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Epona's on WSsFollow

#102 May 15 2011 at 8:29 AM Rating: Decent
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I think I've noticed that too on a few of my parses. The best way to find out how long the parse was actually for is to go to "Extra Attack" -> "Additional Details" or whatever the option is that shows you all the attack rounds. From that you can get your first and last attack round time.
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#103 May 15 2011 at 12:14 PM Rating: Excellent
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Quote:
EDIT2: there is something else i don't understand about Impetus critrate enhancing feature: you saying +1% per crit, ok but description says resets if miss. So if i understand correctly, if you don't crit next hit = lose all your critrate bonus given from Impetus ? Unless im missing something, i don't understand there XD.


To repeat the answer, as I don't think the actual misunderstanding you had was quite clear, your bonus crit rate resets to 0 every time you miss a swing, -not- every time you don't crit.
#104 May 16 2011 at 7:26 AM Rating: Good
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Thank You Pchan.

So i see your parse shows under Raw Data :
Pimpchan 1st hit @ timestamp 01:11:35
Mulasse 1st hit @ timestamp 01:11:36
Pimpchan last hit @ timestamp 17:22:40
Mulasse last hit @ timestamp 17:22:41

=> both test duration = 16h11mins5secs = 58265secs

Pimpchan got 9447 rounds parsed, while Mulasse 9448.
Both Signet Staff @ delay366, Haste0%.

so delay conversion in secs is :
366/(58265/9447)=59.3427secs for Pchan
366/(58265/9448)=59.349secs for Mulasse
...and not 60secs most would think.

In other words : 1 delay =~ 6.167secs.

Now i'll try to match that with similar parses containing WSs and/or DA/TA/multihits...

Regarding Impetus enhancing critrate, sound then pretty sh*tty unless you have nearly capped critrate lol ? EDIT: didnot see Kinematics clarification, thank you i understood now.

EDIT2: Regarding "Total Fight Length" from KParser, Pchan parse confirms my doubts about a possible bug there... what would be neat would be to replace "total fighting Time" (=Total fight lenght+downtimes if i'm not mistaken) by total downtime directly.

Edited, May 16th 2011 9:39am by Masamunai

Edited, May 16th 2011 9:43am by Masamunai
#105 May 16 2011 at 11:13 AM Rating: Excellent
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2,236 posts
Quote:
so delay conversion in secs is :
366/(58265/9447)=59.3427secs for Pchan
366/(58265/9448)=59.349secs for Mulasse
...and not 60secs most would think.

In other words : 1 delay =~ 6.167secs.



Slightly incorrect.

58265/9447 = 6.168 seconds per round
366/6.168 = 59.34 delay per second (59.35 for the mule)
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