Forum Settings
       
Reply To Thread

Migawari: Ichi Follow

#1 Dec 06 2010 at 12:32 PM Rating: Decent
Avatar
*
232 posts
Uses the ninja tool, "mokujin." Makes you immune from severely damaging attacks.
MP Cost: 0 Casting Time: 12 Recast Delay: 224

/sigh gdi SE....
____________________________
My Power is my Pleasure and my Pain

85 drg 85 blu 85 nin 75 pld
Rank 10
Fenrir
#2 Dec 06 2010 at 12:42 PM Rating: Decent
Scholar
**
783 posts
edit

Edited, Dec 7th 2010 1:15pm by Lothiriel
____________________________
Lothiriel on Midgardsormr
90RNG/90NIN/75DRK/90BLM/90SAM/75DNC
Bonecraft 103 (like anyone cares anymore)
#3 Dec 06 2010 at 12:50 PM Rating: Good
Scholar
18 posts
Hmmm... kinda sounds like a NIN versian of stoneskin...
#4 Dec 06 2010 at 12:53 PM Rating: Good
Scholar
**
880 posts
Sounds good to me.
____________________________
Knightsls.com

#5 Dec 06 2010 at 12:55 PM Rating: Good
Scholar
**
783 posts
OK I guess I overreacted a bit, lol... it is not stoneskin though. This spell will only negate damage if the damage exceeds a certain number, who knows what that number will be. Based on what that threshold is and what the spell duration is, it could make or break this spell.
____________________________
Lothiriel on Midgardsormr
90RNG/90NIN/75DRK/90BLM/90SAM/75DNC
Bonecraft 103 (like anyone cares anymore)
#6 Dec 06 2010 at 1:02 PM Rating: Good
Scholar
***
2,881 posts
it also depends on exactly how it works. is it a second layer of shadows that only works on high damage moves? will it be one and done?

no matter how it works, it looks like SE is making an effort to let nin do some endgame tanking again.
____________________________
Lv75 Elvaan Thief, Dragoon, Warrior, Black Mage, Ninja, Bard
Number of times I have reached 75 because of death: 100
Total Merits: 432 Levels until Maat Cap: 37
Why fight like a man when I can fight like a chick with a bear?
#7 Dec 06 2010 at 1:06 PM Rating: Good
*
96 posts
Hmmm. TP moves like Sickle Slash do huge damage as well as ga spells that wipe our shadows.

Gonna have to play with it to figure it out. Also looks like the Nin AF3+2's body piece has an enhance of this trait, so we'll see.
#8 Dec 06 2010 at 1:28 PM Rating: Excellent
Sage
***
2,869 posts
Some similarity to the BRD song Sentinel's Scherzo - "Mitigates the impact of severely damaging attacks for party members within an area of effect", which reduces damage taken of attacks that would otherwise deal 75% or more of your maximum HP.

Also a couple automaton attachments have similar properties:

Schurzen - Prevents the death of the automaton. If an attack is strong enough to kill, it will instead leave the automaton with 1 HP, and remove an earth maneuver. The schurzen only works on physical attacks.

Equalizer - Provides damage reduction for physical attacks. The damage reduction is calculated by using a formula, which takes into consideration both the automaton's max HP and how much damage the puppet has taken in one shot.
____________________________
Anza: Titan 2004-2011 / Capuchin: Phoenix 2011-???
#9 Dec 06 2010 at 1:28 PM Rating: Decent
**
846 posts
Basicaly just a self cast version of earthan armor like smn got last update if so a whole new world just opened up for nin. Im gonna solo so much stuff in scars with this spell /whm using flash spam and hatse. gonna be fun. cant wait to test the new dmg of ninjistu. Lets hope to god that new tools can be made cheap or bought from npc.
____________________________
85 WAR SMN DRK BLU NIN
#10 Dec 06 2010 at 2:52 PM Rating: Good
***
1,996 posts
999 hours until update is downloaded.....

Does it overwrite itself?
____________________________


#11 Dec 06 2010 at 3:00 PM Rating: Decent
***
2,620 posts
Quote:
it also depends on exactly how it works. is it a second layer of shadows that only works on high damage moves? will it be one and done?

no matter how it works, it looks like SE is making an effort to let nin do some endgame tanking again.


For the past couple of months, Nin HAS been in the no1 tanking position.

Also, as hates not a problem to hold using RR atma on abys mobs (at least ones that arnt kited) /MNK counter tanking might have suddenly become very very real. We'll be looking at a ~50% counter rate using Counterstance & counter Jobtrait. Counterstance itself also gives a nice spike in hate. Other benifits from /MNK include the other lolstuff like Dodge (+20 evasion) Focus (+20 acc) and the ability to Boost attack before Blade Jin.

The DMG output obviously isn't as good as /WAR, but aslong as your holding hate via dmg done like MNK's do, /MNK might become our new main abyss sj.

Edited, Dec 6th 2010 5:49pm by Sandmasterr
____________________________
Taking a break.
#12 Dec 06 2010 at 5:34 PM Rating: Decent
5 posts
Sandmasterr wrote:

The DMG output obviously isn't as good as /WAR, but aslong as your holding hate via dmg done like MNK's do, /MNK might become our new main abyss sj.

Edited, Dec 6th 2010 5:49pm by Sandmasterr


It may be on par or above /WAR really. 50% counter rate, plus af3+1 or +2 legs enhances Yonin (gives counter effect) may outdo zerk and DA. Tough to speculate if it will. With a decent mage in an Abyssea pt, you don't even have to use shadows, unless its an emergency...so counter rate should be quite high.
#13 Dec 07 2010 at 11:38 AM Rating: Good
*
150 posts
Quote:
For the past couple of months, MNK HAS been in the no1 tanking position.


ftfy
#14 Dec 08 2010 at 8:54 PM Rating: Good
***
2,620 posts
Quote:
Quote:

For the past couple of months, MNK HAS been in the no1 tanking position.


ftfy


For the past couple of months, A MNK with Victory Smite & RR has been no1 DD/tank/we

ftfy

____________________________
Taking a break.
#15 Dec 14 2010 at 11:14 AM Rating: Default
Scholar
**
783 posts
Anyone done any testing on the new spell yet?

*edit* nevermind, just checked BG... sigh.

Apparently it negates 100% of damage if the attack would have done more damage than your MAX HP (not current HP). It also has a 2 minute recast and 1 minute duration.

Basically, epic fail unless you're doing some hella scary giant NM. Useless for most day-to-day solo-type stuff.

Maybe with a **** ton of HP down gear, 50%+ haste so you can full-time it, and counterstance to make your def lol?

Edited, Dec 14th 2010 12:27pm by Lothiriel

Edited, Dec 14th 2010 12:29pm by Lothiriel
____________________________
Lothiriel on Midgardsormr
90RNG/90NIN/75DRK/90BLM/90SAM/75DNC
Bonecraft 103 (like anyone cares anymore)
#16 Dec 16 2010 at 12:45 AM Rating: Decent
***
3,710 posts
Lothiriel wrote:
Apparently it negates 100% of damage if the attack would have done more damage than your MAX HP (not current HP). It also has a 2 minute recast and 1 minute duration.

Basically, epic fail unless you're doing some hella scary giant NM. Useless for most day-to-day solo-type stuff.


At first glance it seems bad, but there are quite a few NMs that can one shot you even at level 90. I guess you don't really think about it until you're laying face down, but as I laid there sucking mud, embarrassed that I got owned by Jyesthya(sp?) I realized that this spell would have saved my sorry **** from that 1800 DS I took to the grill. After I thought about it I found quite a few other situations where it would be useful. The duration is the only turn-off for me.

Day to day solo I agree, but it's not completely worthless.
____________________________
Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#17 Dec 16 2010 at 3:25 AM Rating: Good
***
2,620 posts
Spike Flail imunity

oh wait...
____________________________
Taking a break.
#18 Dec 16 2010 at 12:00 PM Rating: Good
**
619 posts
Lothiriel wrote:
Apparently it negates 100% of damage if the attack would have done more damage than your MAX HP (not current HP). It also has a 2 minute recast and 1 minute duration.

Basically, epic fail unless you're doing some hella scary giant NM. Useless for most day-to-day solo-type stuff.


I'd say that's pretty much win to me.

At what point in "day to day soloing" would you even be worried about dying? When we could already solo stuff like Serket, Kruetzet, Bune, or even Ash Dragon [albeit with meds and slight difficulty on that one] at 75, anything not with a deadly TP move is pretty laughable on NIN.

Tanked Iratham yesterday on NIN/DRK 2500 or so HP, ate 2200 comet no problem, while the PLD died [yes yes lol PLD, they were using him to hold for proc !!, but wasn't really needed as I also had hate from 95% to death.] Ate a 4k tp move on a chariot in A-Grauberg and got rocked... This move is win personally.
____________________________
BANNED
#19 Jan 21 2011 at 9:16 PM Rating: Excellent
*
130 posts
Has anyone testing on the Iga Ningi +1 / +2?

When I was doing Rani with a shout group, and we were farming the key items. The chariot that uses "Homing missile" would always take me down to 1%(and anyone dumb enough to be in range) and hate reset.

So here's the thing, with my Iga ningi +1 on and Migawari, Homing missile did no damage, but still reset my enmity.

So what's the threshold here? :-/
____________________________
Maxtokens: Infinite lives
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
#20 Jan 22 2011 at 2:27 AM Rating: Good
Avatar
*
232 posts
Are you asking why your enmity was reset? Well thats simple i suppose. Migawari only makes sure we dont get one shotted. homing missile from said chariot, regardles of how much dmg you take still resets whomever got hit. i think you were there with me for rani today to lol.
____________________________
My Power is my Pleasure and my Pain

85 drg 85 blu 85 nin 75 pld
Rank 10
Fenrir
#21 Jan 22 2011 at 9:29 AM Rating: Excellent
*
130 posts
No, the enmity reset was expected, what I was asking is "Just how much does The Iga Ningi +1/+2 effect migawari?"

Because Homing missile will go right through Migawari without it, the ningi must give at least 1% reduction in the required HP% amount to activate. Instead of 100% of your HP or more, the required amount of DMG of your max HP must fall anywhere in 90-99% range instead of 100%.

Doing Turul last night, it blocked Feral peck. Only once, but I was at full HP when it happened.

edited for clarity


Edited, Jan 22nd 2011 7:39am by Maxtokens
____________________________
Maxtokens: Infinite lives
#22 Jan 22 2011 at 9:48 AM Rating: Good
Jack of All Trades
******
29,190 posts
Sayeth the wiki:

Iga ningi +1: Required damage threshold for Migawari to trigger drops from 100% of your maxHP to 85%.
Iga ningi +2: Same thing, except 75%.
#23 Jan 22 2011 at 7:03 PM Rating: Excellent
*
130 posts
Time to go kill some Indrik! >.>
____________________________
Maxtokens: Infinite lives
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 11 All times are in CDT
Anonymous Guests (11)