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What would you like to see for your job: Ninja Edition!Follow

#1 Sep 29 2012 at 3:57 PM Rating: Excellent
Since the job forums have been pretty inactive for awhile, I thought I'd start a new topic in each devoted to things you'd like or wish that Square Enix would do with each job. They can be legitimate things you'd like to see, or they could be absurd, and, while they can be, they don't have to be any serious or groundbreaking changes you think each job needs, just something you think would improve them a bit in some form. Just try to keep the topic clean and drama free (emphasis on try). Just have some fun with this and let your ideas soar.

Well, besides the obvious Jubaku Ni and things like that, why don't Ninjas have some sort of sneak attack...thing? Ninjas have always been sneaky, stealthy individuals, not "Oh, look at the shadows you're hitting! But I'm still right here in front of you!" What I'd like to see is, occasionally, whenever a shadow is destroyed, the mob takes some extra damage and briefly turns around like something just hit it from behind.
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#2 Oct 02 2012 at 1:19 PM Rating: Good
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A sleep ninjutsu. It just seems like something an assassain of the night would have. It could even completely fail vs NMs just for trash mobs.
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#3 Oct 03 2012 at 6:32 AM Rating: Decent
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misdirection, in various forms. blind isnt the same as flash. the flash powder/sand in face type temporary affect is more nin than blind but whatever :). arrow catching/deflecting, even mythbusters showed its possible regardless of improbable. stun same logic as flash powder. and im forgetting the obvious A+ for ninjutsu/katana. more katanas that arent rare/ex. for example if you start abby you can get a good dagger etc with dominion points but no katana. our throwing is useless and as for ranged weapons we can use ...
personally i dont think gear should be mnk/nin/sam/pup. in real terms mnk is armourless, nin is chain, sam is scale plus and i have no idea about pup. dnc can use stuff that nin cant use brego for example. sometimes its as if nin cant use because it might actually be useful.
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#4 Oct 04 2012 at 10:01 PM Rating: Good
AoE katana weaponskill.
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#5 Oct 12 2012 at 8:34 AM Rating: Good
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For 10 years I've been bothered with the need to cancel utsusemi:ni in order to successfully cast utsusemi:ichi

PLEASE make it so utsusemi:ichi can overwrite utsusemi:ni.

While not directly/exclusively NIN-related, in that same regard, I'd also like to see all forms of the SNEAK effect be able to be overwritten by all other forms of SNEAK (I.E. spectral jig should be able to overwrite sneak without the need to cancel the existing one, monomi:ichi able to overwrite WHM sneak, and vice-versa)

These are two frickin' archaic features that need to burn in ****.
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#6 Oct 12 2012 at 11:48 AM Rating: Decent
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Exclusive Shuriken that are cheap purchaseable from Vendors in unlimited quantities.
#7 Oct 22 2012 at 2:12 PM Rating: Good
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2 hour does some real damage.
#8 Nov 21 2012 at 4:54 PM Rating: Good
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Sukiyakia wrote:
2 hour does some real damage.


Though it isn't an adjustment to Mijin, the new NIN ability looks like a very powerful DD addition.

Camate wrote:

Ninja

While the effect is active, depending on the number of shadows, the number of regular attack rounds performed will increase. (Effect duration: 30 seconds)

- The effect will stack with job traits, equipment, and other effects. However, the maximum number of attacks per round is 8.
- Effect is not applied towards weapon skills.
 
Number of shadows	Increased number of attacks 
1	                        +1 
2	                        +1-2 
3	                        +1-3 
4	                        +1-4 
5	                        +1-5


We’ve adjusted this ability to be more focused on attacking. The more shadows you have the stronger the effect will become, so by skillfully not taking the attention of your target or positioning yourself in a good attack position it will be possible to take advantage of this effect.

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#9 Dec 08 2012 at 3:25 AM Rating: Decent
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Ninja I'd like to natural footmen speed increase at night, that stacks with shoes. Maybe 5% Or so.

1. More throwing options that are cheap and affordable, don't have to even do large amounts of DMG, can make target weak to certain element DMG, or susceptible to certain type of enfeeble.

2. For issekigan, Yonin, and innin I'd like to see an actual animation change of stance when under the effect of those abilities. It's irritating that, berserk, defender, soul eater, counter stance, Hasso, Seigan, velocity shot, sentinel, rampart, footwork, impetus, are all stance changes that change how you fight but Don't change the jobs fighting stance, if it isn't for the outfits half the time you wouldn't know who is what. Feels lazy, and not that they lack creativity. They've constructed a beautiful game. I can come up with stances at the top of my head.

3. Yonin - stance has increased RNG attack, and occasionally throws 2 items instead of 1. Stance is more lose with feet movement with katanas facing front. In a parrying preparing motion. When shadows are cast a blinking version can be seen in either side of the Ninja.

4. Innin - stance Allows you to melee attack, range attack and cast ninjutsu while invisible as long as you stay behind the target. When shadows are up, doing an attack, both copies on both sides of the Ninja appear to be the ones attacking whole time. One casts the ninjitsu, the other melees, only the original throws.

5. Add utsusemi: San for level 75. Make it like 10 seconds to cast 7 shadows, and put it on a disgusting 10 minute counter. Ninja doesn't really need it. Just an aesthetic kind of thing.

6. The shadow clones attacking that Gessho does in his fight. Would be cool to be able to do. Split attack, magic attack, defense, magic defense, 6 ways. So copies of you can bombard an enemy. Wears off when the real ninja gets hit. As long as the main ninja has shadows up the mob will miss the copies, but every swipe at a copy, eats a shadow. Until your out of shadows and copies. Not sure how the misdirection would work. Some kind of hate reset mechanic. And have one copy programmed to immediately grab hate, special shuriken, pre emptive triple attack or random fast ninjutsu.

7. He all utsusemi spells stack shadows, and not just miss. It's a waste of ninja tools. Granted it does make shadow tanking interesting.



Ninja is a pretty good job, other than that little hang up,



Edited, Dec 8th 2012 4:29am by Evokerofsorts

Edited, Dec 8th 2012 4:46am by Evokerofsorts
#10 Jan 03 2014 at 4:46 AM Rating: Excellent
With 2013 behind us and 2014 just starting, what would you like to see come to the Ninja job? Has Adoulin changed those stealthy shinobi in a way that you do or don't like? Is there an unresolved issue that you think they still need to fix?
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#11 Jan 16 2014 at 10:31 PM Rating: Good
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Some sort of way to remain relevant in the new age would be nice. Sounds bitter, but only because I really do enjoy the job.

We've got no special ability to mitigate damage much better than any old DD/nin, especially in the face of mobs who strip multiple shadows with their default attack.

Our DD can only be competitive if we squeeze everything we can out of it, and only if we're not casting too much, which makes it harder to keep hate. We can do all right at the AA fights, but only by virtue of having to cast Utsu slightly less often.

The fun solution I'd really like would be to receive a glut of Magic Damage+ gear (or traits, or something) to give the elemental wheel a kick in the pants. At least it'd be something novel and different from struggling to keep up with MNKs.
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#12 Feb 10 2014 at 8:17 AM Rating: Decent
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the new 1hr is dependant on having shadows up, and keeping shadows up for 30 secs to maximise its affects
ive never used nin in wkr or my one time in delve. at no point would my shadows have stayed up if i wanted to use my new 1hr
vs the nm/boss because there are so many aoes that strip shadows
if i was soloing or trust or group, i would grab aggro with it up and probably lose shadows (in new content) making it wasted

like endless quiver in everquest, nin should have endless pouch, rng endless quiver etc. throwing needs ws that assist ninjutsu
or defence (ie shuriken distracts baddie who misses)
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#13 Feb 13 2014 at 12:55 AM Rating: Excellent
I do understand why they went that route with the new SP ability, since it was more for DD output rather than tanking or anything (and I think they still want to push Ninja away from being a "tank"), but yeah, it's too situational to really work well, especially since those extra hits will likely push you higher up on the hate list to where you're pulling/keeping hate, thus losing shadows.
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#14 Aug 03 2014 at 12:13 AM Rating: Decent
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Late as **** to this thread, but I was ranting in the General forum so now I'll rant here. lol.

I really want SE to just decide what they want NIN to be and buff it. If they want us to be a tank, give us more and/or better hate tools. Give us more and/or better ways to dissipate damage. Actually design mobs that Ninja can tank. Stop designing mobs that take multiple shadows with normal attacks. Stop stripping shadows with every TP move. etc. etc. etc.

And that's actually part of the issue with RUN. It's kind of an either/or sort of thing with them, as magic AoEs pretty much always strip or ignore shadows and RUN, in order to stand a chance tanking the mob, needs to face magic enemies that have specific elements in mind. So they need to make a conscious choice and decide "This is a mob NIN can tank" or "This is a mob RUN can tank", but they don't seem to be doing that.

Other stuff: I'd love them to change an existing weapon skill to AoE(Not give us a new one which is AoE because I'm sure everyone else would get a good WS while we wouldn't. :p) Blade: Ten probably makes the most sense effect-wise.

I'd really like them to rework Yonin/Innin. As both are pretty lackluster, Yonin especially. Sacrificing your only hate tool so you can tank better is pretty stupid. The inconsistent bonuses is another issue I have with them. As well as the annoying need for correct positioning. They were released when NIN was still considered a bit "OP" IIRC, but that time is long passed and they should consider buffing them somehow.

Jubaku and Dokumori: Ni would be nice if only to reduce casting times. I really don't see how any could be considered "OP" now though. Not crucial in any way though, and more of a quality of life change.
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