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INT swappingFollow

#1 Nov 29 2009 at 7:45 AM Rating: Decent
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Sorry if this has been asked and answered before, I can't search the forums.

I had a question about macros swapping in int rings for spinning the wheel. Do the rings have to be equipped when the nuke is finished it's casting animation, ie with a /wait 2 or 3, or can I macro a swap back to my regular rings with only a /wait 1. I mean, does the INT get applied at the start of casting or at the end?

I know one or two seconds don't make much difference most of the time, but sometimes you're spamming macros so fast that you interrupt the equip changes, so I was just wondering if anyone knew offhand?
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#2 Nov 29 2009 at 8:18 AM Rating: Good
INT must be applied at the end of the spell. This goes for all spells. I wouldnt however put any /wait's and gear swaps. Lag can make that messy. I'd really recommend a macro that looks something like this

/ma "Spell" <t>
/equip gear "Y gear"
/equip gear "X gear"

If you're spamming the wheel, theres no sense changing out your rings. However, when you have to stop for what ever reason, just press your TP gear macro.
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#3 Nov 30 2009 at 8:44 AM Rating: Good
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Only stuff that modifies CASTING time (this includes Fast Cast stuff) needs to be on when you begin casting a spell. Everything else (including Fast Cast stuff in terms of helping recast timers, not casting time) only needs to be on when the spell actually fires.
#4 Dec 04 2009 at 4:25 PM Rating: Decent
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Quote:
(including Fast Cast stuff in terms of helping recast timers



Haste is the word youre looking for.
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#5 Dec 04 2009 at 4:30 PM Rating: Good
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Aryden wrote:
Quote:
(including Fast Cast stuff in terms of helping recast timers



Haste is the word youre looking for.


Actually, the real answer is both. Haste and Fast Cast both affect recast timers. This makes the choice "Which gives me the faster recast?" and going from there. Chances are, though, that the Haste is going to win - Fast Cast just isn't on enough pieces.
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