Not that difficult. Parse X amount of XP with soboro, X amount with other GK of your choice. Since the point of a party is XP, whatever else is happening in the party doesn't matter (mages getting lower on mp, tank whining about hate, etc), your final XP output matters. Pros (Soboro increased damage output) will overshadow cons (increased mob tp moves). The reasons not to use a soboro have to do with party quality (gimp pt + well geared soboro sam = fugly mess).
That's actually harder than it sounds since you have to make sure everything's the same, noone lvls (or at least the lvl sync in most cases), no party changes, etc... Easy when you're meriting but that's really quite different from the scenario I'm talking about when you can lvl in under an hr.
There's a reason for that. Whether zanshin is a 40% proc rate with increased acc or not, nothing changes the fact that, as an ability that can only proc when you miss, it's worth very little. It is true that you won't always have capped acc from 50-75, but especially with 2 handed weps, high acc is very easy to come by. If you are fighting mobs where your acc is low enough for zanshin to hit its optimal ranges, you can probably solo/campaign better xp than you are getting in that party.
Never quite sure what people are talking about when they talk about optimal ranges for zanshin, there's no such thing as far as I can tell. Colibri if nothing else is a great place for zanshin because most people just eat meat there so you'll tend to wander a little farther from acc cap (not talking about meriting, only xping). It's not like I'm saying oh yeah, take off acc so you can zanshin more, zanshin will always help you, how much may vary on your acc, but it always provides something.
I really think you need to move away from the whole 'giving mob tp' argument for exp pty's. Also, the more DMG you do, the quicker the mob KO's meaning the less tp moves it gets off. Aside from that, we're nearly in 2010, and exp pty's can handle mob tp moves.
There are times to worry about feeding mobs TP, but those times are not during exp pty's. I mean, BRD is generally a requirment in exp pty's, and they can slow the mob down by 50% turning most exp stuff into pansy's.
The quick the mob dies the less tp moves thing is not quite actually true since it can just do the same amount of tp moves in a smaller span of time but whatever. I dunno if people really can handle mob tp moves better or if they just use lvl sync to not have to deal with anything with nasty tp moves truthfully, lol.
I'll admit I haven't seriously lvled in parties in a while, probably since just before lvl sync came out so I dunno how that affected party setups, but I think I had less than 5 parties with brds in them in the trip from 50-75 on pld...
huge walls of text... in lieu of reading it (no offense; i'll try to read it some other time if i get bored i guess... i'm not writing that i didn't read as an insult but a caveat) i want to further point out: zanshin only could have mattered for that X-hit sh*t and iki merits that kinematics linked to a little while ago, but rose strap made all that bullsh*t obsolete. zanshin doesn't matter at all, believe it. if this sounds like "because i said so," again, it's not that, it's "show me where you think zanshin makes a difference and i'll show you where you're making a mistake".
re: TP feeding, it doesn't matter. it's called placebo. listen, you don't kill your tank when a RDM remembers to haste everyone or you get march, and that's a comparable TP increase to 1 guy using soboro. 4 guys using soboro = mob dies so fast, you're either overcamping or wearing nothing but the soboro if you have problems in that party.
again, apologies for ignoring things, but seriously, you should never ever argue from zanshin or argue about mob TP feeding, b/c they just are irrelevant. or to put it another way, if you want to do either you need to be very concise and (if you want to be intellectually honest) cite realistic examples.
I was mainly just quoting him because people were asking where I was getting the activation rate for zanshin from. The original thread on ffxiah was more of a proof of theory on what zanshin can do, rose strap just takes askar out of the equation, zanshin will always remain though. I just don't understand how it can not matter at all, looking even at 95% acc, zanshin gives you essentially 1.9% acc which also happen to kind of break the acc cap (it's more complicated than that with DA and stuff but it's sufficient as an example). Sure it's not much, but it's always there and it always has some effect, how much just varies on the situation.
As for TP feeding, I dunno, I just don't see it the same way, haste/march are both very gradual methods of feeding TP. Soboro is sudden very large bursts of TP (especially 3 hit rounds). Those can cause increase the chance of accidents happening because it makes it very easy for a mob to WS twice in a very short span of time. There's also the matter of the whole TP/DMG ratio. Haste, while you attack faster, you still have the same ratio of TP to how much dmg you deal. Soboro on the other hand trades in more dmg for greatly increasing the amount of TP you do so over the course of the life of the mob, it will definitely have more TP. Whether this actually leads to more WS's or not will depend on your luck.
Edit: Forgot to add this, what exactly do you consider realistic examples? Most of the examples I've given I consider very realistic, but you don't see it that way so I dunno what to do with that, lol. Edited, Oct 16th 2009 5:07am by TarowynXI