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Tachi Rana againFollow

#1 Nov 19 2009 at 4:23 AM Rating: Excellent
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Hello

Firstly i'd like to say i'm a career war and the need came to level sam which i am enjoying very much

Couple of quick questions on rana as i got myself a windslicer from nyzul, my sam is 72 atm. But i thinking about the ws and how it stacks up against Raging Rush.

Gear wise i will need a similar set up ACC / Atk / Str? i know there is no crit modifier with TP like RR. But i wanted to ask the experts

My Sams gear atm is pretty standard i do need to do a few things to get it into the realms of competent but i am working on this steadily.

Second question is i have the renkia chart for planning SC's and i almost have this memorized. But the one i use there is no reference to Mythic weapon skills Tachi Rana, Kings Justice etc.

Is there an updated version out there? if so we can i get my hands on one

Last question is completely unrelated to Rana. On weapon skill acc do this effect the status effects on the mob better? IE on gekko does the silence proc more and last longer if you have added Weapon skill acc from equipment.

I know theese are pretty basic questions and i do appreciate the advice

Thanks for reading

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#2 Nov 19 2009 at 8:05 AM Rating: Excellent
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#3 Nov 19 2009 at 9:02 AM Rating: Excellent
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Rana is almost exclusively used to self-sc darkness: Rana=>Gekko

It still has a pretty decent strength bonus (35% instead of 75%), though accuracy would matter (only a x 1 damage modifier). So at 100 TP it's essentially a KJ or 0 crit RR. Not very impressive compared to solo Gekko that gets a ~1.6 modifier, 75% str, and attack boost.

Rana is just...mediocre by itself, so really the only time you use it is when the damage decrease is being replaced with darkness damage from Gekko. So you're never going to expect really impressive nubers from it. Main pieces of gear that might be better off using is haub, ohat, an acc ring, etc. Though honestly unless you completely whiff the WS it prolly won't make a difference.
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#4 Nov 19 2009 at 11:35 AM Rating: Decent
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bleeh rana

I don't even have it on my pallet anymore
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#5 Nov 20 2009 at 12:28 AM Rating: Decent
Edited by bsphil
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shintasama wrote:
bleeh rana

I don't even have it on my pallet anymore
Rana has never been in any of my macros, but since I use spellcast I can use Rana from the menu and still get full gear swaps.
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#6 Nov 20 2009 at 1:21 AM Rating: Decent
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Not that it really means anything in terms of usage outside of opening Darkness for Gekko, but I don't think I've ever missed Rana (or Deathblossom) EVER (other than Perfect Dodge mobs in Dyna).

I know that the first hit of any WS has an accuracy bonus, but I know for a fact that I've NEVER missed Rana OR DeathBlossom (even against Byakko).

Maybe I missed the discussion of this already, but do all Nyzul WS's work like this, with this guaranteed hit? I still gear more for acc and atk on Rana and DB since they're multi-hit, but would it benefit the ws more if I actually geared for the mods considering this?

I'm guessing no, but I thought I'd put the question out there.
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#7 Nov 20 2009 at 6:10 AM Rating: Excellent
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Rana can do really good damage against weaker monsters, or when your super buffed and /WAR. Buff's really don't do much for Y/G/K due to their 2.0 cRatio multiplier (basically guaranteed capped attack). Also Hagun really sucks for Rana, its worse then using a martial buhj on RR. Oni is the better GKT for that, but then your Y/G/K damage takes a dive.

So basically, if your ever buffed with double Minuet's or Chaos Roll and /WAR, then Rana might be something to look into.
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#8 Nov 20 2009 at 7:45 AM Rating: Decent
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I just treat Rana like I would Asuran Fists except go with attack over accuracy more since it's only 3 hits vs. 8 and I'm usually capping accuracy in my TP set already (besides HNMs, if I'm sitting at 300TP I Shiko someone else anyway). Also when I use it on its own without Sekkanoki I have the accuracy bonus from Hagun anyway. Like someone else said, with the right amount of +attack it actually makes for a decent WS on lower level mobs. Even in Nyzul without Berserk and this gear swap I'm usually averaging 800-1000 on it which is not too far from my Gekkos. Just recently fought the DRG unlock quest for someone and noticed Rana actually did more. My opening Rana did 1436 and the following 200tp Gekko did 1417.


Edited, Nov 20th 2009 9:17am by Dudester
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#9 Nov 21 2009 at 11:46 AM Rating: Decent
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Gekko or any single hit will miss 5%.

Rana at capped accuracy is a bit different because you have at least 3 attempts to land. So the likelihood of missing all three hits is less than 1% iirc (0.05^3 no?).

Don't forget the WS mod itself has a bonus to accuracy, so you'll be at capped accuracy more often. Can't really remember how zanshin works with WS, but DA also has a 7-17% chance to go off on WS, which makes the likelihood of missing a Rana very slim.

Nothing to do with nyzul weapons being special, just that multihits should never miss unless you fail.
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#10 Nov 22 2009 at 2:17 AM Rating: Good
Edited by bsphil
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Requim wrote:
Rana at capped accuracy is a bit different because you have at least 3 attempts to land. So the likelihood of missing all three hits is less than 1% iirc (0.05^3 no?).
Well, that's assuming that you're at capped acc without the inherent first hit bonus on WSs. Highest whiff rate you can get on rana would be 3.2% (5% chance to miss the first hit, 80% chance to miss 2nd and 3rd). In practice it'll be far lower than that, more like under 0.5%.
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#11 Jan 29 2010 at 8:30 AM Rating: Default
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Well Rana as mentioned is the "exclusive" darkness starter, just to top the Damage with the SC. But, the mod is 35% STR so still not bad altho the damage multiplier is nowhere near that of Y/G/K. My WS gear is pretty good and i average out at about 800 per Rana. And 1000 - 1100 with Gekko.

Also it depends largely on what weapon you use, sadly the TP bonus with the Hagun doesnt contribute to the DMG...

My advice for Rana would be to mix around some ACC and STR, i dont know what gear you have so can't really say much more, ive tried using attack, but cant see the difference.

Gl :)
#13 Feb 01 2010 at 4:20 PM Rating: Good
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I don't do a whole lot different for Rana. I put on Hauby over Osode, AF+1 over Alkys (though this might not be necessary, I just do it to shift to accuracy), Amemit+1 over Smilodon+1, and Shura over AF+1 legs. Basically I just shift some STR pieces over for my best accuracy/attack pieces in my WS build, as many gear switches as I can put in one macro with the /ws "Tachi: Rana" <t> line. I never really bothered to maximize a Rana build since I don't use it nearly enough. The only time I ever use it is for Rana > Gekko, usually self SC but occasionally opening for another sam depending on the situation.
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#14 Feb 02 2010 at 6:37 PM Rating: Decent
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Well the biggest dive for Rana is that most SAM's are using Hagun when their doing it. Hagun does nothing for Rana but boost's Y/G/K damage by 20% and because most SAM's are built around a 6-hit WS spam then obviously Y/G/K + Hagun wins.

My question is what does Rana with an Oni allow you to do for 6-hit or possibly a 5-hit? It has slightly more TP for WS, would that lower the sTP requirements enough to obtain a reasonable 5-hit? Or allow a 6-hit without requiring Usakane feet or hachi hands / feet?
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Nothing in this game is impossible if you set yourself to the task of actually doing it. Even dumb people can only hold you back for so long.


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when you're hefting something that deadly, you don't miss - mobs get the **** out of the way instead...
#15 Feb 04 2010 at 10:05 AM Rating: Good
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Rana is actually pretty good if you get close to capping attack.

You wont get anywhere close to capping attack on anything worth though.

So that means it usually is only a Darkness opener ( or closer, depending on who is in the party with you )


Not that you should gear a bit differently for Rana than for YGK. Keep your haubargeon on instead of Osode, cap accuracy and then load up on atk instead of just loading STR.
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#16 Feb 04 2010 at 8:00 PM Rating: Decent
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To be completely honest, I think Hagun + Rana is *decent* considering that Hagun's TP bonus applies to Rana's accuracy, letting you use more attack and STR gear where applicable. However, Onimaru's superior base damage and attack/accuracy bonus would still be better for it. It's very important to use strong attack food such as bison steak and/or be /war to make best use of it. Other than that, it is merely a SC opener. A very reliable one because it rarely misses.

Also consider that Rana does not have a stat debuff associated with it, and so often it's just a better idea to use another WS.

Edited, Feb 4th 2010 9:05pm by StephisaMAN
#17 Feb 04 2010 at 8:30 PM Rating: Decent
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A very reliable one because it rarely misses*.
*all three hits


Only worth it for GK if you're near acc/atk cap, but if you're capping acc/atk you'd be better off with polearm.
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