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Ultimate Samurai Guide~~Samurai Useful LinksFollow

#1 Nov 24 2005 at 2:47 PM Rating: Excellent
To find a specific section, use the diagram below:

---------------------------------------------
-1. Samurai Job Abilities and Traits--
-2. Samurai Skillchain/Macro Techniques----
-3. Samurai Useful Foods--------------
-4. Samurai Subjob Guide/FAQS------
-5. Race and Stat Specifics------------
-6. Store TP @ SC Dmg Chart------------------
-7. Limbus and Relic Requirements---
-8. Samurai Useful Links and Topics-
---------------------------------------------


1. Samurai Job Abilities and Traits
Job Abilities

Meikyo Shisui
When activated, this Ability gives the user 300%TP. With each WS used after Meikyo, the WS's, will only cost 100TP.
In other words, You are able to use 3 WS's, after the 2Hr is used. This grants you the option of Self-SC'ing very easily.
Warding Cirle
Warding Circle, gives you, and party members within the area of effect, a resistance against Demons. Not exactly the most useful, but can be helpful if you find yourself fighting Demons.
Third Eye
Third Eye is almost like Utsusemi. After activation, you will "dodge" the next physical attack, that is directed at you. Helps greatly with solo and tanking. This JA has a 1 min recast.
Meditate
Meditate is the bread and butter of the Samurai. This JA, gives 100 TP to the user. It takes a full 10 seconds, for you to get 100 TP from Meditate. The TP given, is 20%TP, every 2 seconds. This gives you the option to SC with multiple partners in parties. Once you have obtained Meditate, your role in the party will become much more needing of your attention. You need to know your Meditate recast timer, as well as your SC partners' TP. Meditate has a 3 minute reuse timer.
Because of you obtaining Meditate, and becoming a WS/SC master, you will need to know many various Skillchains, to open up more options for your party. Find a good SC Chart, to help with this, and become aware of the many Skillchains.

Job Traits

Level 5- You obtain the Job Trait, Resist Blind. This gives a slight resistance against Blind.
Level 10- Store TP[1]. This Job Trait will increase your TP gain by hitting, or getting hit. It is not nearly noticed, as when you have say.. +20Store TP. I would give a complete layout and info about statistics about this JT, but will not. See the Links section about this Job Trait.
Level 30- Store TP[2]
Level 40- Demon Killer. This is similar to the Warding Circle JA in a fasion. It will increase your effectiveness, against Demons.
Level 45-Resist Blind
Level 50- Store TP[3]
Level 60- Zanshin. This trait will occasionally make you attack again, if you miss a hit.
Level 70- Store TP[4]


2. Samurai Skillchain/Macro Techniques
(Note-This section pertains to post 30, after you have obtained the Job Ability Meditate.)

Once you have Meditate, you will be able to SC efficiently with 2 SC partners. You can build TP along with one partner, and SC with him. After that, you can Meditate, giving you 100TP, and then proceed to SC with your other partner. This opens up more MB'ing options, as well as much more damage.

For the diagram, the Samurai is {A}, the Monk is {B}, and the Ninja is {C}. With this setup, the Ninja will gain TP slower than the Monk, because of his Utsusemi and other spell castings. Because of this, I recommend you use Meditate(Once every 3 mins), for the Ninja.
This example, is for 2 quick Skillchains, in one fight.
Skillchains are:
{A}Tachi: Kagero>>{B}Raging Fists>>Fusion
{A}Tachi: Enpi>>{C}Blade: Retsu>>Distortion

Macro #1
/party {Tachi: Kagero} in 2! <call>
/ja "Meditate" <me>
/wait 1
/ws "Tachi: Kagero" <t>

(Note-You can hit this macro, if you have 80TP or above, and it still work. Before you WS, you will be given 20 TP from Meditate.)

Assuming your WS did not miss, you should have 95-96 TP after Meditate wears off. That 95-96TP%, includes the other 80TP from Meditate, and the TP you receive from the WS. Of course though, you would have swung by the end of Meditate, thus possibly having over 100TP within 8 seconds of your first WS.

(In other words... You will receive 80TP from Meditate, because your first WS took 20TP from the JA, and then put you at 0TP. 8 seconds later, Meditate will wear off, giving you 80 TP. Your WS will give you 13-16 TP, respectively. By the end of the 8 seconds of Meditate, you would have swung again, thus having over 100TP.)

Macro #2
/party {Tachi: Enpi} in 2! <call>
/wait 2
/ws "Tachi: Enpi" <t>

(Self SC'ing is entirely possible, even without your 2hr Ability. It does take some good planning, and timing. For more about this, see Delequiox's Video, in the Links section. Delequiox explains and shows many techniques very well.)

This is merely one example of usage of your Meditate Ability.

Key Meditate Points
*)Keep an eye on your mages MP. Note how your party is chaining.
*)See how fast your SC partners gain their TP.
*)These all lead you to understand HOW to time your Meditate Ability, to efficiently Skillchain with multiple partners.

Useful macros, can help you as well as your party members. One example, pertains to Meditate and your TP.

Here is a macro, that gives your current TP, and tells your party that Meditate is ready for use.
/party {Samurai} TP=<tp> {Meditate} {Ready!} <call20>
Instead of {Ready!}, you can use a capital " O ". From what I understand, many players, even Japanese, recognize "O" and "X" meaning... Yes/ready, and no/not ready or not having it.

Now, you need a TP call that tells your party that Meditate is not ready. Again, as before, you have a few options of the Meditate portion.
/party {Samurai} TP=<tp> {Meditate} {down}
OR... "X", or " {/no}.

Many players ask about Equip swapping macros, because they may have trouble with it.
All Equip macros, will start with...
/equip
Slots names, are as said:
Main
Sub
Range
Ammo
Head
Neck
Ear1
Ear2
Body
Hands
Ring1
Ring2
Back
Waist
Legs
Feet

So, it would be like this...
/equip Head "Name of piece"

The key thing to the "Name of piece" portion, is this. In your Item menu, look at the piece's spelling. In your macro, it must look EXACTLY the same. Example is...
/equip Legs "R.K. Breeches"
These are Royal Knight's Breeches. In your item menu, it looks like R.K. Breeches though. That spelling is what your macro needs.




3. Samurai Useful Foods


Your food choice, should be determined by your current Equipment setup. If you are geared Acc wise, then Attack food. If you are more of a Atk/Str build, then Sushi, or Acc, foods are good.
Accuracy really starts being essential, post-30. Pre-30, Accuracy will not be much of an issue, but should not be neglected at all. By lvl 30, from Sushi foods, you will be getting a rough 14-20 Acc, from the foods.
Below are Attack, and Accuracy foods, for various levels. Foods can affect you differently at different levels, due to your base stats, and the food's caps. The following info, are foods that are recommended for the level range, to get the most juice out of your food. Most Attack foods also have R.Attack +%, as well as the normal Attack+%. Some of these stats are not given here, but can be found in the actual food's link. If you are unsure about the stats, please click on the link, to see all of the exact stats.
(Note-These are only recommended. You need not to strictly follow these patterns.)

Level 10-20 Attack Foods

Meat Jerky
Effects for Meat Jerky:
Strength +3
Intelligence -1
Attack +22% (Cap: 30@136 Base Attack)

Level 20-30

Dhalmel Pie
Effects for Dhalmel Pie:
HP +25
Strength +4
Vitality +1
Agility +2
Intelligence -2
Mind +1
Attack +25% (Cap: 45@180 Base Attack)

Level 30-50

Meat Mithkabob
Effects for Meat Mithkabob:
Strength +5
Agility +1
Intelligence -2
Attack +22% (Cap: 60@272 Base Attack)

Level 50-60

Coeurl Sub
Effects for Coeurl Sub:
MP +10
Strength +5
Agility +1
Intelligence -2
HP Regeneration While Healing +1
Resist Stun
Resist Sleep
Attack +20% (Cap: 75@375 Base Attack)

Level 60-68

Yellow Curry
Effects for Yellow Curry:
HP +20
Strength +5
Agility +2
Intelligence -4
HP Regeneration While Healing +2
MP Regeneration While Healing +1
Resist Stun
Resist Sleep
Attack +20% (Cap: 75@375 Base Attack)

Tonasoma Rice Ball
Effects for Tonosama Rice Ball:
HP +15
Dexterity +3
Vitality +3
Charisma +3
With AF Hands equipped:
Attack +50
Defense +30
Double Attack +1

Level 68-75

Bison Steak
Effects for Bison Steak:
Strength +6
Agility +1
Intelligence -3
Lizard Killer
Attack +18% (Cap: 90@500 Base Attack)

Hedgehog Pie
HP +55
Strength +6
Vitality +2
Intelligence -3
Mind +3
MP Regeneration While Healing +2
Attack +18% (Cap: 90@500 Base Attack)
Accuracy +5

Level 10-30 Accuracy Foods

Rice Dumplings
Effects for Rice Dumpling:
HP +17
Strength +3
Vitality +2
Agility +1
Attack +20% (Cap: 45@225 Base Attack)
Ranged Attack+ 20% (Cap: 45@225 Base R.Attack)
HP Regeneration While Healing +2
MP Regeneration While Healing +2
Accuracy +5
Resist Paralyze

Jack-o'-Lantern
Effects for Jack-o'-Lantern:
Charisma -10
Resist vs. Dark +25
Accuracy +10
Evasion +10
Arcana Killer

Level 30-75

Sole Sushi
Effects for Sole Sushi:
Strength +5
Dexterity +6
Accuracy +15%
Ranged Accuracy +15%
Resist Sleep
HP +20

Bream Sushi
Effects for Bream Sushi:
Dexterity +6
Vitality +5
Resist Sleep
Accuracy +16%
Ranged Accuracy +16%

Squid Sushi
Effects for Squid Sushi:
HP +30
Dexterity +6
Agility +5
Mind -1
Resist Sleep
Ranged Accuracy +15%
Accuracy +15%


4. Samurai Subjob Guide/FAQ's
When choosing a subjob, you should never base your decision upon the jobs stats, such as Str or Dex. Instead, it should be based on Job Abilities and Traits. It should be decided on your party setup, and what will benefit them the most, not only you.

Warrior

Level 10
You gain the JA, Provoke. This Ability is essential, if your party asks you to be the main or backup tank.
Level 20
You gain a Defense Bonus Job Trait, for 10 Defense. Nothing spiffy, nice if you are tanking.
Level 30
Now, you obtain the Berserk JA! It will boost your attack by a fair margin, at all levels. This JA lasts for 3 mins, and has a 5 min recast timer. Attack+25%, but Defense-25%, with Berserk activated.
Level 50
Now you get a nice Trait and JA. The Job Trait is Double attack. Basically, this Trait will kick in, allowing you to do 2 hits instead of 1 at a normal time. This results in more TP gained at that time, as well as more Dmg served to the mob in that time. The JA is Defender. Defender is same as Berserk, but opposite. It gives you the same boost but not in attack, instead gives it in Defense. Useful when you get hate for any reason, and need a few more Def to fall back on.
Level 70
Now your subjob gives you JA called Warcry. Similar ability to Last Resort you gained at lvl 15Drk. This job Ability is like one "Super Provoke" and increases the party's attack for 30secs.

Thief

Level 10
You now get JA Steal.It allows you to steal an item from enemy mob, not always successful though.
Level 30
The subjob gives you JA Sneak Attack(SA). This JA is good, when you are directly behind the mob. It will give you a guaranteed Critical Hit, or will increase your WS dmg, if use at the right timings.
(Note-SA only stacks with non elemental WS's. All Great Katana WS's though, are not elemental per say. Some may have an added Elemental Effect, but they do stack with SA/TA.)
Level 50
/Thf gives you JA Flee. It doubles your running speed for a limited time. Nice to have when traveling without a Chocobo, or just to have fun with.
(Note-This JA can get you out of sticky situations, if you need to get away from mob{s} quickly.)
Level 60
Now your subjob gives you JA of Trick Atack(TA), Most often used in conjuction with SA. The Main tank does not have hate, instead the person directly opposite does. And you are right behind main tank(who does not have hate) and you use SATA when a WS directly after that, will result in nice numbers and add dmg on your WS or SC dmg. Now,normally, if you do a big hit, you may take hate, but with TA, that hate is given to the main tank that you were standing behind. The mob will think, that that tank did the hit, so he will get extra hate for it.
When using /Thf sub, post lvl 60, using SATA can usually close a nice SC with good dmg. One example is when you close a SC with SATA Gekko or Yukikaze. SATA Tachi: Kasha can produce some nice numbers, as well as closing the Light SC.
(Note-SA and TA, both have a 1 minute recast timer. They *can* be stacked together, for a normal melee hit, or for any Great Katana WS.)

Ranger

Level 20
You get Job trait, Accuracy bonus(Acc). This will help you not miss so much on the mobs.
(Note- This Job Trait gives you Melee Acc, as well as Ranged Acc, incase you are using a Bow as well.)
Level 60
You now get JA Barrage. Barrage is a ranged attack, in which does great dmg(Barrage happens once you hit it, then do a ranged hit) and it fires multiple projectiles(arrows or bolts). It is recommended, to use the JA Sharpshot(Increases Ranged Acc, from Rng lvl 1), then to hit your Barrage. This helps more of the hits land, giving you more TP, and hurting the mob even more.
(With /Ranger, this combo has the fastest TP gaining abilities. This subjob should never be overlooked. Check in the Links section for a link with info regarding /Ranger. )

Monk

Level 10
You gain JA Boost. This JA has a 15 Sec recast timer, and when used, increases your attack for your next hit. Boost, can be stacked about up to 11 times. At the 3 minutes mark, your "Boost Effect" will wear off. If you boost, then miss your next hit, Boost will wear off.
Level 30
You get the JA, Dodge. This increases your Evasion for 3 mins, with a 5 min recast timer. Can be useful when soloing, or tanking. It is said to increase your Evasion by 5-10, but cannot be completely confirmed.
Level 50
You get Focus, a nice JA. This JA increases your Accuracy for 2 mins, with a recast timer of 5 mins. As with Dodge, it is rumored to increase Acc by 5-10.

Ninja
Although an irregular Subjob, /Ninja does have its usefulness.
This subjob will be rarely asked for in normal Exp parties. This subjob can be useful, in times like Solo'ing, Dynamis, etc.

Utsusemi: Ichi(Ninja lvl 12) is a 4 second spell. It uses the Ninja tool, Shihei. This spell gives you 3 "Shadows". Each "Shadow" will absorb a physical or magical attack directed at you. This spell has a 30 second recast timer.
Utsusemi: Ni(Ninja lvl 37) is a 1.5 second spell. It uses Shihei ninja tool as well. This shadow, when Ninja is your subjob, will give you 3 shadows. It has a 45 second recast timer.

(Note for Subjobs:)
Generally speaking, a recommended subjob to lvl 75, would be--
1-10=Anything
10-20=Monk for Boost, or Warrior for Provoke
20-30=Ranger for Acc/R.Acc bonus, or above stated ones
30-60=Warrior all the way. Berserk owns everything else.And at 50, with Double Attack, it becomes crazy. An excpetion could be if you are a Ranged user alot, where /Ranger may help you more.
60-75=Here, you will most likely be asked to sub Thf, for SATA. If not that, it may be in your interest in doing so, for hate control with your tank. If not /Thf, then /Warrior will serve you well, offering an Attack trait, Berserk, Double Attack, Defender, and Provoke for those situations where it is needed. Also in this level range, /Ranger gives you another Acc JT, and also the JA Barrage. Barrage can be extremely useful if your want TP ASAP.

FAQ's
Q-Whats the best subjob for SAM?
A-There is no "best" subjob for the Samurai. There are several subjob that benefit us the most, all at different level ranges.
Your subjob should be based off your party setup, and maybe even what Skillchains you will be participating in.

I cannot stress to you the point, that you will WANT several subjobs available at certain levels.

Some of the best Melee players, will have several subjobs available to them and their party. Leaders will remember the Melee who had multiple subjob options to aid his party. I know that I do.





5. Race and Stat Specifics



For the Samurai, every race gives the job something.

Never choose a race for its stats. Yes, Elvaan do have the highest STR in the game. No, they are not the best DD. They do, however, have the potential, to deal the most damaging Weapon Skills at end-game. At lvl 75, Galka has about 5 less STR. Taru-taru have, at most, 10 less STR than an Elvaan.

I cannot stress enough, to the point that EVERY Race, benefits the job, in some way. EVERY Race, will have to focus more on a stat possibly though.

(I really, really, hate to flame the current sticky, Samurai 101, but I feel that it gives some seriously misleading information upon several subjects, Race being one of them.)

Elvaan do not have much worse Accuracy than the Mithra. The only difference, of Acc, between the 2 races, is the extremely small Dex margin. That Dex difference at lvl 60, is a rough 8. That is 4 Accuracy. By this level, you are *most likely* using Sushi, thus Accuracy should not be an issue to you what-so-ever.

The Elvaan is not going to out-damage the Taru-taru by insane amounts. Yes, he has the potential to deal some more damage, but that amount will not make the Taru-taru look bad in any way at all.
----------------------------------------------------------------

2STR=1ATK
This is a given, as it can be easily proven by equipping 2Str, and looking at your Attack.

Many people go by the rule of thumb, that 2DEX=1ACC. However, 1Acc does not equal 2Dex.

When looking at equipment, and Accuracy, *always* put on Acc+, *before* Dex+. Yes, +Dex *can* help your Acc, but only by a small margin. +Acc gear is the most efficient way to enhance your Accuracy, from gear alone.

When it comes down to stats, you need to focus on finding a good point, where you hit rate is good, and numbers are as well. It can be hard to do this, but once done, you will perform nicely.
Have equipment swapping macros, and you will do even better.

Elvaan- Highest Str in the game. Elvaan have the potential to deal the most damage end-game.
Galka- Highest Vit, and 2nd in Str, by about 4 points.
Mithra- Highest Dex in the game. This race has a *very small* Acc amount more than Elvaan. They can Critical Hit a little more often.
Hume- Average of all races.
Taru-taru- High Agi, average Dex. Drawback with Taru Sam, is the lowest Str. They have 11 less than Elvaan, at lvl 75. This will hinder them from dealing more WS dmg than Elvaan, if both are equally equipped. Taru-taru can still perform amazingly. Don't let their small stature lead you to believe they are weak in any way.

6. Store TP Chart
Total Store TP(Including passive trait) required  
 to reach 100% in a certain number of hits.  
 
Delay   WTP   8Hits   7Hits   6Hits   5Hits 
399   10.13     24     43      65      98   
407   10.32     22     39      62      94 
414   10.48     20     37      60      91 
420   10.63     18     35      57      89    
428   10.81     16     33      55      86 
436   11        14     30      52      82 
437   11.02     14     30      52      82 
450   11.33     11     27      48      77 
463   11.64      8     23      44      72 
464   11.67      8     23      43      72 
480   12         5     20      39      67 


Cyan Values indicate natural position of 70+ Store TP Trait+25 Passive.
Lime Values indicate a position that can be obtained by equipping 1 piece of +Store TP ( IE:Hachiman Sune-
Ate or Kote )
Red Values are NOT achievable, even with maxed merits/ALL Store TP gear/Food all on.
Thanks and credit to Shanock, for the Chart.

Due to the recent TP adjustment update, this Chart will undergo a few minor changes.


SC Damage Table


Level _ | _1st_ | _2nd_ | _3rd_ | _4th_ | _5th_
Level 1 | 50%_ | 60%_ | 70%_ | 80%_ | 90%
Level 2 | 60%_ | 75%_ | 100% | 125% | 150%
Level 3 | 100% | 150% | 175% | 200% | 225%


Thanks and Credit to Doval and other contributors for creation and testing of this.
Original Link is found HERE.



7. Limbus and Relic Requirements
RELIC GEAR
Feet - Dynamis Jueno or Beadicine
Body - Dynamis Jueno
Hands- Dynamis Bastok/Beadicine
Head - Dynamis Xarcabard
Pants - Dynamis Windurst
================================================================
Relic Great Katana

1st:
GK = Ito x1
Relic Steel x1
Tama-hagane x1
Siren's Macrame x1
Payment:MONTIONT SILVERPIECE x3

2nd:
GK - Hayaemaru x1
Gk - Tachi x1
Gk - Mikazuki x1
Gk - Kazaridachi x1
Payment:LUNGO-NANGO Jadeshell x 15

3rd:
GK - Oboromaru x1
Attestation of Decisiveness x1 - Dynamis Beacedine
Payment: 60 100 Byne Bills

4th:
Tosukanotsurugi x1
Divine Fragment x1
Shard of Necropsych x1
Payment: 1 Ranperre Goldpeice, respectively. (1 Goldpeice = 100 Silverpeices = 10,000 bronzepeices.)


================================================================

LIMBUS

Myochin Kabuto+1 - 15 coins, a spool of scarlet odoshi, a sheet of kurogane, and a gold sheet.
Myochin Domaru+1 - 25 coins, a spool of scarlet odoshi, a sheet of kurogane, and an Iyo scale.
Myochin Kote+1 - 20 coins, a spool of scarlet odoshi, a sheet of kurogane, and a square of laminated buffalo leather.
Myochin Haidate+1 - 30 coins, a spool of scarlet odoshi, a sheet of kurogane, and a square of laminated buffalo leather.
Myochin Sune-Ate+1 - 20 coins, a spool of scarlet odoshi, a sheet of kurogane, and a square of laminated buffalo leather.

================================================================

8. Samurai Useful Links and Topics

General Guides
1.Samurai 101 By Kyoujin
2.Samurai Guide v1.1 By Fae


Equipment/Subjobs
1.Subjobs, & Endgame GK 101 By Pentpent
2.Samurai Equipment Guide By DarthQuixote
3.End-game Equipment Guide By Kayoto
4. Soboro Sukehiro+ /Ranger Thread


Samurai Videos and Pictures
1.Samurai Maat Video By Kayoto
2.Weapon Skill Videos
3.Samurai Pics
4.60*Samurai*Ballista
5.Solo Skillchain Demonstration Video By Delequiox (Simply amazing video here. Shows many solo SC's, also with text explaining the methods. )
6.Delequiox's Solo Darkness Skillchains By Delequiox (Several more solo SC's, as well as the Darkness SC, SOLO. Another great movie by Delequiox.)
7.Batousai Ballista Videos By Batousai (Note- Scroll down, to the list of the videos. Accurate Assasin, Close Counters, Death before Dishonor, are the Samurai specific videos. Others are mostly Monk only.)
8. Legend of the Tatoshi By Delequiox and Tsuji *NEW* (A story type video. Very very excellent and kick ass. Note- There are 5 parts to the full video. )
9. Cayne Solo-Skillchains By Cayne *New* (A video of more Solo-Skillchain'ing ^^ )
10. Soboro Sukehiro Sam/Rng Exp Party By Delequiox

Job Ability/Trait Specifics
1.How Store TP really works By Camryn
2. Faulkon's Tome of SAM knowledge(Abilities and WS) By Faulkon (Includes WS translations, info on Traits, Abilities, and also WS)

Skillchain-Specific
1. Self-SC Listing By Enoebe
2. Samurai Self-SC Reference Guide By SirLavitzgamer *New*
3. Samurai Self-SC Master List By Almalexia (Includes Self-SC options, for each SC. Contains color and nice formatting too. )


Miscellaneous
1.Maps of every Vana'Diel zone
2.Aden's Skillchain Chart By Aden (Amazing SC chart, you must print this one out. If you can do it in color, even the better. Right Clcik--Save as)
3.Vana'Diel Atlas
4.Reference: Samurai and Skill UpsBy Nikojin (This is an awesome thing to read, if you are in need of ANY skill ups for any weapon really. Offers reference, useful info, recommendations, etc.)




As of right now, there are only a few links,but I *guarantee* that the list of links WILL grow. It takes alot of time to find good topics and guides, that seem right in this thread. If anyone has any useful Links, please share them, and we can most likely add them. Also, if anybody find a broken link here, please inform, and I can look into fixing it.

Any questions, or comments, about any of the other sections of this thread, feel free to share them.

This page is still under construction, and is subject to change still. I will be adding and editing much more.

I hope that many people will find this page to be useful. Even veteran Samurai, can look onto here for some useful links to something, perhaps a video.

Share some feedback, it would be greatly appreciated by all. Thank you fellow Samurai







  • hey

  • Edited, Thu May 4 17:21:39 2006 by SirLavitzgamer

    Edited, Feb 6th 2007 12:59pm by Kaolian
    ____________________________
    *SirLavitz* *Valefor*
    Summoner Guides and Useful Links *Sticky* o.o
    The Summoner Database Compilation*Sticky* O.O
    Summoner Database ForumMy Forum- Summoner Threads here
    #2 Nov 24 2005 at 3:43 PM Rating: Decent
    Scholar
    43 posts
    New Sticky... Hands down
    #3 Nov 24 2005 at 3:45 PM Rating: Decent
    Scholar
    *
    245 posts
    a nice guide for beginners, i found the meditate usage a little bit iffy, i prefer to manually use med, we get more control that way. But each to their own.

    A great post nonetheless.

    I'd like to suggest you include:
    http://ffxi.killvoid.com/forums.php?m=posts&q=23560
    ^ Guide to Endgame samurai by Kayoto on the KI forums, also very handy for equip to use

    oh and i think Vanadiel atlas should be mentioned, superb site
    http://maps.all-manga.net/
    ____________________________
    Roffler Bastok Rank 10 75NIN 75SAM
    [75]
    SAM /THF &WAR /THF(sata) /RNG
    Ragnarok
    #4 Nov 24 2005 at 4:21 PM Rating: Good
    Righto, I'll add in those links now.

    This page is, and will be, still in heavy construction. There is still much for me to add.
    I had the intentions of adding in Equipment, but, really only wanted to do it, If I was able to link in the items, as well as list stats. But, to do this... It was taking me FOREVER >< Took me a rough solid hour, to get to about 60 on weapons, let alone any armor. So, my equipment section faded.

    I think I will also elaborate on more Meditate techniques, as well as maybe some Solo SC'ing techniques. I wish I could make some videos and show them, to help explain.. But I'm a PS2 player, so that will not happen for me ><
    ____________________________
    *SirLavitz* *Valefor*
    Summoner Guides and Useful Links *Sticky* o.o
    The Summoner Database Compilation*Sticky* O.O
    Summoner Database ForumMy Forum- Summoner Threads here
    #5 Nov 24 2005 at 7:43 PM Rating: Decent
    Scholar
    43 posts
    Quote:
    Third Eye
    Third Eye is almost like Utsusemi. After activation, you will "dodge" the next physical attack, that is directed at you. Helps greatly with solo and tanking. This JA has a 3 min recast.


    1 min
    #6 Nov 24 2005 at 7:59 PM Rating: Good
    Doh! my bad..Nobody saw that....
    I'll change it now. Thanks for the correction.
    ____________________________
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    #7 Nov 24 2005 at 8:31 PM Rating: Decent
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    mistake

    Edited, Fri Nov 25 08:40:35 2005 by Sketo
    #8 Nov 25 2005 at 1:44 AM Rating: Decent
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    Thank you. This was needed because there had been no stickied "list of topics", and many, many interesting topics were here around September that weren't compiled for the non-Search privileged. The one request I can make for a topic to link is the big 40+ post one about the weapon skill translations for the "Tachi: Metaphor for slicing their friggin' head off" series.

    About the guide, there are two semi-unimportant things I have to add:

    *I'm not sure, but I believe there's a Resist Blind upgrade at 45. At least, several JA guides which seem to have been drawn from DAT files had it listed there. Resist Blind also never seems to make you actually RESIST Blind, but rather shorten the duration, kinda like Barsleep. I've noticed it a lot while soloing as a SAM; Blind will wear off before its barely ON.

    *One Attack food I'd reccommend to any SAM who plans to pull their bowstring a lot is the Sausage. Two reasons. First, it's a 30-minute Roast Mutton that also boosts Ranged Attack (and, slightly, Max HP). Bow attacks seem to get a very visible benefit from +Ranged Attack, so a food that boosts both kinds of Attack can mean the difference of whether it's worth it to draw your bow at all. Second, it can be purchased from the Bastok cafeteria for about 150-160 per, as long as Bastok isn't 3rd. There aren't a lot of worthwhile meats that can be bought from NPC for 2k a stack, with BAD fame. And we all know SAM has reason enough to want to save money on consumables.
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    #9 Nov 25 2005 at 1:44 AM Rating: Decent
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    Your solo renkei download link doesnt work. I get to the site but when i click download it loads the same page. >.<
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    #10 Nov 25 2005 at 3:58 PM Rating: Decent
    I replaced the SC chart link. This link brings you directly to them. Theres 2 formate, a Jpg, and one other. Choose one, and Right click--save as--To print it out and all.I assume you know how to print from there ^^

    I'll look for that link, MrOctopus. Thank you for mentioning it.
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    #11 Nov 25 2005 at 6:14 PM Rating: Decent
    Quote:
    Your solo renkei download link doesnt work. I get to the site but when i click download it loads the same page. >.<


    Once you click on the link, click on the Download Now button, its big. After that, you should proceed to a page, with several different hosts. Find one with a short wait time, and click on that one. You should be brough to a page, where you will be able to start download soon.

    I just tried it, and it works fine for me. Maybe you missed a step?
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    #12 Dec 05 2005 at 12:17 PM Rating: Decent
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    I am not sure if these are any good, or if they have flaws I am unaware of, but I use a couple different Skillchain Calculators. I have the links on my home computer(at work now) and will post them here later.

    What they do though is pretty neat I think. You simply input the Name, Job, Subjob and weapon of up to 4 melee members of your party, then tell it to either look for Level 1, 2 or 3 Skillchains, or Skillchains of a particular element, or all possible skillchains, then hit calculate. It brings up a list of the skillchains, sub-divided by type(fusion, distortion...), your PT can do within the parameters you selected.

    I find it very very useful to have this up on my second computer. I guess it's not really that useful for everyone, but if you play on PS2 and have a computer next to you, have 2 computers set up, or use the windower, they are very nice to have.

    As I said, will post links when I get home, or you can look for them, one is called Drannok's Skillchain Calculator, and I can't remember the name of the other, started with an X I think, maybe.
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    #13 Dec 05 2005 at 12:34 PM Rating: Good
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    Small correction - The JA's name is "Warding Circle", not "Demon Circle".
    #14 Dec 05 2005 at 1:08 PM Rating: Good
    Warding Circle, I will fix that now, thanks for the correction.

    That Skillchain calculator sounds nice, I may need to add that to some of the Links. Thanks for mentioning that to me, It sounds very useful to have access to.
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    #15 Dec 05 2005 at 2:04 PM Rating: Decent
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    Managed to steal enough free time here at work to look those links up.

    The one I prefer to use:
    http://ffxi.lamparty.nl/renkei/

    An alternate that works just as good:
    http://www.deadgod.net/index.php?do=renkei
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    #16 Dec 05 2005 at 3:01 PM Rating: Good
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    Wow, good read! Correct grammar/punctuation, and nice use of colors. For that, I give you a rate up! As far as info goes, I really like how it is more factual than opinionated. The only thing I'm not too sure of is the SC'ing Techniques part.
    bretteh wrote:
    i found the meditate usage a little bit iffy, i prefer to manually use med, we get more control that way. But each to their own.
    /nod
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    #17 Dec 05 2005 at 3:25 PM Rating: Decent
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    Just a quick note about the SC calculators, one of them is a plugin for Mozilla Firefox.

    For those of you that already use Mozzilla, its a quick download then you can access from the menu or even add as a button on the toolbar. And for those of you who still use Internet Explorer 6, check out Mozzilla. Easily 10 times better for internet browsing plus has less security problems than IE.

    Ill look for the link to the Sc calculator.
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    #18 Dec 05 2005 at 3:37 PM Rating: Decent
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    Elvaan have a STR advantage of 2 over a galka at 75.
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    #19 Dec 05 2005 at 7:51 PM Rating: Good
    I'll add in the SC Calculator tonight then. Its pretty cool to have nearby.

    Quote:
    Wow, good read! Correct grammar/punctuation, and nice use of colors. For that, I give you a rate up! As far as info goes, I really like how it is more factual than opinionated.


    Thank you

    I'll look into the STR thing on Galka and Elvaan also.

    I'm still looking for more links and all for this thread. I am also working on the Samurai Equipment Guide V. 2.0 as well. That baby is taking me years to do >< About... Halfway done with that one.
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    #20 Dec 08 2005 at 10:08 AM Rating: Default
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    (um...)

    Bump! @.@ (shameful, I know)

    to keep this up torwards the top
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    #21 Dec 08 2005 at 12:39 PM Rating: Good
    I would really like to find some more useful topics and links, to add to the Links section. I feel that the Links are am extremely important part of this guide, but am sorry for there being so few atm.

    If anyone have any links that should be added, please share them, we can add those to this page.

    Thank you
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    #22 Dec 09 2005 at 12:07 AM Rating: Default
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    Definetly More Useful Topics needed. I posted on the other post some very useful things. No Sam/NIN? wtf lol Sam/nin is way more plausible than /mnk and /rng even.
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    #23 Dec 09 2005 at 10:01 AM Rating: Decent
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    Attack foods @ Lv75 such as Red Curry/Bison Steak/Dragon Steak/Hedgehog Pie are only useful if u have a brd in PT, other than that ur better off with yellow curry or chiefkabob at Lv75 XP PT. Because there's no way u could get a 500+ base without brd. Well unless you sub war and use berserk, which only lasts few mins, too short to be worthwhile.
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    #24 Dec 09 2005 at 1:09 PM Rating: Good
    Sam/Nin can be viable for Exp, pending upon situations. I really dont want to start a subjob controversy on this thread though.

    Yes, I know I need more links here, but its not exactly cake finding useful ones, seeing as how I have to search threads and all that can be very old.

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    #25 Dec 20 2005 at 9:25 PM Rating: Good
    /bump

    I am finishing the Samurai Equipment Guide V 2.0 at the moment.

    As well as that, I am hunting down a swarm of new links to add to this Guide. Expect many new links within the next day or so ^^
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    #26 Dec 21 2005 at 7:24 PM Rating: Decent
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    Great job :)

    I've been seriously contemplating Samurai as an advanced job. I've learned a lot of useful information that should help me start off well.
    #27 Dec 22 2005 at 2:41 AM Rating: Default
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    I've been trying to do self sc in my xp party for 45 minutes, im using the med, 1 tick, sc, 2nd tick technique, i cant get it right after the firs ttick tho, im either too late or too early. its pissing me off gahhhhhhhh
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    #28 Dec 24 2005 at 4:45 PM Rating: Good
    Watch the video of Delequiox explaining Self SC's. It really helped me alot, and I now understand it much better.

    The easier way of this, it to Jump or Barrage in between WS's. That provides a nice TP gain, and is usually sufficient enough for the 2nd WS.

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    #29 Jan 09 2006 at 10:12 PM Rating: Good
    /Bump
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    #30 Jan 10 2006 at 10:20 AM Rating: Decent
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    Quote:
    Level 40- Demon Killer. This is similar to the Demon Circle JA in a fasion. It will increase your effectiveness, against Demons


    It WAS warding circle, right?
    That was the only one i found anyway. This deserves a sticky.
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    #31 Jan 10 2006 at 5:22 PM Rating: Good
    Quote:
    Quote:

    Level 40- Demon Killer. This is similar to the Demon Circle JA in a fasion. It will increase your effectiveness, against Demons




    It WAS warding circle, right?
    That was the only one i found anyway.


    Doh, yea, I fixed Warding Circle, didnt know I mentioned it in the Job Traits section though, thanks for noticin it.


    Quote:
    This deserves a sticky.

    Quote:
    New Sticky... Hands down


    :O
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    #32 Jan 10 2006 at 5:42 PM Rating: Good
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    Where is Zanshin??
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    #33 Jan 10 2006 at 7:27 PM Rating: Good
    Quote:
    Where is Zanshin??


    Quote:
    Job Traits

    Level 5- You obtain the Job Trait, Resist Blind. This gives a slight resistance against Blind.
    Level 10- Store TP[1]. This Job Trait will increase your TP gain by hitting, or getting hit. It is not nearly noticed, as when you have say.. +20Store TP. I would give a complete layout and info about statistics about this JT, but will not. See the Links section about this Job Trait.
    Level 30- Store TP[2]
    Level 40- Demon Killer. This is similar to the Demon Circle JA in a fasion. It will increase your effectiveness, against Demons.
    Level 45-Resist Blind
    Level 50- Store TP[3]
    Level 60- Zanshin. This trait will occasionally make you attack again, if you miss a hit.
    Level 70- Store TP[4]


    I see it in there.....
    Did you miss it? :P
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    #34 Jan 13 2006 at 3:55 PM Rating: Decent
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    Quote:
    I see it in there.....
    Did you miss it? :P


    Most people actually take the time to tell their readers what they edit after they edit their guide.


    Edited, Mon Jan 9 22:20:08 2006 by SirLavitzgamer

    Edited, Tue Jan 10 19:29:51 2006 by SirLavitzgamer



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    #35 Jan 13 2006 at 4:56 PM Rating: Good
    Zatoichi, I am not forcing you to believe me.

    I am simply telling you, that I was working on the Guide, adding links, etc. Your original question/comment, what you missed, has been there all along. I have not touched the Traits section.

    Its when you tell me, that I am lying, that I am not happy.

    If you do not wish to believe me, thats fine. I do not expect/demand you to do so.

    Seriously, you only missed 1 job trait, and asked about it.

    If you really... really, want the truth, and this is for anyone...

    I clicked on Edit Message, thinking that I missed Zanshin.
    So, I scanned to the Traits section, and was puzzled. Zanshin, was there, all along. So, I clicked Edit w/e. So, yea, the little Edit message at the bottom is going to show up.

    If that makes me a liar, then maybe I should not waste my time doing any of this.

    Edit-

    Just one more thing, I have Edit'd this Guide way to many times to think or remember about.
    After a while, I simply delete the little "Edit Message", to avoid more clutter on the page.

    If someone finds that wrong, give me some valid reasons, please.



    EDIT-NUMBER-2:
    If you think I am lying about deleting the Edit-Message thingys...
    Watch, and learn.
    This is my 2nd Edit for this post. There will only be 1 Edit messaged thing.

    Look at the actual Guide post. There will be less Edit'd Message things.

    This is the last place, that I want a flame war to go on. I created this Guide, with immense time, to help others. I only wanted to help other people who may need or want it.
    I didnt make this, to get paid by Alla.

    Edited, Fri Jan 13 18:35:23 2006 by SirLavitzgamer
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    #36 Jan 13 2006 at 8:15 PM Rating: Decent
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    This is kind of unimportant, but according to Creative Uncut (which apparently hacks the DAT files), there is yet ANOTHER Resist Blind upgrade at 65. Also, THF and MNK subs have a few advantages (Traits) unlisted that you might mention as being really helpful for Ballista. NIN sub might also warrant a space due to its BCNM/etc. niceness.
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    #37 Jan 13 2006 at 8:27 PM Rating: Good
    {That's interesting.}
    This is very note-worthy information, thank you Ocotopus.

    This weekend, some more info will be added/Edit'd to this Guide.


    Right now though.... something big is being worked on. Many may recognize or notice it very very soon ^^
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    #38 Jan 14 2006 at 12:00 PM Rating: Good
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    Quote:
    Zatoichi, I am not forcing you to believe me.


    I'm just stating an observation that i've made on both zanshin and your edits. Believing you has nothing to do with it. It's just an observation.


    Quote:
    I clicked on Edit Message, thinking that I missed Zanshin.
    So, I scanned to the Traits section, and was puzzled. Zanshin, was there, all along. So, I clicked Edit w/e. So, yea, the little Edit message at the bottom is going to show up.


    Yet another observation: Why would you need to click edit post if you can view it from the actual thread, perfectly? If zanshin was there, it would be in plain view in the "Samurai Job Abilities and Traits" section.

    Quote:
    This is the last place, that I want a flame war to go on. I created this Guide, with immense time, to help others. I only wanted to help other people who may need or want it.
    I didnt make this, to get paid by Alla.


    Flame war? This is not a flame war, little one. It was an observation made about your "guide". I know that creators can be touchy about their guides especially when someone points out something incorrect on it. But does that merit a rate down from you? "OH NOES I R RATE DOWNZ!!" I applaud your efforts for making a guide that hasn't been stickied.

    edit: Why do you /bump your own guide? that's a little cocky of you. If people want it they'll look for it.

    Quote:
    Ultimate Samurai Guide~~Samurai Useful Links
    Posted: Thu, Nov 24th 2:47 PM 2005 EST


    If it hasn't been stickied by now then it probably will never be stickied.

    Posted: Sat, Jan 14th 12:00 PM 2006


    Edited, Sat Jan 14 12:09:12 2006 by ZatoichiPhoenix
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    #39 Jan 14 2006 at 12:11 PM Rating: Good
    Zatoichi, seriously.... come on.

    I never rated anyone down.
    I never "fixed" the Traits section.
    My Guide was never incorrect, by not having Zanshin.
    I am not "touchy" about what you say about my Guide, because you have stated nothing incorrect about it.

    An observation that you made, does not matter to me. You assume incorrect. Just because I Edit my Guide, does not mean that I am making it to your "correction", or anything.

    If you want to believe, that I was "fixing" Zanshin, go ahead, I cannot/will not stop you.
    Seriously, say and believe whatever you want man. It doesnt affect me, and I doubt any others.

    This is just a Guide, made to help other people. If you think, or think you saw/didnt saw, something regarding me working on my Guide, post what you want. Rate me down as many times as you want. Go ahead, it is YOUR time.

    Alright Zatoichi, say I *did* fix the Guide, to as what you mentioned about Zanshin. I did lie. I was dumb. I did Edit it into there. Does this make you happy?
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    #40 Feb 02 2006 at 9:40 PM Rating: Decent
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    thank you soooooo much on your help with understanding the SC chart for some reason it avaded me <<<bow>>>> thank you thank you
    #41 Feb 04 2006 at 7:03 PM Rating: Decent
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    Yay ive been mentioned for my videos yet again lol.
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    #42 Feb 04 2006 at 9:32 PM Rating: Decent
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    Yea I like your SAM/RNG video, it's showy, the music is nice and it's not the Linkin Park that everyone seems to use for their FF11 videos... Seriously, nothing wrong with Linkin Park, but everyone who does a FF11 movie seems to use Linkin Park for the BGM.

    Speaking of which, that Accurate Assassin video in the Battousai Ballista videos is fun, where he smokes everybody with SAM/RNG Sidewinders. It's especially funny because in the first part he seems to be ganking on the same player repeatedly. =D
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    Using sushi in Valkurm is like paying Taco Bell $200 for your burrito just because you can.

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    Why does everybody keep shouting in Jeuno that they want to "do cops"?!?
    #43 Feb 04 2006 at 9:53 PM Rating: Good
    Interesting conversation....

    ANYWAYS...

    Tomorrow I am going to add in some more stuff, I think.

    ~ Including a Store TP Chart, maybe some Relic gear and Limbus requirement info. That's all I know for sure will be added tomorrow. In due time, maybe some more links?

    Its not exactly easy findin tons of good links >.>

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    #44 Feb 05 2006 at 3:34 AM Rating: Decent
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    Somewhere on these forums there's a chart somebody made of the exact "default needs" for Store TP at every available level & Great Katana delay.
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    "The Haubergeon is worthless... the power was in YOU all along."

    Using sushi in Valkurm is like paying Taco Bell $200 for your burrito just because you can.

    "That BST has nice jugs..." "Yea, they summon CourrierCarrie." "....Not what I meant."

    Why does everybody keep shouting in Jeuno that they want to "do cops"?!?
    #45 Feb 05 2006 at 3:33 PM Rating: Decent
    18 posts
    yup like the post yup:)
    #46 Feb 05 2006 at 10:23 PM Rating: Good
    Added a Sam/Rng Exp party Video in, by Delequiox... again.

    Also added in a Store TP Chart, and also Limbus and Relic equipment requirements stuff.

    Enjoy :)
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    #47 Feb 06 2006 at 3:45 AM Rating: Decent
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    I just noticed this: Would you please remove the comment of Tarutaru having "somewhat high DEX"? Tarutaru do NOT have any higher DEX than Galka or Hume. I see the "pretty good DEX" line being used SO much as a means of saying "Well, at least Taru melee have this slight benefit" when in fact they don't have that benefit, at least not weighed up against anything but an Elvaan. Tarutaru have no melee advantages at all over a Mithra, and only some Agility over a Hume/Galka.

    Not to tell people not to play Tarutaru SAM, but if you do don't say "Well my DEX is pretty good" because it's not. Tarutaru are intentionally not built for melee. It's just the way Square-Enix built the game.
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    #48 Feb 06 2006 at 5:34 PM Rating: Good
    Good find there, I'm surprised I have that in there. O.o

    Yea, I was just readin through the Guide again...

    I didn't like the subjob section. I'm not sure why, but I seem biased against /Thf, in that /War is way better. I need to edit some of that.

    Thanks for pointing the Taru info out.
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    #49 Feb 09 2006 at 7:41 AM Rating: Decent
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    Hey lavitz ^^ just wanted to throw out a couple of corrections.

    Quote:
    (Note-SA only stacks with non elemental WS's. All Great Katana WS's though, are not elemental per say. Some may have an added Elemental Effect, but they do stack with SA/TA.)
    Not all GK WS stack with SA, only Enpi and Hobaku because the others specifically do elemental damage.

    Even if all WS could stack with SA, it would contradict your "Berserk vs SA" argument, in which you make it sound like the only point of subbing thf is for Enpi because it's the only WS you can stack with SA.
    Quote:
    A certain exception to this... If you are closing the Skillchain(s), with Tachi: Enpi, then I would sub /Thf all the way. Sneak Attack+Enpi>> Distortion is extremely nice. If you are NOT closing a SC with Enpi, then I would go for Berserk from /War.


    Edited, Thu Feb 9 07:43:03 2006 by rossertaru
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    #50 Feb 09 2006 at 4:55 PM Rating: Good
    Hey Rosser

    Yea, what I have written there is really... for level 30 kind of.

    Many melee often ask, which subjob they should use at level 30; Berserk from /War, or SA from /Thf. My information there, is really in reference to that.

    However, I should and will reword that, as well as some info in the Race section.
    Thanks for mentioning it Rosser.

    This weekend, I will be re-wording some stuff in this Guide.
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    #51 Feb 09 2006 at 7:25 PM Rating: Decent
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    2 quickies:

    1. Aye, If you're going to have /MNK in there you may as well add /NIN.

    2. The final relic upgrade takes a Shard of Necropsych (Dropped off Vanguard Dragons in Dynamis-Xarcabard) as well as a Divine Fragment, Totsukanotsurugi, and Ranperre goldpeice. I'm just being a stickler =p
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