Shinta wrote:
COR roll looks bad on paper, but because we usually don't get the full benefit of the other rolls it's actaully pretty competitive for best roll.
Once @ meripo level, if your merit pty is'nt getting constant chains until sum1 KO's, goes afk, or after 2hours+ when ppl start to get lazy, then its not a proper meripo, so @ merit level, Corsair's roll is kinda standard. Once the cor is merited, 10/10 T2 merits really helps the COR with rolling lucky's 10's & 11's, so the gain from Corsair's roll is to ITG.
Shinta wrote:
Hunters is almost completely wasted.
Chaos is decentish for SAM (increases melee but doesn't really help WS in merits), but amazing for DRK/DRG/1h/raging rush
yeah, hunters roll for good sam's is more or less wasted, Chaos roll is excellant for Soboro, and excellant for Hagun too once @ high haste. For ws, its obviously doing nothing @ merit level, but on HNM type mobs, its obviously a nice alround buff for tp/ws.
Shinta wrote:
DA is good for gaining tp, but isn't particularly good for SAM WS either due to 1hit + highish fTP nature.
Its good for TP and for WS. I'm not a big fan of the roll, but I'd rather have Fighter's in high haste situations then stp. I think your wrong with DA not being particulary good for Y/G/K however...
WS @ 140STR @ 100% TP with Soboro, forgettin cratio (as it is 100% not needed)
(40 + 12 + 87) * 1.5625 = 217
WS @ 140STR @ 100% TP with Hagun forgettin cratio
(75 + 16 + 87) * 1.875 = 333
If a DA procs on either (added number is just the WS + fSTR + WSC for those that don't know, DA procs only have 1.0 ftp)...
Soboro: 217 + 139 = 356 (64% dmg increase)
Hagun: 333 + 178 = 511 (53% dmg increase)
a DA proc is worth more than the martial bonus itself @100%tp 'if one procs'. Unfortunatly, it doesn't show the whole picture, because a DA actually has to go off for the huge dmg increase to occur. Then ofc, theres those times when you get the 1% tp returns, where you've actually missed the main part of the ws, but hit the DA (its that, that should take ws% above 95% when parsing in meripo's).
Again, in meripo's, a good cor should be giving 15% roll10, 18% roll'lucky, 24% roll'11 (With a WAR in pty, Fighters roll w/o a WAR in pty is 'P A N T S')
For a SAM/DRG w/Brutal, rolling lucky, 10 or 11, Fighters roll is a 14.2% - 22.9% DoT incease
For SAM/WAR w/Brutal, Fighter's roll should be a 13% - 20.9% DoT increase.
Conclusion then, that Fighters roll favours /DRG, favours Soboro's ws's, favours Hagun's DoT. Need sum1 to compare those numbers, to Chaos roll with and w/o a drk in pty, as the roll is primarily used roll whether drk is presant or not. I got my roll %'s from wiki.