Another returning NIN
I'd like to know what is the current state of NIN tank these days...
Before June update it was pretty good even with all those PLD up we got the past 2 years.
But June update nerfed our /DRK abilities and killed our /RDM viability.
Things on those point looks like they didn't really changed except subjob Lv increased. But could and do you think NIN still have his place on the tanking spot line nowadays and in near/far future?
When I took my break (right after first abyssea realease) it was like most anything could tank as long they invest them self to do so (/wave sam & drk tanking for exemple).
For DDing I have other job that I prefer, so if tanking isn’t a viable thing on NIN anymore I might leave it be 75 and resell all the stuff (for a stupid price) to found other jobs. So my final question does it worth the effort?
I've tanked Chloris and Glavoid (second-to-last zone bosses of Tahrongi) without dying, and without Marches, while my counterpart Paladins fell (about 3 of them). It may be just because I had a better -PDT% set (-47%), but I was able to straight-tank through Hundred Fists on Chloris; Chloris ran to the mages a few times but I pulled him back before any serious damage was done. I maintained hate solidly much to my surprise; I'm very familiar with how CE/VE works and I was stumped. Everyone, including the paladins, thought I was going to die so I was last in line as backup. I still really don't know how my VE generation managed to keep me at the top of the hate list despite almost zero CE, but I did it, tanking the rest of the fight as soon as I was rotated in.
On the whole, though, NIN/DRK isn't as powerful as it once was, but if I could tank high level NMs without much trouble, maybe it's not totally dead. /BLU will be a strong contender soon; it doesn't have any high hate spikes spells or JAs like /DRK, but a lot of its spells generate CE and VE. It's still not up to par as a (good) paladin, but if your shell is short on tanks or if you feel you're more dedicated than your paladin counterparts, it could be able to work in a pinch.
To be honest, I felt the same way you did about Ninja. I told myself that if there wasn't going to be a flash-equivalent Ninjutsu soon, I wasn't going to level the job anymore and just retire. Then I tanked Chloris like a boss and well, that was that. I still realize my limitations (and I'm sure I won't be able to tank everything as well as my PLD counterparts), but the potential is still there.
If I had more funds available, I'd like to set up a Ninjutsu nuking set. Even though the damage increase wasn't as high as we were hoping, it may have potential (though I only have hearsay to go on). HQ Staves, INT/MAB equipment; a top-of-the-line nuking set wouldn't cost more than a couple million. Even doing 150 damage would be about 180CE~ against a level 90 target; with good gear, Atmas, and COR rolls, I think it may be possible to do that kind of damage against most targets.