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Sam/rdm?Follow

#1 Dec 22 2003 at 9:31 PM Rating: Default
I am currently a lvl 22 Rdm/ lvl 11Blm and i dont rly care to stasy with the magic any more, i was wondering if Sam/RDm would be good, i would have decent magic + some godly melee? and im gonna end up maken Sam my Main and Rdm my sub sound good post your thoughts
#2 Dec 26 2003 at 3:09 AM Rating: Default
i was thinkin the same thing...

please post on how it works out
#3 Dec 29 2003 at 1:53 AM Rating: Default
I am using it right now and it is good so far but I have only hit level 8. So far it is fine, just enough to give me decent rdm abilities. I haven't seen any real good things or bad things. I'll let you guys know how it turns out as I go on...
#4 Jan 12 2004 at 1:34 PM Rating: Default
Bout the best thing you can do with a sam/rdm is to extract the rdm abilities to enchant your melee weapon. Im currently doing sam/rdm. On average your EN-spells will add at most 9 extra damage to your attacks depending on your elemental skill level. This is awesome because a samurai automatically deals a great damage with his or her katana. So in theory this makes your current weapon equal to the next weapon that you have to get making your attacks one step ahead. Only thing is that you have to wait until your a lvl 32 samurai before you can use the first rdm enspell which is ENthunder. That is the only reason anyone should sub rdm with sam

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#5 Jan 13 2004 at 12:49 PM Rating: Default
well... only sam only need warrior as sub , anything besides it sux
why? well the true beauty of samurai is be able to chain himself by using ability called the meditation

u start with 100 tp, start meditating then start with a tp skill, for example enpi
now u left 12 tp, u must hit the monster 1 time during the available time to get around 96-98tp when the max time for weapon chain has passed
to fill the gap of a few tps u need monsters to hit u to up ur tp
thus warrior provoke is very useful if u want to chain urself without using 2hour ability

subbing rdm is a stupid choice as few damage xtra will not help u much... sam is for reikei, not for some elemental xtra damage these sh*ts. btw rdm is to debuff, refresh, heal. u cant meelee. i read other forum say u can use magic burst if u sub rdm, well why not let a blm cast flare etc high damage spells 2k+ but u can only get max 200+ with magic burst plus en skill only useful at lowlevels where a few damage is a BIG diff, dotn think a few damage will make diff with monster with few thoudands of hp...
think about it, sam/rdm wanna bes... hate to say it but sam/rdm is realy a noobie sub



#6 Jan 13 2004 at 5:06 PM Rating: Decent
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391 posts
..but it looks fun

don't let uberness get in the way of fun. Sure you will probably end up not getting parties at some point, but you could still go out solo/farming with it
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#7 Jan 13 2004 at 7:58 PM Rating: Decent
45 posts
yup no right or wrong, its a game have fun with it.
#8 Jan 14 2004 at 1:10 PM Rating: Default
Bah,im not sam/rdm by default i just do it when ever i want to mess around or run out of lvls from my war sub, its actually sam/war. Best thing for sam is a war sub or thf. If you want to jerk off on how to make your samurai the best it can be, if your not a mithra than its too late. Best samurais are Mithra Sam/thf because mithra have great dex plus being a thf sub helps because if its high dex. It helps you because you while miss less than any other races there for pulling off my renkei. All a sam needs is a rdm to cast haste on him and that will kill the delay on the katana and make the sam the most hated person in the party because of the constant damage. Although a elvaan sam may look better he is actually worse because of the poor dex. But if he ever hits the mob he will do more damage, what good is that when you avgerage 3-4 strikes per mob. Get some dex and acc enhanced jewlery. So don't come to this thread spilling out how anything is stupid because the game is designed to miss matched job anyway you want.
#9 Jan 14 2004 at 2:33 PM Rating: Decent
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Don't say SAM/RDM is a noob combination. It is fun and more challenging combination.

SAM/RDM is not the best DMG dealer, but, if u specify your char as a dmg dealer, SAM/THF is even better than SAM/WAR (using SAM as a tank is a kind of suicide) and u can only survive with good WHMs party.

RDM as subjob for SAM may not be the top choice as a party member, but sometimes it is a life saver. Also, in case u wanna get arggo, try to use debuff spells (such as blind) on mobs. with your WS, the mob will like to see u.

BTW, once the SAM's lvl pass 51, use polearm and Pentathrust (of course, with meditation as well), u should be gaining TP quick enough for Reikei without being hurt.
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#10 Jan 16 2004 at 10:00 PM Rating: Decent
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"Best thing for sam is a war sub or thf. If you want to jerk off on how to make your samurai the best it can be, if your not a mithra than its too late."

Why is it that the anon posters are always so freaking brilliant? All races have strengths and weaknesses. High dex is a boon but so is high vit/str/hps. I can't wait untill pk is implemented so we can finally see dispel any ideas of racial inadequecy!

Oh yeah if you are on Pandemonium and they do implement pk in my lifetime then we should duel.

Cheers mithkabob!

P.S.- Galka also look much better holding the katana!
#11 Feb 07 2004 at 2:48 PM Rating: Decent
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112 posts
One thing that I have not seen mentioned in this thread is some of the Defensive spells RDM has to offer. Stoneskin, Blink, Phalanx; I believe bring a lot to the table. You also have regen and Cure's.

This should allow you to do your job dishing out damage (albiet not as much as WAR/THF) but allow the healers in the party to pore thier cures into others because you will be holding your own.

As with most subs it all depends on what you want most out of yourself and your party. RDM gives you an array of options instead of purely damage dealing. Run the numbers on the stat calculator and make up your own mind. Enjoy!

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#12 Feb 07 2004 at 10:38 PM Rating: Decent
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I can't say I would recommend this combo. Later on it can prove useful but I think it would be hard to get parties not being sub'd melee. Samurai's can do a decent job backup tanking and losing war takes from that. The stats of rdmg kinda suck to. My 2 cents.
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#13 Feb 10 2004 at 4:38 AM Rating: Decent
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I would have to agree that i find THF or War best sub for my samurie. I interchange them since i got thf to 36 and warior to 20 it depends on the group.
I think war is best sub for a samurie being able to back up tank Has been an ability i use very often.
The main reason i find redmage a bad sub to samurie is low mana pool. Redmage sub wont leave you much mana... Making your sub not as efficent. Also low Magic skills because your red mage sub level low will mean that your spells restied more (enfeeble). There is an exception to this i belive Taru samurie would do well with a redmage sub since they have that boost to the mana pool would make your casting more efficent. I am hume so i know subing redmage would leave me with very poor MP...
In terms of damage your low magic skill Enthunder at levle 30 samurie /15 redmage would not do as much dmg as a nerfed sneak attack with great katana or spear if you subed THF. and later in the game think about having double attack , an attack bonus mod in additon to beserk makes you hitting very well with a war Sub over the few extra dmg redmage sub would offer...
Its true if you find redmage sub fun then do it. But honestly I find warior the most fun to sub with my samurie in groups and I sub THF when i solo or gill farm.

RYGAR 31 Samurie , 20 War , 36 thf , 32 Ninja
Jackogin 30 blk mage ,20 Whm , 10 sumoner

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#14 Feb 10 2004 at 11:25 AM Rating: Decent
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well from wat i have seen so far
RACE DOES NOT MAKE ANY BIG DIFFERENCE
even gulka can be good mages with 2 astrial rings and rse armor

sam can only sub 2 things.... warrior or thf nuff said
and please dont bring up stupid opnions like sam/rdm this kind of stupid ideas... will confuse the ppls...
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#15 Feb 10 2004 at 7:54 PM Rating: Decent
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Just thought I'd throw in my two cents.

First of all, it's true that Mithra have massively higher dexterity that all the other races. At 70, they'll have 10 more than anyone else. However, I agree that it's pretty much a myth that race matters at all. When I lvled my War up to 30, I was partying in Batilla Downs with a half Japanese team. We had a Taru Paladin, who was a fantastic tank - I never needed to voke a mob off him or our mages, and it was easily one of my top-ten parties of all time.

Currently my Sam is sitting at fifteen, having suffered through a craptastic party in the Valkrum Dunes today where I was expected to tank. As a Sam/War I can tank well, but ONLY (I repeat) ONLY if we have a proficient whitemage. The whitemage was not proficient, or at least he suffered from terrible lag.

Though Sams were originally expected to be damage dealers, they were also DESIGNED as backup tanks. The requisite sub for Sam IS War (this is proven by the fact that advanced Samurai gear has plusses for Warrior traits like double attack, while Ranger gear has plusses for Ninja abilities) - tanking is something we're expected to do. The higher up in lvl you go, the more you'll discover you need to do the job expected of you, or you won't get into parties, and that equals no lvls. "Pffft - screw parties then," you may say, "I'll just solo."

And you'd be very smart, if it was possible to solo Easy Preys at much higher lvls - but it's not. Partying is 100% necessary in FFXI, and it's necessary for a Sam to have Voke.

Moving back to the racial issue:

As an Elvaan Samurai with the worst dexterity in the game, I've never had a big problem hitting even ITs. At 14 I put on the +2 Dex balance rings, and now I can rely on every strike for its tp.

Anyway - back to my craptastic Dunes party:

In the group was a Redmage (very proficient, but I've seen rdms use their weaponskills and this one didn't - the Drk didn't either - no skillchains for me) who was constantly using Enthunder. That got me thinking, just as you, that perhaps the weapon enhancements of a redmage would make a good compliment for Samurai.

It's all well and good to take any job you want - be a Sam/Brd if you want, just for the latent party hp/mp gains. It's totally up to you. BUT:

The compliments of subjob to main jobs in FFXI is designed to work in 2 ways: 1) to make up for the weaknesses of your main or 2) to enhance the strength of your main. This is why most Wars sub Monk to get to 30 (Strength Dex and Hp boost) - why a Whitemage will sub Summoner (massive Mp boost and mp gain abilities). You'll occasionally see a Sam/Thf, and you know that was to make the Sam a more effective damage dealer. More dex, Sneak & Trick attack, et cetera.

Subbing rdm with Samurai does not make up for a Sam's weaknesses, nor does it compliment its strengths well.

I myself am tempted to put War aside and use Thief as my Sam's sub, but I won't. When I'm in a party and the mob goes for our mage, I want to voke it off. I want to do the best I can to advance my party, and myself.

That's just my two cents. Hm - maybe it was more like a quarter.

Yours,

-Chance

15 Sam / War 7
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#16 Feb 10 2004 at 10:50 PM Rating: Decent
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"I myself am tempted to put War aside and use Thief as my Sam's sub, but I won't. When I'm in a party and the mob goes for our mage, I want to voke it off. I want to do the best I can to advance my party, and myself."

Once you get higher levels your provoke is worthless if it goes for the blm off the pld, your tiny half lv provoke is just laughed at by the mob. sam sub war just for berserk and double attack
#17 Feb 10 2004 at 11:44 PM Rating: Decent
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even a thf can steal the agg off of a war, do it all the time in yuhtunga, ill sneak a mandragora for 180dmg and it is on me, wars usually have to voke 2x while attacking, be a PLD and cure2 themselves a few times, or WS to pull it off of my thf. I have ended up tanking the last half of several fights, Ill let the war/pld voke and attack for the first bit of the fight then sneak and I still get the aggro off of him. annoying for me, the mages, and the pld. And this was l25-30, i seriously doubt that it will be any better at levels beyind that. Using maxed Mercenarys dagger and mithkabobs, also boosting when mnk subbed. Voke is good to have up through qufim after that the damage being dealt by whom is more likely to determine who gets the agg unless you have a stellar WAR/PLD who knows to voke constantly as well as cure himself (if pld). Trick made it much easier to keep the agg where it belongs once i got it though.
#18 Feb 10 2004 at 11:58 PM Rating: Decent
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Nevermind the fact that once you go past level 30, Samurais cease to be considered decent backup tanks...
#19 Feb 11 2004 at 12:02 AM Rating: Decent
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Samurais sub War for the exact reason us Dark Knights do... Berserk, Double Attack, and the Attack up trait. Both of us are Damage dealers and as long as we don't sub something like Bard and it's something that is good a dealing damage... It doesn't matter THF, RDM, WAR, DRG what ever as long as we do more damage than having no sub, it's good. Sure maybe not AS good as doing the most damage with THF sub, or maybe not as good as being able to emergency Provoke or use Berserk with WAR sub but as long as you do what you can to the best of your abilities, good job go kick some ass. If somebody can get SAM/RDM to work, then it's just as good as 75% of all other SAM/WAR or THFs because only (If not less than) 25% of people who use "the best" subs, use it effectivly. Right now I've given up on being a /WAR and trying to get the SAM job, unfortunatly it's a really hard quest and I don't even know how to get to Norg heh. <need help>BTW if any high level SAMs willing to help me who are on Fairy Server, Contact me please :) Name: Hacky.</need help> Any body who argues with my ideals about good/bad subs don't flame me, not trying to start a flame war like i have many, MANY, times in the Dark Knight forums (lots of people hate me over there heh)

Edited, Wed Feb 11 00:05:16 2004 by Hacky
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