rdmceypher wrote:
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Well, you obviously don't write logical paragraphs for a living, but I don't really consider counting the seconds till fries are up "equations".
Actually the one I worked on all day today was how many ejaculations would it take to fill up Milich's mommy's mouth with my cum. Too bad the bitch kep swallowing it, so unfortunately I was unable to obtain solid results except that you mommy is a cum guzzling whore.
You're helping your case here, really!
rdmceypher wrote:
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If you have the potential to be at capped haste you'd have to be a complete idiot not to be using 2*march.
71%->80% haste = ~45% dmg increase
420->480atk = ~30% dmg increase
And what of Dia and box step? Think about it and you will see. Oh wait I forgot whith whom I was conversing.
Then minIV is a 23-24% increase (i don't know if the -defs are separate or stacking off the top of my head), the better your cratio is the *less* additional attack helps. Once again, you're really helping support that "I do equations for a living" claim.
edit: :O you do know how to use the edit button!
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Additionaly, what makes you think you have 420 atk using a polearm with 240 skill? Wait let me guess you Tp in 120 str for an extra 90 atk and also have another +90 attack. Or polearm merits and +74 atk. Don't fool yourself, you do not have 420 base attack with a polearm.
lesse, I have 420 base atk on GK, the skill difference is 36 skill = 36 atk difference. I actually have more atk in my polearm build, but lets say you're right. Lets see how much -36 atk changes things:
w/o boxs step/dia:
384->444atk = 37% dmg increase
w/ box stop/dia:
384->444atk = 26-27% dmg increase
You're still not beating haste
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minuet increases WS damage (moreson on multi hit WS) which is not accounted for. Please enlighten everyone on how you plan to account for that?
sure,
+atk= increases melee dmg, increases WS dmg by the amounts listed above
+haste= increases number of hits -> increased melee dmg, increases tp gain -> increases # of WS -> increases WS dmg by the amounts listed above
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And once again neiteher oif you account for the additional returns from the use of dia and box stepo and berserk
I already accounted for dia/box and explained how "the better your cratio is, the worse more +atk is", but I'm going to let you walk right into this one anyways:
adding berserk:
384atk*1.15(avg)= 441.6 atk
444atk*1.15(avg)= 510.6 atk
w/o boxs step/dia:
384->444atk = 32% dmg increase (compare to 37% above)
w/ box stop/dia:
384->444atk = 24-25% dmg increase (compare to 26-27% above)
Double attack is just more attack rounds, if you have higher haste you get more opportunities to DA, if you have more atk your DAs hurt slightly more (by the amounts listed above). It helps both haste and atk proportionally.
{God I'm bored, can't you at least troll creatively like victrolla? I'm only willing to feed you soo much if you don't have anything entertaining to add) Edited, Jun 26th 2009 9:33pm by shintasama Edited, Jun 26th 2009 9:35pm by shintasama