use more tp for WS and less direct healing. Either way a Bibiki Seashell equipped is a must. In your shoes Banalaty, if you find your odds with drg aren't looking too hot (and I can't imagine they were with the AoE and your wyvern), I would level rdm or blm to solo it repeatedly instead of sam. Having a reliable gravity alone takes most of the fright out of this fight.


on this note and for completeness's sake, i'll note that RDM (and BLM) soloing this is a lot more common; lots of youtube videos of it. SAM/DNC looks pretty dangerous, but i bet we can improve on the strat enough to take some of the danger out (shrug).
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#9 Jan 21 2010 at 1:03 AM Rating: Decent
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It's so easy to take a job 37=>60 (or 75) that you could just take rdm or blm up and safely solo it. Then if you can get access to another mage it is even easier to DB.

If you're looking at a job to level for convenience, blm 55+ is nice for retrace so you could doubly benefit!

I usually go rdm/blm/leach, though rdm can solo it pretty easily with some meds. While not the strategy you're looking for it is more reliable with mages and kiting.


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#10 Jan 21 2010 at 8:46 AM Rating: Good
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While on that topic, would Rdm be a better solo candidate, or Blm? If I do end up going through the trouble of leveling a job just for this, I would want it to be the best option. I would love to at least try this on drg+mnk soon to test the waters, but I am on Pld AF (just got the feet and quit). Would need to finish Pld AF THEN re-start Drg AF=PITA.

But, as for the drg thing: With my Hp merits and some choice hp gear, I will have somewhere around ~1380+ HP, while the silly galka mnk will have ~1600 hp. IF the taru in the video can get by with zero def buffs (no one knows what food he used), then a Drg with 187% Def and a mnk with 125%-160% def (depending on defender use) bonus with 50%HP triggers approaching the total Hp of the taru in question, it seems quite plausble to do as a duo, and possibly solo.

The only question is if the maelstroms are powerful enough to be a problem in keeping wyvern alive (HOLY HELL a USE for wyvern feed!!!). I am thinking hundred fists is better served at the end during TP spam for just this purpose. However, since wyverns stay when entering BC (1olpup), I would thin that between spirit link and popping a second wyvern if it dies would be enough.

As a Duo meleeing, more or less, full time, i cant imagine DD being an issue.

As a side note, I always wished SE had some "trial" BC fights that didnt drop anything that you could just do the same fights. Like BCNM20s=2seals for fight, BC60s=6 seals. Trade to BC and go in. Something trivial to just try new things without throwing away all your seals. Kinda takes the motivation out of trying new things when you got all your hard earned KS/BS on the line.

Edited, Jan 21st 2010 9:59am by Banalaty
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#11 Jan 21 2010 at 12:29 PM Rating: Good
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While we are talking about synced solo's.... Has anyone effectively won Pulling the Plug solo? I have tried about 5 times, and only beaten it once. And I feel as if that was complete luck...
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#12 Jan 21 2010 at 1:43 PM Rating: Good
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Dont know about sam on pulling the plug, but I do Drg/Blu solos all the time now. (my guide is in the drg sticky). Its a lot easier for me now there since I have HP merits and polearm merits (and 2handed update) and I have made a few minor tweaks like starting in bloodbead earring/Pidgeon+1 and swaping to beetle+1 after I loose the 50 HP. Between the 50Hp from merits (50 cap), and the 50 from those earrings, I get that extra leeway I need.

HP/Polearm merits, 2handed update and some HP gear swaps has mad it way easier than when I did it years ago when i wrote the guide. I had a LOT of narrow misses. Now those barely lost scenarios are victories.

For sam though, if you had a couple polarm merits to land penta at lv 50 cap, I cant imagine it would be hard. You have the luxury of med TP+wait for recast to blow through the 1st one, anima the pop mob, and unlead at least 4 pentas with med+2hour on main boss. i dont see how you can loose. Its probably actually harder to do with Gkatana. But of course this requires polarm merits to pull off.

Drg/blu:
Buff metallic body/Cocoon/Regen drink/Food>>Melee/Jumps little MR.
Psycho anima empty.
Engage big MR. Call new wyvern>2hour>Jump(def down) Penta>Wing>Penta>HighJump> melee till dead using elixers as needed.

Sam/war Penta spam:
med+wait recast>Zerk
Penta little MR (should nearly kill or 1shot)
Psycho anima empty
Engage big MR: 2hour+med=4pentas zerked
If by some miricle its still alive: Wing and penta#5
???
Profit.

Drg/Blu goes on a defensive slow kill style. Sam Penta spam should just rape everything in the face so fast its crazy. You can easily spam 6 zerked pentas in that fight with just a wing. It sounds friggin fool proof. Drg gets all bunkered up and will only do 2 (non zerked) pentas and 4 jumps total. The rest is melee and lolwyvern damagewhile eating numerous empty seeds and the anima wears off before you finish main MR every time. I dont see how doing 6 zerked up ones cant virtually gurantee a win on sam. It should take under a minute total once you med up at the start.

Hell, I think I might start using sam for this if i level it later. This sounds like cake and i got teh polearm merits :P

Edited, Jan 21st 2010 3:06pm by Banalaty

Edited, Jan 21st 2010 3:09pm by Banalaty
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Some of mah gearz: http://www.ffxiah.com/player/Lakshmi/Aanalaty#item-sets
Join 'People Against The Heart Snatcher' and help put Thfs on the right P.A.T.H.S. today!
#13 Jan 21 2010 at 8:59 PM Rating: Good
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milich wrote:
http://d.hatena.ne.jp/video/niconico/sm4938603
(this if that doesn't work, but need to be a member to view)

lots of desperate flourish kiting and high pots. looks dangerous.
A perfect example why race don't matter.
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#14 Jan 22 2010 at 12:29 AM Rating: Good
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Not quite sure what your pointing out. I only referenced the fact that the vid was a taru as encouragement for Drg/mage. Being unable to heal myself (or my mule) while on drg til 50% hp does not mean instant death due to having low HP when I and the mnk will have HP levels approaching double of the taru sam making my 50% mark similar to the video.

If you are implying that race doesnt matter at all ever, im sorry, but Max HP/MP do matter quite a bit when dealing with extreme situations. The fact that many things CAN be done with a disadvantage does not mean that it doesnt matter at all. Race just narrows or widens the range of bad luck and human error you can tolerate before your boned. Id rather stack the deck in my favor personally and would hardly say that adjusting the odds "doesnt matter" when your already going into a high risk situation.

Edited, Jan 22nd 2010 1:38am by Banalaty
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#15 Jan 25 2010 at 6:49 AM Rating: Good
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Banalaty wrote:
While on that topic, would Rdm be a better solo candidate, or Blm? If I do end up going through the trouble of leveling a job just for this, I would want it to be the best option.


Blm/rdm. The 15 min time limit is pretty rough when soloing, and blm is better suited to doing more damage in this fight - rdm nukes at 60 suck! Also, manafont is <3. You'll want some yag drinks and maybe a pro-ether - I use 3-4 yag drinks per solo (normally 3, 4 if it's being nasty), and always take a pro-ether for emergencies. I'm hardly a pro blm - it's only at 66, and I was crappy at it when soloing exp - but I've only lost this fight once out of around 20 attempts solo as blm, when I DC'd at the start (so not even really a loss).
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