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2 DMG vs. 3% critFollow

#1 Dec 14 2009 at 11:18 AM Rating: Decent
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Fudo 40 DMG

vs.

Senjuinrikio

Which will have a higher AVERAGE WS damage?

Also, random question; Pre-kitty pants, what is a good set of pants to use? I have R.K. Breeches, dunno what else to look at.
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#2 Dec 14 2009 at 12:02 PM Rating: Decent
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Barbarossa's Zerehs
http://wiki.ffxiclopedia.org/wiki/Barbarossa%27s_Zerehs

from this mini-quest/assault:
http://wiki.ffxiclopedia.org/wiki/Targeting_the_Captain

They are a pain to get though. 0/4 so far.
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#3 Dec 14 2009 at 12:14 PM Rating: Decent
If you're talking main hand, i'd suggest senju. Jin is a crit based ws, and you're main hand hits multipls times. One of those criting will do more for you than the extra dot from more base damage.
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#4 Dec 14 2009 at 12:47 PM Rating: Decent
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agreed senj main, fudo offhand


also take a look at possibly getting Koga hakama or maybe ASA legs.

Edited, Dec 14th 2009 1:52pm by Aryden
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#5 Dec 14 2009 at 2:55 PM Rating: Excellent
Edited by bsphil
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2 DMG. You'd need some pretty sad attack to make the 3% crit work, especially on a WS that has already boosted crit rate.
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#6 Dec 14 2009 at 3:44 PM Rating: Decent
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Quote:
2 DMG. You'd need some pretty sad attack to make the 3% crit work, especially on a WS that has already boosted crit rate.

For highest average ws damage, that's probably true, but that doesn't necessarily mean it's the best to use.
A while back (year or so) milich mathed out cletine v thala (3 dmg, 2 dex, 12 delay, 3% crit) and cletine won provided you could still keep 6 hit or something like that. Obviously Thala will ws harder, but since the crit on cletine is never "wasted" it pulled ahead for overall damage. Obviously this is not the same thing being 1 handed v 2 handed weapons, but I'd imagine someone has already done the math here somewhere, maybe a ninja forum regular will link.
#7 Dec 14 2009 at 4:32 PM Rating: Excellent
Edited by bsphil
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iheartninja wrote:
Quote:
2 DMG. You'd need some pretty sad attack to make the 3% crit work, especially on a WS that has already boosted crit rate.

For highest average ws damage, that's probably true, but that doesn't necessarily mean it's the best to use.
A while back (year or so) milich mathed out cletine v thala (3 dmg, 2 dex, 12 delay, 3% crit) and cletine won provided you could still keep 6 hit or something like that. Obviously Thala will ws harder, but since the crit on cletine is never "wasted" it pulled ahead for overall damage. Obviously this is not the same thing being 1 handed v 2 handed weapons, but I'd imagine someone has already done the math here somewhere, maybe a ninja forum regular will link.
Except those are very high base damage weapons. It's a different story when the weapons are less than half of that base damage.
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#8 Dec 14 2009 at 5:38 PM Rating: Decent
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Quote:
Except those are very high base damage weapons. It's a different story when the weapons are less than half of that base damage.

Quote:
Obviously this is not the same thing being 1 handed v 2 handed weapons, but I'd imagine someone has already done the math here somewhere, maybe a ninja forum regular will link.

Higher base damage IS one of the differences between 1H and 2H weapons, interestingly enough. I still don't think it's obvious enough to say "fudo > senj" with no math, but maybe to people who have done more FFXI math than me it is.
#9 Dec 14 2009 at 6:03 PM Rating: Good
Edited by bsphil
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iheartninja wrote:
Quote:
Except those are very high base damage weapons. It's a different story when the weapons are less than half of that base damage.

Quote:
Obviously this is not the same thing being 1 handed v 2 handed weapons, but I'd imagine someone has already done the math here somewhere, maybe a ninja forum regular will link.

Higher base damage IS one of the differences between 1H and 2H weapons, interestingly enough. I still don't think it's obvious enough to say "fudo > senj" with no math, but maybe to people who have done more FFXI math than me it is.
Sorry, reflex of trying to compare this situation to a different one.

For what it's worth, the question was explicitly asking about "highest average WS damage". I'll admit that basing a weapon decision on that can be fundamentally flawed.

Napkin math (if someone really needs me to expand it I can) is giving me just over a 2% increase on jin for fudo mainhand (~2.1%) after WSC and a strong fSTR. So the aim is to see if +3% crit rate on top of roughly 25% total crit rate on Jin is worth the loss of 2 DMG. At a low cRatio (about 1.0) the crit+ should pull ahead. At just under around 1.2 cRatio there should be an inflection point where the base damage starts to become more important. At birds (for a classic/simple example), that's when you have about ~500 attack. More than 500 = DMG+2 favored, less than 500, Crit rate+3% favored.

Keep in mind these are just quick hypothetical values, I don't have any official gearsets to back up the WSC values I used (I'm not a NIN75).

Edited, Dec 14th 2009 6:19pm by bsphil
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#10 Dec 14 2009 at 6:39 PM Rating: Excellent
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bsphil wrote:
iheartninja wrote:
Quote:
2 DMG. You'd need some pretty sad attack to make the 3% crit work, especially on a WS that has already boosted crit rate.

For highest average ws damage, that's probably true, but that doesn't necessarily mean it's the best to use.
A while back (year or so) milich mathed out cletine v thala (3 dmg, 2 dex, 12 delay, 3% crit) and cletine won provided you could still keep 6 hit or something like that. Obviously Thala will ws harder, but since the crit on cletine is never "wasted" it pulled ahead for overall damage. Obviously this is not the same thing being 1 handed v 2 handed weapons, but I'd imagine someone has already done the math here somewhere, maybe a ninja forum regular will link.
Except those are very high base damage weapons. It's a different story when the weapons are less than half of that base damage.


yeah, the point was that thal has a higher WS average, but cletine would do more total DoT (assuming you use drakesbane; if you use penta thrust--which of course can't crit--thal's WS advantage would tip the scales to thal). incidentally, though i seem to recall mentioning that the comparison was only valid if it didn't mess with a DRG's 6-hit setup (true or otherwise), i suspect that sTP and delay might negate what i wrote... i don't know though (it's hard to care, since fay lance and v.fork are usually better than both lances).

anyway, regarding the OP's question ("which will have a higher AVERAGE WS damage" caps lock key his/hers), 2 damage is the clear winner over 3% crit. brief illustration: [edit: well, i thought it was a clear winner b/c i thought 500ATT was low and suspected jin would usually have around base damage = 80... i'm thinking virtual equality on WS is more likely given realistic stats]

say you have weapon damage = 38, fSTR = 10, WSC = 52 (that's with 120 STR and 90 DEX; dunno if that's realistic, but it won't make a huge difference with such small mods), you'll then have 100 base damage for each hit on jin. so, 2 more base damage is a flat 2% increase to average WS damage.

here's a somewhat realistic lv82 gcolibri situation that's a bit generous to crit (b/c the ATT is kind of low, and means more vs lv82 than lv81). if you have 500 ATT, your cRatio is 1.179, so a crit raises damage by 85%~. .03 * .85 = 2.5%~, so if your base crit rate were 0%, 3% crit would win. up your crit rate to 25% and the increase drops to 2.1%~.

so, if you have low ATT, 3% crit will realistically hover right around the increase of 2 base damage (if you drop STR to 100 in the above example, the comparison doesn't change much; as long as you're not WSing in like 75 STR 75 DEX or something, 2%~ about what you get from 2 damage). if you have 600~ ATT, a crit becomes about a 66% increase, and wouldn't beat 2 damage even if you started at 0% crit rate.

incidentally, the base damage vs crit comparison favors damage more strongly when you're talking about melee DoT. this is because your base damage as ninja is usually a bit less than 50 for melee. 2 base damage is a 4%~ damage increase.

3% crit should never increase your damage that much. it's easy to find when 3% crit would raise damage by 4%. you saw above, i multiplied .03 by .85 to get .025 (2.5%), the damage increase you get from going from 0% to 3% crit when a crit raises damage by 85%. so, high school algebra gives us .03 * X = .04, where X = how much a crit needs to raise base damage for 3% crit to give you a 4% increase. .04/.03 = 1.333. in other words, a crit needs to raise your damage by 133% for 3% crit to raises average melee damage 4%. what would your cRatio need to be for this to happen? find it via 1/X = 1.33 (you're adding 1 to your cRatio with a crit, and you want the increase to be 133%). so,

1/X = 1.333
1 = 1.333X
1/1.333 = X
.75~ = X

so, you'd need .75~ cRatio to get there. you'd get that with about 360 ATT when fighting level 82 gcolibri (lower vs their lowby friends; about 340 ATT).

---

the upshot of all this is that getting a fudo with +1 damage makes senji obsolete. augmented fudo / perdu will beat senji / perdu, b/c they WS roughly equally (with the edge going toward aug.fudo / perdu if your ATT is decent), while the former always does more melee DoT than the latter.





edit: bsphil's post wasn't there while i was writing this one. interesting that we posited such similar values in our hypotheticals.

edit2: silly "homework" question for anyone reading the above as a little ffxi damage tutorial (as i wrote it, hoping it's helpful to someone for other damage comparisons): what's weird about the numbers i used for base damage? if we're talking gcolibri (either level), they're a tiny bit off given the parameters i stipulated, though making it realistic doesn't change the comparison at all (so i didn't fix it).


Edited, Dec 14th 2009 7:52pm by milich
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#11 Dec 15 2009 at 12:33 AM Rating: Decent
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Thanks all for your replies, I think I'll stick with the Fudo for now until I get further proof of it being worse. I explicitly said Average damage because I'm pretty sure that Senju will have a few more spike ws's, but for the rest that aren't crit, didn't know how much a difference there would be in damage.
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#12 Dec 16 2009 at 7:39 AM Rating: Decent
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For what it's worth, the question was explicitly asking about "highest average WS damage". I'll admit that basing a weapon decision on that can be fundamentally flawed.


Especially on ninja, when only 30~35% of your damage comes from weapon skills.
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#13 Dec 16 2009 at 1:53 PM Rating: Excellent
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Renowaikk the Meaningless wrote:
Quote:
For what it's worth, the question was explicitly asking about "highest average WS damage". I'll admit that basing a weapon decision on that can be fundamentally flawed.


Especially on ninja, when only 30~35% of your damage comes from weapon skills.


speaking of which, if anyone skimmed/ignored my post due to length and doesn't already know this, 2 dmg trounces 3% crit for melee damage, meaning that augmented fudos with +dmg make senji obsolete.
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#14 Jan 14 2010 at 2:39 AM Rating: Decent
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Grats on that fudo. 40dmg beats the crap out of senji, dont even have to think all that hard about it to realize it.
#15 Jan 25 2010 at 8:12 PM Rating: Decent
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Question how did you get +1 DMV on the fudo?
#16 Jan 25 2010 at 8:13 PM Rating: Decent
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Question how did you get +1 DMG on the fudo?
#17 Jan 26 2010 at 4:22 AM Rating: Decent
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Fought Eraser in Sky; I think it says it in the comment on ffxiah ;o

Edited, Jan 26th 2010 2:22am by tomtomz
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